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authoraap <aap@papnet.eu>2020-05-05 23:27:43 +0200
committeraap <aap@papnet.eu>2020-05-05 23:27:43 +0200
commit68d3ea9c42f985077d34174f937dbf520d9493e8 (patch)
tree8ab10b1aacea87ed8dde3b172e4a00fae51eb4a3 /src/control
parentFix appveyour (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/Garages.cpp5
-rw-r--r--src/control/PathFind.cpp97
-rw-r--r--src/control/PathFind.h9
-rw-r--r--src/control/Record.cpp416
-rw-r--r--src/control/Restart.cpp8
-rw-r--r--src/control/Script.cpp8
6 files changed, 107 insertions, 436 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index b6786598..249b91ef 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -156,10 +156,7 @@ void CGarages::Init(void)
AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (AudioEntity >= 0)
DMAudio.SetEntityStatus(AudioEntity, 1);
- AddOne(
- CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1,
- CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2,
- GARAGE_CRUSHER, 0);
+ // MIAMI: removed crusher
}
#ifndef PS2
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 3337b3c9..a5493a8f 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -302,9 +302,9 @@ CPathFind::RegisterMapObject(CTreadable *mapObject)
m_mapObjects[m_numMapObjects++] = mapObject;
}
-//--MIAMI: TODO: implement all the arguments once we can load the VC map
+//--MIAMI: done
void
-CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing)
+CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate)
{
int i;
@@ -314,22 +314,26 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTilePeds[i].x = x/16.0f;
InfoForTilePeds[i].y = y/16.0f;
InfoForTilePeds[i].z = z/16.0f;
+ InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f);
InfoForTilePeds[i].numLeftLanes = 0;
InfoForTilePeds[i].numRightLanes = 0;
InfoForTilePeds[i].crossing = crossing;
- InfoForTilePeds[i].flag02 = false;
+ InfoForTilePeds[i].speedLimit = 0;
InfoForTilePeds[i].roadBlock = false;
InfoForTilePeds[i].disabled = false;
InfoForTilePeds[i].waterPath = false;
+ InfoForTilePeds[i].flag02 = false;
InfoForTilePeds[i].betweenLevels = false;
+ InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
if(node == 11)
InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
}
-//--MIAMI: TODO: implement all the arguments once we can load the VC map
+//--MIAMI: done
void
-CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight)
+CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate)
{
int i;
@@ -339,14 +343,17 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTileCars[i].x = x/16.0f;
InfoForTileCars[i].y = y/16.0f;
InfoForTileCars[i].z = z/16.0f;
+ InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f);
InfoForTileCars[i].numLeftLanes = numLeft;
InfoForTileCars[i].numRightLanes = numRight;
- InfoForTileCars[i].crossing = false;
- InfoForTileCars[i].flag02 = false;
- InfoForTileCars[i].roadBlock = false;
- InfoForTileCars[i].disabled = false;
- InfoForTileCars[i].waterPath = false;
- InfoForTileCars[i].betweenLevels = false;
+ InfoForTilePeds[i].crossing = false;
+ InfoForTilePeds[i].speedLimit = 0;
+ InfoForTilePeds[i].roadBlock = false;
+ InfoForTilePeds[i].disabled = false;
+ InfoForTilePeds[i].waterPath = false;
+ InfoForTilePeds[i].flag02 = false;
+ InfoForTilePeds[i].betweenLevels = false;
+ InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
if(node == 11)
InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
@@ -354,6 +361,74 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
//--MIAMI: done
void
+CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
+ bool disabled, bool betweenLevels, uint8 spawnRate)
+{
+ int i;
+
+ if(NumDetachedPedNodeGroups >= NUMDETACHED_PEDS)
+ return;
+
+ i = NumDetachedPedNodeGroups*12 + node;
+ DetachedInfoForTilePeds[i].type = type;
+ DetachedInfoForTilePeds[i].next = next;
+ DetachedInfoForTilePeds[i].x = x/16.0f;
+ DetachedInfoForTilePeds[i].y = y/16.0f;
+ DetachedInfoForTilePeds[i].z = z/16.0f;
+ DetachedInfoForTilePeds[i].width = 8.0f*Min(width, 31.0f);
+ DetachedInfoForTilePeds[i].numLeftLanes = 0;
+ DetachedInfoForTilePeds[i].numRightLanes = 0;
