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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-17 20:48:12 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-17 20:48:12 +0200
commit3cc20d7962c317aeb1e1e36e77ec270298b51cdb (patch)
treec6fcaef6b3271d8407530c826b92367a4e81ff17 /src/audio
parentfull script basic support (diff)
parentMerge pull request #555 from erorcun/miami (diff)
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Diffstat (limited to 'src/audio')
-rw-r--r--src/audio/AudioLogic.cpp6502
-rw-r--r--src/audio/AudioManager.cpp9913
-rw-r--r--src/audio/AudioManager.h100
-rw-r--r--src/audio/DMAudio.cpp6
-rw-r--r--src/audio/DMAudio.h2
5 files changed, 7024 insertions, 9499 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
new file mode 100644
index 00000000..f92ad464
--- /dev/null
+++ b/src/audio/AudioLogic.cpp
@@ -0,0 +1,6502 @@
+#include "common.h"
+
+#include "AudioManager.h"
+#include "audio_enums.h"
+
+#include "Automobile.h"
+#include "Boat.h"
+#include "Bridge.h"
+#include "Camera.h"
+#include "Cranes.h"
+#include "DMAudio.h"
+#include "Entity.h"
+#include "Explosion.h"
+#include "Fire.h"
+#include "Garages.h"
+#include "General.h"
+#include "HandlingMgr.h"
+#include "Heli.h"
+#include "ModelIndices.h"
+#include "MusicManager.h"
+#include "Pad.h"
+#include "Ped.h"
+#include "Physical.h"
+#include "Placeable.h"
+#include "Plane.h"
+#include "PlayerPed.h"
+#include "Pools.h"
+#include "Projectile.h"
+#include "ProjectileInfo.h"
+#include "Replay.h"
+#include "Stats.h"
+#include "SurfaceTable.h"
+#include "Train.h"
+#include "Transmission.h"
+#include "Vehicle.h"
+#include "WaterCannon.h"
+#include "Weather.h"
+#include "ZoneCull.h"
+#include "sampman.h"
+
+const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+const int policeChannel = channels + 1;
+const int allChannels = channels + 2;
+const int maxVolume = 127;
+
+uint32 gPornNextTime;
+uint32 gSawMillNextTime;
+uint32 gShopNextTime;
+uint32 gAirportNextTime;
+uint32 gCinemaNextTime;
+uint32 gDocksNextTime;
+uint32 gHomeNextTime;
+uint32 gCellNextTime;
+uint32 gNextCryTime;
+
+enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING = 1, PLAY_STATUS_FINISHED = 2 };
+enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 };
+
+void
+cAudioManager::PreInitialiseGameSpecificSetup() const
+{
+ BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START;
+ BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START;
+}
+
+void
+cAudioManager::PostInitialiseGameSpecificSetup()
+{
+ m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
+ if (m_nFireAudioEntity >= 0)
+ SetEntityStatus(m_nFireAudioEntity, 1);
+
+ m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
+ if (m_nCollisionEntity >= 0)
+ SetEntityStatus(m_nCollisionEntity, 1);
+
+ m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
+ if (m_nFrontEndEntity >= 0)
+ SetEntityStatus(m_nFrontEndEntity, 1);
+
+ m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
+ if (m_nProjectileEntity >= 0)
+ SetEntityStatus(m_nProjectileEntity, 1);
+
+ m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
+ if (m_nWaterCannonEntity >= 0)
+ SetEntityStatus(m_nWaterCannonEntity, 1);
+
+ m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
+ if (m_nPoliceChannelEntity >= 0)
+ SetEntityStatus(m_nPoliceChannelEntity, 1);
+
+ m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
+ if (m_nBridgeEntity >= 0)
+ SetEntityStatus(m_nBridgeEntity, 1);
+
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlayed = false;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
+ ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
+}
+void
+cAudioManager::PreTerminateGameSpecificShutdown()
+{
+ if (m_nBridgeEntity >= 0) {
+ DestroyEntity(m_nBridgeEntity);
+ m_nBridgeEntity = AEHANDLE_NONE;
+ }
+ if (m_nPoliceChannelEntity >= 0) {
+ DestroyEntity(m_nPoliceChannelEntity);
+ m_nPoliceChannelEntity = AEHANDLE_NONE;
+ }
+ if (m_nWaterCannonEntity >= 0) {
+ DestroyEntity(m_nWaterCannonEntity);
+ m_nWaterCannonEntity = AEHANDLE_NONE;
+ }
+ if (m_nFireAudioEntity >= 0) {
+ DestroyEntity(m_nFireAudioEntity);
+ m_nFireAudioEntity = AEHANDLE_NONE;
+ }
+ if (m_nCollisionEntity >= 0) {
+ DestroyEntity(m_nCollisionEntity);
+ m_nCollisionEntity = AEHANDLE_NONE;
+ }
+ if (m_nFrontEndEntity >= 0) {
+ DestroyEntity(m_nFrontEndEntity);
+ m_nFrontEndEntity = AEHANDLE_NONE;
+ }
+ if (m_nProjectileEntity >= 0) {
+ DestroyEntity(m_nProjectileEntity);
+ m_nProjectileEntity = AEHANDLE_NONE;
+ }
+}
+
+void
+cAudioManager::PostTerminateGameSpecificShutdown()
+{
+ ;
+}
+
+void
+cAudioManager::ResetAudioLogicTimers(uint32 timer)
+{
+ gPornNextTime = timer;
+ gNextCryTime = timer;
+ gSawMillNextTime = timer;
+ gCellNextTime = timer;
+ gShopNextTime = timer;
+ gHomeNextTime = timer;
+ gAirportNextTime = timer;
+ gDocksNextTime = timer;
+ gCinemaNextTime = timer;
+ for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
+ if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
+ CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
+ if (ped->IsPed()) {
+ ped->m_lastSoundStart = timer;
+ ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
+ }
+ }
+ }
+ ClearMissionAudio();
+ SampleManager.StopChannel(policeChannel);
+}
+
+void
+cAudioManager::ProcessReverb() const
+{
+ if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
+ for (uint32 i = 0; i <
+#ifdef FIX_BUGS
+ channels
+#else
+ 28
+#endif
+ ;
+ i++) {
+ if (m_asActiveSamples[i].m_bReverbFlag)
+ SampleManager.SetChannelReverbFlag(i, 1);
+ }
+ }
+}
+
+float
+cAudioManager::GetDistanceSquared(const CVector &v) const
+{
+ const CVector &c = TheCamera.GetPosition();
+ return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
+}
+
+void
+cAudioManager::CalculateDistance(bool &distCalculated, float dist)
+{
+ if (!distCalculated) {
+ m_sQueueSample.m_fDistance = Sqrt(dist);
+ distCalculated = true;
+ }
+}
+
+void
+cAudioManager::ProcessSpecial()
+{
+ if (m_nUserPause) {
+ if (!m_nPreviousUserPause) {
+ MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
+ SampleManager.SetEffectsFadeVolume(maxVolume);
+ SampleManager.SetMusicFadeVolume(maxVolume);
+ }
+ } else {
+ if (m_nPreviousUserPause) {
+ MusicManager.StopFrontEndTrack();
+ MusicManager.ChangeMusicMode(MUSICMODE_GAME);
+ }
+ CPlayerPed *playerPed = FindPlayerPed();
+ if (playerPed) {
+ const PedState &state = playerPed->m_nPedState;
+ if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
+ SampleManager.StopChannel(m_nActiveSamples);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessEntity(int32 id)
+{
+ if (m_asAudioEntities[id].m_nStatus) {
+ m_sQueueSample.m_nEntityIndex = id;
+ switch (m_asAudioEntities[id].m_nType) {
+ case AUDIOTYPE_PHYSICAL:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessPhysical(id);
+ }
+ break;
+ case AUDIOTYPE_EXPLOSION:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessExplosions(id);
+ }
+ break;
+ case AUDIOTYPE_FIRE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessFires(id);
+ }
+ break;
+ case AUDIOTYPE_WEATHER:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessWeather(id);
+ }
+ break;
+ case AUDIOTYPE_CRANE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessCrane();
+ }
+ break;
+ case AUDIOTYPE_SCRIPTOBJECT:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessScriptObject(id);
+ }
+ break;
+ case AUDIOTYPE_BRIDGE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessBridge();
+ }
+ break;
+ case AUDIOTYPE_FRONTEND:
+ m_sQueueSample.m_bReverbFlag = false;
+ ProcessFrontEnd();
+ break;
+ case AUDIOTYPE_PROJECTILE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessProjectiles();
+ }
+ break;
+ case AUDIOTYPE_GARAGE:
+ if (!m_nUserPause)
+ ProcessGarages();
+ break;
+ case AUDIOTYPE_FIREHYDRANT:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessFireHydrant();
+ }
+ break;
+ case AUDIOTYPE_WATERCANNON:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessWaterCannon(id);
+ }
+ break;
+ default:
+ return;
+ }
+ }
+}
+
+void
+cAudioManager::ProcessPhysical(int32 id)
+{
+ CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
+ if (entity) {
+ switch (entity->GetType()) {
+ case ENTITY_TYPE_VEHICLE:
+ ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
+ break;
+ case ENTITY_TYPE_PED:
+ ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
+ break;
+ default:
+ return;
+ }
+ }
+}
+
+#pragma region VEHICLE AUDIO
+enum eVehicleModel {
+ LANDSTAL,
+ IDAHO,
+ STINGER,
+ LINERUN,
+ PEREN,
+ SENTINEL,
+ RIO,
+ FIRETRUK,
+ TRASH,
+ STRETCH,
+ MANANA,
+ INFERNUS,
+ VOODOO,
+ PONY,
+ MULE,
+ CHEETAH,
+ AMBULAN,
+ FBICAR,
+ MOONBEAM,
+ ESPERANT,
+ TAXI,
+ WASHING,
+ BOBCAT,
+ MRWHOOP,
+ BFINJECT,
+ HUNTER,
+ POLICE,
+ ENFORCER,
+ SECURICA,
+ BANSHEE,
+ PREDATOR,
+ BUS,
+ RHINO,
+ BARRACKS,
+ CUBAN,
+ CHOPPER,
+ ANGEL,
+ COACH,
+ CABBIE,
+ STALLION,
+ RUMPO,
+ RCBANDIT,
+ ROMERO,
+ PACKER,
+ SENTXS,
+ ADMIRAL,
+ SQUALO,
+ SEASPAR,
+ PIZZABOY,
+ GANGBUR,
+ AIRTRAIN,
+ DEADDODO,
+ SPEEDER,
+ REEFER,
+ TROPIC,
+ FLATBED,
+ YANKEE,
+ CADDY,
+ ZEBRA,
+ TOPFUN,
+ SKIMMER,
+ PCJ600,
+ FAGGIO,
+ FREEWAY,
+ RCBARON,
+ RCRAIDER,
+ GLENDALE,
+ OCEANIC,
+ SANCHEZ,
+ SPARROW,
+ PATRIOT,
+ LOVEFIST,
+ COASTG,
+ DINGHY,
+ HERMES,
+ SABRE,
+ SABRETUR,
+ PHEONIX,
+ WALTON,
+ REGINA,
+ COMET,
+ DELUXO,
+ BURRITO,
+ SPAND,
+ MARQUIS,
+ BAGGAGE,
+ KAUFMAN,
+ MAVERICK,
+ VCNMAV,
+ RANCHER,
+ FBIRANCH,
+ VIRGO,
+ GREENWOO,
+ JETMAX,
+ HOTRING,
+ SANDKING,
+ BLISTAC,
+ POLMAV,
+ BOXVILLE,
+ BENSON,
