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authorNikolay Korolev <nickvnuk@gmail.com>2020-10-11 11:56:33 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-10-11 11:56:33 +0200
commitc4d48213273aad8d1c076ea44238dd65c75d9961 (patch)
tree896772adf77ae80553b9c31b281e234eca10e62a /src/control/Darkel.h
parentFix sniper and water creatures bug, mark some files (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/Darkel.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index 0f5c2329..91955479 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -23,7 +23,8 @@ private:
static int32 WeaponType;
static int32 AmmoInterruptedWeapon;
static int32 KillsNeeded;
- static int8 InterruptedWeapon;
+ static int32 InterruptedWeaponType;
+ static int32 InterruptedWeaponSelected;
static bool bStandardSoundAndMessages;
static bool bNeedHeadShot;
static bool bProperKillFrenzy;
@@ -49,5 +50,6 @@ public:
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
+ static void DealWithWeaponChangeAtEndOfFrenzy();
};