summaryrefslogtreecommitdiffstats
path: root/src/control
diff options
context:
space:
mode:
authorRoman Masanin <36927roma@gmail.com>2020-10-24 13:20:08 +0200
committerRoman Masanin <36927roma@gmail.com>2020-10-24 13:20:08 +0200
commit39b7075502b91172e557ec17932dfd68c7da96a1 (patch)
tree681194f8c652968c3e525d7c10c25d35e04d499b /src/control
parentpeds (diff)
parentmore ScriptSounds (diff)
downloadre3-39b7075502b91172e557ec17932dfd68c7da96a1.tar
re3-39b7075502b91172e557ec17932dfd68c7da96a1.tar.gz
re3-39b7075502b91172e557ec17932dfd68c7da96a1.tar.bz2
re3-39b7075502b91172e557ec17932dfd68c7da96a1.tar.lz
re3-39b7075502b91172e557ec17932dfd68c7da96a1.tar.xz
re3-39b7075502b91172e557ec17932dfd68c7da96a1.tar.zst
re3-39b7075502b91172e557ec17932dfd68c7da96a1.zip
Diffstat (limited to 'src/control')
-rw-r--r--src/control/AutoPilot.cpp14
-rw-r--r--src/control/Bridge.cpp2
-rw-r--r--src/control/CarCtrl.cpp4
-rw-r--r--src/control/Darkel.cpp153
-rw-r--r--src/control/Darkel.h4
-rw-r--r--src/control/GameLogic.cpp5
-rw-r--r--src/control/Garages.cpp20
-rw-r--r--src/control/Garages.h1
-rw-r--r--src/control/PathFind.cpp250
-rw-r--r--src/control/PathFind.h33
-rw-r--r--src/control/Pickups.cpp843
-rw-r--r--src/control/Pickups.h25
-rw-r--r--src/control/Record.cpp2
-rw-r--r--src/control/Replay.cpp56
-rw-r--r--src/control/Restart.cpp2
-rw-r--r--src/control/RoadBlocks.cpp2
-rw-r--r--src/control/SceneEdit.cpp6
-rw-r--r--src/control/Script.cpp123
-rw-r--r--src/control/Script.h4
-rw-r--r--src/control/TrafficLights.cpp470
-rw-r--r--src/control/TrafficLights.h5
21 files changed, 1139 insertions, 885 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index da661b8c..1b14e3d7 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -6,7 +6,8 @@
#include "Curves.h"
#include "PathFind.h"
-//--MIAMI: done
+//--MIAMI: file done
+
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);
@@ -40,7 +41,6 @@ void CAutoPilot::ModifySpeed(float speed)
#endif
}
-//--MIAMI: done
void CAutoPilot::RemoveOnePathNode()
{
--m_nPathFindNodesCount;
@@ -49,7 +49,6 @@ void CAutoPilot::RemoveOnePathNode()
}
#ifdef COMPATIBLE_SAVES
-//--MIAMI: TODO
void CAutoPilot::Save(uint8*& buf)
{
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
@@ -73,6 +72,9 @@ void CAutoPilot::Save(uint8*& buf)
WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
+ WriteSaveBuf<uint8>(buf, m_nCruiseSpeedMultiplierType);
+ SkipSaveBuf(buf, 2);
+ WriteSaveBuf<float>(buf, m_fCruiseSpeedMultiplier);
uint8 flags = 0;
if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
@@ -80,6 +82,7 @@ void CAutoPilot::Save(uint8*& buf)
if (m_bStayInFastLane) flags |= BIT(3);
if (m_bIgnorePathfinding) flags |= BIT(4);
WriteSaveBuf<uint8>(buf, flags);
+ WriteSaveBuf<uint8>(buf, m_nSwitchDistance);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
@@ -89,7 +92,6 @@ void CAutoPilot::Save(uint8*& buf)
SkipSaveBuf(buf, 6);
}
-//--MIAMI: TODO
void CAutoPilot::Load(uint8*& buf)
{
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
@@ -113,12 +115,16 @@ void CAutoPilot::Load(uint8*& buf)
m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
+ m_nCruiseSpeedMultiplierType = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 2);
+ m_fCruiseSpeedMultiplier = ReadSaveBuf<float>(buf);
uint8 flags = ReadSaveBuf<uint8>(buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4));
+ m_nSwitchDistance = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 2);
m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index 1e63cf30..1a1c03bd 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -6,6 +6,8 @@
#include "PathFind.h"
#include "Stats.h"
+//--MIAMI: file done
+
CEntity *CBridge::pLiftRoad;
CEntity *CBridge::pLiftPart;
CEntity *CBridge::pWeight;
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 93098d6d..db7d7b66 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -292,7 +292,7 @@ CCarCtrl::GenerateOneRandomCar()
break;
}
}
- if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
+ if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
return;
@@ -3228,7 +3228,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
int curNode, nextNode;
float posBetweenNodes;
while (!created && attempts < 5){
- if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
+ if (ThePaths.GenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){
int16 colliding[2];
if (!ThePaths.GetNode(curNode)->bWaterPath) {
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index 1191e8ad..e44cdda9 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -7,6 +7,7 @@
#include "Timer.h"
#include "DMAudio.h"
#include "Population.h"
+#include "Replay.h"
#include "Weapon.h"
#include "World.h"
#include "Stats.h"
@@ -14,9 +15,8 @@
#include "Text.h"
#include "Vehicle.h"
#include "GameLogic.h"
-#ifdef FIX_BUGS
-#include "Replay.h"
-#endif
+
+//--MIAMI: file done except TODO
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2
@@ -27,7 +27,8 @@ int32 CDarkel::TimeOfFrenzyStart;
int32 CDarkel::WeaponType;
int32 CDarkel::AmmoInterruptedWeapon;
int32 CDarkel::KillsNeeded;
-int8 CDarkel::InterruptedWeapon;
+int32 CDarkel::InterruptedWeaponType;
+int32 CDarkel::InterruptedWeaponSelected;
/*
* TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend.
@@ -61,14 +62,12 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
return 0;
}
-// Screen positions taken from VC
void
CDarkel::DrawMessages()
{
-#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
-#endif
+
switch (Status) {
case KILLFRENZY_ONGOING:
{
@@ -77,8 +76,8 @@ CDarkel::DrawMessages()
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f));
CFont::SetCentreOn();
CFont::SetPropOn();
- uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
- if (CDarkel::bStandardSoundAndMessages) {
+ uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
+ if (bStandardSoundAndMessages) {
if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
CFont::SetJustifyOff();
@@ -103,8 +102,8 @@ CDarkel::DrawMessages()
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
- if (CDarkel::TimeLimit >= 0) {
- uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart);
+ if (TimeLimit >= 0) {
+ uint32 timeLeft = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
AsciiToUnicode(gString, gUString);
if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
@@ -114,7 +113,7 @@ CDarkel::DrawMessages()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
}
}
- sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0));
+ sprintf(gString, "%d", (KillsNeeded >= 0 ? KillsNeeded : 0));
AsciiToUnicode(gString, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
@@ -124,9 +123,9 @@ CDarkel::DrawMessages()
}
case KILLFRENZY_PASSED:
{
- if (CDarkel::bStandardSoundAndMessages) {
- uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
- if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
+ if (bStandardSoundAndMessages) {
+ uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
+ if (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart < 5000) {
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetCentreOn();
@@ -186,7 +185,20 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
}
}
RegisteredKills[vehicle->GetModelIndex()]++;
- CStats::CarsExploded++;
+ switch (vehicle->GetVehicleAppearance()) {
+ case VEHICLE_APPEARANCE_CAR:
+ case VEHICLE_APPEARANCE_BIKE:
+ CStats::CarsExploded++;;
+ break;
+ case VEHICLE_APPEARANCE_HELI:
+ case VEHICLE_APPEARANCE_PLANE:
+ CStats::HelisDestroyed++;
+ break;
+ case VEHICLE_APPEARANCE_BOAT:
+ CStats::BoatsExploded++;
+ break;
+ }
+
}
void
@@ -245,23 +257,7 @@ CDarkel::ResetOnPlayerDeath()
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
- eWeaponType fixedWeapon;
- if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
- fixedWeapon = WEAPONTYPE_UZI;
- else
- fixedWeapon = (eWeaponType)WeaponType;
-
- CPlayerPed *player = FindPlayerPed();
- if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
- player->m_nSelectedWepSlot = InterruptedWeapon;
- player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
- }
-
- if (FindPlayerVehicle()) {
- player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
- player->m_currentWeapon = player->m_nSelectedWepSlot;
- player->MakeChangesForNewWeapon(player->m_currentWeapon);
- }
+ DealWithWeaponChangeAtEndOfFrenzy();
}
void
@@ -298,16 +294,19 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
- InterruptedWeapon = player->m_currentWeapon;
- player->GiveWeapon(fixedWeapon, 0);
+ InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType;
+ player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
+ InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType;
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
+ if (InterruptedWeaponType)
+ CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef();
player->GiveWeapon(fixedWeapon, 30000);
- player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon);
+ player->SetCurrentWeapon(fixedWeapon);
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
if (FindPlayerVehicle()) {
- player->m_currentWeapon = player->m_nSelectedWepSlot;
- player->GetWeapon()->m_nAmmoInClip = Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
+ player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
+ player->SetAmmo(fixedWeapon, Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition));
player->ClearWeaponTarget();
}
}
@@ -343,24 +342,7 @@ CDarkel::Update()
CPopulation::m_AllRandomPedsThisType = -1;
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
-
- eWeaponType fixedWeapon;
- if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
- fixedWeapon = WEAPONTYPE_UZI;
- else
- fixedWeapon = (eWeaponType)WeaponType;
-
- CPlayerPed *player = FindPlayerPed();
- if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
- player->m_nSelectedWepSlot = InterruptedWeapon;
- player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
- }
-
- if (FindPlayerVehicle()) {
- player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
- player->m_currentWeapon = player->m_nSelectedWepSlot;
- player->MakeChangesForNewWeapon(player->m_currentWeapon);
- }
+ DealWithWeaponChangeAtEndOfFrenzy();
if (bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
@@ -377,25 +359,50 @@ CDarkel::Update()
FindPlayerPed()->m_pWanted->SetWantedLevel(0);
- eWeaponType fixedWeapon;
- if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
- fixedWeapon = WEAPONTYPE_UZI;
- else
- fixedWeapon = (eWeaponType)WeaponType;
-
- CPlayerPed* player = FindPlayerPed();
- if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
- player->m_nSelectedWepSlot = InterruptedWeapon;
- player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
- }
-
- if (FindPlayerVehicle()) {
- player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
- player->m_currentWeapon = player->m_nSelectedWepSlot;
- player->MakeChangesForNewWeapon(player->m_currentWeapon);
- }
+ DealWithWeaponChangeAtEndOfFrenzy();
if (bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
}
}
+
+void
+CDarkel::DealWithWeaponChangeAtEndOfFrenzy()
+{
+ eWeaponType fixedWeapon;
+ if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
+ fixedWeapon = WEAPONTYPE_UZI;
+ else
+ fixedWeapon = (eWeaponType)WeaponType;
+
+ if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS && InterruptedWeaponType)
+ CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->RemoveRef();
+
+ if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
+ int slot = CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nWeaponSlot;
+ FindPlayerPed()->RemoveWeaponModel(FindPlayerPed()->GetWeapon(slot).GetInfo()->m_nModelId);
+ FindPlayerPed()->GetWeapon(slot).m_eWeaponType = WEAPONTYPE_UNARMED;
+ FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal = 0;
+ FindPlayerPed()->GetWeapon(slot).m_nAmmoInClip = 0;
+ FindPlayerPed()->GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
+ FindPlayerPed()->RemoveWeaponAnims(fixedWeapon, -1000.0f);
+ CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nModelId)->RemoveRef();
+ }
+
+ CPlayerPed* player = FindPlayerPed();
+ if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
+ player->m_nSelectedWepSlot = CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponSelected)->m_nWeaponSlot;
+ player->GiveWeapon((eWeaponType)InterruptedWeaponType, AmmoInterruptedWeapon, true);
+ }
+
+ if (FindPlayerVehicle()) {
+ player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
+ if (FindPlayerPed()->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType)
+ FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_SUBMACHINEGUN;
+ else
+ FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
+ player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
+ player->MakeChangesForNewWeapon(player->m_currentWeapon);
+ //player->RemoveDriveByAnims(); // TODO(MIAMI)
+ }
+}
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index 0f5c2329..91955479 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -23,7 +23,8 @@ private:
static int32 WeaponType;
static int32 AmmoInterruptedWeapon;
static int32 KillsNeeded;
- static int8 InterruptedWeapon;
+ static int32 InterruptedWeaponType;
+ static int32 InterruptedWeaponSelected;
static bool bStandardSoundAndMessages;
static bool bNeedHeadShot;
static bool bProperKillFrenzy;
@@ -49,5 +50,6 @@ public:
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
+ static void DealWithWeaponChangeAtEndOfFrenzy();
};
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 573720be..98209c85 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -45,9 +45,10 @@ CVector CGameLogic::ShortCutDropOffForMission;
float CGameLogic::ShortCutDropOffOrientationForMission;
bool CGameLogic::MissionDropOffReadyToBeUsed;
-//--MIAMI: file done except TODO
+//--MIAMI: file done
#define SHORTCUT_TAXI_COST (9)
+#define TOTAL_BUSTED_AUDIO (28)
void
CGameLogic::InitAtStartOfGame()
@@ -196,7 +197,7 @@ CGameLogic::Update()
sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
DMAudio.ClearMissionAudio(0);
DMAudio.PreloadMissionAudio(0, name);
- pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % 28 + 1; // enum? const? TODO
+ pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % TOTAL_BUSTED_AUDIO + 1;
}
}
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index dc07d142..44a961c9 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -26,6 +26,8 @@
#include "Wanted.h"
#include "World.h"
+//--MIAMI: file done
+
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
@@ -236,7 +238,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_nTimeToStartAction = 0;
pGarage->field_2 = false;
pGarage->m_nTargetModelIndex = targetId;
- pGarage->field_96 = nil;
pGarage->m_bCollectedCarsState = 0;
pGarage->m_bDeactivated = false;
pGarage->m_bResprayHappened = false;
@@ -2141,11 +2142,11 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
}
}
-// TODO(MIAMI)
void CGarages::Save(uint8 * buf, uint32 * size)
{
-INITSAVEBUF
- *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
+//INITSAVEBUF
+ *size = 7876; // for some reason it's not actual size again
+ //*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree);
@@ -2163,7 +2164,7 @@ INITSAVEBUF
}
for (int i = 0; i < NUM_GARAGES; i++)
WriteSaveBuf(buf, aGarages[i]);
-VALIDATESAVEBUF(*size);
+//VALIDATESAVEBUF(*size);
}
const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
@@ -2185,11 +2186,11 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
return *this;
}
-//TODO(MIAMI)
void CGarages::Load(uint8* buf, uint32 size)
{
-INITSAVEBUF
- assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
+//INITSAVEBUF
+ assert(size = 7876);
+ //assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf);
