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authorNikolay Korolev <nickvnuk@gmail.com>2021-01-27 23:07:40 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2021-01-30 18:23:30 +0100
commitc3c2a4269d5562ca6059eb87fbfc5b59d22894ca (patch)
tree53178ee2d7b30b1d73c478b0a4fb7f2b2431b73c /src/control
parentMerge branch 'lcs' into lcs-dev (diff)
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Diffstat (limited to 'src/control')
-rw-r--r--src/control/Garages.cpp116
-rw-r--r--src/control/Garages.h11
2 files changed, 120 insertions, 7 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 1bf15424..7d7d3922 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -354,6 +354,10 @@ void CGarages::LockGarage(int16 garage, bool state)
void CGarage::Update()
{
+#ifdef GTA_NETWORK
+ if (/* gIsMultiplayerGame && */m_eGarageType != GARAGE_CRATE_GARAGE) // TODO(multiplayer)
+ return;
+#endif
if (m_eGarageType != GARAGE_CRUSHER) {
switch (m_eGarageState) {
case GS_FULLYCLOSED:
@@ -617,8 +621,10 @@ void CGarage::Update()
case GARAGE_BOMBSHOP1:
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
- if (m_bLocked)
+ if (m_bLocked) {
+ UpdateDoorsHeight();
break;
+ }
switch (m_eGarageState) {
case GS_OPENED:
UpdateDoorsHeight();
@@ -952,9 +958,92 @@ void CGarage::Update()
}
break;
case GARAGE_CRATE_GARAGE:
+#ifdef GTA_NETWORK
+ {
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (m_pSSVehicle) {
+ // if (m_pSSVehicle->GetVehiclePointer() && IsEntityEntirelyInside3D(m_pSSVehicle->GetVehiclePointer())
+ {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ // m_pSSTargetCar = m_pSSVehicle->GetVehiclePointer();
+ m_pSSTargetCar->RegisterReference((CEntity**)&m_pSSTargetCar);
+ }
+ // else
+ {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ m_pSSTargetCar = nil;
+ }
+ if (m_pSSTargetCar) {
+ if (!FindPlayerVehicle()/* && m_pSSTargetCar == m_pSSVehicle->GetVehiclePointer() */)
+ {
+ if (IsEntityEntirelyOutside(FindPlayerPed(), 6.0f)) {
+ if (FindPlayerPed()->m_fHealth > 0.0f) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_CLOSING;
+ m_bSSGarageStateChanging = true;
+ }
+ }
+ }
+ }
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ // if (? == m_nSSGarageState)
+ {
+ if (m_pSSTargetCar) {
+ // if (m_pSSVehicle->GetVehiclePointer())
+ {
+ if (IsEntityEntirelyInside3D(/* m_pSSVehicle->GetVehiclePointer() */nil, 0.0f)) {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ CWorld::Remove(m_pSSTargetCar);
+ delete m_pSSTargetCar;
+ m_pSSTargetCar = nil;
+ m_pSSVehicle = nil;
+ m_bSSGarageAcceptedVehicle = true;
+ printf("Destroying Car Inside Crate....\n");
+ }
+ }
+ }
+ }
+ // TODO: some loop :(
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ if (!IsGarageEmpty())
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_FULLYCLOSED:
+ {
+ // if (? == m_nSSGarageState)
+ {
+ if (CalcDistToGarageRectangleSquared(FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y) > SQR(10.0f))
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ }
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_bSSGarageStateChanging = false;
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ }
+ break;
+ }
+#endif
case GARAGE_CRUSHER:
{
- // for now version from III
switch (m_eGarageState) {
case GS_OPENED:
{
@@ -1375,7 +1464,6 @@ bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
{
- // TODO: hack for GARAGE_60SECONDS
if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin)
@@ -1384,8 +1472,15 @@ bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (!IsPointInsideGarage(pos, fMargin - radius))
- return false;
+ if (m_eGarageType == GARAGE_CRATE_GARAGE) {
+ if (pos.x + radius < m_fInfX - fMargin || pos.x - radius > m_fSupX + fMargin ||
+ pos.y + radius < m_fInfY - fMargin || pos.y - radius > m_fSupX + fMargin)
+ return false;
+ }
+ else {
+ if (!IsPointInsideGarage(pos, fMargin - radius))
+ return false;
+ }
}
return true;
}
@@ -1399,8 +1494,15 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (IsPointInsideGarage(pos, fMargin + radius))
- return false;
+ if (m_eGarageType == GARAGE_CRATE_GARAGE) {
+ if (pos.x + radius > m_fInfX - fMargin && pos.x - radius < m_fSupX + fMargin &&
+ pos.y + radius > m_fInfY - fMargin && pos.y - radius < m_fSupX + fMargin)
+ return false;
+ }
+ else {
+ if (IsPointInsideGarage(pos, fMargin + radius))
+ return false;
+ }
}
return true;
}
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 99426040..5235275e 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -6,6 +6,8 @@
class CVehicle;
+#define GTA_NETWORK
+
enum eGarageState
{
GS_FULLYCLOSED,
@@ -123,6 +125,7 @@ public:
float m_fInfY;
float m_fSupY;
uint32 m_nTimeCrusherCraneActivated;
+ CVehicle* m_pSSTargetCar;
float m_fDoorPos;
float m_fDoorHeight;
float m_fDoor1X;
@@ -135,7 +138,15 @@ public:
uint8 m_bCollectedCarsState;
CVehicle *m_pTarget;
CStoredCar m_sStoredCar; // not needed
+#ifdef GTA_NETWORK
+ void* m_pSSVehicle; // some multiplayer vehicle structure, +104 == GetVehiclePointer
+ bool m_bSSGarageAcceptedVehicle;
+#endif
bool m_bInitialized;
+#ifdef GTA_NETWORK
+ uint8 m_nSSGarageState;
+ bool m_bSSGarageStateChanging;
+#endif
uint32 field_F0;
bool m_bLocked;
uint32 field_F8;