+ DetachedInfoForTilePeds[i].crossing = crossing;
+ DetachedInfoForTilePeds[i].speedLimit = 0;
+ DetachedInfoForTilePeds[i].roadBlock = false;
+ DetachedInfoForTilePeds[i].disabled = disabled;
+ DetachedInfoForTilePeds[i].waterPath = false;
+ DetachedInfoForTilePeds[i].flag02 = false;
+ DetachedInfoForTilePeds[i].betweenLevels = betweenLevels;
+ DetachedInfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11){
+ DetachedInfoForTilePeds[NumDetachedPedNodeGroups*12].SwapConnectionsToBeRightWayRound();
+ NumDetachedPedNodeGroups++;
+ }
+}
+
+//--MIAMI: done
+void
+CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk)
+{
+ int i;
+
+ if(NumDetachedCarNodeGroups >= NUMDETACHED_CARS)
+ return;
+
+ i = NumDetachedCarNodeGroups*12 + node;
+ DetachedInfoForTileCars[i].type = type;
+ DetachedInfoForTileCars[i].next = next;
+ DetachedInfoForTileCars[i].x = x/16.0f;
+ DetachedInfoForTileCars[i].y = y/16.0f;
+ DetachedInfoForTileCars[i].z = z/16.0f;
+ DetachedInfoForTileCars[i].width = 8.0f*Min(width, 15.0f);
+ DetachedInfoForTileCars[i].numLeftLanes = numLeft;
+ DetachedInfoForTileCars[i].numRightLanes = numRight;
+ DetachedInfoForTileCars[i].crossing = false;
+ DetachedInfoForTileCars[i].speedLimit = speedLimit;
+ DetachedInfoForTileCars[i].roadBlock = roadBlock;
+ DetachedInfoForTileCars[i].disabled = disabled;
+ DetachedInfoForTileCars[i].waterPath = waterPath;
+ DetachedInfoForTileCars[i].flag02 = unk;
+ DetachedInfoForTileCars[i].betweenLevels = betweenLevels;
+ DetachedInfoForTileCars[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11){
+ DetachedInfoForTileCars[NumDetachedCarNodeGroups*12].SwapConnectionsToBeRightWayRound();
+ NumDetachedCarNodeGroups++;
+ }
+}
+
+//--MIAMI: done
+void
CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
{
CVector pos;
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index 73bce325..a83f97ae 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -204,8 +204,13 @@ public:
void Init(void);
void AllocatePathFindInfoMem(int16 numPathGroups);
void RegisterMapObject(CTreadable *mapObject);
- void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
- void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
+ void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate);
+ void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate);
+ void StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
+ bool disabled, bool betweenLevels, uint8 spawnRate);
+ void StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk);
void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out);
bool LoadPathFindData(void);
void PreparePathData(void);
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index b357d35d..5e6c7cdb 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -11,503 +11,97 @@
#include "World.h"
uint16 CRecordDataForGame::RecordingState;
-uint8* CRecordDataForGame::pDataBuffer;
-uint8* CRecordDataForGame::pDataBufferPointer;
-int CRecordDataForGame::FId;
-tGameBuffer CRecordDataForGame::pDataBufferForFrame;
-
-#define MEMORY_FOR_GAME_RECORD (150000)
void CRecordDataForGame::Init(void)
{
RecordingState = STATE_NONE;
- delete[] pDataBuffer;
- pDataBufferPointer = nil;
- pDataBuffer = nil;
-#ifndef GTA_PS2 // this stuff is not present on PS2
- FId = CFileMgr::OpenFile("playback.dat", "r");
- if (FId <= 0) {
- if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0)
- RecordingState = STATE_NONE;
- else {
- CFileMgr::CloseFile(FId);
- FId = CFileMgr::OpenFileForWriting("record.dat");
- RecordingState = STATE_RECORD;
- }
- }
- else {
- RecordingState = STATE_PLAYBACK;
- }
- if (RecordingState == STATE_PLAYBACK) {
- pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD];
- pDataBuffer = pDataBufferPointer;
- pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1;
- CFileMgr::CloseFile(FId);
- }
-#else
- RecordingState = STATE_NONE; // second time to make sure
-#endif
}
void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
{
- switch (RecordingState) {
- case STATE_RECORD:
- {
- pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep();
- pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds();
