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author | eray orçunus <erayorcunus@gmail.com> | 2020-05-28 11:46:51 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-05-28 11:46:51 +0200 |
commit | e6401bce181b2a9eb1ba31db0945e79277207a23 (patch) | |
tree | 1b5ba680e2f51ff00dbef7e48dc999be66066fec /src/control/Script.cpp | |
parent | config reorganization (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Script.cpp | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 0b0341b4..bc15a695 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -538,22 +538,14 @@ void CRunningScript::Init() } #ifdef USE_DEBUG_SCRIPT_LOADER +int scriptToLoad = 0; + #ifdef _WIN32 #include <Windows.h> #endif int open_script() { - static int scriptToLoad = 0; - - // Doesn't work because of CGame::Initialise is blocking - /* - if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_G) == GLFW_PRESS) - scriptToLoad = 0; - if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) - scriptToLoad = 1; - if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS) - scriptToLoad = 2; - */ + // glfwGetKey doesn't work because of CGame::Initialise is blocking #ifdef _WIN32 if (GetAsyncKeyState('G') & 0x8000) scriptToLoad = 0; |