diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-05 11:35:51 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-05 11:35:51 +0200 |
commit | 057b28e39b2e58aae1f47d44bd1ce6222a781978 (patch) | |
tree | f9f207d74461f98f46baf184d01e56d2fb8fd76b /src/control/Cranes.cpp | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
download | re3-057b28e39b2e58aae1f47d44bd1ce6222a781978.tar re3-057b28e39b2e58aae1f47d44bd1ce6222a781978.tar.gz re3-057b28e39b2e58aae1f47d44bd1ce6222a781978.tar.bz2 re3-057b28e39b2e58aae1f47d44bd1ce6222a781978.tar.lz re3-057b28e39b2e58aae1f47d44bd1ce6222a781978.tar.xz re3-057b28e39b2e58aae1f47d44bd1ce6222a781978.tar.zst re3-057b28e39b2e58aae1f47d44bd1ce6222a781978.zip |
Diffstat (limited to '')
-rw-r--r-- | src/control/Cranes.cpp | 235 |
1 files changed, 230 insertions, 5 deletions
diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp index 4c1bf2c8..96c41f45 100644 --- a/src/control/Cranes.cpp +++ b/src/control/Cranes.cpp @@ -2,13 +2,238 @@ #include "patcher.h" #include "Cranes.h" +#include "Camera.h" +#include "DMAudio.h" +#include "Entity.h" +#include "ModelIndices.h" +#include "Replay.h" +#include "Object.h" +#include "World.h" + +#define MAX_DISTANCE_TO_FIND_CRANE (10.0f) +#define CRANE_UPDATE_RADIUS (300.0f) +#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f) +#define CRUSHER_Z (-0.951f) +#define MILITARY_Z (10.7862f) + +void CCranes::InitCranes(void) +{ + CarsCollectedMilitaryCrane = 0; + NumCranes = 0; + for (int i = 0; i < NUMSECTORS_X; i++) { + for (int j = 0; j < NUMSECTORS_Y; j++) { + for (CPtrNode* pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (MODELID_CRANE_1 == pEntity->GetModelIndex() || + MODELID_CRANE_2 == pEntity->GetModelIndex() || + MODELID_CRANE_3 == pEntity->GetModelIndex()) + AddThisOneCrane(pEntity); + } + } + } + for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (MODELID_CRANE_1 == pEntity->GetModelIndex() || + MODELID_CRANE_2 == pEntity->GetModelIndex() || + MODELID_CRANE_3 == pEntity->GetModelIndex()) + AddThisOneCrane(pEntity); + } +} + +void CCranes::AddThisOneCrane(CEntity* pEntity) +{ + pEntity->GetMatrix().ResetOrientation(); + if (NumCranes >= NUM_CRANES) + return; + CCrane* pCrane = &aCranes[NumCranes]; + pCrane->Init(); + pCrane->m_pObject = pEntity; + pCrane->m_bCraneStatus = CCrane::NONE; + pCrane->m_fHeight = NumCranes; // lol wtf + while (pCrane->m_fHeight > TWOPI) + pCrane->m_fHeight -= TWOPI; + pCrane->m_fHookOffset = 20.0f; + pCrane->m_fHookHeight = 20.0f; + pCrane->m_nUpdateTimer = 0; + pCrane->m_bCraneState = CCrane::IDLE; + pCrane->m_bWasMilitaryCrane = 0; + pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]); + if (pCrane->m_nAudioEntity >= 0) + DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1); + pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex()); + // W T F ? ? ? + // Is this used to avoid military crane? + if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) { + CObject* pMagnet = new CObject(MI_MAGNET, false); + pMagnet->ObjectCreatedBy = MISSION_OBJECT; + pMagnet->bUsesCollision = false; + pMagnet->bExplosionProof = true; + pMagnet->bAffectedByGravity = false; + pCrane->m_pMagnet = pMagnet; + pCrane->CalcHookCoordinates(&pCrane->m_vecHookCurPos.x, &pCrane->m_vecHookCurPos.y, &pCrane->m_vecHookCurPos.z); + pCrane->SetHookMatrix(); + } + else + pCrane->m_pMagnet = nil; + NumCranes++; +} + +void CCranes::ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY) +{ + float fMinDistance = 99999.9f; + float X = fPosX, Y = fPosY; + if (X <= -10000.0f || Y <= -10000.0f) { + X = fDropOffX; + Y = fDropOffY; + } + int index = 0; + for (int i = 0; i < NumCranes; i++) { + float distance = (CVector2D(X, Y) - aCranes[i].m_pObject->GetPosition()).Magnitude(); + if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) { + fMinDistance = distance; + index = i; + } + } +#ifdef FIX_BUGS // classic + if (fMinDistance == 99999.9f) + return; +#endif + CCrane* pCrane = &aCranes[NumCranes]; + pCrane->m_fPickupX1 = fInfX; + pCrane->m_fPickupX2 = fSupX; + pCrane->m_fPickupY1 = fInfY; + pCrane->m_fPickupY2 = fSupY; + pCrane->m_vecDropoffTarget.x = fDropOffX; + pCrane->m_vecDropoffTarget.y = fDropOffY; + pCrane->m_vecDropoffTarget.z = fDropOffZ; + pCrane->m_bCraneStatus = CCrane::ACTIVATED; + pCrane->m_pVehiclePickedUp = nil; + pCrane->m_bVehiclesCollected = 0; + pCrane->m_bIsCrusher = bIsCrusher; + pCrane->m_bIsMilitaryCrane = bIsMilitary; + bool military = true; + if (!bIsMilitary && !pCrane->m_bWasMilitaryCrane) + military = false; + pCrane->m_bWasMilitaryCrane = military; + pCrane->m_nUpdateTimer = 0; + pCrane->m_bCraneState = CCrane::IDLE; + float Z; + if (bIsCrusher) + Z = CRUSHER_Z; + else if (bIsMilitary) + Z = MILITARY_Z; + else + Z = CWorld::FindGroundZForCoord((fInfX + fSupY) / 2, (fInfY + fSupY) / 2); + pCrane->FindParametersForTarget((fInfX + fSupY) / 2, (fInfY + fSupY) / 2, Z, &pCrane->m_fPickupAngle, &pCrane->m_fPickupDistance, &pCrane->m_fAngle); + pCrane->FindParametersForTarget(fDropOffX, fDropOffY, fDropOffZ, &pCrane->m_fDropoffAngle, &pCrane->m_fDropoffDistance, &pCrane->m_fDistance); +} + +void CCranes::DeActivateCrane(float X, float Y) +{ + float fMinDistance = 99999.9f; + int index = 0; + for (int i = 0; i < NumCranes; i++) { + float distance = (CVector2D(X, Y) - aCranes[i].m_pObject->GetPosition()).Magnitude(); + if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) { + fMinDistance = distance; + index = i; + } + } +#ifdef FIX_BUGS // classic + if (fMinDistance == 99999.9f) + return; +#endif + aCranes[index].m_bCraneStatus = CCrane::DEACTIVATED; + aCranes[index].m_bCraneState = CCrane::IDLE; +} + +bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle) +{ + int index = 0; + bool result = false; + for (int i = 0; i < NumCranes; i++) { + float distance = (CVector2D(X, Y) - aCranes[i].m_pObject->GetPosition()).Magnitude(); + if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) { + if (aCranes[i].m_bCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_bCraneStatus == CCrane::ROTATING_TARGET) + result = true; + } + } + return true; +} + +void CCranes::UpdateCranes(void) +{ + for (int i = 0; i < NumCranes; i++) { + if (aCranes[i].m_bIsTop || aCranes[i].m_bIsCrusher || + (TheCamera.GetPosition().x + CRANE_UPDATE_RADIUS > aCranes[i].m_pObject->GetPosition().x && + TheCamera.GetPosition().x - CRANE_UPDATE_RADIUS < aCranes[i].m_pObject->GetPosition().x && + TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS > aCranes[i].m_pObject->GetPosition().y && + TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS < aCranes[i].m_pObject->GetPosition().y)) + aCranes[i].Update(); + } +} + +void CCrane::Update(void) +{ + if (CReplay::IsPlayingBack()) + return; + if ((m_bCraneStatus == ACTIVATED || m_bCraneStatus == DEACTIVATED) && + Abs(TheCamera.GetGameCamPosition().x - m_pObject->GetPosition().x) < CRANE_MOVEMENT_PROCESSING_RADIUS && + Abs(TheCamera.GetGameCamPosition().y - m_pObject->GetPosition().y) < CRANE_MOVEMENT_PROCESSING_RADIUS) { + switch (m_bCraneState) { + case IDLE: + if (GoTowardsTarget(m_fPickupAngle, m_fPickupDistance, 4.0f + m_fAngle + m_bIsCrusher ? 4.5f : 0.0f, 1.0f) && + CTimer::GetTimeInMilliseconds() > m_nUpdateTimer) { + CWorld::AdvanceCurrentScanCode(); +#ifdef FIX_BUGS + int xstart = max(0, CWorld::GetSectorIndexX(m_fPickupX1)); + int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2)); + int ystart = max(0, CWorld::GetSectorIndexY(m_fPickupY1)); + int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2)); +#else + int xstart = CWorld::GetSectorIndexX(m_fPickupX1); + int xend = CWorld::GetSectorIndexX(m_fPickupX2); + int ystart = CWorld::GetSectorIndexY(m_fPickupY1); + int yend = CWorld::GetSectorIndexY(m_fPickupY1); +#endif + assert(xstart <= xend); + assert(ystart <= yend); + for (int i = xstart; i <= xend; i++) { + for (int j = ystart; j <= yend; j++) { + FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES]); + FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES_OVERLAP]); + } + } + } + break; + case GOING_TOWARDS_TARGET: + if (!m_pVehiclePickedUp) { + m_bCraneState = IDLE; + break; + } + if (m_pVehiclePickedUp->GetPosition().x < m_fPickupX1 || + m_pVehiclePickedUp->GetPosition().x > m_fPickupX2 || + m_pVehiclePickedUp->GetPosition().y > m_fPickupY1 || + m_pVehiclePickedUp->GetPosition().y > m_fPickupY2 || + m_pVehiclePickedUp->pDriver || + Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > 0.01f || + Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > 0.01f || + Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > 0.01f || + FindPlayerPed()->GetPedState() == PED_ENTER_CAR && + FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) { + m_pVehiclePickedUp = nil; + m_bCraneState = IDLE; + break; + } + + } + } +} + WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); } WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); } -WRAPPER bool CCranes::IsThisCarPickedUp(float, float, CVehicle*) { EAXJMP(0x543940); } WRAPPER bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane() { EAXJMP(0x544BE0); } -WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); } -WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); } -WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); } -WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); } + + WRAPPER void CCranes::Save(uint8*, uint32*) { EAXJMP(0x545210); } WRAPPER void CranesLoad(uint8*, uint32) { EAXJMP(0x5454d0); } |