+ MESA,
+ RCGOBLIN,
+ HOTRINA,
+ HOTRINB,
+ BLOODRA,
+ BLOODRB,
+ VICECHEE,
+
+ // HACK so this compiles
+ // TODO(MIAMI): check it out
+ DODO = -1
+};
+
+
+struct tVehicleSampleData {
+ eSfxSample m_nAccelerationSampleIndex;
+ uint8 m_bEngineSoundType;
+ eSfxSample m_nHornSample;
+ int32 m_nHornFrequency;
+ uint8 m_nSirenOrAlarmSample;
+ int32 m_nSirenOrAlarmFrequency;
+ uint8 m_bDoorType;
+};
+
+const tVehicleSampleData aVehicleSettings[110] = { {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 10928, 1},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 8941, 0},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 11922, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 7948, 2},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 8941, 2},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 12220, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_HORN_JEEP, 12200, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 13400, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 13600, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 8000, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 8543, 1},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 10000, 0},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 10123, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 10554, 3},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 8000, 2},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9935, 3},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 7500, 3},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 8935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 8935, 0},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_HORN_JEEP, 17000, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9935, 1},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9000, 0},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9935, 2},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 13400, 1},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0} };
+
+
+bool bPlayerJustEnteredCar;
+
+const bool hornPatternsArray[8][44] = {
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false,
+ false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
+ false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true,
+ true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true,
+ true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
+ false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
+};
+
+
+void
+cAudioManager::ProcessVehicle(CVehicle *veh)
+{
+ tHandlingData *handling = veh->pHandling;
+ float velChange;
+ cVehicleParams params;
+ m_sQueueSample.m_vecPos = veh->GetPosition();
+
+ params.m_bDistanceCalculated = false;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ params.m_pVehicle = veh;
+ params.m_pTransmission = nil;
+ params.m_nIndex = 0;
+ params.m_fVelocityChange = 0.0f;
+
+ if (handling)
+ params.m_pTransmission = &handling->Transmission;
+
+ params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
+ if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
+ velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
+ else
+ velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
+ params.m_fVelocityChange = velChange;
+ switch (params.m_pVehicle->m_vehType) {
+ case VEHICLE_TYPE_CAR:
+ UpdateGasPedalAudio((CAutomobile *)veh);
+ if (params.m_nIndex == RCBANDIT) {
+ ProcessModelCarEngine(&params);
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ }
+ if (params.m_nIndex == DODO) {
+ if (!ProcessVehicleRoadNoise(&params)) {
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ }
+ if (CWeather::WetRoads > 0.f)
+ ProcessWetRoadNoise(&params);
+ ProcessVehicleSkidding(&params);
+ } else {
+ if (!ProcessVehicleRoadNoise(&params)) {
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ }
+ ProcessReverseGear(&params);
+ if (CWeather::WetRoads > 0.f)
+ ProcessWetRoadNoise(&params);
+ ProcessVehicleSkidding(&params);
+ ProcessVehicleHorn(&params);
+ ProcessVehicleSirenOrAlarm(&params);
+ if (UsesReverseWarning(params.m_nIndex))
+ ProcessVehicleReverseWarning(&params);
+ if (HasAirBrakes(params.m_nIndex))
+ ProcessAirBrakes(&params);
+ }
+ ProcessCarBombTick(&params);
+ ProcessVehicleEngine(&params);
+ ProcessEngineDamage(&params);
+ ProcessVehicleDoors(&params);
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_BOAT:
+ ProcessBoatEngine(&params);
+ ProcessBoatMovingOverWater(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_TRAIN:
+ ProcessTrainNoise(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_HELI:
+ ProcessHelicopter(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_PLANE:
+ ProcessPlane(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ default:
+ ProcessRainOnVehicle(&params);
+ break;
+ }
+}
+
+void
+cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
+{
+ const int rainOnVehicleIntensity = 22;
+ if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ CVehicle *veh = params->m_pVehicle;
+ ++veh->m_bRainAudioCounter;
+ if (veh->m_bRainAudioCounter >= 2) {
+ veh->m_bRainAudioCounter = 0;
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ float emittingVol = 30.f * CWeather::Rain;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
+ if (veh->m_bRainSamplesCounter > 4)
+ veh->m_bRainSamplesCounter = 68;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+bool
+cAudioManager::ProcessReverseGear(cVehicleParams *params)
+{
+ const int reverseGearIntensity = 30;
+
+ CVehicle *veh;
+ CAutomobile *automobile;
+ int32 emittingVol;
+ float modificator;
+
+ if (params->m_fDistance >= SQR(reverseGearIntensity))
+ return false;
+ veh = params->m_pVehicle;
+ if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (automobile->m_nWheelsOnGround) {
+ modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
+ } else {
+ if (automobile->m_nDriveWheelsOnGround)
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
+ modificator = automobile->m_fGasPedalAudio;
+ }
+ modificator = Abs(modificator);
+ emittingVol = (24.f * modificator);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
+ m_sQueueSample.m_nCounter = 62;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
+ } else {
+ m_sQueueSample.m_nCounter = 61;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+void
+cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 30.0f;
+ CAutomobile *automobile;
+ float allowedVelocity;
+ int32 emittingVol;
+ float velocityChange;
+
+ if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (automobile->bEngineOn) {
+ if (automobile->m_nWheelsOnGround) {
+ velocityChange = Abs(params->m_fVelocityChange);
+ } else {
+ if (automobile->m_nDriveWheelsOnGround)
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
+ velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
+ }
+ if (velocityChange > 0.001f) {
+ allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
+ if (velocityChange < allowedVelocity)
+ emittingVol = (90.f * velocityChange / allowedVelocity);
+ else
+ emittingVol = 90;
+ if (emittingVol) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+}
+
+
+
+bool
+cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 95.0f;
+
+ int32 emittingVol;
+ uint32 freq;
+ float modificator;
+ int sampleFreq;
+ float velocity;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ if (params->m_pTransmission) {
+ if (params->m_pVehicle->m_vecMoveSpeed.z) {
+ velocity = Abs(params->m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ freq = 6050 * emittingVol / 30 + 16000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ modificator = m_sQueueSample.m_fDistance / 190.f;
+ sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
+ }
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 30.0f;
+
+ float relativeVelocity;
+ int32 emittingVol;
+ float modificator;
+ int freq;
+ float velChange;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ if (params->m_pTransmission) {
+ if (params->m_pVehicle->m_vecMoveSpeed.z) {
+ velChange = Abs(params->m_fVelocityChange);
+ if (velChange > 0.f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
+ emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ modificator = m_sQueueSample.m_fDistance / 6.f;
+ freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ m_sQueueSample.m_nFrequency = freq + freq * modificator;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ return true;
+}
+
+void
+cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 50.0f;
+
+ CVehicle *playerVeh;
+ CVehicle *veh;
+ CAutomobile *automobile;
+ float relativeGearChange;
+ float relativeChange;
+ uint8 volume;
+ int32 freq = 0; // uinitialized variable
+ uint8 emittingVol;
+ cTransmission *transmission;
+ uint8 currentGear;
+ float modificator;
+ float traction = 0.f;
+
+ if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ playerVeh = FindPlayerVehicle();
+ veh = params->m_pVehicle;
+ if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ return;
+ }
+ if (veh->bEngineOn) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (params->m_nIndex == DODO) {
+ ProcessCesna(params);
+ return;
+ }
+ if (FindPlayerVehicle() == veh) {
+ ProcessPlayersVehicleEngine(params, automobile);
+ return;
+ }
+ transmission = params->m_pTransmission;
+ if (transmission) {
+ currentGear = params->m_pVehicle->m_nCurrentGear;
+ if (automobile->m_nWheelsOnGround) {
+ if (automobile->bIsHandbrakeOn) {
+ if (params->m_fVelocityChange == 0.0f)
+ traction = 0.9f;