BombsAreFree = ReadSaveBuf<uint32>(buf);
@@ -2210,7 +2211,6 @@ INITSAVEBUF
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;
- aGarages[i].field_96 = nil;
aGarages[i].m_bRecreateDoorOnNextRefresh = true;
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
@@ -2218,7 +2218,7 @@ INITSAVEBUF
else
aGarages[i].UpdateDoorsHeight();
}
-VALIDATESAVEBUF(size);
+//VALIDATESAVEBUF(size);
MessageEndTime = 0;
bCamShouldBeOutisde = false;
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 43f40261..04c01719 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -132,7 +132,6 @@ class CGarage
uint32 m_nTimeToStartAction;
uint8 m_bCollectedCarsState;
CVehicle *m_pTarget;
- void* field_96; // unused
CStoredCar m_sStoredCar; // not needed
void OpenThisGarage();
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index e85893e6..41dc735f 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -8,6 +8,8 @@
#include "Lines.h" // for debug
#include "PathFind.h"
+//--MIAMI: file done except mobile unused function
+
bool gbShowPedPaths;
bool gbShowCarPaths;
bool gbShowCarPathsLinks;
@@ -226,7 +228,6 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
}
}
-//--MIAMI: done
// Make sure all externals link TO an internal
void
CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
@@ -246,7 +247,6 @@ CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
}
}
-//--MIAMI: done
void
CPathFind::Init(void)
{
@@ -263,7 +263,6 @@ CPathFind::Init(void)
m_pathNodes[i].distance = MAX_DIST;
}
-//--MIAMI: done
void
CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
{
@@ -294,14 +293,12 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
NumDetachedCarNodeGroups = 0;
}
-//--MIAMI: done
void
CPathFind::RegisterMapObject(CTreadable *mapObject)
{
m_mapObjects[m_numMapObjects++] = mapObject;
}
-//--MIAMI: done
void
CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate)
{
@@ -329,7 +326,6 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
}
-//--MIAMI: done
void
CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate)
@@ -358,7 +354,6 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
}
-//--MIAMI: done
void
CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
bool disabled, bool betweenLevels, uint8 spawnRate)
@@ -392,7 +387,6 @@ CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x,
}
}
-//--MIAMI: done
void
CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats)
@@ -426,7 +420,6 @@ CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x,
}
}
-//--MIAMI: done
void
CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
{
@@ -437,7 +430,6 @@ CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
*out = m_mapObjects[id]->GetMatrix() * pos;
}
-//--MIAMI: done
bool
CPathFind::LoadPathFindData(void)
{
@@ -445,7 +437,6 @@ CPathFind::LoadPathFindData(void)
return false;
}
-//--MIAMI: done
void
CPathFind::PreparePathData(void)
{
@@ -536,7 +527,6 @@ CPathFind::PreparePathData(void)
printf("Done with PreparePathData\n");
}
-//--MIAMI: done
/* String together connected nodes in a list by a flood fill algorithm */
void
CPathFind::CountFloodFillGroups(uint8 type)
@@ -608,7 +598,6 @@ CPathFind::CountFloodFillGroups(uint8 type)
int32 TempListLength;
-//--MIAMI: done
void
CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
float maxdist, CPathInfoForObject *detachednodes, int numDetached)
@@ -813,7 +802,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f;
m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f;
- m_carPathLinks[m_numCarPathLinks].flag1 = false;
+ m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
@@ -892,7 +881,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f;
m_carPathLinks[m_numCarPathLinks].x = posx*8.0f;
m_carPathLinks[m_numCarPathLinks].y = posy*8.0f;
- m_carPathLinks[m_numCarPathLinks].flag1 = false;
+ m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
m_carPathLinks[m_numCarPathLinks].width = width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
@@ -1028,7 +1017,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
delete[] mapObjIndices;
}
-//--MIAMI: done
float
CPathFind::CalcRoadDensity(float x, float y)
{
@@ -1051,7 +1039,6 @@ CPathFind::CalcRoadDensity(float x, float y)
return density/2500.0f;
}
-//--MIAMI: done
bool
CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
{
@@ -1062,7 +1049,6 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
return false;
}
-//--MIAMI: done
bool
CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
{
@@ -1073,7 +1059,6 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
return false;
}
-//--MIAMI: done
void
CPathFind::AddNodeToList(CPathNode *node, int32 listId)
{
@@ -1086,7 +1071,6 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId)
node->distance = listId;
}
-//--MIAMI: done
void
CPathFind::RemoveNodeFromList(CPathNode *node)
{
@@ -1095,7 +1079,6 @@ CPathFind::RemoveNodeFromList(CPathNode *node)
node->GetNext()->SetPrev(node->GetPrev());
}
-//--MIAMI: done
void
CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
{
@@ -1123,7 +1106,6 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
}
#endif
-//--MIAMI: done
void
CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
{
@@ -1139,7 +1121,6 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
}
}
-//--MIAMI: done
void
CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@@ -1155,7 +1136,6 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
}
}
-//--MIAMI: done
void
CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@@ -1171,7 +1151,6 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
}
}
-//--MIAMI: unused (still needed for script here)
void
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
{
@@ -1223,7 +1202,6 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
}
}
-//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
{
@@ -1239,7 +1217,6 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
}
}
-//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@@ -1254,7 +1231,6 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2,
}
}
-//--MIAMI: unused (still needed for script here)
void
CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@@ -1269,9 +1245,8 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y
}
}
-//--MIAMI: done
int32
-CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath)
+CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreSelected, bool bWaterPath)
{
int i;
int firstNode, lastNode;
@@ -1293,7 +1268,7 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
for(i = firstNode; i < lastNode; i++){
if(ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
- if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue;
+ if(ignoreSelected && m_pathNodes[i].bSelected) continue;
if(bWaterPath != m_pathNodes[i].bWaterPath) continue;
dist = Abs(m_pathNodes[i].GetX() - coors.x) +
Abs(m_pathNodes[i].GetY() - coors.y) +
@@ -1306,7 +1281,6 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
return closestDist < distLimit ? closestNode : -1;
}
-//--MIAMI: done
int32
CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY)
{
@@ -1345,7 +1319,102 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
return closestNode;
}
-//--MIAMI: done
+void
+CPathFind::FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled, bool ignoreBetweenLevels, bool bWaterPath)
+{
+ int i, j;
+ int firstNode, lastNode, connectedNode;
+ float dist;
+ float closestDist = 10000.0f;
+ int closestNode = 0, closestConnectedNode = 0;
+
+ switch (type) {
+ case PATH_CAR:
+ firstNode = 0;
+ lastNode = m_numCarPathNodes;
+ break;
+ case PATH_PED:
+ firstNode = m_numCarPathNodes;
+ lastNode = m_numPathNodes;
+ break;
+ }
+
+ for (i = firstNode; i < lastNode; i++) {
+ if (ignoreDisabled && m_pathNodes[i].bDisabled) continue;
+ if (ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
+ if (bWaterPath != m_pathNodes[i].bWaterPath) continue;
+ dist = Abs(m_pathNodes[i].GetX() - coors.x) +
+ Abs(m_pathNodes[i].GetY() - coors.y) +
+ 3.0f * Abs(m_pathNodes[i].GetZ() - coors.z);
+ if (dist < closestDist) {
+ for (j = 0; j < m_pathNodes[i].numLinks; j++) {
+ connectedNode = ConnectedNode(m_pathNodes[i].firstLink + j);
+ if (ignoreDisabled && m_pathNodes[connectedNode].bDisabled) continue;
+ if (ignoreBetweenLevels && m_pathNodes[connectedNode].bBetweenLevels) continue;
+ if (bWaterPath != m_pathNodes[connectedNode].bWaterPath) continue;
+ if ((m_pathNodes[connectedNode].GetPosition() - m_pathNodes[i].GetPosition()).Magnitude() > minDist) {
+ closestDist = dist;
+ closestNode = i;
+ closestConnectedNode = connectedNode;
+ }
+ }
+ }
+ }
+ if (closestDist < maxDist) {
+ *node1 = closestNode;
+ *node2 = closestConnectedNode;
+ CVector dir(m_pathNodes[*node2].GetX() - m_pathNodes[*node1].GetX(), m_pathNodes[*node2].GetY() - m_pathNodes[*node1].GetY(), 0.0f);
+ dir.Normalise();
+ *angle = RADTODEG(Atan2(-dir.x, dir.y));
+ }
+ else {
+ *node1 = -1;
+ *node2 = -1;
+ *angle = 0.0f;
+ }
+}
+
+int32
+CPathFind::FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath)
+{
+ int i;
+ int firstNode, lastNode;
+ switch (type) {
+ case PATH_CAR:
+ firstNode = 0;
+ lastNode = m_numCarPathNodes;
+ break;
+ case PATH_PED:
+ firstNode = m_numCarPathNodes;
+ lastNode = m_numPathNodes;
+ break;
+ }
+ for (i = firstNode; i < lastNode; i++)
+ m_pathNodes[i].bSelected = false;
+
+ for (; N > 0; N--) {
+ i = FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
+ if (i < 0)
+ return -1;
+ m_pathNodes[i].bSelected = true;
+ }
+ return FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
+}
+
+CVector
+CPathFind::FindNodeCoorsForScript(int32 id)
+{
+ // the point is to return valid position in case there is a divider in the middle of the road
+ if (!m_pathNodes[id].HasDivider() || m_pathNodes[id].numLinks == 0)
+ return m_pathNodes[id].GetPosition();
+ CVector2D dir(m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetX() - m_pathNodes[id].GetX(),
+ m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetY() - m_pathNodes[id].GetY());
+ dir.Normalise();
+ if (dir.x < 0)
+ dir = -dir;
+ return m_pathNodes[id].GetPosition() + CVector(-dir.y, dir.x, 0.0f) * (LANE_WIDTH / 2 + m_pathNodes[id].GetDividerWidth());
+}
+
float
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
{
@@ -1357,7 +1426,6 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
return RADTODEG(dir.Heading());
}
-//--MIAMI: unused (still needed for script here)
float
CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards)
{
@@ -1401,10 +1469,8 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
return RADTODEG(dir.Heading());
}
-// no "New" in MIAMI
-//--MIAMI: TODO
bool
-CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
+CPathFind::GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
{
int i, j;
int node1, node2;
@@ -1457,67 +1523,83 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY,
return false;
}
-//--MIAMI: TODO
bool
CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix)
{
int i;
int node1, node2;
+ float node1_dist, node2_dist;
+ static int32 node_cnt;
if(m_numPedPathNodes == 0)
return false;
- for(i = 0; i < 400; i++){
- node1 = m_numCarPathNodes + CGeneral::GetRandomNumber() % m_numPedPathNodes;
- if(DistanceSqr2D(m_pathNodes[node1].GetPosition(), x, y) < sq(maxDist+30.0f)){
- if(m_pathNodes[node1].numLinks == 0)
- continue;
- int link = m_pathNodes[node1].firstLink + CGeneral::GetRandomNumber() % m_pathNodes[node1].numLinks;
- if(ConnectionCrossesRoad(link))
- continue;
- node2 = ConnectedNode(link);
- if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled)
- continue;
+ for(i = 0; i < 230; i++){
+ if (node_cnt++ >= m_numPedPathNodes)
+ node_cnt = 0;
+ node1 = node_cnt + m_numCarPathNodes;
+ node1_dist = Distance2D(m_pathNodes[node1].GetPosition(), x, y);
+ if(node1_dist < maxDist+30.0f){
+ if(m_pathNodes[node1].numLinks != 0)
+ break;
+ }
+ }
+ if (i >= 230)
+ return false;
- float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f;
- float f1 = 1.0f - f2;
- *pPositionBetweenNodes = f2;
- CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2;
- if(Distance2D(pos, x, y) < maxDist+20.0f){
- pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
- pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
- float dist = Distance2D(pos, x, y);
-
- bool visible;
- if(camMatrix)
- visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix);
- else
- visible = TheCamera.IsSphereVisible(pos, 2.0f);
- if(!visible){
- minDist = minDistOffScreen;
- maxDist = maxDistOffScreen;
- }
- if(minDist < dist && dist < maxDist){
- *pNode1 = node1;
- *pNode2 = node2;
- *pPosition = pos;
-
- bool found;
- float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found);
- if(!found)
- return false;
- if(Abs(groundZ - pos.z) > 3.0f)
- return false;
- pPosition->z = groundZ;
- return true;
- }
+ for(i = 0; i < m_pathNodes[node1].numLinks; i++){
+ int link = m_pathNodes[node1].firstLink + i;
+ if(ConnectionCrossesRoad(link))
+ continue;
+ node2 = ConnectedNode(link);
+ if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled)
+ continue;
+ node2_dist = Distance2D(m_pathNodes[node2].GetPosition(), x, y);
+ if ((node1_dist < maxDist || node2_dist < maxDist) && (node1_dist > minDistOffScreen || node2_dist > minDistOffScreen))
+ break;
+ }
+ if(i >= m_pathNodes[node1].numLinks)
+ return false;
+
+ for(i = 0; i < 5; i++){
+ float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f;
+ float f1 = 1.0f - f2;
+ *pPositionBetweenNodes = f2;
+ CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2;
+ if(Distance2D(pos, x, y) < maxDist+20.0f){
+ pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
+ pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
+ float dist = Distance2D(pos, x, y);
+
+ bool visible;
+ if(camMatrix)
+ visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix);
+ else
+ visible = TheCamera.IsSphereVisible(pos, 2.0f);
+ if(!visible){
+ minDist = minDistOffScreen;
+ maxDist = maxDistOffScreen;
+ }
+ if(visible && (minDist < dist && dist < maxDist) ||
+ !visible && (minDistOffScreen < dist && dist < maxDistOffScreen)){
+ *pNode1 = node1;
+ *pNode2 = node2;
+ *pPosition = pos;
+
+ bool found;
+ float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found);
+ if(!found)
+ return false;
+ if(Abs(groundZ - pos.z) > 3.0f)
+ return false;
+ pPosition->z = groundZ;
+ return true;
}
}
}
return false;
}
-//--MIAMI: done
void
CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir)
{
@@ -1584,7 +1666,6 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
static CPathNode *apNodesToBeCleared[6525];
-//--MIAMI: done
void
CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId)
{
@@ -1676,7 +1757,6 @@ static CPathNode *pNodeList[32];
static int16 DummyResult;
static int16 DummyResult2;
-//--MIAMI: done
bool
CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
{
@@ -1692,7 +1772,6 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
return dist < 100.0f;
}
-//--MIAMI: done
void
CPathFind::Save(uint8 *buf, uint32 *size)
{
@@ -1714,7 +1793,6 @@ CPathFind::Save(uint8 *buf, uint32 *size)
buf[i/8 + n] &= ~(1 << i%8);
}
-//--MIAMI: done
void
CPathFind::Load(uint8 *buf, uint32 size)
{
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index 820d0b86..acf9929a 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -52,6 +52,8 @@ public:
static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
+ static void AddBuildingBlockade(CEntity*, CPedPathNode(*)[40], CVector*);
+ static void AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode(*)[40], CVector*);
};
struct CPathNode
@@ -74,7 +76,7 @@ struct CPathNode
uint8 bWaterPath : 1;
uint8 bOnlySmallBoats : 1;
- uint8 flagB4 : 1; // where is this set?
