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authorSergeanur <s.anureev@yandex.ua>2020-08-15 14:13:46 +0200
committerSergeanur <s.anureev@yandex.ua>2020-08-15 14:13:46 +0200
commit9956b277674563015816e1695f05c6bc4a507fda (patch)
treee0b513c635c57e74aca0346c0bab5eba748f1186 /src/control/Darkel.cpp
parentMerge pull request #686 from erorcun/miami (diff)
parentDon't react if player's targeting with melee (diff)
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Diffstat (limited to 'src/control/Darkel.cpp')
-rw-r--r--src/control/Darkel.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index bbb35080..75d27e26 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -32,9 +32,9 @@ int8 CDarkel::InterruptedWeapon;
* makes game handle sounds & messages instead of SCM (just like in GTA2)
* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
*/
-int8 CDarkel::bStandardSoundAndMessages;
-int8 CDarkel::bNeedHeadShot;
-int8 CDarkel::bProperKillFrenzy;
+bool CDarkel::bStandardSoundAndMessages;
+bool CDarkel::bNeedHeadShot;
+bool CDarkel::bProperKillFrenzy;
uint16 CDarkel::Status;
uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
int32 CDarkel::ModelToKill;