+ } else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) {
+ traction = 0.0f;
+ } else {
+ switch (transmission->nDriveType) {
+ case '4':
+ for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
+ if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
+ traction += 0.05f;
+ }
+ break;
+ case 'F':
+ if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ break;
+ case 'R':
+ if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ break;
+ }
+ }
+ if (transmission->fMaxVelocity <= 0.f) {
+ relativeChange = 0.f;
+ } else if (currentGear) {
+ relativeGearChange =
+ Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
+ if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
+ params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
+ traction = 0.7f;
+ }
+ relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
+ } else
+ relativeChange =
+ Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ } else {
+ if (automobile->m_nDriveWheelsOnGround)
+ automobile->m_fGasPedalAudio *= 0.4f;
+ relativeChange = automobile->m_fGasPedalAudio;
+ }
+ modificator = relativeChange;
+ if (currentGear || !automobile->m_nWheelsOnGround)
+ freq = 1200 * currentGear + 18000.f * modificator + 14000;
+ else
+ freq = 13000.f * modificator + 14000;
+ if (modificator >= 0.75f) {
+ emittingVol = 120;
+ volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ } else {
+ emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f;
+ volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ }
+ } else {
+ modificator = 0.f;
+ emittingVol = 80;
+ volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ }
+ m_sQueueSample.m_nVolume = volume;
+ if (m_sQueueSample.m_nVolume) {
+ if (automobile->GetStatus() == STATUS_SIMPLE) {
+ if (modificator < 0.02f) {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
+ freq = modificator * 10000 + 22050;
+ m_sQueueSample.m_nCounter = 52;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
+ } else {
+ if (automobile->m_fGasPedal < 0.05f) {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
+ freq = modificator * 10000 + 22050;
+ m_sQueueSample.m_nCounter = 52;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
+ if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ m_sQueueSample.m_nFrequency /= 2;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
+{
+ float newGasPedalAudio;
+
+ float gasPedal = Abs(automobile->m_fGasPedal);
+ float gasPedalAudio = automobile->m_fGasPedalAudio;
+
+ if (gasPedalAudio < gasPedal) {
+ newGasPedalAudio = gasPedalAudio + 0.09f;
+ if (gasPedal <= newGasPedalAudio)
+ newGasPedalAudio = gasPedal;
+ } else {
+ newGasPedalAudio = gasPedalAudio - 0.07f;
+ if (gasPedal >= newGasPedalAudio)
+ newGasPedalAudio = gasPedal;
+ }
+ automobile->m_fGasPedalAudio = newGasPedalAudio;
+}
+
+void
+cAudioManager::PlayerJustGotInCar() const
+{
+ if (m_bIsInitialised) {
+ bPlayerJustEnteredCar = true;
+ }
+}
+
+void
+cAudioManager::PlayerJustLeftCar(void) const
+{
+ // UNUSED: This is a perfectly empty function.
+}
+
+void
+cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping)
+{
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = counter;
+ m_sQueueSample.m_nSampleIndex = sample;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = freq;
+ if (notLooping) {
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ } else {
+ m_sQueueSample.m_nLoopCount = 1;
+ }
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+}
+
+void
+cAudioManager::ProcessCesna(cVehicleParams *params)
+{
+ static uint8 nAccel = 0;
+
+ //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
+
+ if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (params->m_nIndex == DODO) {
+ if (Pads[0].GetAccelerate() <= 0) {
+ if (nAccel)
+ --nAccel;
+ } else if (nAccel < 60) {
+ ++nAccel;
+ }
+ AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, 1);
+ AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
+ }
+ } else if (params->m_nIndex == DODO) {
+ AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
+ } else if (params->m_fDistance < 40000.f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 52;
+ m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = 12500;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 8.0f;
+ m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (params->m_fDistance < 8100.f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = 25000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 8.0f;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
+{
+ static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000};
+
+ cTransmission *transmission;
+ float velocityChange;
+ float relativeVelocityChange;
+ float accelerationMultipler;
+ uint8 wheelInUseCounter;
+ float time;
+ int baseFreq;
+ uint8 vol;
+ int gearNr;
+ int32 freq;
+
+ int freqModifier;
+ int soundOffset;
+ uint8 engineSoundType;
+ int32 accelerateState;
+ bool channelUsed;
+ char lostTraction;
+ bool processedAccelSampleStopped;
+ uint8 currentGear;
+ float gasPedalAudio;
+ CVector pos;
+
+ static int16 LastAccel = 0;
+ static int16 LastBrake = 0;
+ static uint8 CurrentPretendGear = 1;
+ static bool bLostTractionLastFrame = false;
+ static bool bHandbrakeOnLastFrame = 0;
+ static int32 nCruising = 0;
+ static bool bAccelSampleStopped = true;
+
+ lostTraction = 0;
+ processedAccelSampleStopped = 0;
+ if (bPlayerJustEnteredCar) {
+ bAccelSampleStopped = true;
+ bPlayerJustEnteredCar = false;
+ nCruising = 0;
+ LastAccel = 0;
+ bLostTractionLastFrame = false;
+ LastBrake = 0;
+ bHandbrakeOnLastFrame = 0;
+ CurrentPretendGear = 1;
+ }
+ if (CReplay::IsPlayingBack()) {
+ accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal));
+ } else {
+ accelerateState = Pads->GetAccelerate();
+ }
+ channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
+ transmission = params->m_pTransmission;
+ velocityChange = params->m_fVelocityChange;
+ relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
+
+ accelerationMultipler = Min(Min(1.f, relativeVelocityChange), 0.f);
+ gasPedalAudio = accelerationMultipler;
+ currentGear = params->m_pVehicle->m_nCurrentGear;
+
+ if (transmission->nDriveType == '4') {
+ wheelInUseCounter = 0;
+ for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
+ if (automobile->m_aWheelState[i])
+ ++wheelInUseCounter;
+ }
+ if (wheelInUseCounter > 2)
+ lostTraction = 1;
+ } else if (transmission->nDriveType == 'F') {
+ if ((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ lostTraction = 1;
+ }
+ } else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ lostTraction = 1;
+ }
+ if (0.0f != velocityChange) {
+ time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
+ if (time <= 0.0f) {
+ freqModifier = Max(-0.2f, time) * -15000.f;
+ } else {
+ freqModifier = -(Min(0.2f, time) * 15000.f);
+ }
+ if (params->m_fVelocityChange < -0.001f)
+ freqModifier = -freqModifier;
+ } else {
+ freqModifier = 0;
+ }
+ engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
+ soundOffset = 3 * (engineSoundType - 1);
+ if (accelerateState <= 0) {
+ if (params->m_fVelocityChange < -0.001f) {
+ if (channelUsed) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ bAccelSampleStopped = true;
+ }
+ if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ } else {
+ gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
+ }
+ gasPedalAudio = Max(0.0f, gasPedalAudio);
+ automobile->m_fGasPedalAudio = gasPedalAudio;
+ } else if (LastAccel > 0) {
+ if (channelUsed) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ bAccelSampleStopped = true;
+ }
+ nCruising = 0;
+ if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ }
+ if (gasPedalAudio > 0.05f) {
+ freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
+ if (engineSoundType == 6)
+ freq /= 2;
+ AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0);
+ }
+ }
+ freq = (10000.f * gasPedalAudio) + 22050;
+ if (engineSoundType == 6)
+ freq /= 2;
+ AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1);
+
+ CurrentPretendGear = Max(1, currentGear);
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if (!nCruising) {
+ if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
+ if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
+ if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
+ (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
+ }
+ freqModifier = 0;
+ baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
+ vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
+ } else {
+ baseFreq = (8000.f * accelerationMultipler) + 16000;
+ vol = (25.0f * accelerationMultipler) + 60;
+ automobile->m_fGasPedalAudio = accelerationMultipler;
+ }
+ freq = freqModifier + baseFreq;
+ if (engineSoundType == 6)
+ freq /= 2;
+ if (channelUsed) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ bAccelSampleStopped = true;
+ }
+ AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1);
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
+ if (bAccelSampleStopped) {
+ if (CurrentPretendGear != 1 || currentGear != 2) {
+ gearNr = currentGear - 1;
+ if (gearNr < 1)
+ gearNr = 1;
+ CurrentPretendGear = gearNr;
+ }
+ processedAccelSampleStopped = 1;
+ bAccelSampleStopped = false;
+ }
+ if (channelUsed) {
+ SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
+ SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
+ if (engineSoundType == 6)
+ freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) / 2;
+ else
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
+ SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
