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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-06 13:26:50 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-06 13:26:50 +0200 |
commit | e10f5ee6a3f94a5ff2559f868c884e47d4628271 (patch) | |
tree | 3b2a2ceafc26e4215b49bf56e75cf80568251f26 /src/control/Darkel.h | |
parent | car AI (diff) | |
parent | Fixed player blip heading when looking left/right/behind (diff) | |
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Diffstat (limited to 'src/control/Darkel.h')
-rw-r--r-- | src/control/Darkel.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/control/Darkel.h b/src/control/Darkel.h index 77a14bb8..0171cd2c 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -26,7 +26,7 @@ private: static int8 &bNeedHeadShot; static int8 &bProperKillFrenzy; static eKillFrenzyStatus &Status; - static int16 *RegisteredKills; + static uint16 (&RegisteredKills)[NUMDEFAULTMODELS]; static int32 &ModelToKill; static int32 &ModelToKill2; static int32 &ModelToKill3; @@ -34,18 +34,18 @@ private: static wchar *pStartMessage; public: - static int32 CalcFade(uint32 time, int32 min, uint32 max); + static uint8 CalcFade(uint32 time, uint32 min, uint32 max); static void DrawMessages(void); static bool FrenzyOnGoing(); static void Init(); - static int16 QueryModelsKilledByPlayer(int32 modelId); - static eKillFrenzyStatus ReadStatus(); + static uint16 QueryModelsKilledByPlayer(int32 modelId); + static uint16 ReadStatus(); static void RegisterCarBlownUpByPlayer(CVehicle *vehicle); static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false); static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype); static void ResetModelsKilledByPlayer(); static void ResetOnPlayerDeath(); - static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); + static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); static void Update(); }; |