- pDataBufferForFrame.m_nSizeOfPads[0] = 0;
- pDataBufferForFrame.m_nSizeOfPads[1] = 0;
- pDataBufferForFrame.m_nChecksum = CalcGameChecksum();
- uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState);
- pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2;
- uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState);
- pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2;
- uint8* pEndPtr = pController2;
- if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1)
- pEndPtr += 2;
- CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame);
- break;
- }
- case STATE_PLAYBACK:
- if (pDataBufferPointer[8] == (uint8)-1)
- CPad::GetPad(0)->NewState.Clear();
- else {
- tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
- CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds);
- CTimer::SetTimeStep(pData->m_fTimeStep);
- uint8 size1 = pData->m_nSizeOfPads[0];
- uint8 size2 = pData->m_nSizeOfPads[1];
- pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer;
- pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState);
- pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState);
- if ((size1 + size2) & 1)
- pDataBufferPointer += 2;
- if (pData->m_nChecksum != CalcGameChecksum())
- printf("Playback out of sync\n");
- }
- }
}
-#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
- do { \
- if (os->field != ns->field){ \
- *buf++ = id; \
- *buf++ = ns->field; \
- } \
- } while (0);
-
uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
{
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19);
- return buf;
+ return nil;
}
-#undef PROCESS_BUTTON_STATE_STORE
-
-#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break;
uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
{
- for (uint8 i = 0; i < total; i++) {
- switch (*buf++) {
- PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19);
- }
- }
- return buf;
+ return nil;
}
-#undef PROCESS_BUTTON_STATE_RESTORE
-
uint16 CRecordDataForGame::CalcGameChecksum(void)
{
- uint32 checksum = 0;
- int i = CPools::GetPedPool()->GetSize();
- while (i--) {
- CPed* pPed = CPools::GetPedPool()->GetSlot(i);
- if (!pPed)
- continue;
- checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x;
- }
- i = CPools::GetVehiclePool()->GetSize();
- while (i--) {
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle)
- continue;
- checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x;
- }
- return checksum ^ checksum >> 16;
+ return 0;
}
uint8 CRecordDataForChase::Status;
-int CRecordDataForChase::PositionChanges;
-uint8 CRecordDataForChase::CurrentCar;
-CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS];
-uint32 CRecordDataForChase::AnimStartTime;
-float CRecordDataForChase::AnimTime;
-CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS];
-float CRecordDataForChase::TimeMultiplier;
-int CRecordDataForChase::FId2;
-
-#define CHASE_SCENE_LENGTH_IN_SECONDS (80)
-#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame
-#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND)
-#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2)
void CRecordDataForChase::Init(void)
{
Status = STATE_NONE;
- PositionChanges = 0;
- CurrentCar = 0;
- for (int i = 0; i < NUM_CHASE_CARS; i++)
- pChaseCars[i] = nil;
- AnimStartTime = 0;
}
void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
{
- switch (Status) {
- case STATE_NONE:
- return;
- case STATE_RECORD:
- {
- if ((CTimer::GetFrameCounter() & 1) == 0)
- StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]);
- if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2)
- return;
- CFileMgr::SetDir("data\\paths");
- sprintf(gString, "chase%d.dat", CurrentCar);
- int fid = CFileMgr::OpenFileForWriting(gString);
- uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame);
- printf("FileSize:%d\n", fs);
- CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs);
- CFileMgr::CloseFile(fid);
- CFileMgr::SetDir("");
- sprintf(gString, "car%d.max", CurrentCar);
- int fid2 = CFileMgr::OpenFileForWriting(gString);
- for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) {
- // WTF? Was it ever used?