+ SampleManager.StartChannel(m_nActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if (processedAccelSampleStopped) {
+ if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
+ return;
+ SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
+ SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
+ SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
+ if (engineSoundType == 6)
+ freq /= 2;
+ SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
+ SampleManager.StartChannel(m_nActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
+ ++CurrentPretendGear;
+ if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
+ return;
+ SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
+ SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
+ SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
+ if (engineSoundType == 6)
+ freq /= 2;
+ SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
+ SampleManager.StartChannel(m_nActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ nCruising = 1;
+ }
+ bAccelSampleStopped = true;
+ if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < params->m_pTransmission->nNumberOfGears - 1) {
+ nCruising = 0;
+ } else {
+ if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
+ if (nCruising < 800)
+ ++nCruising;
+ } else if (nCruising > 3) {
+ --nCruising;
+ }
+ freq = 27 * nCruising + freqModifier + 22050;
+ if (engineSoundType == 6)
+ freq /= 2;
+ AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, 1);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+}
+
+void
+cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 40.0f;
+
+ CAutomobile *automobile;
+ cTransmission *transmission;
+ int32 emittingVol;
+ float newSkidVal = 0.0f;
+ float skidVal = 0.0f;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (!automobile->m_nWheelsOnGround)
+ return;
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
+ if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
+ continue;
+ transmission = params->m_pTransmission;
+ switch (transmission->nDriveType) {
+ case '4':
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ break;
+ case 'F':
+ if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ else
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ break;
+ case 'R':
+ if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ else
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ break;
+ default:
+ break;
+ }
+ skidVal = Max(skidVal, newSkidVal);
+ }
+
+ if (skidVal > 0.0f) {
+ emittingVol = 50.f * skidVal;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 3;
+ switch (params->m_pVehicle->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ case SURFACE_HEDGE:
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
+ emittingVol /= 4;
+ m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
+ m_sQueueSample.m_nVolume /= 4;
+ break;
+ case SURFACE_DIRT:
+ case SURFACE_DIRTTRACK:
+ case SURFACE_SAND:
+ case SURFACE_PUDDLE:
+ m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
+ m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
+ break;
+
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_SKID;
+ m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
+ break;
+ }
+
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 8;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+float
+cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+{
+ tWheelState wheelState;
+ float relativeVelChange;
+ float gasPedalAudio = automobile->m_fGasPedalAudio;
+ float modificator;
+ float velChange;
+ float relativeVel;
+
+ wheelState = automobile->m_aWheelState[wheel];
+ if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
+ relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
+
+ } else if (wheelState == WHEEL_STATE_SKIDDING) {
+ relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
+ } else if (wheelState == WHEEL_STATE_FIXED) {
+ modificator = 0.4f;
+ relativeVelChange = gasPedalAudio;
+ if (relativeVelChange > 0.4f) {
+ relativeVelChange = relativeVelChange - 0.4f;
+ modificator = 5.f / 3.f;
+ }
+ velChange = Abs(velocityChange);
+ if (relativeVelChange > 0.4f)
+ relativeVelChange = relativeVelChange * modificator;
+ if (velChange > 0.04f) {
+ relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity);
+ } else {
+ relativeVel = 0.0f;
+ }
+ if (relativeVel >= relativeVelChange)
+ relativeVelChange = relativeVel;
+ } else {
+ relativeVelChange = 0.0f;
+ }
+
+ return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+}
+
+float
+cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+{
+ float relativeVelChange;
+
+ if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
+ relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
+ else
+ relativeVelChange = 0.0f;
+
+ return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+}
+
+void
+cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 40.0f;
+
+ CAutomobile *automobile;
+
+ if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
+ if (automobile->m_nCarHornTimer) {
+ if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
+ automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
+ if (automobile->m_nCarHornTimer == 44)
+ automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
+ if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
+ return;
+ }
+
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 4;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+bool
+cAudioManager::UsesSiren(int32 model) const
+{
+ switch (model) {
+ case FIRETRUK:
+ case AMBULAN:
+ case FBICAR:
+ case POLICE:
+ case ENFORCER:
+ case PREDATOR:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+cAudioManager::UsesSirenSwitching(int32 model) const
+{
+ switch (model) {
+ case AMBULAN:
+ case POLICE:
+ case ENFORCER:
+ case PREDATOR:
+ return true;
+ default:
+ return false;
+ }
+}
+
+void
+cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 110.0f;
+
+ if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ CVehicle *veh = params->m_pVehicle;
+ if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0)
+ return;
+
+#ifdef FIX_BUGS
+ if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
+ return;
+#endif
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 5;
+ if (UsesSiren(params->m_nIndex)) {
+ if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
+ return;
+ if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
+ m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
+ if (params->m_nIndex == FBICAR)
+ m_sQueueSample.m_nFrequency = 16113;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
+ m_sQueueSample.m_nCounter = 60;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 7.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ return;
+ }
+ }
+}
+
+bool
+cAudioManager::UsesReverseWarning(int32 model) const
+{
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
+}
+
+bool
+cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 50.0f;
+
+ CVehicle *veh = params->m_pVehicle;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 60;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 40.0f;
+
+ CAutomobile *automobile;
+ int8 doorState;
+ int32 emittingVol;
+ float velocity;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ automobile = (CAutomobile *)params->m_pVehicle;
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
+ if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
+ doorState = automobile->Doors[i].m_nDoorState;
+ if (doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) {
+ velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
+ if (velocity > 0.0035f) {
+ emittingVol = (100.f * velocity * 10.f / 3.f);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = i + 6;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 1.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessAirBrakes(cVehicleParams *params)
+{
+ CAutomobile *automobile;
+ uint8 rand;
+
+ if (params->m_fDistance > 900.0f)
+ return false;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (!automobile->bEngineOn)
+ return true;
+
+ if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
+ (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
+ return true;
+
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ rand = m_anRandomTable[0] % 10 + 70;
+ m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 13;
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+
+ return true;
+}
+
+bool
+cAudioManager::HasAirBrakes(int32 model) const
+{
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
+}
+
+bool
+cAudioManager::ProcessEngineDamage(cVehicleParams *params)
+{
+ const int engineDamageIntensity = 40;
+
+ CAutomobile *veh;
+ uint8 engineStatus;
+ uint8 emittingVolume;
+
+ if (params->m_fDistance >= SQR(engineDamageIntensity))
+ return false;
+ veh = (CAutomobile *)params->m_pVehicle;
+ if (veh->bEngineOn) {
+ engineStatus = veh->Damage.GetEngineStatus();
+ if (engineStatus > 250 || engineStatus < 100)
+ return true;
+ if (engineStatus < 225) {
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ emittingVolume = 6;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_nFrequency = 40000;
+ } else {
+ emittingVolume = 60;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ }
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 28;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessCarBombTick(cVehicleParams *params)
+{
+ CAutomobile *automobile;
+
+ if (params->m_fDistance >= SQR(40.f))
+ return false;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 35;