+ uint8 bSelected : 1;
uint8 speedLimit : 2;
//uint8 flagB20 : 1;
//uint8 flagB40 : 1;
@@ -115,7 +117,7 @@ struct CCarPathLink
int8 dirY;
int8 numLeftLanes : 3;
int8 numRightLanes : 3;
- uint8 flag1 : 1;
+ uint8 trafficLightDirection : 1;
uint8 trafficLightType : 2;
uint8 bBridgeLights : 1; // at least in LCS...
int8 width;
@@ -160,6 +162,7 @@ struct CPathInfoForObject
uint8 spawnRate : 4;
+ void CheckIntegrity(void);
void SwapConnectionsToBeRightWayRound(void);
};
extern CPathInfoForObject *InfoForTileCars;
@@ -189,6 +192,14 @@ struct CTempNodeExternal // made up name
bool isCross;
};
+// from mobile
+template<typename T>
+class CRoute
+{
+ T m_node[8];
+};
+
+
class CPathFind
{
public:
@@ -242,12 +253,14 @@ public:
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
-// TODO(MIAMI): check callers for new arguments
- int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
+ int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreSelected = false, bool bWaterPath = false);
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
+ void FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool bWaterPath = false);
+ int32 FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath = false);
+ CVector FindNodeCoorsForScript(int32 id);
float FindNodeOrientationForCarPlacement(int32 nodeId);
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
- bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
+ bool GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
@@ -267,6 +280,16 @@ public:
void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
void DisplayPathData(void);
+
+ // Following methods are present on mobile but are unused. TODO: implement them
+ void SavePathFindData(void);
+ void ComputeRoute(uint8, const CVector&, const CVector&, CRoute<CPathNode*>&);
+ void RecordNodesClosestToCoors(CVector, uint8, int, CPathNode**, float, bool, bool, bool);
+ void RecordNodesInCircle(const CVector&, float, uint8, int, CPathNode**, bool, bool, bool, bool);
+ void ArrangeOneNodeList(CPathInfoForObject*, int16);
+ void ArrangeNodes(int16);
+ void RegisterMarker(CVector*);
+ void Shutdown(void);
};
extern CPathFind ThePaths;
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 7a9808f6..ddf7cefb 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -49,30 +49,70 @@ uint32 CPickups::StaticCamStartTime;
tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
-// TODO(Miami)
-uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
+// --MIAMI: Done
+uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 68, 24,
+ 32, 28, 20, 200, 120, 120, 120, 120, 120, 40, 28, 8, 300, 200, 1000, 1, 400, 36, 0 };
+
+// --MIAMI: Done
+uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 34, 12,
+ 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, 4, 150, 100, 500, 1, 400, 36, 0 };
// --MIAMI: Done
-uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
- 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 34,
- 12, 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14,
- 4, 150, 100, 500, 1, 400, 36, 0,
+uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3] = { 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1000, 1000,
+ 1000, 500, 8000, 250, 400, 1200, 1250, 1250, 800, 800, 650, 1200, 5000, 400,
+ 10000, 10000, 8000, 8000, 8000, 10000, 1000, 11000, 500, 20, 10, 0 };
+
+struct
+{
+ uint8 r,g,b;
+ float unk;
+} aPickupColors[] = {
+ { 128, 128, 128, 1.0f },
+ { 128, 128, 128, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 149, 194, 24, 1.0f },
+ { 149, 194, 24, 1.0f },
+ { 45, 155, 90, 1.0f },
+ { 45, 155, 90, 1.0f },
+ { 45, 155, 90, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 254, 137, 0, 1.0f },
+ { 254, 137, 0, 1.0f },
+ { 249, 131, 215, 1.0f },
+ { 249, 131, 215, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 69, 69, 69, 1.0f },
+ { 69, 69, 69, 1.0f },
+ { 69, 69, 69, 1.0f },
+ { 255, 100, 100, 1.0f },
+ { 128, 255, 128, 1.0f },
+ { 100, 100, 255, 1.0f },
+ { 255, 255, 100, 1.0f },
+ { 255, 100, 100, 1.0f },
+ { 100, 255, 100, 1.0f },
+ { 255, 255, 255, 1.0f }
};
-uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
-
-// TODO(Miami): Those are all placeholders!!
-uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255,
-255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-255, 128, 0, 255, 0 };
-uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255,
-255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-0, 255, 0, 255, 0 };
-uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255,
-255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-0, 128, 255, 0, 0 };
+
void
ModifyStringLabelForControlSetting(char *str)
@@ -117,15 +157,36 @@ CPickup::Remove()
m_eType = PICKUP_NONE;
}
+// --MIAMI: Done
CObject *
-CPickup::GiveUsAPickUpObject(int32 handle)
+CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 handle, int32 extraHandle)
{
- CObject *object;
+ CObject *&object = *ppObject;
+ CObject *&extraObject = *ppExtraObject;
+
+ object = extraObject = nil;
+
+ int32 modelId = -1;
+ if (CModelInfo::GetModelInfo(m_eModelIndex)->GetModelType() == MITYPE_WEAPON) {
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(((CWeaponModelInfo*)CModelInfo::GetModelInfo(m_eModelIndex))->GetWeaponInfo());
+ modelId = weaponInfo->m_nModelId;
+ if (modelId == m_eModelIndex)
+ modelId = weaponInfo->m_nModel2Id;
+ }
- if (handle <= 0) object = new CObject(m_eModelIndex, false);
- else {
+ if (handle >= 0) {
CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
- object = new(handle) CObject(m_eModelIndex, false);
+ if (extraHandle >= 0)
+ CPools::MakeSureSlotInObjectPoolIsEmpty(extraHandle);
+ if (object == nil)
+ object = new(handle) CObject(m_eModelIndex, false);
+
+ if (extraHandle >= 0 && modelId != -1 && extraObject == nil)
+ extraObject = new(extraHandle) CObject(modelId, false);
+ } else {
+ object = new CObject(m_eModelIndex, false);
+ if (modelId != -1)
+ extraObject = new CObject(modelId, false);
}
if (object == nil) return nil;
@@ -139,15 +200,38 @@ CPickup::GiveUsAPickUpObject(int32 handle)
object->bExplosionProof = true;
object->bUsesCollision = false;
object->bIsPickup = true;
+ object->obj_flag_02 = m_effects;
object->bHasPreRenderEffects = true;
- object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
+ if (extraObject) {
+ extraObject->ObjectCreatedBy = MISSION_OBJECT;
+ extraObject->SetPosition(m_vecPos);
+ extraObject->SetOrientation(0.0f, 0.0f, -HALFPI);
+ extraObject->GetMatrix().UpdateRW();
+ extraObject->UpdateRwFrame();
+
+ extraObject->bAffectedByGravity = false;
+ extraObject->bExplosionProof = true;
+ extraObject->bUsesCollision = false;
+ extraObject->bIsPickup = true;
+ extraObject->obj_flag_02 = true;
+ extraObject->bHasPreRenderEffects = true;
+ extraObject->m_nBonusValue = 0;
+ extraObject->bPickupObjWithMessage = false;
+ extraObject->bOutOfStock = false;
+ }
+
+ object->m_nBonusValue = (m_eModelIndex == MI_PICKUP_BONUS || m_eModelIndex == MI_PICKUP_CLOTHES) ? m_nQuantity : 0;
switch (m_eType)
{
case PICKUP_IN_SHOP:
object->bPickupObjWithMessage = true;
object->bOutOfStock = false;
+ if (m_eModelIndex == MI_PICKUP_HEALTH || m_eModelIndex == MI_PICKUP_ADRENALINE)
+ object->m_nCostValue = 0;
+ else
+ object->m_nCostValue = CostOfWeapon[CPickups::WeaponForModel(m_eModelIndex)];
break;
case PICKUP_ON_STREET:
case PICKUP_ONCE:
@@ -193,28 +277,20 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
float waterLevel;
if (m_pObject) {
- m_pObject->SetPosition(m_vecPos);
- // TODO(Miami): Extra object
+ m_pObject->GetMatrix().GetPosition() = m_vecPos;
+ if (m_pExtraObject)
+ m_pExtraObject->GetMatrix().GetPosition() = m_vecPos;
}
if (m_eType == PICKUP_ASSET_REVENUE) {
- uint32 oldTimer = m_nTimer;
+ uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nTimer;
m_nTimer = CTimer::GetTimeInMilliseconds();
- float calculatedRevenue;
- if ((FindPlayerCoors() - m_vecPos).Magnitude() > 10.0) {
- uint32 timePassed = CTimer::GetTimeInMilliseconds() - oldTimer;
- calculatedRevenue = m_nRevenue + (timePassed * m_nMoneySpeed) * sq(1.f / 1200.f);
- } else {
- calculatedRevenue = m_nRevenue;
- }
- m_nRevenue = Min(calculatedRevenue, m_nQuantity);
- // TODO(Miami): For pickup glow effect?
- /*
- if (calculatedRevenue < 10.0) {
- m_pObject->m_nCostValue = 0;
- } else {
- m_pObject->m_nCostValue = calculatedRevenue;
- }
- */
+
+ if (Distance(FindPlayerCoors(), m_vecPos) > 10.0f)
+ m_fRevenue += float(timePassed * m_nMoneySpeed) / SQR(1200.0f);
+
+ m_fRevenue = Min(m_fRevenue, m_nQuantity);
+
+ m_pObject->m_nCostValue = m_fRevenue < 10 ? 0 : m_fRevenue;
}
if (m_bRemoved) {
@@ -222,7 +298,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
// respawn pickup if we're far enough
float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y);
if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) {
- m_pObject = GiveUsAPickUpObject(-1);
+ m_pObject = GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1);
if (m_pObject) {
CWorld::Add(m_pObject);
m_bRemoved = false;
@@ -232,6 +308,14 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
return false;
}
+ if (!m_pObject) {
+ GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1);
+ if (m_pObject)
+ CWorld::Add(m_pObject);
+ if (m_pExtraObject)
+ CWorld::Add(m_pExtraObject);
+ }
+
if (!m_pObject) return false;
if (!IsMine()) {
@@ -261,6 +345,10 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
}
+ // MIAMI code here
+
+ // ...
