diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-02-24 10:10:59 +0100 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-02-24 10:10:59 +0100 |
commit | 6260d51d441eb9307d06f3fd70ee308b7b4d8f95 (patch) | |
tree | 83463dd048b9de1410ddb5f65c6bb5302650c07e /src/control/Script.cpp | |
parent | more stuff (diff) | |
parent | script fixes (diff) | |
download | re3-6260d51d441eb9307d06f3fd70ee308b7b4d8f95.tar re3-6260d51d441eb9307d06f3fd70ee308b7b4d8f95.tar.gz re3-6260d51d441eb9307d06f3fd70ee308b7b4d8f95.tar.bz2 re3-6260d51d441eb9307d06f3fd70ee308b7b4d8f95.tar.lz re3-6260d51d441eb9307d06f3fd70ee308b7b4d8f95.tar.xz re3-6260d51d441eb9307d06f3fd70ee308b7b4d8f95.tar.zst re3-6260d51d441eb9307d06f3fd70ee308b7b4d8f95.zip |
Diffstat (limited to '')
-rw-r--r-- | src/control/Script.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 8b765c8c..3e4c7e8f 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -8496,7 +8496,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveIslandsNotUsed(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); CCollision::SortOutCollisionAfterLoad(); CStreaming::RequestIslands(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); @@ -8965,7 +8965,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) } case COMMAND_SET_MUSIC_DOES_FADE: CollectParameters(&m_nIp, 1); - TheCamera.m_bMusicFading = (ScriptParams[0] == 0); + TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0); return 0; case COMMAND_SET_INTRO_IS_PLAYING: CollectParameters(&m_nIp, 1); @@ -9114,7 +9114,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) DMAudio.Service(); CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveIslandsNotUsed(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); CCollision::SortOutCollisionAfterLoad(); CStreaming::RequestIslands(CGame::currLevel); CStreaming::RequestBigBuildings(CGame::currLevel); |