+ m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 60;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+void
+cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
+{
+ int16 event;
+ uint8 emittingVol;
+ float relVol;
+ float vol;
+ bool noReflections;
+ float maxDist;
+ cPedParams pedParams;
+
+ static uint8 WaveIndex = 41;
+ static uint8 GunIndex = 53;
+ static uint8 iWheelIndex = 82;
+ static uint8 CrunchOffset = 0;
+
+ for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ noReflections = 0;
+ m_sQueueSample.m_bRequireReflection = false;
+ event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ switch (event) {
+ case SOUND_CAR_DOOR_CLOSE_BONNET:
+ case SOUND_CAR_DOOR_CLOSE_BUMPER:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: {
+ const float SOUND_INTENSITY = 50.0f;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[2] % 5 + 122;
+ switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
+ case 0:
+ m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
+ break;
+ case 2:
+ m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
+ break;
+ case 3:
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
+ break;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_DOOR_OPEN_BONNET:
+ case SOUND_CAR_DOOR_OPEN_BUMPER:
+ case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
+ case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
+ case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: {
+ const float SOUND_INTENSITY = 50.0f;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[1] % 10 + 117;
+ switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
+ case 0:
+ m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
+ break;
+ case 2:
+ m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
+ break;
+ case 3:
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
+ break;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_WINDSHIELD_CRACK: {
+ const float SOUND_INTENSITY = 30.0f;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 68;
+ emittingVol = m_anRandomTable[1] % 30 + 60;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ } break;
+ case SOUND_CAR_JUMP: {
+ const float SOUND_INTENSITY = 35.0f;
+ emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iWheelIndex++;
+ if (iWheelIndex > 85)
+ iWheelIndex = 82;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ if (params->m_nIndex == 41) {
+ m_sQueueSample.m_nFrequency *= 2;
+ emittingVol /= 2;
+ }
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ break;
+ }
+ case SOUND_CAR_ENGINE_START: {
+ const float SOUND_INTENSITY = 40.0f;
+ emittingVol = 60;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 33;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_LIGHT_BREAK: {
+ const float SOUND_INTENSITY = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 37;
+ m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 10 + 30;
+ break;
+ }
+ case SOUND_CAR_HYDRAULIC_1:
+ case SOUND_CAR_HYDRAULIC_2: {
+ const float SOUND_INTENSITY = 35.0f;
+ if (event == MOONBEAM) // todo check
+ m_sQueueSample.m_nFrequency = 15600;
+ else
+ m_sQueueSample.m_nFrequency = 13118;
+ m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 51;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[0] % 15 + 55;
+ break;
+ }
+ case SOUND_CAR_HYDRAULIC_3: {
+ const float SOUND_INTENSITY = 35.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 86;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ noReflections = true;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[0] % 15 + 55;
+ break;
+ }
+ case SOUND_CAR_JERK: {
+ const float SOUND_INTENSITY = 35.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 87;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[1] % 15 + 55;
+ break;
+ }
+ case SOUND_CAR_SPLASH: {
+ const float SOUND_INTENSITY = 40.0f;
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if (vol <= 300.f)
+ continue;
+ if (vol > 1200.f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f;
+ relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = WaveIndex++;
+ if (WaveIndex > 46)
+ WaveIndex = 41;
+ m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ emittingVol = (55.f * relVol);
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }
+ case SOUND_17: {
+ const float SOUND_INTENSITY = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 47;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }
+ case SOUND_18:
+ case SOUND_19: {
+ const float SOUND_INTENSITY = 35.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 59;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[1] % 20 + 70;
+ break;
+ }
+ case SOUND_CAR_TANK_TURRET_ROTATE: {
+ const float SOUND_INTENSITY = 40.0f;
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if (vol > 96.0f / 2500.0f)
+ vol = 96.0f / 2500.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 79;
+ m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90;
+ maxDist = SQR(SOUND_INTENSITY);
+ noReflections = true;
+ break;
+ }
+ case SOUND_CAR_BOMB_TICK: {
+ const float SOUND_INTENSITY = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 80;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = 60;
+ break;
+ }
+ case SOUND_PLANE_ON_GROUND: {
+ const float SOUND_INTENSITY = 180.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 81;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 25 + 75;
+ break;
+ }
+ case SOUND_WEAPON_SHOT_FIRED: {
+ const float SOUND_INTENSITY = 120.0f;
+ emittingVol = m_anRandomTable[2];
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = emittingVol % 15 + 65;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ break;
+ }
+ case SOUND_WEAPON_HIT_VEHICLE: {
+ const float SOUND_INTENSITY = 40.0f;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 34;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[3] % 20 + 90;
+ break;
+ }
+ case SOUND_BOMB_TIMED_ACTIVATED:
+ case SOUND_55:
+ case SOUND_BOMB_ONIGNITION_ACTIVATED:
+ case SOUND_BOMB_TICK: {
+ const float SOUND_INTENSITY = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 36;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = 50;
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }
+ case SOUND_PED_HELI_PLAYER_FOUND:
+ pedParams.m_pPed = nil;
+ pedParams.m_bDistanceCalculated = false;
+ pedParams.m_fDistance = 0.0f;
+ pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
+ pedParams.m_fDistance = params->m_fDistance;
+ SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
+ continue;
+ case SOUND_PED_BODYCAST_HIT:
+ pedParams.m_pPed = nil;
+ pedParams.m_bDistanceCalculated = false;
+ pedParams.m_fDistance = 0.0f;
+ pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
+ pedParams.m_fDistance = params->m_fDistance;
+ SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
+ continue;
+ case SOUND_WATER_FALL: {
+ const float SOUND_INTENSITY = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 15;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = m_anRandomTable[4] % 20 + 90;
+ break;
+ }
+ case SOUND_SPLATTER: {
+ const float SOUND_INTENSITY = 40.0f;
+ m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 48;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ ++CrunchOffset;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 20 + 55;
+ CrunchOffset %= 2;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_PED_COLLISION: {
+ const float SOUND_INTENSITY = 40.0f;
+ vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
+ emittingVol = (vol / 20.0f * 127.f);
+ if (!emittingVol)
+ continue;
+
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 50;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }
+ default:
+ continue;
+ }
+ if (params->m_fDistance < maxDist) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (noReflections) {
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ } else {
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ }
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bIs2D = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+bool
+cAudioManager::ProcessTrainNoise(cVehicleParams *params)
+{
+ const float SOUND_INTENSITY = 300.0f;
+
+ CTrain *train;
+ uint8 emittingVol;
+ float speedMultipler;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ if (params->m_fVelocityChange > 0.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ train = (CTrain *)params->m_pVehicle;
+ speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
+ emittingVol = (75.f * speedMultipler);
+ if (train->m_fWagonPosition == 0.0f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 32;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ const float SOUND_INTENSITY = 70.0f;
+ if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 33;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessBoatEngine(cVehicleParams *params)
+{
+ CBoat *boat;
+ float padRelativeAccerate;
+ float gasPedal;
+ int32 padAccelerate;
+ uint8 emittingVol;
+ float oneShotVol;
+
+ static uint16 LastAccel = 0;
+ static uint8 LastVol = 0;
+
+ static const int intensity = 50;
+
+ if (params->m_fDistance < SQR(intensity)) {
+ boat = (CBoat *)params->m_pVehicle;
+ if (params->m_nIndex == REEFER) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 39;
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
+ m_sQueueSample.m_nFrequency = 10386;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ padAccelerate = Pads[0].GetBrake();
+ else
+ padAccelerate = Pads[0].GetAccelerate();
+ padRelativeAccerate = padAccelerate / 255;