+
// if we didn't then we've got nothing to do
if (isPickupTouched && CanBePickedUp(player, playerId)) {
CPad::GetPad(0)->StartShake(120, 100);
@@ -345,8 +433,8 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
case PICKUP_ASSET_REVENUE:
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_nRevenue;
- m_nRevenue = 0;
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_fRevenue;
+ m_fRevenue = 0.0f;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return false;
// TODO(Miami): Control flow
@@ -462,6 +550,23 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
return false;
}
+// --MIAMI: Done
+void
+CPickup::GetRidOfObjects()
+{
+ if (m_pObject) {
+ CWorld::Remove(m_pObject);
+ delete m_pObject;
+ m_pObject = nil;
+ }
+ if (m_pExtraObject) {
+ CWorld::Remove(m_pExtraObject);
+ delete m_pExtraObject;
+ m_pExtraObject = nil;
+ }
+}
+
+// --MIAMI: Done
void
CPickups::Init(void)
{
@@ -470,6 +575,7 @@ CPickups::Init(void)
aPickUps[i].m_eType = PICKUP_NONE;
aPickUps[i].m_nIndex = 1;
aPickUps[i].m_pObject = nil;
+ aPickUps[i].m_pExtraObject = nil;
}
for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++)
@@ -502,6 +608,7 @@ CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uin
return false;
}
+// --MIAMI: Done
bool
CPickups::IsPickUpPickedUp(int32 pickupId)
{
@@ -514,11 +621,12 @@ CPickups::IsPickUpPickedUp(int32 pickupId)
return false;
}
+// --MIAMI: Done
void
CPickups::PassTime(uint32 time)
{
for (int i = 0; i < NUMPICKUPS; i++) {
- if (aPickUps[i].m_eType != PICKUP_NONE) {
+ if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_eType != PICKUP_ASSET_REVENUE) {
if (aPickUps[i].m_nTimer <= time)
aPickUps[i].m_nTimer = 0;
else
@@ -527,6 +635,7 @@ CPickups::PassTime(uint32 time)
}
}
+// --MIAMI: Done
int32
CPickups::GetActualPickupIndex(int32 index)
{
@@ -537,6 +646,7 @@ CPickups::GetActualPickupIndex(int32 index)
return (uint16)index;
}
+// --MIAMI: Done
bool
CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
{
@@ -566,8 +676,7 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_BRIBE) {
- int32 level = FindPlayerPed()->m_pWanted->m_nWantedLevel - 1;
- if (level < 0) level = 0;
+ int32 level = Max(FindPlayerPed()->m_pWanted->m_nWantedLevel - 1, 0);
player->SetWantedLevel(level);
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
@@ -578,6 +687,7 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
return false;
}
+// --MIAMI: Todo
void
CPickups::RemoveAllFloatingPickups()
{
@@ -592,10 +702,11 @@ CPickups::RemoveAllFloatingPickups()
}
}
+// --MIAMI: Done
void
CPickups::RemovePickUp(int32 pickupIndex)
{
- int32 index = CPickups::GetActualPickupIndex(pickupIndex);
+ int32 index = GetActualPickupIndex(pickupIndex);
if (index == -1) return;
if (aPickUps[index].m_pObject) {
@@ -603,10 +714,16 @@ CPickups::RemovePickUp(int32 pickupIndex)
delete aPickUps[index].m_pObject;
aPickUps[index].m_pObject = nil;
}
+ if (aPickUps[index].m_pExtraObject) {
+ CWorld::Remove(aPickUps[index].m_pExtraObject);
+ delete aPickUps[index].m_pExtraObject;
+ aPickUps[index].m_pExtraObject = nil;
+ }
aPickUps[index].m_eType = PICKUP_NONE;
aPickUps[index].m_bRemoved = true;
}
+// --MIAMI: Done
int32
CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText)
{
@@ -620,7 +737,8 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
break;
}
}
- } else {
+ }
+ if (!bFreeFound) {
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_NONE) {
bFreeFound = true;
@@ -640,6 +758,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
}
if (slot >= NUMGENERALPICKUPS) return -1;
+ aPickUps[slot].GetRidOfObjects();
}
}
@@ -649,8 +768,10 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_nQuantity = quantity;
aPickUps[slot].m_nMoneySpeed = rate;
- aPickUps[slot].m_nRevenue = 0;
+ aPickUps[slot].m_fRevenue = 0.0f;
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds();
+ aPickUps[slot].m_effects = highPriority;
+ aPickUps[slot].m_effects2 = false;
if (type == PICKUP_ONCE_TIMEOUT)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
else if (type == PICKUP_ONCE_TIMEOUT_SLOW)
@@ -671,18 +792,22 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
aPickUps[slot].m_sTextKey[0] = '\0';
aPickUps[slot].m_vecPos = pos;
- aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1);
+ aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(&aPickUps[slot].m_pObject, &aPickUps[slot].m_pExtraObject, -1, -1);
if (aPickUps[slot].m_pObject)
CWorld::Add(aPickUps[slot].m_pObject);
+ if (aPickUps[slot].m_pExtraObject)
+ CWorld::Add(aPickUps[slot].m_pExtraObject);
return GetNewUniquePickupIndex(slot);
}
+// --MIAMI: Done
int32
CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
{
return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
}
+// --MIAMI: Done
int32
CPickups::GetNewUniquePickupIndex(int32 slot)
{
@@ -711,6 +836,7 @@ CPickups::WeaponForModel(int32 model)
return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
}
+// --MIAMI: Done
void
CPickups::AddToCollectedPickupsArray(int32 index)
{
@@ -729,7 +855,7 @@ CPickups::Update()
#ifdef CAMERA_PICKUP
if ( bPickUpcamActivated ) // taken from PS2
{
- float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
+ float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
float mult;
if ( dist < 10.0f )
mult = 1.0f - (dist / 10.0f );
@@ -745,8 +871,7 @@ CPickups::Update()
TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
}
- if ( FindPlayerVehicle() != pPlayerVehicle
- || (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
+ if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
{
TheCamera.RestoreWithJumpCut();
@@ -754,15 +879,13 @@ CPickups::Update()
}
}
#endif
- if (CPad::GetPad(0)->CollectPickupJustDown()) {
+ if (CPad::GetPad(0)->CollectPickupJustDown())
CollectPickupBuffer = 6;
- } else {
+ else
CollectPickupBuffer = Max(0, CollectPickupBuffer - 1);
- }
- if (PlayerOnWeaponPickup) {
+ if (PlayerOnWeaponPickup)
PlayerOnWeaponPickup = Max(0, PlayerOnWeaponPickup - 1);
- }
#define PICKUPS_FRAME_SPAN (6)
#ifdef FIX_BUGS
@@ -782,9 +905,24 @@ CPickups::Update()
}
}
+// --MIAMI: Done
+CPickup*
+CPickups::FindPickUpForThisObject(CEntity *object)
+{
+ for (uint32 i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType != PICKUP_NONE && (aPickUps[i].m_pObject == object || aPickUps[i].m_pExtraObject == object)) {
+ return &aPickUps[i];
+ }
+ }
+ return &aPickUps[0];
+}
+
+// --MIAMI: Done
void
CPickups::DoPickUpEffects(CEntity *entity)
{
+ CPickup *pickup = FindPickUpForThisObject(entity);
+
if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
@@ -802,7 +940,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) {
- colorId = WEAPONTYPE_TOTALWEAPONS + 1;
+ colorId = WEAPONTYPE_ARMOUR;
} else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) {
doInnerGlow = true;
doOuterGlow = false;
@@ -811,33 +949,92 @@ CPickups::DoPickUpEffects(CEntity *entity)
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
- colorId = WEAPONTYPE_TOTALWEAPONS;
+ colorId = WEAPONTYPE_HEALTH;
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY) {
doInnerGlow = true;
doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY_FORSALE) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_REVENUE) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_SAVEGAME) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_CLOTHES) {
+ colorId = WEAPONTYPE_TOTALWEAPONS;
+ doOuterGlow = false;
+ doInnerGlow = true;
} else
colorId = WeaponForModel(entity->GetModelIndex());
- const CVector& pos = entity->GetPosition();
+ const CVector& pos = pickup->m_vecPos;
if (doOuterGlow) {
- float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
- aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f,
- 1.0f, 40.0f, false, 0.0f);
+ bool corona1 = false;
+ bool corona2 = false;
+ int timerVal = (CTimer::GetTimeInMilliseconds() >> 9) & 7;
+
+ if (timerVal < 3)
+ corona1 = false;
+ else if (timerVal == 3)
+ corona1 = (CGeneral::GetRandomNumber() & 3) != 0;
+ else
+ corona1 = true;
- float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
- CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
- float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
- CCoronas::RegisterCorona((uintptr)entity,
- aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
- 255,
- pos,
- size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ timerVal = (timerVal - 1) & 7;
+ if (timerVal < 3)
+ corona2 = false;
+ else if (timerVal == 3)
+ corona2 = (CGeneral::GetRandomNumber() & 3) != 0;
+ else
+ corona2 = true;
+
+ if (((CObject*)entity)->obj_flag_02) {
+ corona2 = false;
+ corona1 = false;
+ }
+
+ if (corona1) {
+ CCoronas::RegisterCorona((uintptr)entity,
+ aPickupColors[colorId].r * 0.45f, aPickupColors[colorId].g * 0.45f, aPickupColors[colorId].b * 0.45f,
+ 255, pos, 0.76f, 65.0f,
+ CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF,
+ 0.0f, false, -0.4f);
+ CShadows::StoreStaticShadow((uintptr)entity,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
+ aPickupColors[colorId].r * 0.3f, aPickupColors[colorId].g * 0.3f, aPickupColors[colorId].b * 0.3f,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+ float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aPickupColors[colorId].r / 256.0f, aPickupColors[colorId].g / 256.0f, aPickupColors[colorId].b / 256.0f, CPointLights::FOG_NONE, true);
+ } else
+ CCoronas::RegisterCorona((uintptr)entity, 0, 0, 0, 255, pos, 0.57f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+
+ if (corona2) {
+ CCoronas::RegisterCorona(
+ (uintptr)entity + 1,
+ aPickupColors[colorId].r * 0.55f, aPickupColors[colorId].g * 0.55f, aPickupColors[colorId].b * 0.55f,
+ 255,
+ pos,
+ 0.6f,
+ 65.0f,
+ CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF,
+ 0.0f, false, -0.4f);
+ if (!corona1)
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
+ aPickupColors[colorId].r * 0.25f, aPickupColors[colorId].g * 0.25f, aPickupColors[colorId].b * 0.25f,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+ } else
+ CCoronas::RegisterCorona((uintptr)entity + 1, 0, 0, 0, 255, pos, 0.45f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
CObject *object = (CObject*)entity;
- if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
- const float MAXDIST = 12.0f;
+ if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue || object->m_nCostValue) {
+
+ float dist = Distance2D(pos, TheCamera.GetPosition());
+ const float MAXDIST = 14.0f;
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
RwV3d vecOut;
@@ -848,38 +1045,85 @@ CPickups::DoPickUpEffects(CEntity *entity)
aMessages[NumMessages].m_dist.x = fDistX;
aMessages[NumMessages].m_dist.y = fDistY;
aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
- aMessages[NumMessages].m_color.red = aWeaponReds[colorId];
- aMessages[NumMessages].m_color.green = aWeaponGreens[colorId];
- aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
+ aMessages[NumMessages].m_color.red = aPickupColors[colorId].r;
+ aMessages[NumMessages].m_color.green = aPickupColors[colorId].g;
+ aMessages[NumMessages].m_color.blue = aPickupColors[colorId].b;
aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
aMessages[NumMessages].m_quantity = object->m_nBonusValue;
+ aMessages[NumMessages].money = object->m_nCostValue;
NumMessages++;
}
}
}
uint32 model = entity->GetModelIndex();
- CColModel* colModel = entity->GetColModel();
+ CColModel *colModel = entity->GetColModel();
CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min;
+ float maxDimension = Max(colLength.x, Max(colLength.y, colLength.z));
- float scale = (Max(1.f, 1.2f / Max(colLength.x, Max(colLength.y, colLength.z))) - 1.0f) * 0.6f + 1.0f;
+ float scale = (Max(1.f, 1.2f / maxDimension) - 1.0f) * 0.6f + 1.0f;
if (model == MI_MINIGUN || model == MI_MINIGUN2)
scale = 1.2f;
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale);
+ if (entity->GetModelIndex() == MI_MINIGUN2) {
+ CMatrix matrix1;
+ CMatrix matrix2; // unused
+ entity->SetPosition(pickup->m_vecPos);
+ matrix1.SetRotateX(0.0f);
+ matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731), DEGTORAD(-1.064));
+ matrix1.Translate(CVector(0.829, -0.001, 0.226));
+ entity->GetMatrix() *= matrix1;
+ }
+
+ if (doOuterGlow) {
+ CVector scale(0.0f, 0.0f, 0.0f);
+ if (colLength.x == maxDimension)
+ scale.x = colLength.x;
+ else if (colLength.y == maxDimension)
+ scale.y = colLength.y;
+ else
+ scale.z = colLength.z;
+
+ for (int i = 0; i < 4; i++) {
+ CVector pos = entity->GetMatrix() * (scale * ((float)i / 3.0f));
+ CCoronas::RegisterCorona(
+ (uintptr)entity + 8 + i,
+ aPickupColors[colorId].r * 0.15f,
+ aPickupColors[colorId].g * 0.15f,
+ aPickupColors[colorId].b * 0.15f,
+ 255,
+ pos,
+ 1.0f,
+ 65.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_OFF,
+ CCoronas::LOSCHECK_OFF,
+ CCoronas::STREAK_OFF,
+ 0.0f);
+ }
+ }
+
if (doInnerGlow)
- CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
- CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f, false);
+ CCoronas::RegisterCorona(
+#ifdef FIX_BUGS
+ (uintptr)entity + 8 + 4,
+#else
+ (uintptr)entity + 9,
+#endif
+ 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
}
}
+// --MIAMI: Done
void
CPickups::DoMineEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@@ -894,11 +1138,12 @@ CPickups::DoMineEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
}
+// --MIAMI: Done
void
CPickups::DoMoneyEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@@ -913,11 +1158,12 @@ CPickups::DoMoneyEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
}
+// --MIAMI: Done
void
CPickups::DoCollectableEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 14.0f;
if (dist < MAXDIST) {
@@ -932,18 +1178,22 @@ CPickups::DoCollectableEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
}
+// --MIAMI: Done
void
CPickups::RenderPickUpText()
{
wchar *strToPrint;
for (int32 i = 0; i < NumMessages; i++) {
- if (aMessages[i].m_quantity <= 39) {
+
+ if (aMessages[i].money != 0) {
+ sprintf(gString, "$%d", aMessages[i].money);
+ AsciiToUnicode(gString, gUString);
+ strToPrint = gUString;
+ } else {
switch (aMessages[i].m_quantity) // could use some enum maybe
{
case 0:
- if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code?
- // what is this??
- sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
+ if (aMessages[i].m_weaponType == WEAPONTYPE_HEALTH || aMessages[i].m_weaponType == WEAPONTYPE_ARMOUR) {
strToPrint = nil;
} else {
if (aMessages[i].m_bOutOfStock)
@@ -956,121 +1206,43 @@ CPickups::RenderPickUpText()
}
break;
case 1:
- strToPrint = TheText.Get("SECURI");
+ strToPrint = TheText.Get("OUTFT1");
break;
case 2:
- strToPrint = TheText.Get("MOONBM");
+ strToPrint = TheText.Get("OUTFT2");
break;
case 3:
- strToPrint = TheText.Get("COACH");
+ strToPrint = TheText.Get("OUTFT3");
break;
case 4:
- strToPrint = TheText.Get("FLATBED");
+ strToPrint = TheText.Get("OUTFT4");
break;
case 5:
- strToPrint = TheText.Get("LINERUN");
+ strToPrint = TheText.Get("OUTFT5");
break;
case 6:
- strToPrint = TheText.Get("TRASHM");
+ strToPrint = TheText.Get("OUTFT6");
break;
case 7:
- strToPrint = TheText.Get("PATRIOT");
+ strToPrint = TheText.Get("OUTFT7");
break;
case 8:
- strToPrint = TheText.Get("WHOOPEE");
+ strToPrint = TheText.Get("OUTFT8");
break;
case 9:
- strToPrint = TheText.Get("BLISTA");
+ strToPrint = TheText.Get("OUTFT9");
break;
case 10:
- strToPrint = TheText.Get("MULE");
+ strToPrint = TheText.Get("OUTFT10");
break;
case 11:
- strToPrint = TheText.Get("YANKEE");
+ strToPrint = TheText.Get("OUTFT11");
break;
case 12:
- strToPrint = TheText.Get("BOBCAT");
+ strToPrint = TheText.Get("OUTFT12");
break;
case 13:
- strToPrint = TheText.Get("DODO");
- break;
- case 14:
- strToPrint = TheText.Get("BUS");
- break;
- case 15:
- strToPrint = TheText.Get("RUMPO");
- break;
- case 16:
- strToPrint = TheText.Get("PONY");
- break;
- case 17:
- strToPrint = TheText.Get("SENTINL");
- break;
- case 18:
- strToPrint = TheText.Get("CHEETAH");
- break;
- case 19:
- strToPrint = TheText.Get("BANSHEE");
- break;
- case 20:
- strToPrint = TheText.Get("IDAHO");
- break;
- case 21:
- strToPrint = TheText.Get("INFERNS");
- break;
- case 22:
- strToPrint = TheText.Get("TAXI");
- break;
- case 23:
- strToPrint = TheText.Get("KURUMA");
- break;
- case 24:
- strToPrint = TheText.Get("STRETCH");
- break;
- case 25:
- strToPrint = TheText.Get("PEREN");
- break;
- case 26:
- strToPrint = TheText.Get("STINGER");
- break;
- case 27:
- strToPrint = TheText.Get("MANANA");
- break;
- case 28:
- strToPrint = TheText.Get("LANDSTK");
- break;
- case 29:
- strToPrint = TheText.Get("STALION");
- break;
- case 30:
- strToPrint = TheText.Get("BFINJC");
- break;
- case 31:
- strToPrint = TheText.Get("CABBIE");
- break;
- case 32:
- strToPrint = TheText.Get("ESPERAN");
- break;
- case 33:
- strToPrint = TheText.Get("FIRETRK");
- break;
- case 34:
- strToPrint = TheText.Get("AMBULAN");
- break;
- case 35:
- strToPrint = TheText.Get("ENFORCR");
- break;
- case 36:
- strToPrint = TheText.Get("FBICAR");
- break;
- case 37:
- strToPrint = TheText.Get("RHINO");
- break;
- case 38:
- strToPrint = TheText.Get("BARRCKS");
- break;
- case 39:
- strToPrint = TheText.Get("POLICAR");
+ strToPrint = TheText.Get("OUTFT13");
break;
default:
break;
@@ -1081,12 +1253,16 @@ CPickups::RenderPickUpText()
CFont::SetPropOn();
CFont::SetBackgroundOff();
- const float MAX_SCALE = 1.0f;
+#ifdef FIX_BUGS
+ const float MAX_SCALE = SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH;
+#else
+ const float MAX_SCALE = RsGlobal.width / DEFAULT_SCREEN_WIDTH;
+#endif
- float fScaleY = aMessages[i].m_dist.y / 100.0f;
+ float fScaleY = aMessages[i].m_dist.y / 30.0f;
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
- float fScaleX = aMessages[i].m_dist.x / 100.0f;
+ float fScaleX = aMessages[i].m_dist.x / 30.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
CFont::SetScale(fScaleX, fScaleY);
@@ -1102,6 +1278,7 @@ CPickups::RenderPickUpText()
NumMessages = 0;
}
+// --MIAMI: Done
void
CPickups::CreateSomeMoney(CVector pos, int money)
{
@@ -1121,6 +1298,30 @@ CPickups::CreateSomeMoney(CVector pos, int money)
}
}
+// --MIAMI: Done
+void
+CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType)
+{
+ uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ if (weaponSlot >= WEAPONSLOT_SHOTGUN && weaponSlot <= WEAPONSLOT_RIFLE) {
+ for (int slot = 0; slot < NUMPICKUPS; slot++) {
+ if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) {
+ if (aPickUps[slot].m_pObject) {
+ if (CWeaponInfo::GetWeaponInfo(WeaponForModel(aPickUps[slot].m_pObject->GetModelIndex()))->m_nWeaponSlot == weaponSlot &&
+ aPickUps[slot].m_nQuantity == 0) {
+ CWorld::Remove(aPickUps[slot].m_pObject);
+ delete aPickUps[slot].m_pObject;
+ aPickUps[slot].m_bRemoved = true;
+ aPickUps[slot].m_pObject = nil;
+ aPickUps[slot].m_eType = PICKUP_NONE;
+ }
+ }
+ }
+ }
+ }
+}
+
+// --MIAMI: Done
void
CPickups::Load(uint8 *buf, uint32 size)
{
@@ -1129,8 +1330,13 @@ INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
aPickUps[i] = ReadSaveBuf<CPickup>(buf);
- if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
- aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
+ if (aPickUps[i].m_eType != PICKUP_NONE) {
+ if (aPickUps[i].m_pObject != nil)
+ aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
+ if (aPickUps[i].m_pExtraObject != nil)
+ aPickUps[i].m_pExtraObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pExtraObject - 1);
+ }
+
}
CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
@@ -1143,17 +1349,23 @@ INITSAVEBUF
VALIDATESAVEBUF(size)
}
+// --MIAMI: Done
void
CPickups::Save(uint8 *buf, uint32 *size)
{
- *size = sizeof(aPickUps) + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
+ *size = sizeof(aPickUps);
+ *size += sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
- if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
- buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
+ if (buf_pickup->m_eType != PICKUP_NONE) {
+ if (buf_pickup->m_pObject != nil)
+ buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
+ if (buf_pickup->m_pExtraObject != nil)
+ buf_pickup->m_pExtraObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pExtraObject) + 1);
+ }
}
WriteSaveBuf(buf, CollectedPickUpIndex);
@@ -1168,40 +1380,6 @@ VALIDATESAVEBUF(*size)
void
CPacManPickup::Update()
{
- if (FindPlayerVehicle() == nil) return;
-
- CVehicle *veh = FindPlayerVehicle();
-
- if (DistanceSqr2D(FindPlayerVehicle()->GetPosition(), m_vecPosn.x, m_vecPosn.y) < 100.0f && veh->IsSphereTouchingVehicle(m_vecPosn.x, m_vecPosn.y, m_vecPosn.z, 1.5f)) {
- switch (m_eType)
- {
- case PACMAN_SCRAMBLE:
- {
- veh->m_nPacManPickupsCarried++;
- veh->m_vecMoveSpeed *= 0.65f;
- float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass;
- veh->m_fMass *= massMult;
- veh->m_fTurnMass *= massMult;
- veh->m_fForceMultiplier *= massMult;
- FindPlayerPed()->m_pWanted->m_nChaos += 10;
- FindPlayerPed()->m_pWanted->UpdateWantedLevel();
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0);
- break;
- }
- case PACMAN_RACE:
- CPacManPickups::PillsEatenInRace++;
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PILL, 0);
- break;
- default:
- break;
- }
- m_eType = PACMAN_NONE;
- if (m_pObject != nil) {
- CWorld::Remove(m_pObject);
- delete m_pObject;
- m_pObject = nil;
- }
- }
}
int32 CollectGameState;
@@ -1215,52 +1393,11 @@ bool CPacManPickups::bPMActive;
void
CPacManPickups::Init()
{
- for (int i = 0; i < NUMPACMANPICKUPS; i++)
- aPMPickUps[i].m_eType = PACMAN_NONE;
- bPMActive = false;
}
void
CPacManPickups::Update()
{
- if (FindPlayerVehicle()) {
- float dist = Distance(FindPlayerCoors(), CVector(1072.0f, -948.0f, 14.5f));
- switch (CollectGameState) {
- case 1:
- if (dist < 10.0f) {
- ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried;
- FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
- FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
- FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
- FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
- }
- if (ThingsToCollect <= 0) {
- CollectGameState = 2;
- ClearPMPickUps();
- }
- break;
- case 2:
- if (dist > 11.0f)
- CollectGameState = 0;
- break;
- case 20:
- if (Distance(FindPlayerCoors(), LastPickUpCoors) > 30.0f) {
- LastPickUpCoors = FindPlayerCoors();
- printf("%f, %f, %f,\n", LastPickUpCoors.x, LastPickUpCoors.y, LastPickUpCoors.z);
- }
- break;
- default:
- break;
- }
- }
- if (bPMActive) {
-#define PACMANPICKUPS_FRAME_SPAN (4)
- for (uint32 i = (CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i < ((CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) + 1) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i++) {
- if (aPMPickUps[i].m_eType != PACMAN_NONE)
- aPMPickUps[i].Update();
- }
-#undef PACMANPICKUPS_FRAME_SPAN
- }
}
void
@@ -1275,107 +1412,6 @@ static const CVector aRacePoints1[] = {
CVector(913.27899f, -93.524231f, 7.4325991f),
CVector(912.60852f, -63.15905f, 7.4533591f),
CVector(934.22144f, -42.049122f, 7.4511471f),
- CVector(958.88092f, -23.863735f, 7.4652338f),
- CVector(978.50812f, -0.78458798f, 5.13515f),
- CVector(1009.4175f, -2.1041219f, 2.4461579f),
- CVector(1040.6313f, -2.0793829f, 2.293175f),
- CVector(1070.7863f, -2.084095f, 2.2789791f),
- CVector(1100.5773f, -8.468729f, 5.3248072f),
- CVector(1119.9341f, -31.738031f, 7.1913071f),
- CVector(1122.1664f, -62.762737f, 7.4703908f),
- CVector(1122.814f, -93.650566f, 8.5577497f),
- CVector(1125.8253f, -124.26616f, 9.9803305f),
- CVector(1153.8727f, -135.47169f, 14.150617f),
- CVector(1184.0831f, -135.82845f, 14.973998f),
- CVector(1192.0432f, -164.57816f, 19.18627f),
- CVector(1192.7761f, -194.28871f, 24.799675f),
- CVector(1215.1527f, -215.0714f, 25.74975f),
- CVector(1245.79f, -215.39304f, 28.70726f),
- CVector(1276.2477f, -216.39485f, 33.71236f),
- CVector(1306.5535f, -216.71007f, 39.711472f),
- CVector(1335.0244f, -224.59329f, 46.474979f),
- CVector(1355.4879f, -246.27664f, 49.934841f),
- CVector(1362.6003f, -276.47064f, 49.96265f),
- CVector(1363.027f, -307.30847f, 49.969173f),
- CVector(1365.343f, -338.08609f, 49.967789f),
- CVector(1367.5957f, -368.01105f, 50.092304f),
- CVector(1368.2749f, -398.38049f, 50.061268f),
- CVector(1366.9034f, -429.98483f, 50.057545f),
- CVector(1356.8534f, -459.09259f, 50.035545f),
- CVector(1335.5819f, -481.13544f, 47.217903f),
- CVector(1306.7552f, -491.07443f, 40.202629f),
- CVector(1275.5978f, -491.33194f, 33.969223f),
- CVector(1244.702f, -491.46451f, 29.111021f),
- CVector(1213.2222f, -491.8754f, 25.771168f),
- CVector(1182.7729f, -492.19995f, 24.749964f),
- CVector(1152.6874f, -491.42221f, 21.70038f),
- CVector(1121.5352f, -491.94604f, 20.075182f),
- CVector(1090.7056f, -492.63751f, 17.585758f),
- CVector(1059.6008f, -491.65762f, 14.848632f),
- CVector(1029.113f, -489.66031f, 14.918498f),
- CVector(998.20679f, -486.78107f, 14.945688f),
- CVector(968.00555f, -484.91266f, 15.001229f),
- CVector(937.74939f, -492.09015f, 14.958629f),
- CVector(927.17352f, -520.97736f, 14.972308f),
- CVector(929.29749f, -552.08643f, 14.978855f),
- CVector(950.69525f, -574.47778f, 14.972788f),
- CVector(974.02826f, -593.56024f, 14.966445f),
- CVector(989.04779f, -620.12854f, 14.951016f),
- CVector(1014.1639f, -637.3905f, 14.966736f),
- CVector(1017.5961f, -667.3736f, 14.956415f),
- CVector(1041.9735f, -685.94391f, 15.003841f),
- CVector(1043.3064f, -716.11298f, 14.974236f),
- CVector(1043.5337f, -746.63855f, 14.96919f),
- CVector(1044.142f, -776.93823f, 14.965424f),
- CVector(1044.2657f, -807.29395f, 14.97171f),
- CVector(1017.0797f, -820.1076f, 14.975431f),
- CVector(986.23865f, -820.37103f, 14.972883f),
- CVector(956.10065f, -820.23291f, 14.981133f),
- CVector(925.86914f, -820.19049f, 14.976553f),
- CVector(897.69702f, -831.08734f, 14.962709f),
- CVector(868.06586f, -835.99237f, 14.970685f),
- CVector(836.93054f, -836.84387f, 14.965049f),
- CVector(811.63586f, -853.7915f, 15.067576f),
- CVector(811.46344f, -884.27368f, 12.247812f),
- CVector(811.60651f, -914.70959f, 9.2393751f),
- CVector(811.10425f, -945.16272f, 5.817255f),
- CVector(816.54584f, -975.64587f, 4.998558f),
- CVector(828.2951f, -1003.3685f, 5.0471172f),
- CVector(852.28839f, -1021.5963f, 4.9371028f),
- CVector(882.50067f, -1025.4459f, 5.14077f),
- CVector(912.84821f, -1026.7874f, 8.3415451f),
- CVector(943.68274f, -1026.6914f, 11.341879f),
- CVector(974.4129f, -1027.3682f, 14.410345f),
- CVector(1004.1079f, -1036.0778f, 14.92961f),
- CVector(1030.1144f, -1051.1224f, 14.850387f),
- CVector(1058.7585f, -1060.342f, 14.821624f),
- CVector(1087.7797f, -1068.3263f, 14.800561f),
- CVector(1099.8807f, -1095.656f, 11.877907f),
- CVector(1130.0005f, -1101.994f, 11.853914f),
- CVector(1160.3809f, -1101.6355f, 11.854824f),
- CVector(1191.8524f, -1102.1577f, 11.853843f),
- CVector(1223.3307f, -1102.7448f, 11.852233f),
- CVector(1253.564f, -1098.1045f, 11.853944f),
- CVector(1262.0203f, -1069.1785f, 14.8147f),
- CVector(1290.9998f, -1059.1882f, 14.816016f),
- CVector(1316.246f, -1041.0635f, 14.81109f),
- CVector(1331.7539f, -1013.835f, 14.81207f),
- CVector(1334.0579f, -983.55402f, 14.827253f),
- CVector(1323.2429f, -954.23083f, 14.954678f),
- CVector(1302.7495f, -932.21216f, 14.962917f),
- CVector(1317.418f, -905.89325f, 14.967506f),
- CVector(1337.9503f, -883.5025f, 14.969675f),
- CVector(1352.6929f, -855.96954f, 14.967854f),
- CVector(1357.2388f, -826.26971f, 14.97295f),
- CVector(1384.8668f, -812.47693f, 12.907736f),
- CVector(1410.8983f, -795.39056f, 12.052228f),
- CVector(1433.901f, -775.55811f, 11.96265f),
- CVector(1443.8615f, -746.92511f, 11.976114f),
- CVector(1457.7015f, -720.00903f, 11.971177f),
- CVector(1481.5685f, -701.30237f, 11.977908f),
- CVector(1511.4004f, -696.83295f, 11.972709f),
- CVector(1542.1796f, -695.61676f, 11.970441f),
- CVector(1570.3301f, -684.6239f, 11.969202f),
CVector(0.0f, 0.0f, 0.0f),
};
@@ -1387,119 +1423,56 @@ CPacManPickups::GeneratePMPickUpsForRace(int32 race)
void
CPacManPickups::GenerateOnePMPickUp(CVector pos)
{
- bPMActive = true;
- aPMPickUps[0].m_eType = PACMAN_RACE;
- aPMPickUps[0].m_vecPosn = pos;
}
void
CPacManPickups::Render()
{
- if (!bPMActive) return;
-
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[6]));
-
- RwV3d pos;
- float w, h;
-
- for (int i = 0; i < NUMPACMANPICKUPS; i++) {
- switch (aPMPickUps[i].m_eType)
- {
- case PACMAN_SCRAMBLE:
- case PACMAN_RACE:
- if (CSprite::CalcScreenCoors(aPMPickUps[i].m_vecPosn, &pos, &w, &h, true) && pos.z < 100.0f) {
- if (aPMPickUps[i].m_pObject != nil) {
- aPMPickUps[i].m_pObject->GetMatrix().SetRotateZOnly((CTimer::GetTimeInMilliseconds() % 1024) * TWOPI / 1024.0f);
- aPMPickUps[i].m_pObject->GetMatrix().UpdateRW();
- aPMPickUps[i].m_pObject->UpdateRwFrame();
- }
- float fsin = Sin((CTimer::GetTimeInMilliseconds() % 1024) * 6.28f / 1024.0f); // yes, it is 6.28f when it was TWOPI just now...
- CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, 0.8f * w * fsin, 0.8f * h, 100, 50, 5, 255, 1.0f / pos.z, 255);
- }
- break;
- default:
- break;
- }
- }
-
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE);
}
void
CPacManPickups::ClearPMPickUps()
{
- bPMActive = false;
-
- for (int i = 0; i < NUMPACMANPICKUPS; i++) {
- if (aPMPickUps[i].m_pObject != nil) {
- CWorld::Remove(aPMPickUps[i].m_pObject);
- delete aPMPickUps[i].m_pObject;
- aPMPickUps[i].m_pObject = nil;
- }
- aPMPickUps[i].m_eType = PACMAN_NONE;
- }
}
void
CPacManPickups::StartPacManRace(int32 race)
{
- GeneratePMPickUpsForRace(race);
- PillsEatenInRace = 0;
}
void
CPacManPickups::StartPacManRecord()
{
- CollectGameState = 20;
- LastPickUpCoors = FindPlayerCoors();
}
uint32
CPacManPickups::QueryPowerPillsEatenInRace()
{
- return PillsEatenInRace;
+ return 0;
}
void
CPacManPickups::ResetPowerPillsEatenInRace()
{
- PillsEatenInRace = 0;
}
void
CPacManPickups::CleanUpPacManStuff()
{
- ClearPMPickUps();
}
void
CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count)
{
- GeneratePMPickUps(pos, scrambleMult, count, PACMAN_SCRAMBLE);
}
uint32
CPacManPickups::QueryPowerPillsCarriedByPlayer()
{
- if (FindPlayerVehicle())
- return FindPlayerVehicle()->m_nPacManPickupsCarried;
return 0;
}
void
CPacManPickups::ResetPowerPillsCarriedByPlayer()
{
- if (FindPlayerVehicle() != nil) {
- FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
- FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
- FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
- FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
- }
}
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index d7d22174..6c3045f7 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -34,21 +34,23 @@ class CPickup
{
public:
CVector m_vecPos;
- uint32 m_nRevenue;
+ float m_fRevenue;
CObject *m_pObject;
CObject *m_pExtraObject;
- uint16 m_nQuantity;
+ uint32 m_nQuantity;
uint32 m_nTimer;
- int16 m_nMoneySpeed;
+ uint16 m_nMoneySpeed;
int16 m_eModelIndex;
uint16 m_nIndex;
char m_sTextKey[8];
ePickupType m_eType;
bool m_bRemoved;
- uint8 m_effects;
+ uint8 m_effects:1;
+ uint8 m_effects2:1;
- CObject *GiveUsAPickUpObject(int32 handle);
+ CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
+ void GetRidOfObjects();
private:
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
inline bool CanBePickedUp(CPlayerPed *player, int playerId);
@@ -64,8 +66,9 @@ struct tPickupMessage
eWeaponType m_weaponType;
CVector2D m_dist;
CRGBA m_color;
- uint8 m_bOutOfStock : 1;
+ uint8 m_bOutOfStock;
uint8 m_quantity;
+ uint16 money;
};
class CPickups
@@ -111,13 +114,13 @@ public:
static CVector StaticCamCoors;
static uint32 StaticCamStartTime;
-//TODO(MIAMI)
- static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType) {}
+ static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
+ static CPickup *FindPickUpForThisObject(CEntity*);
};
-extern uint16 AmmoForWeapon[20];
-extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS];
-extern uint16 CostOfWeapon[20];
+extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
+extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1];
+extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3];
enum ePacmanPickupType
{
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index 5e6c7cdb..9b4a21fc 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -10,6 +10,8 @@
#include "VehicleModelInfo.h"
#include "World.h"
+//--MIAMI: file done
+
uint16 CRecordDataForGame::RecordingState;
void CRecordDataForGame::Init(void)
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 0aec58bb..4fdd3439 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -53,6 +53,8 @@
#include "Fluff.h"
#include "WaterCreatures.h"
+//--MIAMI: file done except TODO
+
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
CAddressInReplayBuffer CReplay::Playback;
@@ -160,7 +162,6 @@ static void(*CBArray[])(CAnimBlendAssociation*, void*) =
&CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB
};
-// --MIAMI: Done
static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
{
for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
@@ -171,13 +172,11 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
return 0;
}
-// --MIAMI: Done
static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
{
return CBArray[id];
}
-// --MIAMI: Done
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
{
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
@@ -210,7 +209,6 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
}
}
-// --MIAMI: Done
void PrintElementsInPtrList(void)
{
for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
@@ -218,7 +216,6 @@ void PrintElementsInPtrList(void)
}
}
-// --MIAMI: Done
void CReplay::Init(void)
{
pBuf0 = nil;
@@ -261,20 +258,17 @@ void CReplay::Init(void)
MarkEverythingAsNew();
}
-// --MIAMI: Done
void CReplay::DisableReplays(void)
{
bReplayEnabled = false;
}
-// --MIAMI: Done
void CReplay::EnableReplays(void)
{
bReplayEnabled = true;
}
void PlayReplayFromHD(void);
-// --MIAMI: Done
void CReplay::Update(void)
{
if (CCutsceneMgr::IsCutsceneProcessing() || CPad::GetPad(0)->ArePlayerControlsDisabled() || CScriptPaths::IsOneActive() || FrontEndMenuManager.GetIsMenuActive()) {
@@ -309,7 +303,6 @@ void CReplay::Update(void)
}
}
-// --MIAMI: Done except TODO
void CReplay::RecordThisFrame(void)
{
uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket) + sizeof(tMiscPacket);
@@ -394,10 +387,8 @@ void CReplay::RecordThisFrame(void)
tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
bt->type = REPLAYPACKET_BULLET_TRACES;
bt->index = i;
- bt->frames = CBulletTraces::aTraces[i].m_framesInUse;
- bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime;
- bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos;
- bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos;
+ bt->inf = CBulletTraces::aTraces[i].m_vecStartPos;
+ bt->sup = CBulletTraces::aTraces[i].m_vecEndPos;
Record.m_nOffset += sizeof(*bt);
}
tMiscPacket* misc = (tMiscPacket*)&Record.m_pBase[Record.m_nOffset];
@@ -413,7 +404,6 @@ void CReplay::RecordThisFrame(void)
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
}
-// --MIAMI: Done
void CReplay::GoToNextBlock(void)
{
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
@@ -426,7 +416,6 @@ void CReplay::GoToNextBlock(void)
MarkEverythingAsNew();
}
-// --MIAMI: Done
void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CVector& vecDir, float fSize, const RwRGBA& color)
{
if (Record.m_nOffset > REPLAYBUFFERSIZE - 16 - sizeof(tParticlePacket))
@@ -449,7 +438,6 @@ void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CV
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
}
-// --MIAMI: Done
void CReplay::StorePedUpdate(CPed *ped, int id)
{
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
@@ -469,7 +457,6 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
Record.m_nOffset += sizeof(tPedUpdatePacket);
}
-// --MIAMI: Done
void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* second;
@@ -515,7 +502,6 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
}
}
-// --MIAMI: Done
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
@@ -573,7 +559,6 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
}
}
-// --MIAMI: Done
void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
{
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
@@ -618,14 +603,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
buffer->m_nOffset += sizeof(tPedUpdatePacket);
}
-// --MIAMI: Done
bool HasAnimGroupLoaded(uint8 group)
{
CAnimBlendAssocGroup* pGroup = &CAnimManager::GetAnimAssocGroups()[group];
return pGroup->animBlock && pGroup->animBlock->isLoaded;
}
-// --MIAMI: Done
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* anim1;
@@ -669,7 +652,6 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
}
}
-// --MIAMI: Done
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
CAnimBlendAssociation* assoc;
@@ -715,7 +697,6 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
}
}
-// --MIAMI: Done
void CReplay::PlaybackThisFrame(void)
{
static int FrameSloMo = 0;
@@ -743,7 +724,6 @@ void CReplay::PlaybackThisFrame(void)
// next two functions are only found in mobile version
// most likely they were optimized out for being unused
-// --MIAMI: Done
void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo)
{
if (Mode != MODE_RECORD)
@@ -755,7 +735,6 @@ void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, f
Mode = MODE_RECORD;
}
-// --MIAMI: Done
bool CReplay::FastForwardToTime(uint32 start)
{
uint32 timer = 0;
@@ -765,7 +744,6 @@ bool CReplay::FastForwardToTime(uint32 start)
return true;
}
-// --MIAMI: Done
void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
@@ -806,7 +784,6 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
Record.m_nOffset += sizeof(tVehicleUpdatePacket);
}
-// --MIAMI: Done
void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
{
CBike* bike = (CBike*)vehicle;
@@ -832,7 +809,6 @@ void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
Record.m_nOffset += sizeof(tBikeUpdatePacket);
}
-// --MIAMI: Done
void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
@@ -906,7 +882,6 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
((CBoat*)vehicle)->m_fMovingSpeed = vp->skimmer_speed / 50.0f;
}
-// --MIAMI: Done
void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer)
{
CBike* bike = (CBike*)vehicle;
@@ -940,7 +915,6 @@ void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddress
CWorld::Add(vehicle);
}
-// --MIAMI: Done
bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer)
{
CBulletTraces::Init();
@@ -1141,10 +1115,8 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
{
tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset];
CBulletTraces::aTraces[pb->index].m_bInUse = true;
- CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames;
- CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime;
- CBulletTraces::aTraces[pb->index].m_vecCurrentPos = pb->inf;
- CBulletTraces::aTraces[pb->index].m_vecTargetPos = pb->sup;
+ CBulletTraces::aTraces[pb->index].m_vecStartPos = pb->inf;
+ CBulletTraces::aTraces[pb->index].m_vecEndPos = pb->sup;
buffer->m_nOffset += sizeof(tBulletTracePacket);
break;
}
@@ -1197,7 +1169,6 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
return false;
}
-// --MIAMI: Done
void CReplay::FinishPlayback(void)
{
if (Mode != MODE_PLAYBACK)
@@ -1220,7 +1191,6 @@ void CReplay::FinishPlayback(void)
DMAudio.SetMusicFadeVol(127);
}
-// --MIAMI: Done
void CReplay::EmptyReplayBuffer(void)
{
if (Mode == MODE_PLAYBACK)
@@ -1236,7 +1206,6 @@ void CReplay::EmptyReplayBuffer(void)
MarkEverythingAsNew();
}
-// --MIAMI: Done
void CReplay::ProcessReplayCamera(void)
{
switch (CameraMode) {
@@ -1283,7 +1252,6 @@ void CReplay::ProcessReplayCamera(void)
extern CWeaponEffects gCrossHair;
-// --MIAMI: Done except TODO
void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
{
if (Mode != MODE_RECORD)
@@ -1343,7 +1311,6 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
CDraw::SetFOV(70.0f);
}
-// --MIAMI: Done
void CReplay::StoreStuffInMem(void)
{
#ifdef FIX_BUGS
@@ -1430,7 +1397,6 @@ void CReplay::StoreStuffInMem(void)
CScriptPaths::Save_ForReplay();
}
-// --MIAMI: Done
void CReplay::RestoreStuffFromMem(void)
{
CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
@@ -1655,7 +1621,6 @@ void CReplay::RestoreStuffFromMem(void)
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
-// --MIAMI: Done
void CReplay::EmptyPedsAndVehiclePools(void)
{
int i = CPools::GetVehiclePool()->GetSize();
@@ -1676,7 +1641,6 @@ void CReplay::EmptyPedsAndVehiclePools(void)
}
}
-// --MIAMI: Done
void CReplay::EmptyAllPools(void)
{
EmptyPedsAndVehiclePools();
@@ -1698,7 +1662,6 @@ void CReplay::EmptyAllPools(void)
}
}
-// --MIAMI: Done
void CReplay::MarkEverythingAsNew(void)
{
int i = CPools::GetVehiclePool()->GetSize();
@@ -1748,7 +1711,6 @@ void CReplay::SaveReplayToHD(void)
CFileMgr::SetDir("");
}
-// --MIAMI: Done
void PlayReplayFromHD(void)
{
CFileMgr::SetDirMyDocuments();
@@ -1781,7 +1743,6 @@ void PlayReplayFromHD(void)
CReplay::StreamAllNecessaryCarsAndPeds();
}
-// --MIAMI: Done
void CReplay::StreamAllNecessaryCarsAndPeds(void)
{
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
@@ -1806,7 +1767,6 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void)
CStreaming::LoadAllRequestedModels(false);
}
-// --MIAMI: Done
void CReplay::FindFirstFocusCoordinate(CVector *coord)
{
*coord = CVector(0.0f, 0.0f, 0.0f);
@@ -1822,7 +1782,6 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord)
}
}
-// --MIAMI: Done
bool CReplay::ShouldStandardCameraBeProcessed(void)
{
if (Mode != MODE_PLAYBACK)
@@ -1832,7 +1791,6 @@ bool CReplay::ShouldStandardCameraBeProcessed(void)
return FindPlayerVehicle() != nil;
}
-// --MIAMI: Done
void CReplay::ProcessLookAroundCam(void)
{
if (!bAllowLookAroundCam)
@@ -1889,7 +1847,6 @@ void CReplay::ProcessLookAroundCam(void)
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
}
-// --MIAMI: Done
size_t CReplay::FindSizeOfPacket(uint8 type)
{
switch (type) {
@@ -1911,7 +1868,6 @@ size_t CReplay::FindSizeOfPacket(uint8 type)
return 0;
}
-// --MIAMI: Done (function didn't change since III and we already had it modified)
void CReplay::Display()
{
static int TimeCount = 0;
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index 8fa018d6..052e6b61 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -4,6 +4,8 @@
#include "Zones.h"
#include "PathFind.h"
+//--MIAMI: file done
+
uint8 CRestart::OverrideHospitalLevel;
uint8 CRestart::OverridePoliceStationLevel;
bool CRestart::bFadeInAfterNextArrest;
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index e7831b82..dee2cbe3 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -236,7 +236,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
tmp.GetPosition().z += fModelRadius - 0.6f;
pVehicle->m_matrix = tmp;
pVehicle->PlaceOnRoadProperly();
- pVehicle->bIsStatic = false;
+ pVehicle->SetIsStatic(false);
pVehicle->m_matrix.UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index a7727fde..21512290 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -20,6 +20,8 @@
#include "WeaponInfo.h"
#include "World.h"
+//--MIAMI: file done
+
bool CSceneEdit::m_bEditOn;
int32 CSceneEdit::m_bCameraFollowActor;
