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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-07 22:21:36 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-07 22:21:36 +0200 |
commit | 2dc818e4d239b96e4f762531a9858a15de36a30f (patch) | |
tree | 7a6eb7f484c5cc9bb62e544c46f079f7905d897f /src/control/CarCtrl.cpp | |
parent | sync with upstream (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/CarCtrl.cpp | 123 |
1 files changed, 59 insertions, 64 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index e8bc977c..66a41fcb 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -86,6 +86,7 @@ uint32 CCarCtrl::LastTimeAmbulanceCreated; int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES]; int32 CCarCtrl::NextCarOfRating[TOTAL_CUSTOM_CLASSES]; int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; +int32 CCarCtrl::NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES]; CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP]; @@ -350,7 +351,7 @@ CCarCtrl::GenerateOneRandomCar() pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14); if (carClass == EXEC) pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18); - else if (carClass == POOR || carClass == SPECIAL) + else if (carClass == POOR) pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10); CVehicleModelInfo* pVehicleInfo = pVehicle->GetModelInfo(); if (pVehicleInfo->GetColModel()->boundingBox.max.y - pVehicle->GetModelInfo()->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) { @@ -608,45 +609,56 @@ CCarCtrl::GenerateOneRandomCar() } int32 +CCarCtrl::ChooseBoatModel(int32 rating) +{ + ++NumRequestsOfCarRating[rating]; + return ChooseCarModel(rating); +} + +int32 +CCarCtrl::ChooseBoatRating(CZoneInfo* pZoneInfo) +{ + int rnd = CGeneral::GetRandomNumberInRange(0, 1000); + for (int i = FIRST_BOAT_RATING; i < FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1; i++) { + if (rnd < pZoneInfo->carThreshold[i]) + return i; + } + return FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1; +} + +int32 +CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo) +{ + int rnd = CGeneral::GetRandomNumberInRange(0, 1000); + for (int i = FIRST_CAR_RATING; i < FIRST_CAR_RATING + NUM_CAR_CLASSES - 1; i++) { + if (rnd < pZoneInfo->carThreshold[i]) + return i; + } + return FIRST_CAR_RATING + NUM_CAR_CLASSES - 1; +} + +int32 CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) { int32 model = -1; - while (model == -1 || !CStreaming::HasModelLoaded(model)){ + for (int i = 0; i < 10 && (model == -1 || !CStreaming::HasModelLoaded(model)); i++) { int rnd = CGeneral::GetRandomNumberInRange(0, 1000); - // TODO(MIAMI): new car classes - if (rnd < pZone->carThreshold[0]) - model = CCarCtrl::ChooseCarModel((*pClass = NORMAL)); - else if (rnd < pZone->carThreshold[1]) - model = CCarCtrl::ChooseCarModel((*pClass = POOR)); - else if (rnd < pZone->carThreshold[2]) - model = CCarCtrl::ChooseCarModel((*pClass = RICH)); - else if (rnd < pZone->carThreshold[3]) - model = CCarCtrl::ChooseCarModel((*pClass = EXEC)); - else if (rnd < pZone->carThreshold[4]) - model = CCarCtrl::ChooseCarModel((*pClass = WORKER)); - else if (rnd < pZone->carThreshold[5]) - model = CCarCtrl::ChooseCarModel((*pClass = BIG)); - else if (rnd < pZone->copThreshold) - *pClass = COPS, model = CCarCtrl::ChoosePoliceCarModel(); - else if (rnd < pZone->gangThreshold[0]) - model = CCarCtrl::ChooseGangCarModel((*pClass = MAFIA) - MAFIA); - else if (rnd < pZone->gangThreshold[1]) - model = CCarCtrl::ChooseGangCarModel((*pClass = TRIAD) - MAFIA); - else if (rnd < pZone->gangThreshold[2]) - model = CCarCtrl::ChooseGangCarModel((*pClass = DIABLO) - MAFIA); - else if (rnd < pZone->gangThreshold[3]) - model = CCarCtrl::ChooseGangCarModel((*pClass = YAKUZA) - MAFIA); - else if (rnd < pZone->gangThreshold[4]) - model = CCarCtrl::ChooseGangCarModel((*pClass = YARDIE) - MAFIA); - else if (rnd < pZone->gangThreshold[5]) - model = CCarCtrl::ChooseGangCarModel((*pClass = COLOMB) - MAFIA); - else if (rnd < pZone->gangThreshold[6]) - model = CCarCtrl::ChooseGangCarModel((*pClass = NINES) - MAFIA); - else if (rnd < pZone->gangThreshold[7]) - model = CCarCtrl::ChooseGangCarModel((*pClass = GANG8) - MAFIA); - else if (rnd < pZone->gangThreshold[8]) - model = CCarCtrl::ChooseGangCarModel((*pClass = GANG9) - MAFIA); - else - model = CCarCtrl::ChooseCarModel((*pClass = TAXI)); + + if (rnd < pZone->copThreshold) { + *pClass = COPS; + model = ChoosePoliceCarModel(); + continue; + } + + for (int i = FIRST_GANG_CAR_RATING; i < FIRST_GANG_CAR_RATING + NUM_GANG_CAR_CLASSES; i++) { + if (rnd < pZone->carThreshold[i]) { + *pClass = i; + model = ChooseGangCarModel(i - FIRST_GANG_CAR_RATING); + continue; + } + } + + *pClass = ChooseCarRating(pZone); + model = ChooseCarModel(*pClass); } return model; } @@ -655,33 +667,16 @@ int32 CCarCtrl::ChooseCarModel(int32 vehclass) { int32 model = -1; - switch (vehclass) { - case POOR: - case RICH: - case EXEC: - case WORKER: - // TODO(MIAMI): check this - case MOPED: - case MOTORBIKE: - case LEISUREBOAT: - case WORKERBOAT: - // - case BIG: - case TAXI: - { - if (TotalNumOfCarsOfRating[vehclass] == 0) - debug("ChooseCarModel : No cars of type %d have been declared\n", vehclass); - model = CarArrays[vehclass][NextCarOfRating[vehclass]]; - int32 total = TotalNumOfCarsOfRating[vehclass]; - NextCarOfRating[vehclass] += CGeneral::GetRandomNumberInRange(1, total); - while (NextCarOfRating[vehclass] >= total) - NextCarOfRating[vehclass] -= total; - //NextCarOfRating[vehclass] %= total; - TotalNumOfCarsOfRating[vehclass] = total; /* why... */ - } - default: - break; - } + ++NumRequestsOfCarRating[vehclass]; + if (TotalNumOfCarsOfRating[vehclass] == 0) + return -1; + model = CarArrays[vehclass][NextCarOfRating[vehclass]]; + int32 total = TotalNumOfCarsOfRating[vehclass]; + NextCarOfRating[vehclass] += CGeneral::GetRandomNumberInRange(1, total); + while (NextCarOfRating[vehclass] >= total) + NextCarOfRating[vehclass] -= total; + //NextCarOfRating[vehclass] %= total; + TotalNumOfCarsOfRating[vehclass] = total; /* why... */ return model; } |