-#ifdef FIX_BUGS
- CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar];
-#else
- CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar];
-#endif
- CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
- CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
- CVector up = CrossProduct(right, forward);
- sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z);
- CFileMgr::Write(fid2, gString, strlen(gString) - 1);
- sprintf(gString, "%f %f %f\n", right.x, right.y, right.z);
- CFileMgr::Write(fid2, gString, strlen(gString) - 1);
- sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z);
- CFileMgr::Write(fid2, gString, strlen(gString) - 1);
- sprintf(gString, "%f %f %f\n", up.x, up.y, up.z);
- CFileMgr::Write(fid2, gString, strlen(gString) - 1);
- }
- CFileMgr::CloseFile(fid2);
- }
- case STATE_PLAYBACK:
- case STATE_PLAYBACK_BEFORE_RECORDING:
- case STATE_PLAYBACK_INIT:
- break;
- }
}
-struct tCoors {
- CVector pos;
- float angle;
-};
-
-// I guess developer was filling this with actual data before running the game
-tCoors NewCoorsForRecordedCars[7];
-
void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
{
- switch (Status) {
- case STATE_NONE:
- return;
- case STATE_RECORD:
- case STATE_PLAYBACK_BEFORE_RECORDING:
- for (int i = 0; i < NUM_CHASE_CARS; i++) {
- if (i != CurrentCar && CTimer::GetFrameCounter()) {
- RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false);
- pChaseCars[i]->GetMatrix().UpdateRW();
- pChaseCars[i]->UpdateRwFrame();
- }
- }
- if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) {
- RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false);
- pChaseCars[CurrentCar]->GetMatrix().UpdateRW();
- pChaseCars[CurrentCar]->UpdateRwFrame();
- }
- if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) {
- if (!CPad::GetPad(0)->GetRightShockJustDown()) {
- pChaseCars[CurrentCar]->SetPosition(NewCoorsForRecordedCars[PositionChanges].pos);
- pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle));
- ++PositionChanges;
- }
- if (Status == STATE_PLAYBACK_BEFORE_RECORDING) {
- Status = STATE_RECORD;
- pChaseCars[CurrentCar]->SetStatus(STATUS_PLAYER);
- }
- }
- break;
- case STATE_PLAYBACK_INIT:
- Status = STATE_PLAYBACK;
- break;
- case STATE_PLAYBACK:
- {
- TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds();
- float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier);
- for (int i = 0; i < NUM_CHASE_CARS; i++) {
- if (!pBaseMemForCar[i])
- continue;
- if (!pChaseCars[i])
- continue;
- if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) {
- int FlooredEOFTime = EndOfFrameTime;
- RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false);
- CMatrix tmp;
- float dp = EndOfFrameTime - FlooredEOFTime;
- RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]);
- pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp;
- pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp;
- pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp;
- pChaseCars[i]->GetMatrix().GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp;
- }
- else{
- RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true);
- if (i == 0)
- pChaseCars[i]->GetMatrix().GetPosition().z += 0.2f;
- }
- pChaseCars[i]->GetMatrix().UpdateRW();
- pChaseCars[i]->UpdateRwFrame();
- pChaseCars[i]->RemoveAndAdd();
- }
- break;
- }
- }
}
void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
{
- pState->rightX = INT8_MAX * pCar->GetRight().x;
- pState->rightY = INT8_MAX * pCar->GetRight().y;
- pState->rightZ = INT8_MAX * pCar->GetRight().z;
- pState->forwardX = INT8_MAX * pCar->GetForward().x;
- pState->forwardY = INT8_MAX * pCar->GetForward().y;
- pState->forwardZ = INT8_MAX * pCar->GetForward().z;
- pState->pos = pCar->GetPosition();
- pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x;
- pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y;
- pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z;
- pState->wheel = 20 * pCar->m_fSteerAngle;
- pState->gas = 100 * pCar->m_fGasPedal;
- pState->brake = 100 * pCar->m_fBrakePedal;
- pState->handbrake = pCar->bIsHandbrakeOn;
}
void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
{
- matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
- matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
- matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward());
- matrix.GetPosition() = pState->pos;
}
void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
{
- CVector oldPos = pCar->GetPosition();
- RestoreInfoForMatrix(pCar->GetMatrix(), pState);
- pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f);
- pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f);
- pCar->m_fSteerAngle = pState->wheel / 20.0f;
- pCar->m_fGasPedal = pState->gas / 100.0f;
- pCar->m_fBrakePedal = pState->brake / 100.0f;
- pCar->bIsHandbrakeOn = pState->handbrake;
- if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) {
- if (pCar == pChaseCars[14]) {
- pCar->m_currentColour1 = 58;
- pCar->m_currentColour2 = 1;
- }
- else
- pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2);
- }
- pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f);
- if (stop) {
- pCar->m_fGasPedal = 0.0f;
- pCar->m_fBrakePedal = 0.0f;
- pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pCar->bIsHandbrakeOn = false;
- }
}
void CRecordDataForChase::ProcessControlCars(void)
{
- if (Status != STATE_PLAYBACK)
- return;
- for (int i = 0; i < NUM_CHASE_CARS; i++) {
- if (pChaseCars[i])
- pChaseCars[i]->ProcessControl();
- }
}
-#if (defined(GTA_PS2) || defined(FIX_BUGS))
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
{
- // may be wrong
- if (Status == STATE_NONE || Status == STATE_PLAYBACK)
- return false;
- return pad != 0;