bool CSceneEdit::m_bRecording;
@@ -1070,7 +1072,7 @@ bool CSceneEdit::SelectWeapon(void)
}
if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
if (++m_nWeaponType >= WEAPONTYPE_DETONATOR)
- m_nWeaponType = WEAPONTYPE_BASEBALLBAT;
+ m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE;
pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
@@ -1078,7 +1080,7 @@ bool CSceneEdit::SelectWeapon(void)
}
else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){
if (--m_nWeaponType <= WEAPONTYPE_UNARMED)
- m_nWeaponType = WEAPONTYPE_GRENADE;
+ m_nWeaponType = WEAPONTYPE_MINIGUN;
pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index aa4e109f..86c9e86e 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -31,6 +31,7 @@
#include "GameLogic.h"
#include "Garages.h"
#include "General.h"
+#include "Glass.h"
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
@@ -1704,7 +1705,7 @@ static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
return;
if (!ifColLoaded || CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
pEntity->bIsStaticWaitingForCollision = false;
- if (!pEntity->IsStatic())
+ if (!pEntity->GetIsStatic())
pEntity->AddToMovingList();
}
}
@@ -1804,9 +1805,8 @@ void CMissionCleanup::Process()
if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
TheCamera.Restore();
TheCamera.SetWideScreenOff();
- // TODO(MIAMI)
- //CSpecialFX::bLiftCam = false;
- //CSpecialFX::bVideoCam = false;
+ CSpecialFX::bLiftCam = false;
+ CSpecialFX::bVideoCam = false;
CTimeCycle::StopExtraColour(0);
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
DMAudio.ClearMissionAudio(i);
@@ -1817,7 +1817,7 @@ void CMissionCleanup::Process()
CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
CStreaming::ms_disableStreaming = false;
CHud::m_ItemToFlash = -1;
- CHud::SetHelpMessage(nil, false); // TODO(MIAMI): third parameter is false
+ CHud::SetHelpMessage(nil, false);
CUserDisplay::OnscnTimer.m_bDisabled = false;
CTheScripts::RemoveScriptTextureDictionary();
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
@@ -1827,7 +1827,7 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
CPad::GetPad(0)->SetDrunkInputDelay(0);
CWorld::Players[0].m_bDriveByAllowed = true;
- // DMAudio::ShutUpPlayerTalking(0); // TODO(Miami)
+ DMAudio.ShutUpPlayerTalking(0);
CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false;
CGameLogic::ClearShortCut();
@@ -2381,9 +2381,11 @@ void CTheScripts::Process()
case 4:
AllowMissionReplay = 5;
RetryMission(0, 0);
+ break;
case 6:
AllowMissionReplay = 7;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
+ break;
case 7:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
AllowMissionReplay = 0;
@@ -3971,7 +3973,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
- car->bIsStatic = false;
+ car->SetIsStatic(false);
/* Again weird usage of virtual functions. */
if (car->IsBoat()) {
car->Teleport(pos);
@@ -4124,6 +4126,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
+ /*
case COMMAND_PRINT_SOON:
{
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -4131,6 +4134,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
+ */
case COMMAND_CLEAR_PRINTS:
CMessages::ClearMessages();
return 0;
@@ -5383,22 +5387,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_ADD_ONE_OFF_SOUND:
{
CollectParameters(&m_nIp, 4);
- // TODO(MIAMI)
- // SOUND_PART_MISSION_COMPLETE == 1
- // SOUND_RACE_START_3 == 7
- // SOUND_RACE_START_2 == 8
- // SOUND_RACE_START_1 == 9
- // SOUND_RACE_START_GO == 10
- // SOUND_AMMUNATION_BUY_WEAPON == 13
- // SOUND_AMMUNATION_BUY_WEAPON_DENIED == 14
- // SOUND_AMMUNATION_IMRAN_ARM_BOMB == 16
switch (ScriptParams[3]) {
- case SCRIPT_SOUND_EVIDENCE_PICKUP:
- DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0);
- return 0;
- case SCRIPT_SOUND_UNLOAD_GOLD:
- DMAudio.PlayFrontEndSound(SOUND_UNLOAD_GOLD, 0);
- return 0;
case SCRIPT_SOUND_PART_MISSION_COMPLETE:
DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0);
return 0;
@@ -5414,6 +5403,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case SCRIPT_SOUND_RACE_START_GO:
DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0);
return 0;
+ case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON:
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, 0);
+ return 0;
+ case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED:
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 0);
+ return 0;
+ case SCRIPT_SOUND_IMRAN_ARM_BOMB:
+ DMAudio.PlayFrontEndSound(SOUND_AMMUNATION_IMRAN_ARM_BOMB, 0);
+ return 0;
default:
break;
}
@@ -6372,7 +6370,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
}
case COMMAND_ADD_EXPLOSION:
CollectParameters(&m_nIp, 4);
- CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0);
+ CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
return 0;
case COMMAND_IS_CAR_UPRIGHT:
@@ -7042,7 +7040,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
- 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); // TODO(MIAMI): more params
+ 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
return 0;
}
case COMMAND_DRAW_LIGHT:
@@ -7497,7 +7495,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
+ CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f, true)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
@@ -7508,8 +7506,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
- *(CVector*)&ScriptParams[0] = pNode->GetPosition();
+ *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true));
StoreParameters(&m_nIp, 3);
return 0;
}
@@ -8760,11 +8757,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
case COMMAND_INDUSTRIAL_PASSED:
CStats::IndustrialPassed = true;
- DMAudio.PlayRadioAnnouncement(13); //TODO: enum?
+ DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN);
return 0;
case COMMAND_COMMERCIAL_PASSED:
CStats::CommercialPassed = true;
- DMAudio.PlayRadioAnnouncement(14); //TODO: enum?
+ DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN);
return 0;
case COMMAND_SUBURBAN_PASSED:
CStats::SuburbanPassed = true;
@@ -8978,7 +8975,6 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
-// TODO(MIAMI): just getting this to compile with new argument
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
@@ -9649,13 +9645,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
script_assert(pObject);
if (ScriptParams[1]) {
if (pObject->bIsStatic) {
- pObject->bIsStatic = false;
+ pObject->SetIsStatic(false);
pObject->AddToMovingList();
}
}
else {
if (!pObject->bIsStatic) {
- pObject->bIsStatic = true;
+ pObject->SetIsStatic(true);
pObject->RemoveFromMovingList();
}
}
@@ -10344,8 +10340,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
- // TODO(MIAMI): replace GetPosition with FindNodeCoorsForScript
- *(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
+ *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node);
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
StoreParameters(&m_nIp, 4);
return 0;
@@ -11204,7 +11199,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
*/
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
- UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8); // TODO(MIAMI): more cheats!
+ UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8 || CVehicle::bCheat9);
return 0;
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
{
@@ -12284,10 +12279,20 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
{
CollectParameters(&m_nIp, 5);
- debug("GET_CLOSEST_STRAIGHT_ROAD not implemented!\n");
- for (int i = 0; i < 7; i++)
- ScriptParams[i] = 0;
- StoreParameters(&m_nIp, 7); // TODO(MIAMI)
+ int node1, node2;
+ float angle;
+ ThePaths.FindNodePairClosestToCoors(*(CVector*)&ScriptParams[0], PATH_CAR, &node1, &node2, &angle,
+ *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], true, true);
+ if (node1 == -1) {
+ for (int i = 0; i < 7; i++)
+ ScriptParams[i] = 0;
+ }
+ else {
+ *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node1);
+ *(CVector*)&ScriptParams[3] = ThePaths.FindNodeCoorsForScript(node2);
+ *(float*)&ScriptParams[6] = angle;
+ }
+ StoreParameters(&m_nIp, 7);
return 0;
}
case COMMAND_SET_CAR_FORWARD_SPEED:
@@ -12395,7 +12400,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SWITCH_SECURITY_CAMERA:
{
CollectParameters(&m_nIp, 1);
- debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI)
+ CSpecialFX::bVideoCam = ScriptParams[0] != 0;
return 0;
}
//case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
@@ -12461,9 +12466,11 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
{
CollectParameters(&m_nIp, 4);
- debug("GET_NTH_CLOSEST_CAR_NODE is not implemented\n"); // TODO(MIAMI)
- ScriptParams[0] = 0;
- StoreParameters(&m_nIp, 1);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, ScriptParams[3] - 1));
+ StoreParameters(&m_nIp, 3);
return 0;
}
//case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
@@ -12833,7 +12840,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SWITCH_LIFT_CAMERA:
{
CollectParameters(&m_nIp, 1);
- debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI)
+ CSpecialFX::bLiftCam = ScriptParams[0] != 0;
return 0;
}
case COMMAND_CLOSE_ALL_CAR_DOORS:
@@ -12896,7 +12903,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_PRINT_HELP_FOREVER:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- CHud::SetHelpMessage(text, false); // TODO(MIAMI): third param is true
+ CHud::SetHelpMessage(text, false, true);
return 0;
}
//case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
@@ -13002,12 +13009,12 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
{
CollectParameters(&m_nIp, 3);
- static bool bShowed = false;
- if (!bShowed) {
- debug("HAS_GLASS_BEEN_SHATTERED_NEARBY not implemented, default to TRUE\n"); // TODO(MIAMI)
- bShowed = true;
- }
- UpdateCompareFlag(true);
+
+ bool shattered = false;
+ if ( CGlass::HasGlassBeenShatteredAtCoors(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]) )
+ shattered = true;
+
+ UpdateCompareFlag(shattered);
return 0;
}
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
@@ -13252,7 +13259,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_TONIGHTS_EVENT:
{
CollectParameters(&m_nIp, 1);
- debug("skipping SET_TONIGHTS_EVENT\n"); // TODO(MIAMI)
+ CScrollBar::TonightsEvent = ScriptParams[0];
return 0;
}
case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
@@ -13416,9 +13423,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
if (pPed->bInVehicle) {
- if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum
- if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1])
- pPed->SetAmmo(pPed->GetWeapon(5).m_eWeaponType, ScriptParams[1]);
+ if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
+ if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < ScriptParams[1])
+ pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, ScriptParams[1]);
}
else {
pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true);
@@ -13440,7 +13447,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_ADD_EXPLOSION_NO_SOUND:
{
CollectParameters(&m_nIp, 4);
- CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); // TODO(MIAMI): last arg is 0
+ CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, false);
return 0;
}
case COMMAND_SET_OBJECT_AREA_VISIBLE:
@@ -13716,7 +13723,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
pVehicle->bDontLoadCollision = true;
if (pVehicle->bIsStaticWaitingForCollision) {
pVehicle->bIsStaticWaitingForCollision = false;
- if (!pVehicle->IsStatic())
+ if (!pVehicle->GetIsStatic())
pVehicle->AddToMovingList();
}
}
@@ -13739,7 +13746,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
pPed->bDontLoadCollision = true;
if (pPed->bIsStaticWaitingForCollision) {
pPed->bIsStaticWaitingForCollision = false;
- if (!pPed->IsStatic())
+ if (!pPed->GetIsStatic())
pPed->AddToMovingList();
}
}
diff --git a/src/control/Script.h b/src/control/Script.h
index ac11f967..8949fe05 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -288,8 +288,8 @@ class CTheScripts
static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts;
- static bool bPlayerIsInTheStatium;
public:
+ static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity;
static bool bPlayerHasMetDebbieHarry;
public:
@@ -563,4 +563,4 @@ void RetryMission(int, int);
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
-#endif \ No newline at end of file
+#endif
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index 5559b1c4..ecfc7207 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -15,8 +15,7 @@
#include "Weather.h"
#include "World.h"
-// TODO: figure out the meaning of this
-enum { SOME_FLAG = 0x80 };
+//--MIAMI: file done
bool CTrafficLights::bGreenLightsCheat;
@@ -28,113 +27,286 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
int phase;
if(FindTrafficLightType(ent) == 1)
- phase = LightForCars1();
+ phase = LightForCars1_Visual();
else
- phase = LightForCars2();
-
- int i;
- CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
- float x = mi->Get2dEffect(0)->pos.x;
- float yMin = mi->Get2dEffect(0)->pos.y;
- float yMax = mi->Get2dEffect(0)->pos.y;
- float zMin = mi->Get2dEffect(0)->pos.z;
- float zMax = mi->Get2dEffect(0)->pos.z;
- for(i = 1; i < 6; i++){
- assert(mi->Get2dEffect(i));
- yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
- yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
- zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
- zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
+ phase = LightForCars2_Visual();
+
+ int i, m = ent->GetModelIndex();
+ if (MI_TRAFFICLIGHTS == m) {
+ CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
+ float x = mi->Get2dEffect(0)->pos.x;
+ float yMin = mi->Get2dEffect(0)->pos.y;
+ float yMax = mi->Get2dEffect(0)->pos.y;
+ float zMin = mi->Get2dEffect(0)->pos.z;
+ float zMax = mi->Get2dEffect(0)->pos.z;
+ for (i = 1; i < 6; i++) {
+ assert(mi->Get2dEffect(i));
+ yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
+ yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
+ zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
+ zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
+ }
+
+ CVector pos1, pos2;
+ uint8 r, g;
+ int id;
+ switch (phase) {
+ case CAR_LIGHTS_GREEN:
+ r = 0;
+ g = 255;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
+ id = 0;
+ break;
+ case CAR_LIGHTS_YELLOW:
+ r = 255;
