diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-08 22:57:58 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-08 22:57:58 +0200 |
commit | 9e5a5f2ab6432ec64a6a7f7ac78fa514fdf5038e (patch) | |
tree | 0041b54ddeb9d9dd1eee4a1ef474bb953f2608fe /src/control | |
parent | fixed bugs (diff) | |
parent | Full CGameLogic (diff) | |
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Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/Cranes.cpp | 1 | ||||
-rw-r--r-- | src/control/Cranes.h | 1 | ||||
-rw-r--r-- | src/control/Darkel.cpp | 6 | ||||
-rw-r--r-- | src/control/Darkel.h | 7 | ||||
-rw-r--r-- | src/control/GameLogic.cpp | 293 | ||||
-rw-r--r-- | src/control/GameLogic.h | 13 | ||||
-rw-r--r-- | src/control/Garages.cpp | 23 | ||||
-rw-r--r-- | src/control/Garages.h | 1 | ||||
-rw-r--r-- | src/control/Restart.cpp | 9 | ||||
-rw-r--r-- | src/control/Restart.h | 8 |
10 files changed, 344 insertions, 18 deletions
diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp index f641bc75..9610e37a 100644 --- a/src/control/Cranes.cpp +++ b/src/control/Cranes.cpp @@ -3,3 +3,4 @@ #include "Cranes.h" WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); } +WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); }
\ No newline at end of file diff --git a/src/control/Cranes.h b/src/control/Cranes.h index e262d0c3..3af2c9bc 100644 --- a/src/control/Cranes.h +++ b/src/control/Cranes.h @@ -7,4 +7,5 @@ class CCranes { public: static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*); + static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*); }; diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index da28faa7..915e280a 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -28,8 +28,8 @@ int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60; int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6; int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA; int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98; -eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4; -uint16 (&CDarkel::RegisteredKills)[NUMDEFAULTMODELS] = *(uint16(*)[NUMDEFAULTMODELS]) * (uintptr*)0x6EDBE0; +uint16 &CDarkel::Status = *(uint16*)0x95CCB4; +uint16 (&CDarkel::RegisteredKills)[NUM_DEFAULT_MODELS] = *(uint16(*)[NUM_DEFAULT_MODELS]) * (uintptr*)0x6EDBE0; int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78; int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40; int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C; @@ -185,7 +185,7 @@ CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype) void CDarkel::ResetModelsKilledByPlayer() { - for (int i = 0; i < NUMDEFAULTMODELS; i++) + for (int i = 0; i < NUM_DEFAULT_MODELS; i++) RegisteredKills[i] = 0; } diff --git a/src/control/Darkel.h b/src/control/Darkel.h index 0171cd2c..f17d7581 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -1,10 +1,11 @@ #pragma once #include "Weapon.h" +#include "ModelIndices.h" class CVehicle; class CPed; -enum eKillFrenzyStatus +enum { KILLFRENZY_NONE, KILLFRENZY_ONGOING, @@ -25,8 +26,8 @@ private: static int8 &bStandardSoundAndMessages; static int8 &bNeedHeadShot; static int8 &bProperKillFrenzy; - static eKillFrenzyStatus &Status; - static uint16 (&RegisteredKills)[NUMDEFAULTMODELS]; + static uint16 &Status; + static uint16 (&RegisteredKills)[NUM_DEFAULT_MODELS]; static int32 &ModelToKill; static int32 &ModelToKill2; static int32 &ModelToKill3; diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp new file mode 100644 index 00000000..16727960 --- /dev/null +++ b/src/control/GameLogic.cpp @@ -0,0 +1,293 @@ +#include "common.h" +#include "patcher.h" +#include "GameLogic.h"
+#include "Clock.h"
+#include "Stats.h"
+#include "Pickups.h"
+#include "Timer.h"
+#include "Streaming.h"
+#include "CutsceneMgr.h"
+#include "World.h"
+#include "PlayerPed.h"
+#include "Camera.h"
+#include "Messages.h"
+#include "CarCtrl.h"
+#include "Restart.h"
+#include "Pad.h"
+#include "References.h"
+#include "Fire.h"
+#include "Script.h"
+#include "Garages.h"
+
+uint8 CGameLogic::ActivePlayers; // 0x95CD5E
+
+void
+CGameLogic::InitAtStartOfGame()
+{
+ ActivePlayers = 1;
+}
+
+void
+CGameLogic::PassTime(uint32 time)
+{
+ uint8 minutes, hours, days;
+
+ minutes = time + CClock::GetMinutes();
+ hours = CClock::GetHours();
+
+ for (; minutes >= 60; minutes -= 60)
+ hours++;
+
+ if (hours > 23) {
+ days = CStats::DaysPassed;
+ for (; hours >= 24; hours -= 24)
+ days++;
+ CStats::DaysPassed = days;
+ }
+
+ CClock::SetGameClock(hours, minutes);
+ CPickups::PassTime(time * 1000);
+}
+
+void
+CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
+{
+ CTimer::Stop();
+ CStreaming::FlushRequestList();
+ CStreaming::DeleteRwObjectsAfterDeath(pos);
+ CStreaming::RemoveUnusedModelsInLoadedList();
+ CGame::DrasticTidyUpMemory();
+ CStreaming::LoadScene(pos);
+ CTimer::Update();
+}
+
+void
+CGameLogic::Update()
+{
+ CVector vecRestartPos;
+ float fRestartFloat;
+
+ if (CCutsceneMgr::ms_cutsceneProcessing) return;
+
+ CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
+ switch (pPlayerInfo.m_WBState) {
+ case WBSTATE_PLAYING:
+ if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
+ pPlayerInfo.m_pPed->ClearAdrenaline();
+ pPlayerInfo.KillPlayer();
+ }
+ if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
+ pPlayerInfo.m_pPed->ClearAdrenaline();
+ pPlayerInfo.ArrestPlayer();
+ }
+ break;
+ case WBSTATE_WASTED:
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+ TheCamera.SetFadeColour(200, 200, 200);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ if (pPlayerInfo.m_bGetOutOfHospitalFree) {
+ pPlayerInfo.m_bGetOutOfHospitalFree = false;
+ } else {
+ pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ }
+
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ } else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverrideHospitalLevel = false;
+ CRestart::OverridePoliceStationLevel = false;
+ PassTime(720);
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ if (CRestart::bFadeInAfterNextDeath) {
+ TheCamera.SetFadeColour(200, 200, 200);
+ TheCamera.Fade(4.0f, FADE_IN);
+ } else CRestart::bFadeInAfterNextDeath = true;
+ }
+ break;
+ case WBSTATE_BUSTED:
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ int takeMoney;
+
+ switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0:
+ case 1:
+ takeMoney = 100;
+ break;
+ case 2:
+ takeMoney = 200;
+ break;
+ case 3:
+ takeMoney = 400;
+ break;
+ case 4:
+ takeMoney = 600;
+ break;
+ case 5:
+ takeMoney = 900;
+ break;
+ case 6:
+ takeMoney = 1500;
+ break;
+ }
+ if (pPlayerInfo.m_bGetOutOfJailFree) {
+ pPlayerInfo.m_bGetOutOfJailFree = false;
+ } else {
+ pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ }
+
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ }
+ else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverrideHospitalLevel = false;
+ CRestart::OverridePoliceStationLevel = false;
+ PassTime(720);
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ if (CRestart::bFadeInAfterNextArrest) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(4.0f, FADE_IN);
+ } else CRestart::bFadeInAfterNextArrest = true;
+ }
+ break;
+ case WBSTATE_FAILED_CRITICAL_MISSION:
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ } else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverridePoliceStationLevel = false;
+ CRestart::OverrideHospitalLevel = false;
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(4.0f, FADE_IN);
+ }
+ break;
+ case 4:
+ return;
+ }
+}
+
+void
+CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
+{
+ pPlayerPed->m_fHealth = 100.0f;
+ pPlayerPed->m_fArmour = 0.0f;
+ pPlayerPed->bIsVisible = true;
+ pPlayerPed->m_bloodyFootprintCount = 0;
+ pPlayerPed->bDoBloodyFootprints = false;
+ pPlayerPed->ClearAdrenaline();
+ pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
+ if (pPlayerPed->m_pFire)
+ pPlayerPed->m_pFire->Extinguish();
+ pPlayerPed->bInVehicle = false;
+ pPlayerPed->m_pMyVehicle = nil;
+ pPlayerPed->m_pVehicleAnim = nil;
+ pPlayerPed->m_pWanted->Reset();
+ pPlayerPed->RestartNonPartialAnims();
+ pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
+ pPlayerPed->bRemoveFromWorld = false;
+ pPlayerPed->ClearWeaponTarget();
+ pPlayerPed->SetInitialState();
+ CCarCtrl::ClearInterestingVehicleList();
+
+ pos.z += 1.0f;
+ pPlayerPed->Teleport(pos);
+ pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
+
+ pPlayerPed->m_fRotationCur = DEGTORAD(angle);
+ pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
+ pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
+ CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
+ CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
+ pPlayerPed->RestoreHeadingRate();
+ TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
+ CReferences::RemoveReferencesToPlayer();
+ CGarages::PlayerArrestedOrDied();
+ CStats::CheckPointReachedUnsuccessfully();
+ CWorld::Remove(pPlayerPed);
+ CWorld::Add(pPlayerPed);
+}
+
+STARTPATCHES + InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP); + InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP); + InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP); + InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP); + InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
