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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 03:45:18 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 03:45:18 +0200 |
commit | 84c9484e55874c57c1c017cb2394e0c6b2f32303 (patch) | |
tree | bcd2cbc38055ee38aa1aa2b35dd46d0f5e2e0772 /src/control | |
parent | Merge pull request #508 from Nick007J/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Replay.cpp | 8 | ||||
-rw-r--r-- | src/control/Script.cpp | 18 |
2 files changed, 13 insertions, 13 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 49f5462f..fd5448cc 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -900,10 +900,10 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo TheCamera.GetMatrix().GetPosition() *= split; TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos; RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)TheCamera.GetPosition(); - pm->at = *(RwV3d*)TheCamera.GetForward(); - pm->up = *(RwV3d*)TheCamera.GetUp(); - pm->right = *(RwV3d*)TheCamera.GetRight(); + pm->pos = TheCamera.GetPosition(); + pm->at = TheCamera.GetForward(); + pm->up = TheCamera.GetUp(); + pm->right = TheCamera.GetRight(); CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x; CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y; CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 255499ca..7906b3e7 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1725,7 +1725,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += 1.0f; - ped->GetPosition() = pos; + ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); CWorld::Add(ped); @@ -1939,7 +1939,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel(); - boat->GetPosition() = pos; + boat->SetPosition(pos); CTheScripts::ClearSpaceForMissionEntity(pos, boat); boat->SetStatus(STATUS_ABANDONED); boat->bIsLocked = true; @@ -1957,7 +1957,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); - car->GetPosition() = pos; + car->SetPosition(pos); CTheScripts::ClearSpaceForMissionEntity(pos, car); car->SetStatus(STATUS_ABANDONED); car->bIsLocked = true; @@ -2531,7 +2531,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel(); - pObj->GetPosition() = pos; + pObj->SetPosition(pos); pObj->SetOrientation(0.0f, 0.0f, 0.0f); pObj->GetMatrix().UpdateRW(); pObj->UpdateRwFrame(); @@ -2751,7 +2751,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; - pPed->GetPosition() = pVehicle->GetPosition(); + pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); CPopulation::ms_nTotalMissionPeds++; @@ -3943,7 +3943,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; - pPed->GetPosition() = pVehicle->GetPosition(); + pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); CPopulation::ms_nTotalMissionPeds++; @@ -5319,7 +5319,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - pObj->GetPosition() = pos; + pObj->SetPosition(pos); pObj->SetOrientation(0.0f, 0.0f, 0.0f); pObj->GetMatrix().UpdateRW(); pObj->UpdateRwFrame(); @@ -7343,7 +7343,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += 1.0f; - ped->GetPosition() = pos; + ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); CWorld::Add(ped); @@ -8165,7 +8165,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) car = new CAutomobile(model, MISSION_VEHICLE); CVector pos = *(CVector*)&ScriptParams[0]; pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); - car->GetPosition() = pos; + car->SetPosition(pos); car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3])); CTheScripts::ClearSpaceForMissionEntity(pos, car); car->SetStatus(STATUS_ABANDONED); |