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author | Sergeanur <s.anureev@yandex.ua> | 2019-10-12 16:32:10 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-10-12 16:32:10 +0200 |
commit | 47e98306c7bfd257b7896781baa91b3c1d5093ad (patch) | |
tree | a63d45d40b0780c55b748e223043db286beb863f /src/control/Restart.cpp | |
parent | Fixed wrong CAutomobile field type (diff) | |
parent | Fixed iteration typo (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Restart.cpp | 262 |
1 files changed, 255 insertions, 7 deletions
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp index 40b95c23..8e983555 100644 --- a/src/control/Restart.cpp +++ b/src/control/Restart.cpp @@ -1,14 +1,262 @@ #include "common.h" #include "patcher.h" #include "Restart.h" +#include "Zones.h" +#include "PathFind.h" -bool &CRestart::OverrideHospitalLevel = *(bool*)0x95CD4C; -bool &CRestart::OverridePoliceStationLevel = *(bool*)0x95CD50; +uint8 &CRestart::OverrideHospitalLevel = *(uint8*)0x95CD4C; +uint8 &CRestart::OverridePoliceStationLevel = *(uint8*)0x95CD50; bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69; bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D; -WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); } -WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); } -WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); } -WRAPPER void CRestart::FindClosestHospitalRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x4361A0); } -WRAPPER void CRestart::FindClosestPoliceRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x436450); }
\ No newline at end of file +bool &CRestart::bOverrideRestart = *(bool*)0x95CD5D; +CVector &CRestart::OverridePosition = *(CVector*)0x8E2C00; +float &CRestart::OverrideHeading = *(float*)0x8F2A18; + +CVector(&CRestart::HospitalRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x87F9B0; +float(&CRestart::HospitalRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D40; +uint16 &CRestart::NumberOfHospitalRestarts = *(uint16*)0x95CC46; + +CVector(&CRestart::PoliceRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x846228; +float(&CRestart::PoliceRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D20; +uint16 &CRestart::NumberOfPoliceRestarts = *(uint16*)0x95CC44; + +void
+CRestart::Initialise()
+{
+ OverridePoliceStationLevel = LEVEL_NONE;
+ OverrideHospitalLevel = LEVEL_NONE;
+ bFadeInAfterNextArrest = true;
+ bFadeInAfterNextDeath = true;
+ OverrideHeading = 0.0f;
+ OverridePosition = CVector(0.0f, 0.0f, 0.0f);
+ bOverrideRestart = false;
+ NumberOfPoliceRestarts = 0;
+ NumberOfHospitalRestarts = 0;
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
+ HospitalRestartHeadings[i] = 0.0f;
+ PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
+ PoliceRestartHeadings[i] = 0.0f;
+ }
+} + +void
+CRestart::AddHospitalRestartPoint(const CVector &pos, float heading)
+{
+ HospitalRestartPoints[NumberOfHospitalRestarts] = pos;
+ HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading;
+} + +void
+CRestart::AddPoliceRestartPoint(const CVector &pos, float heading)
+{
+ PoliceRestartPoints[NumberOfPoliceRestarts] = pos;
+ PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading;
+} + +void
+CRestart::OverrideNextRestart(const CVector &pos, float heading)
+{
+ bOverrideRestart = true;
+ OverridePosition = pos;
+ OverrideHeading = heading;
+} + +void
+CRestart::CancelOverrideRestart()
+{
+ bOverrideRestart = false;
+} + +void
+CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
+{
+ if (bOverrideRestart) {
+ *outPos = OverridePosition;
+ *outHeading = OverrideHeading;
+ CancelOverrideRestart();
+ return;
+ }
+
+ eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
+ float fMinDist = 16000000.0f;
+ int closestPoint = NUM_RESTART_POINTS;
+
+ // find closest point on this level
+ for (int i = 0; i < NumberOfHospitalRestarts; i++) {
+ if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
+ float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we didn't find anything, find closest point on any level
+ if (closestPoint == NUM_RESTART_POINTS) {
+ for (int i = 0; i < NumberOfHospitalRestarts; i++) {
+ float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we still didn't find anything, find closest path node
+ if (closestPoint == NUM_RESTART_POINTS) {
+ *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
+ *outHeading = 0.0f;
+ printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
+ } else {
+ *outPos = HospitalRestartPoints[closestPoint];
+ *outHeading = HospitalRestartHeadings[closestPoint];
+ }
+} + +void
+CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
+{
+ if (bOverrideRestart) {
+ *outPos = OverridePosition;
+ *outHeading = OverrideHeading;
+ CancelOverrideRestart();
+ return;
+ }
+
+ eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
+ float fMinDist = 16000000.0f;
+ int closestPoint = NUM_RESTART_POINTS;
+
+ // find closest point on this level
+ for (int i = 0; i < NumberOfPoliceRestarts; i++) {
+ if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
+ float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we didn't find anything, find closest point on any level
+ if (closestPoint == NUM_RESTART_POINTS) {
+ for (int i = 0; i < NumberOfPoliceRestarts; i++) {
+ float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we still didn't find anything, find closest path node
+ if (closestPoint == NUM_RESTART_POINTS) {
+ printf("Couldn't find a police restart zone near the player\n");
+ *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
+ *outHeading = 0.0f;
+ } else {
+ *outPos = PoliceRestartPoints[closestPoint];
+ *outHeading = PoliceRestartHeadings[closestPoint];
+ }
+}
+
+void
+CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size)
+{
+ Initialise();
+
+INITSAVEBUF
+ CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
+ HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ }
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
+ PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ }
+
+ NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
+ NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
+ bOverrideRestart = ReadSaveBuf<bool>(buf);
+
+ // skip something unused
+ ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf<uint16>(buf);
+
+ OverridePosition = ReadSaveBuf<CVector>(buf);
+ OverrideHeading = ReadSaveBuf<float>(buf);
+ bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
+ bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
+ OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
+ OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
+VALIDATESAVEBUF(size);
+}
+
+void
+CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size)
+{
+ *size = SAVE_HEADER_SIZE
+ + sizeof(HospitalRestartPoints)
+ + sizeof(HospitalRestartHeadings)
+ + sizeof(PoliceRestartPoints)
+ + sizeof(PoliceRestartHeadings)
+ + sizeof(NumberOfHospitalRestarts)
+ + sizeof(NumberOfPoliceRestarts)
+ + sizeof(bOverrideRestart)
+ + sizeof(uint8)
+ + sizeof(uint16)
+ + sizeof(OverridePosition)
+ + sizeof(OverrideHeading)
+ + sizeof(bFadeInAfterNextDeath)
+ + sizeof(bFadeInAfterNextArrest)
+ + sizeof(OverrideHospitalLevel)
+ + sizeof(OverridePoliceStationLevel); // == 292
+
+INITSAVEBUF
+ WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE);
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ WriteSaveBuf(buf, HospitalRestartPoints[i]);
+ WriteSaveBuf(buf, HospitalRestartHeadings[i]);
+ }
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ WriteSaveBuf(buf, PoliceRestartPoints[i]);
+ WriteSaveBuf(buf, PoliceRestartHeadings[i]);
+ }
+
+ WriteSaveBuf(buf, NumberOfHospitalRestarts);
+ WriteSaveBuf(buf, NumberOfPoliceRestarts);
+ WriteSaveBuf(buf, bOverrideRestart);
+
+ WriteSaveBuf(buf, (uint8)0);
+ WriteSaveBuf(buf, (uint16)0);
+
+ WriteSaveBuf(buf, OverridePosition);
+ WriteSaveBuf(buf, OverrideHeading);
+ WriteSaveBuf(buf, bFadeInAfterNextDeath);
+ WriteSaveBuf(buf, bFadeInAfterNextArrest);
+ WriteSaveBuf(buf, OverrideHospitalLevel);
+ WriteSaveBuf(buf, OverridePoliceStationLevel);
+VALIDATESAVEBUF(*size);
+}
+
+
+STARTPATCHES + InjectHook(0x435E20, &CRestart::Initialise, PATCH_JUMP); + InjectHook(0x436100, &CRestart::AddHospitalRestartPoint, PATCH_JUMP); + InjectHook(0x436150, &CRestart::AddPoliceRestartPoint, PATCH_JUMP); + InjectHook(0x4366C0, &CRestart::OverrideNextRestart, PATCH_JUMP); + InjectHook(0x4366F0, &CRestart::CancelOverrideRestart, PATCH_JUMP); + InjectHook(0x4361A0, &CRestart::FindClosestHospitalRestartPoint, PATCH_JUMP); + InjectHook(0x436450, &CRestart::FindClosestPoliceRestartPoint, PATCH_JUMP); + InjectHook(0x436B20, &CRestart::LoadAllRestartPoints, PATCH_JUMP); + InjectHook(0x436700, &CRestart::SaveAllRestartPoints, PATCH_JUMP);
+ENDPATCHES
\ No newline at end of file |