+ENDPATCHES
\ No newline at end of file diff --git a/src/control/GameLogic.h b/src/control/GameLogic.h new file mode 100644 index 00000000..db626558 --- /dev/null +++ b/src/control/GameLogic.h @@ -0,0 +1,13 @@ +#pragma once
+
+class CGameLogic
+{
+public:
+ static void InitAtStartOfGame();
+ static void PassTime(uint32 time);
+ static void SortOutStreamingAndMemory(const CVector &pos);
+ static void Update();
+ static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
+
+ static uint8 ActivePlayers;
+};
\ No newline at end of file diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 560a9c0c..5f55ae66 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -71,6 +71,7 @@ bool CGarages::HasCarBeenCrushed(int32 handle) WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); } WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } +WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } #if 0 WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); } @@ -78,40 +79,40 @@ WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); } void CGarages::PrintMessages() { if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { - CFont::SetScale(SCREEN_SCALE_X(1.2f / 2), SCREEN_SCALE_Y(1.5f / 2)); // BUG: game doesn't use macro here. + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here. CFont::SetPropOn(); CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); CFont::SetCentreOn(); CFont::SetFontStyle(FONT_BANK); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + + float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation + // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements if (MessageNumberInString2 < 0) { if (MessageNumberInString < 0) { - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString((SCREEN_WIDTH/ 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f), TheText.Get(MessageIDString)); + CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f), TheText.Get(MessageIDString)); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); } else { CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0f - 40.0f), gUString); + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f - 40.0f), gUString); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); } } else { CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); - - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0f - 40.0f), gUString); + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f - 40.0f), gUString); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); } } } diff --git a/src/control/Garages.h b/src/control/Garages.h index cc5fb62b..bcd966e8 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -27,4 +27,5 @@ public: static bool HasCarBeenCrushed(int32); static bool IsPointWithinHideOutGarage(CVector&); static bool IsPointWithinAnyGarage(CVector&); + static void PlayerArrestedOrDied(); }; diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp index c5c46b51..40b95c23 100644 --- a/src/control/Restart.cpp +++ b/src/control/Restart.cpp @@ -2,6 +2,13 @@ #include "patcher.h" #include "Restart.h" +bool &CRestart::OverrideHospitalLevel = *(bool*)0x95CD4C; +bool &CRestart::OverridePoliceStationLevel = *(bool*)0x95CD50; +bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69; +bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D; + WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); } WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); } -WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
\ No newline at end of file +WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); } +WRAPPER void CRestart::FindClosestHospitalRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x4361A0); } +WRAPPER void CRestart::FindClosestPoliceRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x436450); }
\ No newline at end of file diff --git a/src/control/Restart.h b/src/control/Restart.h index f49ed79c..9a4d2155 100644 --- a/src/control/Restart.h +++ b/src/control/Restart.h @@ -6,4 +6,12 @@ public: static void AddPoliceRestartPoint(const CVector&, float); static void AddHospitalRestartPoint(const CVector&, float); static void OverrideNextRestart(const CVector&, float); + + static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *); + static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *); + + static bool &OverrideHospitalLevel; + static bool &OverridePoliceStationLevel; + static bool &bFadeInAfterNextArrest; + static bool &bFadeInAfterNextDeath; }; |