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authorNikolay Korolev <nickvnuk@gmail.com>2019-07-27 20:28:18 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-07-27 20:28:18 +0200
commit345b8553a7455926d523b90926edb0eacf88a13a (patch)
tree3ba80e1ba6fece816603e9f683f012842347186b /src/control/CarGen.cpp
parentfixed bridge (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/CarGen.cpp309
1 files changed, 309 insertions, 0 deletions
diff --git a/src/control/CarGen.cpp b/src/control/CarGen.cpp
new file mode 100644
index 00000000..332ff16d
--- /dev/null
+++ b/src/control/CarGen.cpp
@@ -0,0 +1,309 @@
+#include "common.h"
+#include "patcher.h"
+#include "CarGen.h"
+
+#include "Automobile.h"
+#include "Boat.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "CutsceneMgr.h"
+#include "General.h"
+#include "Pools.h"
+#include "Streaming.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "World.h"
+
+uint8 &CTheCarGenerators::ProcessCounter = *(uint8*)0x95CDAF;
+uint32 &CTheCarGenerators::NumOfCarGenerators = *(uint32*)0x8E2C1C;
+CCarGenerator (&CTheCarGenerators::CarGeneratorArray)[NUM_CARGENS] = *(CCarGenerator(*)[NUM_CARGENS])*(uintptr*)0x87CB18;
+uint8 &CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = *(uint8*)0x95CDC6;
+uint32 &CTheCarGenerators::CurrentActiveCount = *(uint32*)0x8F2C5C;
+
+void CCarGenerator::SwitchOff()
+{
+ m_nUsesRemaining = 0;
+ --CTheCarGenerators::CurrentActiveCount;
+}
+
+void CCarGenerator::SwitchOn()
+{
+ m_nUsesRemaining = -1;
+ m_nTimer = CalcNextGen();
+ ++CTheCarGenerators::CurrentActiveCount;
+}
+
+uint32 CCarGenerator::CalcNextGen()
+{
+ return CTimer::GetTimeInMilliseconds() + 4;
+}
+
+void CCarGenerator::DoInternalProcessing()
+{
+ if (CheckForBlockage()) {
+ m_nTimer += 4;
+ if (m_nUsesRemaining == 0)
+ --CTheCarGenerators::CurrentActiveCount;
+ return;
+ }
+ if (CCarCtrl::NumParkedCars >= 10)
+ return;
+ CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+ if (!CStreaming::HasModelLoaded(m_nModelIndex))
+ return;
+ if (CModelInfo::IsBoatModel(m_nModelIndex)){
+ CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE);
+ pBoat->bIsStatic = false;
+ pBoat->bEngineOn = false;
+ CVector pos = m_vecPos;
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel();
+ pBoat->GetPosition() = pos;
+ pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
+ pBoat->m_status = STATUS_ABANDONED;
+ pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(pBoat);
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
+ pBoat->m_nAlarmState = -1;
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
+ pBoat->m_nDoorLock = CARLOCK_LOCKED;
+ if (m_nColor1 != -1 && m_nColor2){
+ pBoat->m_currentColour1 = m_nColor1;
+ pBoat->m_currentColour2 = m_nColor2;
+ }
+ m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat);
+ }else{
+ bool groundFound = false;
+ CVector pos = m_vecPos;
+ if (pos.z > -100.0f){
+ pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound);
+ }else{
+ CColPoint cp;
+ CEntity* pEntity;
+ groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f,
+ cp, pEntity, true, false, false, false, false, false, nil);
+ if (groundFound)
+ pos.z = cp.point.z;
+ }
+ if (!groundFound) {
+ debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
+ }else{
+ CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
+ pCar->bIsStatic = false;
+ pCar->bEngineOn = false;
+ pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
+ pCar->GetPosition() = pos;
+ pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
+ pCar->m_status = STATUS_ABANDONED;
+ pCar->bLightsOn = false;
+ pCar->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(pCar);
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
+ pCar->m_nAlarmState = -1;
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
+ pCar->m_nDoorLock = CARLOCK_LOCKED;
+ if (m_nColor1 != -1 && m_nColor2) {
+ pCar->m_currentColour1 = m_nColor1;
+ pCar->m_currentColour2 = m_nColor2;
+ }
+ m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar);
+ }
+ }
+ if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */
+ --m_nUsesRemaining;
+ m_nTimer = CalcNextGen();
+ if (m_nUsesRemaining == 0)
+ --CTheCarGenerators::CurrentActiveCount;
+}
+
+void CCarGenerator::Process()
+{
+ if (m_nVehicleHandle == -1 &&
+ (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) &&
+ m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayer())
+ DoInternalProcessing();
+ if (m_nVehicleHandle == -1)
+ return;
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_nVehicleHandle);
+ if (!pVehicle){
+ m_nVehicleHandle = -1;
+ return;
+ }
+ if (pVehicle->m_status != STATUS_PLAYER)
+ return;
+ m_nTimer += 60000;
+ m_nVehicleHandle = -1;
+ m_bIsBlocking = true;
+ pVehicle->bExtendedRange = false;
+}
+
+void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
+{
+ CMatrix m1, m2, m3; /* Unused but present on stack, so I'll leave them. */
+ m_vecPos = CVector(x, y, z);
+ m_fAngle = angle;
+ m_nModelIndex = mi;
+ m_nColor1 = color1;
+ m_nColor2 = color2;
+ m_bForceSpawn = force;
+ m_nAlarm = alarm;
+ m_nDoorlock = lock;
+ m_nMinDelay = min_delay;
+ m_nMaxDelay = max_delay;
+ m_nVehicleHandle = -1;
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 1;
+ m_nUsesRemaining = 0;
+ m_bIsBlocking = false;
+ m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min;
+ m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max;
+ m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude());
+}
+
+bool CCarGenerator::CheckForBlockage()
+{
+ int16 entities;
+ CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false);
+ return entities > 0;
+}
+
+bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
+{
+ CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos;
+ float distance = direction.Magnitude();
+ float farclip = 120.0f * TheCamera.GenerationDistMultiplier;
+ float nearclip = farclip - 20.0f;
+ if (distance >= farclip){
+ if (m_bIsBlocking)
+ m_bIsBlocking = false;
+ return false;
+ }
+ if (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter)
+ return true;
+ if (m_bIsBlocking)
+ return false;
+ if (distance < nearclip)
+ return false;
+ debug("Value to test: %f\n", DotProduct2D(direction, FindPlayerSpeed()));
+ return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
+}
+
+void CCarGenerator::Save(uint8* buffer)
+{
+ *(uint32*)(buffer) = m_nModelIndex;
+ *(CVector*)(buffer + 4) = m_vecPos;
+ *(float*)(buffer + 16) = m_fAngle;
+ *(int16*)(buffer + 20) = m_nColor1;
+ *(int16*)(buffer + 22) = m_nColor2;
+ *(bool*)(buffer + 24) = m_bForceSpawn;
+ *(uint8*)(buffer + 25) = m_nAlarm;
+ *(uint8*)(buffer + 26) = m_nDoorlock;
+ *(uint8*)(buffer + 27) = 0;
+ *(uint16*)(buffer + 28) = m_nMinDelay;
+ *(uint16*)(buffer + 30) = m_nMaxDelay;
+ *(uint32*)(buffer + 32) = m_nTimer;