+ g = 128;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
+ id = 1;
+ break;
+ case CAR_LIGHTS_RED:
+ r = 255;
+ g = 0;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
+ id = 2;
+ break;
+ default:
+ r = 0;
+ g = 0;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
+ id = -1;
+ break;
+ }
+
+ if (CWeather::TrafficLightBrightness > 0.5f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
+ r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
+
+ if (CWeather::TrafficLightBrightness > 0.05f)
+ CShadows::StoreStaticShadow((uintptr)ent,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
+ 8.0f, 0.0f, 0.0f, -8.0f, 128,
+ r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 12.0f, 1.0f, 40.0f, false, 0.0f);
+
+ if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
+ CCoronas::RegisterCorona((uintptr)ent + id,
+ r * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ g * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 255,
+ pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ else
+ CCoronas::RegisterCorona((uintptr)ent + id + 3,
+ r * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ g * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 255,
+ pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+
+ CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+ CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
}
+ else if (MI_TRAFFICLIGHTS_VERTICAL == m) {
+ CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
+ float x = mi->Get2dEffect(0)->pos.x;
+ float yMin = mi->Get2dEffect(0)->pos.y;
+ float yMax = mi->Get2dEffect(0)->pos.y;
+ float zMin = mi->Get2dEffect(0)->pos.z;
+ float zMax = mi->Get2dEffect(0)->pos.z;
+ for (i = 1; i < 6; i++) {
+ assert(mi->Get2dEffect(i));
+ yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
+ yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
+ zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
+ zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
+ }
+
+ CVector pos1;
+ uint8 r, g;
+ int id;
+ switch (phase) {
+ case CAR_LIGHTS_GREEN:
+ r = 0;
+ g = 255;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
+ id = 0;
+ break;
+ case CAR_LIGHTS_YELLOW:
+ r = 255;
+ g = 128;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
+ id = 1;
+ break;
+ case CAR_LIGHTS_RED:
+ r = 255;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
+ id = 2;
+ break;
+ default:
+ r = 0;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
+ id = -1;
+ break;
+ }
- CVector pos1, pos2;
- uint8 r, g;
- int id;
- switch(phase){
- case CAR_LIGHTS_GREEN:
- r = 0;
- g = 255;
- pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
- pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
- id = 0;
- break;
- case CAR_LIGHTS_YELLOW:
- r = 255;
- g = 128;
- pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f);
- pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f);
- id = 1;
- break;
- case CAR_LIGHTS_RED:
- default:
- r = 255;
- g = 0;
- pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
- pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
- id = 2;
- break;
+ CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+
+ if (CWeather::TrafficLightBrightness > 0.5f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
+ r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
+
+ if (CWeather::TrafficLightBrightness > 0.05f)
+ CShadows::StoreStaticShadow((uintptr)ent,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
+ 8.0f, 0.0f, 0.0f, -8.0f, 128,
+ r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 12.0f, 1.0f, 40.0f, false, 0.0f);
+
+ if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
+ CCoronas::RegisterCorona((uintptr)ent + id,
+ r * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ g * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 255,
+ pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
+ else if (MI_TRAFFICLIGHTS_MIAMI == m || MI_TRAFFICLIGHTS_TWOVERTICAL == m) {
+ CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
+ CVector pos1, pos2;
+ uint8 r, g;
+ int id;
+ if (MI_TRAFFICLIGHTS_MIAMI == m) {
+ switch (phase) {
+ case CAR_LIGHTS_GREEN:
+ r = 0;
+ g = 255;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
+ id = 0;
+ break;
+ case CAR_LIGHTS_YELLOW:
+ r = 255;
+ g = 128;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
+ id = 1;
+ break;
+ case CAR_LIGHTS_RED:
+ r = 255;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
+ id = 2;
+ break;
+ default:
+ r = 0;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
+ id = -1;
+ break;
+ }
+ }
+ else {
+ switch (phase) {
+ case CAR_LIGHTS_GREEN:
+ r = 0;
+ g = 255;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
+ id = 0;
+ break;
+ case CAR_LIGHTS_YELLOW:
+ r = 255;
+ g = 128;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
+ id = 1;
+ break;
+ case CAR_LIGHTS_RED:
+ r = 255;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
+ id = 2;
+ break;
+ default:
+ r = 0;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
+ id = -1;
+ break;
+ }
+ }
- if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f)
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
- r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true);
-
- CShadows::StoreStaticShadow((uintptr)ent,
- SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
- 8.0f, 0.0f, 0.0f, -8.0f, 128,
- r*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
- g*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
- 0*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
- 12.0f, 1.0f, 40.0f, false, 0.0f);
-
- if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
- CCoronas::RegisterCorona((uintptr)ent + id,
- r*CTimeCycle::GetSpriteBrightness()*0.7f,
- g*CTimeCycle::GetSpriteBrightness()*0.7f,
- 0*CTimeCycle::GetSpriteBrightness()*0.7f,
- 255,
- pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
- CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- else
- CCoronas::RegisterCorona((uintptr)ent + id + 3,
- r*CTimeCycle::GetSpriteBrightness()*0.7f,
- g*CTimeCycle::GetSpriteBrightness()*0.7f,
- 0*CTimeCycle::GetSpriteBrightness()*0.7f,
- 255,
- pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
- CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
- CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
-
- CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
- CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
-
-/*
- static const float top = -0.127f;
- static const float bot = -0.539f;
- static const float mid = bot + (top-bot)/3.0f;
- static const float left = 1.256f;
- static const float right = 0.706f;
- phase = CTrafficLights::LightForPeds();
- if(phase == PED_LIGHTS_DONT_WALK){
- CVector p0(2.7f, right, top);
- CVector p1(2.7f, left, top);
- CVector p2(2.7f, right, mid);
- CVector p3(2.7f, left, mid);
- CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
- 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
- SHINYTEXT_WALK, 255, 0, 0, 60.0f);
- }else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){
- CVector p0(2.7f, right, mid);
- CVector p1(2.7f, left, mid);
- CVector p2(2.7f, right, bot);
- CVector p3(2.7f, left, bot);
- CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
- 1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
- SHINYTEXT_WALK, 255, 255, 255, 60.0f);
+ CVector pos = (pos1 + pos2) / 2;
+ if (id >= 0) {
+ CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+ CBrightLights::RegisterOne(pos2, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+ }
+
+ if (CWeather::TrafficLightBrightness > 0.5f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f), 8.0f,
+ r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
+
+ if (CWeather::TrafficLightBrightness > 0.05f)
+ CShadows::StoreStaticShadow((uintptr)ent,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
+ 8.0f, 0.0f, 0.0f, -8.0f, 128,
+ r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 12.0f, 1.0f, 40.0f, false, 0.0f);
+
+ if (id >= 0) {
+ if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
+ CCoronas::RegisterCorona((uintptr)ent + id,
+ r * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ g * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 255,
+ pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ else
+ CCoronas::RegisterCorona((uintptr)ent + id,
+ r * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ g * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 255,
+ pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
}
-*/
+}
+
+bool DoesLineSegmentIntersect(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2)
+{
+ return ((l2y2 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x2) * (l1y2 - l1y1)) *
+ ((l2y1 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x1) * (l1y2 - l1y1)) <= 0.0f &&
+ ((l1y2 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x2)) *
+ ((l1y1 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x1)) <= 0.0f;
}
void
@@ -152,33 +324,28 @@ CTrafficLights::ScanForLightsOnMap(void)
if (!IsTrafficLight(light->GetModelIndex()))
continue;
+ CVector pos1 = light->GetMatrix() * CVector(17.0f, 0.0f, 0.0f);
+ CVector pos2 = light->GetMatrix() * CVector(-15.0f, 0.0f, 0.0f);
+
// Check cars
- for(i = 0; i < ThePaths.m_numCarPathLinks; i++){
- CVector2D dist = ThePaths.m_carPathLinks[i].GetPosition() - light->GetPosition();
- float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light
- float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light
- // it has to be on the correct side of the node and also not very far away
- if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){
- float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].GetZ() -
- light->GetPosition().z;
- if(dz < 15.0f){
- ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light);
- // Find two neighbour nodes of this one
- int n1 = -1;
- int n2 = -1;
- for(j = 0; j < ThePaths.m_numPathNodes; j++)
- for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++)
- if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){
- if(n1 == -1)
- n1 = j;
- else
- n2 = j;
- }
- // What's going on here?
- if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks)
- n1 = n2;
- if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1)
- ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG;
+ for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
+ if ((ThePaths.m_pathNodes[i].GetPosition() - pos1).MagnitudeSqr() >= SQR(100.0f))
+ continue;
+ for (j = 0; j < ThePaths.m_pathNodes[i].numLinks; j++){
+ int con = ThePaths.ConnectedNode(ThePaths.m_pathNodes[i].firstLink + j);
+ if (i < con) {
+ CVector i_pos = ThePaths.m_pathNodes[i].GetPosition();
+ CVector con_pos = ThePaths.m_pathNodes[con].GetPosition();
+ if (Abs(pos1.z - (i_pos.z + con_pos.z) / 2) < 10.0f &&
+ DoesLineSegmentIntersect(pos1.x, pos1.y, pos2.x, pos2.y, i_pos.x, i_pos.y, con_pos.x, con_pos.y)) {
+ //debug("Setting up light: nodes %f %f %f - %f %f %f, light %f %f %f - %f %f %f\n", i_pos.x, i_pos.y, i_pos.z, con_pos.x, con_pos.y, con_pos.z, pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z);
+ int link = ThePaths.m_carPathConnections[ThePaths.m_pathNodes[i].firstLink + j];
+ ThePaths.m_carPathLinks[link].trafficLightType = FindTrafficLightType(light);
+ if (ThePaths.m_pathNodes[i].numLinks > ThePaths.m_pathNodes[con].numLinks)
+ con = i;
+ if (ThePaths.m_carPathLinks[link].pathNodeIndex != con)
+ ThePaths.m_carPathLinks[link].trafficLightDirection = true;
+ }
}
}
}
@@ -209,15 +376,18 @@ bool
CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
{
int node, type;
+ bool direction;
node = vehicle->AutoPilot.m_nNextPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
+ direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
+
if(type){
- if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
- (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
+ if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
+ (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
if(alwaysStop ||
- (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
- (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nNextDirection == -1){
@@ -232,12 +402,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
+ direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){
- if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
- (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
+ if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
+ (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
if(alwaysStop ||
- (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
- (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nCurrentDirection == -1){
@@ -253,12 +424,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
if(vehicle->GetStatus() == STATUS_PHYSICS){
node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
+ direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){
- if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
- (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
+ if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
+ (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
if(alwaysStop ||
- (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
- (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nPreviousDirection == -1){
@@ -348,3 +520,19 @@ CTrafficLights::LightForCars2(void)
else
return CAR_LIGHTS_RED;
}
+
+uint8
+CTrafficLights::LightForCars1_Visual(void)
+{
+ if (CWeather::Wind <= 1.1f)
+ return LightForCars1();
+ return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
+}
+
+uint8
+CTrafficLights::LightForCars2_Visual(void)
+{
+ if (CWeather::Wind <= 1.1f)
+ return LightForCars2();
+ return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
+}
diff --git a/src/control/TrafficLights.h b/src/control/TrafficLights.h
index 6cd5e04a..8dba45e1 100644
--- a/src/control/TrafficLights.h
+++ b/src/control/TrafficLights.h
@@ -10,7 +10,8 @@ enum {
CAR_LIGHTS_GREEN = 0,
CAR_LIGHTS_YELLOW,
- CAR_LIGHTS_RED
+ CAR_LIGHTS_RED,
+ CAR_LIGHTS_NONE
};
class CTrafficLights
@@ -24,6 +25,8 @@ public:
static uint8 LightForPeds(void);
static uint8 LightForCars1(void);
static uint8 LightForCars2(void);
+ static uint8 LightForCars1_Visual(void);
+ static uint8 LightForCars2_Visual(void);
static bool ShouldCarStopForLight(CVehicle*, bool);
static bool ShouldCarStopForBridge(CVehicle*);
};