+ emittingVol = (100.f * padRelativeAccerate) + 15;
+ m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ } else {
+ gasPedal = Abs(boat->m_fGasPedal);
+ if (gasPedal > 0.0f) {
+ m_sQueueSample.m_nFrequency = 6000;
+ emittingVol = 15;
+ } else {
+ emittingVol = (100.f * gasPedal) + 15;
+ m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ }
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if (!m_sQueueSample.m_nVolume)
+ return true;
+ m_sQueueSample.m_nCounter = 40;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ } else {
+ if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ padAccelerate = Pads[0].GetBrake();
+ else
+ padAccelerate = Pads[0].GetAccelerate();
+ if (padAccelerate <= 20) {
+ emittingVol = 45 - 45 * padAccelerate / 40;
+ m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
+ m_sQueueSample.m_nCounter = 39;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
+ if (LastAccel > 20) {
+ oneShotVol = LastVol;
+ PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
+ }
+ } else {
+ emittingVol = 105 * padAccelerate / 255 + 15;
+ m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nCounter = 40;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
+ }
+ LastVol = emittingVol;
+ LastAccel = padAccelerate;
+ } else {
+ gasPedal = Abs(boat->m_fGasPedal);
+ if (gasPedal > 0.0f) {
+ m_sQueueSample.m_nFrequency = 11025;
+ emittingVol = 45;
+ m_sQueueSample.m_nCounter = 39;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
+ } else {
+ emittingVol = (105.f * gasPedal) + 15;
+ m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
+ if (!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nCounter = 40;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
+ }
+ }
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if (!m_sQueueSample.m_nVolume)
+ return true;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ }
+ AddSampleToRequestedQueue();
+ return true;
+ }
+ return false;
+}
+
+bool
+cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
+{
+ float velocityChange;
+ int32 vol;
+ float multiplier;
+
+ if (params->m_fDistance > 2500.f)
+ return false;
+
+ velocityChange = Abs(params->m_fVelocityChange);
+ if (velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y)
+ return true;
+
+ velocityChange = Min(0.75f, velocityChange);
+ multiplier = (velocityChange - 0.0005f) * 1.3342f;
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ vol = (30.f * multiplier);
+ m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 38;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = vol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+
+ return true;
+}
+
+struct tHelicopterSampleData {
+ float m_fMaxDistance;
+ float m_fBaseDistance;
+ uint8 m_bBaseVolume;
+};
+
+bool
+cAudioManager::ProcessHelicopter(cVehicleParams *params)
+{
+ CHeli *heli;
+ float MaxDist;
+ float dist;
+ float baseDist;
+ int32 emittingVol;
+ static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
+
+ if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance)
+ return false;
+
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ heli = (CHeli *)params->m_pVehicle;
+ for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
+ MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
+ dist = m_sQueueSample.m_fDistance;
+ if (dist >= MaxDist)
+ return true;
+ baseDist = gHeliSfxRanges[i].m_fBaseDistance;
+ if (dist < baseDist)
+ emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
+ else
+ emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
+
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = i + 65;
+ m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+void
+cAudioManager::ProcessPlane(cVehicleParams *params)
+{
+ switch (params->m_nIndex) {
+ case AIRTRAIN:
+ ProcessJumbo(params);
+ break;
+ case DEADDODO:
+ ProcessCesna(params);
+ break;
+ default:
+ debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex());
+ break;
+ }
+}
+
+#pragma region JUMBO
+uint8 gJumboVolOffsetPercentage;
+
+void
+DoJumboVolOffset()
+{
+ if (!(AudioManager.GetFrameCounter() % (AudioManager.GetRandomNumber(0) % 6 + 3)))
+ gJumboVolOffsetPercentage = AudioManager.GetRandomNumber(1) % 60;
+}
+
+void
+cAudioManager::ProcessJumbo(cVehicleParams *params)
+{
+ CPlane *plane;
+ float position;
+
+ if (params->m_fDistance < 193600.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ plane = (CPlane *)params->m_pVehicle;
+ DoJumboVolOffset();
+ position = PlanePathPosition[plane->m_nPlaneId];
+ if (position <= TakeOffPoint) {
+ if (plane->m_fSpeed <= 0.10334f) {
+ ProcessJumboTaxi();
+ return;
+ }
+
+ ProcessJumboAccel(plane);
+ } else if (300.0f + TakeOffPoint >= position) {
+ ProcessJumboTakeOff(plane);
+ } else if (LandingPoint - 350.0f >= position) {
+ ProcessJumboFlying();
+ } else {
+ if (position > LandingPoint) {
+ if (plane->m_fSpeed > 0.10334f) {
+ ProcessJumboDecel(plane);
+ return;
+ }
+ ProcessJumboTaxi();
+ return;
+ }
+ ProcessJumboLanding(plane);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessJumboTaxi()
+{
+ if (SetupJumboFlySound(20)) {
+ if (SetupJumboTaxiSound(75))
+ SetupJumboWhineSound(18, 29500);
+ }
+}
+
+void
+cAudioManager::ProcessJumboAccel(CPlane *plane)
+{
+ int32 engineFreq;
+ int32 vol;
+ float whineSoundFreq;
+ float modificator;
+
+ if (SetupJumboFlySound(20)) {
+ modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
+ if (modificator > 1.0f)
+ modificator = 1.0f;
+ if (SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
+ if (modificator < 0.2f) {
+ whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
+ vol = modificator * 5.f * maxVolume;
+ engineFreq = modificator * 5.f * 6050.f + 16000;
+ } else {
+ whineSoundFreq = 44100;
+ engineFreq = 22050;
+ vol = maxVolume;
+ }
+ SetupJumboEngineSound(vol, engineFreq);
+ SetupJumboWhineSound(18, whineSoundFreq);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessJumboTakeOff(CPlane *plane)
+{
+ const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
+
+ if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
+ if (SetupJumboEngineSound(maxVolume, 22050))
+ SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
+ }
+}
+
+void
+cAudioManager::ProcessJumboFlying()
+{
+ if (SetupJumboFlySound(maxVolume))
+ SetupJumboEngineSound(63, 22050);
+}
+
+void
+cAudioManager::ProcessJumboLanding(CPlane *plane)
+{
+ const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
+ if (SetupJumboFlySound(107.f * modificator + 20)) {
+ if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
+ SetupJumboEngineSound(maxVolume, 22050);
+ SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessJumboDecel(CPlane *plane)
+{
+ if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
+ const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
+ SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
+ SetupJumboWhineSound(18, 29500);
+ }
+}
+
+bool
+cAudioManager::SetupJumboTaxiSound(uint8 vol)
+{
+ const float SOUND_INTENSITY = 180.0f;
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY);
+
+ if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f)
+ emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
+{
+ const float SOUND_INTENSITY = 170.0f;
+
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
+{
+ const float SOUND_INTENSITY = 180.0f;
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 3;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboFlySound(uint8 emittingVol)
+{
+ const float SOUND_INTENSITY = 440.0f;
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = vol;
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
+{
+ const float SOUND_INTENSITY = 240.0f;
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 5;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 12;
+ m_sQueueSample.m_nOffset = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ m_sQueueSample.m_nCounter = 6;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
+ m_sQueueSample.m_nFrequency += 200;
+ m_sQueueSample.m_nOffset = maxVolume;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+int32
+cAudioManager::GetJumboTaxiFreq() const
+{
+ return (60.833f * m_sQueueSample.m_fDistance) + 22050;
+}
+
+#pragma endregion Some jumbo crap
+
+#pragma endregion All the vehicle audio code
+
+#pragma region PED AUDIO
+void
+cAudioManager::ProcessPed(CPhysical *ped)
+{
+ cPedParams params;
+
+ params.m_pPed = nil;
+ params.m_bDistanceCalculated = false;
+ params.m_fDistance = 0.0f;
+
+ m_sQueueSample.m_vecPos = ped->GetPosition();
+
+ // params.m_bDistanceCalculated = false;
+ params.m_pPed = (CPed *)ped;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ ProcessPedOneShots(&params);
+}
+
+void
+cAudioManager::ProcessPedOneShots(cPedParams *params)
+{
+ uint8 emittingVol;
+ int32 sampleIndex;
+
+ CPed *ped = params->m_pPed;
+
+ bool stereo;
+ int16 sound;
+ bool noReflection;
+ CWeapon *weapon;
+ float maxDist = 0.f; // uninitialized variable
+
+ static uint8 iSound = 21;
+
+ weapon = params->m_pPed->GetWeapon();
+ for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ noReflection = false;
+ stereo = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ switch (sound) {
+ case SOUND_STEP_START:
+ case SOUND_STEP_END:
+ if (!params->m_pPed->bIsLooking) {
+ emittingVol = m_anRandomTable[3] % 15 + 45;
+ if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
+ emittingVol /= 2;
+ maxDist = 400.f;
+ switch (params->m_pPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
+ break;