+ *(int32*)(buffer + 36) = m_nVehicleHandle;
+ *(uint16*)(buffer + 40) = m_nUsesRemaining;
+ *(bool*)(buffer + 42) = m_bIsBlocking;
+ *(uint8*)(buffer + 43) = 0;
+ *(CVector*)(buffer + 44) = m_vecInf;
+ *(CVector*)(buffer + 56) = m_vecSup;
+ *(float*)(buffer + 68) = m_fSize;
+}
+
+void CCarGenerator::Load(uint8* buffer)
+{
+ m_nModelIndex = *(uint32*)(buffer);
+ m_vecPos = *(CVector*)(buffer + 4);
+ m_fAngle = *(float*)(buffer + 16);
+ m_nColor1 = *(int16*)(buffer + 20);
+ m_nColor2 = *(int16*)(buffer + 22);
+ m_bForceSpawn = *(bool*)(buffer + 24);
+ m_nAlarm = *(uint8*)(buffer + 25);
+ m_nDoorlock = *(uint8*)(buffer + 26);
+ m_nMinDelay = *(uint16*)(buffer + 28);
+ m_nMaxDelay = *(uint16*)(buffer + 30);
+ m_nTimer = *(uint32*)(buffer + 32);
+ m_nVehicleHandle = *(int32*)(buffer + 36);
+ m_nUsesRemaining = *(uint16*)(buffer + 40);
+ m_bIsBlocking = *(bool*)(buffer + 42);
+ m_vecInf = *(CVector*)(buffer + 44);
+ m_vecSup = *(CVector*)(buffer + 56);
+ m_fSize = *(float*)(buffer + 68);
+}
+
+void CTheCarGenerators::Process()
+{
+ if (FindPlayerTrain() || CCutsceneMgr::IsRunning())
+ return;
+ if (++CTheCarGenerators::ProcessCounter == 4)
+ CTheCarGenerators::ProcessCounter = 0;
+ for (uint32 i = ProcessCounter; i < NumOfCarGenerators; i += 4)
+ CTheCarGenerators::CarGeneratorArray[i].Process();
+ if (GenerateEvenIfPlayerIsCloseCounter)
+ GenerateEvenIfPlayerIsCloseCounter--;
+}
+
+int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
+{
+ CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay);
+ return NumOfCarGenerators++;
+}
+
+void CTheCarGenerators::Init()
+{
+ GenerateEvenIfPlayerIsCloseCounter = 0;
+ NumOfCarGenerators = 0;
+ ProcessCounter = 0;
+ CurrentActiveCount = 0;
+}
+
+void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
+{
+ *size = 28 + 72 * NUM_CARGENS;
+ buffer[0] = 'C';
+ buffer[1] = 'G';
+ buffer[2] = 'N';
+ buffer[3] = '\0';
+ *(uint32*)(buffer + 4) = *size - 8;
+ *(uint32*)(buffer + 8) = 12; /* what is this? */
+ *(uint32*)(buffer + 12) = NumOfCarGenerators;
+ *(uint32*)(buffer + 16) = CurrentActiveCount;
+ *(uint8*)(buffer + 20) = ProcessCounter;
+ *(uint8*)(buffer + 21) = GenerateEvenIfPlayerIsCloseCounter;
+ *(uint16*)(buffer + 22) = 0;
+ *(uint32*)(buffer + 24) = 72 * NUM_CARGENS;
+ buffer += 28;
+ for (int i = 0; i < NUM_CARGENS; i++){
+ CarGeneratorArray[i].Save(buffer);
+ buffer += 72;
+ }
+}
+
+void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
+{
+ Init();
+ assert(size == 8 + NUM_CARGENS * 72);
+ assert(buffer[0] == 'C');
+ assert(buffer[1] == 'G');
+ assert(buffer[2] == 'N');
+ assert(buffer[3] == '\0');
+ assert(*(uint32*)(buffer + 4) == size - 8);
+ buffer += 8;
+ NumOfCarGenerators = *(uint32*)(buffer + 12);
+ CurrentActiveCount = *(uint32*)(buffer + 16);
+ ProcessCounter = *(uint8*)(buffer + 20);
+ GenerateEvenIfPlayerIsCloseCounter = *(uint8*)(buffer + 21);
+ assert(*(uint32*)(buffer + 24) == 72 * NUM_CARGENS);
+ for (int i = 0; i < NUM_CARGENS; i++) {
+ CarGeneratorArray[i].Load(buffer);
+ buffer += 72;
+ }
+}
+
+STARTPATCHES
+InjectHook(0x543020, CTheCarGenerators::Init, PATCH_JUMP);
+InjectHook(0x542F40, CTheCarGenerators::Process, PATCH_JUMP);
+InjectHook(0x543050, CTheCarGenerators::SaveAllCarGenerators, PATCH_JUMP);
+InjectHook(0x5431E0, CTheCarGenerators::LoadAllCarGenerators, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file