+ return false;
}
-#endif
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
{
- CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
- CStreaming::LoadAllRequestedModels(false);
- if (!CStreaming::HasModelLoaded(mi))
- return;
- CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE);
- pCar->SetPosition(pos);
- pCar->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
- pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle));
- pCar->pDriver = nil;
- pCar->m_currentColour1 = colour1;
- pCar->m_currentColour2 = colour2;
- CWorld::Add(pCar);
- *ppCar = pCar;
}
-//--MIAMI: unused
void RemoveUnusedCollision(void)
{
}
void CRecordDataForChase::StartChaseScene(float startTime)
{
- char filename[28];
- SetUpCarsForChaseScene();
- Status = STATE_PLAYBACK;
- AnimTime = startTime;
- AnimStartTime = CTimer::GetTimeInMilliseconds();
- RemoveUnusedCollision();
- CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
- CGame::TidyUpMemory(true, true);
- CStreaming::ImGonnaUseStreamingMemory();
- CFileMgr::SetDir("data\\paths");
- for (int i = 0; i < NUM_CHASE_CARS; i++) {
- if (!pChaseCars[i]) {
- pBaseMemForCar[i] = nil;
- continue;
- }
- sprintf(filename, "chase%d.dat", i);
- FId2 = CFileMgr::OpenFile(filename, "rb");
- if (FId2 <= 0) {
- pBaseMemForCar[i] = nil;
- continue;
- }
- pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING];
- for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) {
- CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame));
- CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1);
- }
- CFileMgr::CloseFile(FId2);
- }
- CFileMgr::SetDir("");
- CStreaming::IHaveUsedStreamingMemory();
- TimeMultiplier = 0.0f;
}
void CRecordDataForChase::CleanUpChaseScene(void)
{
- if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK)
- return;
- Status = STATE_NONE;
- CleanUpCarsForChaseScene();
- for (int i = 0; i < NUM_CHASE_CARS; i++) {
- if (pBaseMemForCar[i]) {
- delete[] pBaseMemForCar[i];
- pBaseMemForCar[i] = nil;
- }
- }
}
void CRecordDataForChase::SetUpCarsForChaseScene(void)
{
- GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1);
- GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1);
- GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6);
- GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5);
- GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53);
- GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1);
- GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10);
- GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1);
- GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6);
- GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1);
- GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76);
- GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75);
- GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0);
}
void CRecordDataForChase::CleanUpCarsForChaseScene(void)
{
- for (int i = 0; i < NUM_CHASE_CARS; i++)
- RemoveCarFromChase(i);
}
void CRecordDataForChase::RemoveCarFromChase(int32 i)
{
- if (!pChaseCars[i])
- return;
- CWorld::Remove(pChaseCars[i]);
- delete pChaseCars[i];
- pChaseCars[i] = nil;
}
CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
{
- CVehicle* pVehicle = pChaseCars[i];
- pChaseCars[i] = nil;
- pVehicle->SetStatus(STATUS_PHYSICS);
- return pVehicle;
+ return nil;
}
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index 5a322cdb..3926db45 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -80,13 +80,13 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
return;
}
- eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
+ eLevelName curlevel = CTheZones::GetLevelFromPosition(pos);
float fMinDist = 16000000.0f;
int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
- if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
+ if (CTheZones::GetLevelFromPosition(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
@@ -127,13 +127,13 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
return;
}
- eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
+ eLevelName curlevel = CTheZones::GetLevelFromPosition(pos);
float fMinDist = 16000000.0f;
int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
- if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
+ if (CTheZones::GetLevelFromPosition(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 2bb945d3..72a14fe2 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -506,7 +506,7 @@ void CRunningScript::Init()
#ifdef USE_DEBUG_SCRIPT_LOADER
int open_script()
{
- static int scriptToLoad = 0;
+ static int scriptToLoad = 1;
if (GetAsyncKeyState('G') & 0x8000)
scriptToLoad = 0;
@@ -517,7 +517,7 @@ int open_script()
switch (scriptToLoad) {
case 0: return CFileMgr::OpenFile("main.scm", "rb");
- case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb");
+ case 1: return CFileMgr::OpenFile("freeroam_miami.scm", "rb");
case 2: return CFileMgr::OpenFile("main_d.scm", "rb");
}
return CFileMgr::OpenFile("main.scm", "rb");
@@ -7162,7 +7162,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
if (total == 0)
- CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities);
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(pos)), pos, range, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
float min_dist = 2.0f * range;
for (int i = 0; i < total; i++) {
@@ -7914,7 +7914,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
if (total == 0)
- CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, radius, true, &total, 16, apEntities);
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(pos)), pos, radius, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
float min_dist = 2.0f * radius;
for (int i = 0; i < total; i++) {