+ case SURFACE_DIRT:
+ case SURFACE_DIRTTRACK:
+ sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
+ break;
+ case SURFACE_METAL6:
+ case SURFACE_METAL_DOOR:
+ case SURFACE_BILLBOARD:
+ case SURFACE_STEEL:
+ case SURFACE_METAL_POLE:
+ case SURFACE_STREET_LIGHT:
+ case SURFACE_METAL14:
+ case SURFACE_METAL15:
+ case SURFACE_METAL_FENCE:
+ case SURFACE_METAL27:
+ case SURFACE_METAL28:
+ sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
+ break;
+ case SURFACE_SAND:
+ sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
+ break;
+ case SURFACE_PUDDLE:
+ sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ break;
+ case SURFACE_WOOD:
+ case SURFACE_WOOD_BOX:
+ case SURFACE_WOOD_PLANK:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
+ break;
+ case SURFACE_HEDGE:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
+ break;
+ default:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
+ break;
+ }
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ switch (params->m_pPed->m_nMoveState) {
+ case PEDMOVE_WALK:
+ emittingVol /= 4;
+ m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_RUN:
+ emittingVol /= 2;
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_SPRINT:
+ m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ default:
+ break;
+ }
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ }
+ break;
+ case SOUND_FALL_LAND:
+ case SOUND_FALL_COLLAPSE:
+ if (!ped->bIsLooking) {
+ maxDist = SQR(30);
+ emittingVol = m_anRandomTable[3] % 20 + 80;
+ if (ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ } else if (sound == SOUND_FALL_LAND) {
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ }
+ break;
+ case SOUND_FIGHT_PUNCH_33:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_KICK_34:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_HEADBUTT_35:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_36:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_37:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_CLOSE_PUNCH_38:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_39:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_41:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_KNEE_OR_KICK_43:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_KICK_44:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_WEAPON_BAT_ATTACK:
+ m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[2] % 20 + 100;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case SOUND_WEAPON_SHOT_FIRED:
+ weapon = &ped->m_weapons[ped->m_currentWeapon];
+ switch (weapon->m_eWeaponType) {
+ case WEAPONTYPE_COLT45:
+ m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ maxDist = SQR(50);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[1] % 10 + 90;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case WEAPONTYPE_UZI:
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = SQR(80);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case WEAPONTYPE_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[2] % 10 + 100;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case WEAPONTYPE_AK47:
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = SQR(80);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[1] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case WEAPONTYPE_M16:
+ m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = SQR(80);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[4] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[4] % 10 + 110;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
+ maxDist = 8100.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[0] % 20 + 80;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case WEAPONTYPE_FLAMETHROWER:
+ m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = 9;
+ emittingVol = 90;
+ m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nEmittingVolume = 90;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ default:
+ continue;
+ }
+
+ break;
+ case SOUND_WEAPON_RELOAD:
+ weapon = &ped->m_weapons[ped->m_currentWeapon];
+ switch (weapon->m_eWeaponType) {
+ case WEAPONTYPE_COLT45:
+ m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300);
+ break;
+ case WEAPONTYPE_UZI:
+ m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
+ m_sQueueSample.m_nFrequency = 39243;
+ break;
+ case WEAPONTYPE_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
+ m_sQueueSample.m_nFrequency = 30290;
+ break;
+ case WEAPONTYPE_AK47:
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
+ break;
+ case WEAPONTYPE_M16:
+ m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
+ break;
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
+ break;
+ default:
+ continue;
+ }
+ emittingVol = 75;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = 75;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_WEAPON_AK47_BULLET_ECHO:
+ case SOUND_WEAPON_UZI_BULLET_ECHO:
+ case SOUND_WEAPON_M16_BULLET_ECHO:
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = SQR(80);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[4] % 10 + 40;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ if (m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = true;
+ else
+ noReflection = true;
+ break;
+ case SOUND_WEAPON_FLAMETHROWER_FIRE:
+ m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = 70;
+ m_sQueueSample.m_nEmittingVolume = 70;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case SOUND_WEAPON_HIT_PED:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[0] % 20 + 90;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case SOUND_SPLASH:
+ m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = true;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ maxDist = 1600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[2] % 30 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ default:
+ SetupPedComments(params, sound);
+ continue;
+ }
+
+ if (stereo && iSound > 60)
+ iSound = 21;
+ if (params->m_fDistance < maxDist) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (noReflection) {
+ if (0.2f * m_sQueueSample.m_fSoundIntensity <= m_sQueueSample.m_fDistance) {
+ noReflection = 0;
+ } else {
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nOffset = 0;
+ }
+ }
+ m_sQueueSample.m_bReverbFlag = true;
+ AddSampleToRequestedQueue();
+ if (noReflection) {
+ m_sQueueSample.m_nOffset = 127;
+ ++m_sQueueSample.m_nSampleIndex;
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
+ weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound > 60)
+ iSound = 21;
+ } else {
+ ++m_sQueueSample.m_nCounter;
+ }
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
+{
+ CPed *ped = params->m_pPed;
+ uint8 emittingVol;
+ float soundIntensity;
+ tPedComment pedComment;
+
+ if (ped != nil) {
+ switch (sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ pedComment.m_nSampleIndex = SFX_AMMU_D;
+ break;
+ case SOUND_AMMUNATION_WELCOME_2:
+ pedComment.m_nSampleIndex = SFX_AMMU_E;
+ break;
+ case SOUND_AMMUNATION_WELCOME_3:
+ pedComment.m_nSampleIndex = SFX_AMMU_F;
+ break;
+ default:
+ pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
+ if (pedComment.m_nSampleIndex == NO_SAMPLE)
+ return;
+ break;
+ }
+
+ soundIntensity = 50.0f;
+ } else {
+ switch (sound) {
+ case SOUND_PED_HELI_PLAYER_FOUND:
+ soundIntensity = 400.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_29);
+ break;
+ case SOUND_PED_BODYCAST_HIT:
+ if (CTimer::GetTimeInMilliseconds() <= gNextCryTime)
+ return;
+ soundIntensity = 50.0f;
+ gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_PLASTER_BLOKE_1, SFX_PLASTER_BLOKE_4);
+ break;
+ case SOUND_INJURED_PED_MALE_OUCH:
+ case SOUND_INJURED_PED_MALE_PRISON:
+ soundIntensity = 50.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_15);
+ break;
+ case SOUND_INJURED_PED_FEMALE:
+ soundIntensity = 50.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_11);
+ break;
+ default:
+ return;
+ }
+ }
+
+ if (params->m_fDistance < SQR(soundIntensity)) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ if (sound != SOUND_PAGER) {
+ switch (sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ case SOUND_AMMUNATION_WELCOME_2:
+ case SOUND_AMMUNATION_WELCOME_3:
+ emittingVol = maxVolume;
+ break;
+ default:
+ if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
+ emittingVol = maxVolume;
+ else
+ emittingVol = 31;
+ break;
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.m_nProcess = 10;
+ if (m_sQueueSample.m_nVolume != 0) {
+ pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
+ pedComment.m_vecPos = m_sQueueSample.m_vecPos;
+ pedComment.m_fDistance = m_sQueueSample.m_fDistance;
+ pedComment.m_bVolume = m_sQueueSample.m_nVolume;
+ m_sPedComments.Add(&pedComment);
+ }
+ }
+ }
+}
+
+int32
+cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
+{
+ //if (ped->IsPlayer())
+ // return GetPlayerTalkSfx(sound);
+
+ // TODO: miami peds
+
+ return TOTAL_AUDIO_SAMPLES;
+}
+
+void
+cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const
+{
+ *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
+
+ // check if the same sfx like last time, if yes, then try use next one,
+ // if exceeded range, then choose first available sample
+ if (*phrase == *prevPhrase && ++*phrase >= sample + maxOffset)
+ *phrase = sample;
+ *prevPhrase = *phrase;
+}
+
+#pragma region PED_COMMENTS
+// TODO: all the ped comment funcs should follow here
+
+void
+cPedComments::Add(tPedComment *com)
+{
+ uint8 index;
+
+ if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
+ index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
+ if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume)
+ return;
+ } else {
+ index = m_nCommentsInBank[m_nActiveBank]++;
+ }
+
+ m_asPedComments[m_nActiveBank][index].m_nSampleIndex = com->m_nSampleIndex;
+ m_asPedComments[m_nActiveBank][index].m_nEntityIndex = com->m_nEntityIndex;
+ m_asPedComments[m_nActiveBank][index].m_vecPos = com->m_vecPos;
+ m_asPedComments[m_nActiveBank][index].m_fDistance = com->m_fDistance;
+ m_asPedComments[m_nActiveBank][index].m_bVolume = com->m_bVolume;
+
+ uint32 i = 0;
+ if (index != 0) {
+ for (i = 0; i < index; i++) {
+ if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) {
+ break;
+ }
+ }
+
+ if (i < index)
+ memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
+ }
+
+ m_nIndexMap[m_nActiveBank][i] = index;
+}
+
+void
+cPedComments::Process()
+{
+ int sampleIndex;
+ uint8 actualUsedBank;
+ tPedComment *comment;
+
+ static const int defaultIntensity = 50;
+ static const int policeHeliIntensity = 400;
+
+ if (!AudioManager.m_nUserPause) {
+ if (m_nCommentsInBank[m_nActiveBank]) {
+ sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
+ if (!SampleManager.IsPedCommentLoaded(sampleIndex))
+ SampleManager.LoadPedComment(sampleIndex);
+
+ AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
+ AudioManager.m_sQueueSample.m_nCounter = 0;
+ AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
+ AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED;
+ AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
+ AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
+ AudioManager.m_sQueueSample.m_nLoopCount = 1;
+ AudioManager.m_sQueueSample.m_nLoopStart = 0;
+ AudioManager.m_sQueueSample.m_nLoopEnd = -1;
+ AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume;
+ AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ switch (sampleIndex) {
+ case SFX_POLICE_HELI_1:
+ case SFX_POLICE_HELI_2:
+ case SFX_POLICE_HELI_3:
+ AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity;
+ break;
+ default:
+ AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity;
+ break;
+ }
+ AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
+ AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
+
+ if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
+ AudioManager.m_sQueueSample.m_bReverbFlag = false;
+ AudioManager.m_sQueueSample.m_bRequireReflection = false;
+ } else {
+ AudioManager.m_sQueueSample.m_bReverbFlag = true;
+ AudioManager.m_sQueueSample.m_bRequireReflection = true;
+ }
+
+ AudioManager.m_sQueueSample.m_bIs2D = false;
+ AudioManager.m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
+ if (CTimer::GetIsSlowMotionActive())
+ AudioManager.m_sQueueSample.m_nFrequency /= 2;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
+ AudioManager.AddSampleToRequestedQueue();
+ }
+
+ // Switch bank
+ if (m_nActiveBank) {
+ actualUsedBank = SAMPLEBANK_PED;
+ m_nActiveBank = SAMPLEBANK_MAIN;
+ } else {
+ actualUsedBank = SAMPLEBANK_MAIN;
+ m_nActiveBank = SAMPLEBANK_PED;
+ }
+ comment = m_asPedComments[actualUsedBank];
+ for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
+ if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
+ --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
+ Add(&comment[m_nIndexMap[actualUsedBank][i]]);
+ }
+ }
+
+ for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
+ m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
+ }
+ m_nCommentsInBank[actualUsedBank] = 0;
+ }
+}
+
+#pragma endregion
+
+#pragma endregion All the ped audio code
+
+void
+cAudioManager::ProcessExplosions(int32 explosion)
+{
+ uint8 type;
+ CVector *pos;
+ float distSquared;
+
+ for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
+ if (CExplosion::GetExplosionActiveCounter(i) == 1) {
+ CExplosion::ResetExplosionActiveCounter(i);
+ type = CExplosion::GetExplosionType(i);
+ switch (type) {
+ case EXPLOSION_GRENADE:
+ case EXPLOSION_ROCKET:
+ case EXPLOSION_BARREL:
+ case EXPLOSION_TANK_GRENADE:
+ m_sQueueSample.m_fSoundIntensity = 400.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ break;
+ case EXPLOSION_MOLOTOV:
+ m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ break;
+ case EXPLOSION_MINE:
+ case EXPLOSION_HELI_BOMB:
+ m_sQueueSample.m_fSoundIntensity = 300.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ break;
+ default:
+ m_sQueueSample.m_fSoundIntensity = 400.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
+ if (type == EXPLOSION_HELI)
+ m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ break;
+ }
+ pos = CExplosion::GetExplosionPosition(i);
+ m_sQueueSample.m_vecPos = *pos;
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessFires(int32)
+{
+ CEntity *entity;
+ uint8 emittingVol;
+ float distSquared;
+
+ for (uint8 i = 0; i < NUM_FIRES; i++) {
+ if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
+ entity = gFireManager.m_aFires[i].m_pEntity;
+ if (entity) {
+ switch (entity->GetType()) {
+ case ENTITY_TYPE_BUILDING:
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ emittingVol = 100;
+ m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ break;
+ case ENTITY_TYPE_PED:
+ m_sQueueSample.m_fSoundIntensity = 25.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
+ emittingVol = 60;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ break;
+ default:
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ emittingVol = 80;
+ m_sQueueSample.m_nReleasingVolumeModificator = 8;
+ }
+ } else {
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ emittingVol = 80;
+ m_sQueueSample.m_nReleasingVolumeModificator = 8;
+ }
+ m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessWaterCannon(int32)
+{
+ const float SOUND_INTENSITY = 900.0f;
+
+ for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
+ if (CWaterCannons::aCannons[i].m_nId) {
+ m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SOUND_INTENSITY) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = 15591;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nEmittingVolume = 50;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+#pragma region SCRIPT_OBJECTS
+const int scriptObjectIntensityS = 30;
+const int scriptObjectIntensityL = 80;
+
+void
+cAudioManager::ProcessScriptObject(int32 id)
+{
+ cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
+ if (entity) {
+ m_sQueueSample.m_vecPos = entity->Posn;
+ if (m_asAudioEntities[id].m_AudioEvents == 1)
+ ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
+ else
+ ProcessLoopingScriptObject(entity->AudioId);
+ }
+}
+
+void
+cAudioManager::ProcessOneShotScriptObject(uint8 sound)
+{
+ CPlayerPed *playerPed;
+ uint8 emittingVolume;
+ float distSquared;
+
+ cPedParams male;
+ cPedParams female;
+
+ static uint8 iSound = 0;
+
+ switch (sound) {
+ case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
+ case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
+ male.m_pPed = nil;
+ male.m_bDistanceCalculated = false;
+ male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
+ return;
+ case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
+ case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
+ female.m_pPed = nil;
+ female.m_bDistanceCalculated = false;
+ female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
+ return;
+ case SCRIPT_SOUND_GATE_START_CLUNK:
+ case SCRIPT_SOUND_GATE_STOP_CLUNK:
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ if (sound == SCRIPT_SOUND_GATE_START_CLUNK)
+ m_sQueueSample.m_nFrequency = 10600;
+ else
+ m_sQueueSample.m_nFrequency = 9000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = RandomDisplacement(10) + 50;
+ break;
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = m_anRandomTable[2] % 20 + 90;
+ break;
+ case SCRIPT_SOUND_110:
+ case SCRIPT_SOUND_111:
+ if (SampleManager.IsSampleBankLoaded(0) != 1)
+ return;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_PAYPHONE_RINGING:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 80;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ break;
+ case SCRIPT_SOUND_GLASS_BREAK_L:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 70;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_GLASS_BREAK_S:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 60;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_GLASS_CRACK:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 70;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
+ m_sQueueSample.m_fSoundIntensity = 55.0f;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = RandomDisplacement(11) + 25;
+ break;
+ case SCRIPT_SOUND_BOX_DESTROYED_1:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 20 + 80;
+ break;
+ case SCRIPT_SOUND_BOX_DESTROYED_2:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 20 + 80;
+ break;
+ case SCRIPT_SOUND_METAL_COLLISION:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 30 + 70;
+ break;
+ case SCRIPT_SOUND_TIRE_COLLISION:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 30 + 60;
+ break;
+ case SCRIPT_SOUND_GUNSHELL_DROP:
+ playerPed = FindPlayerPed();
+ if (playerPed) {
+ switch (playerPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ case SURFACE_DIRT:
+ case SURFACE_DIRTTRACK:
+ case SURFACE_SCAFFOLD:
+ case SURFACE_FLESH:
+ case SURFACE_SAND:
+ case SURFACE_TIRE:
+ case SURFACE_HEDGE:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 18;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return;
+ case SURFACE_PUDDLE:
+ return;
+ default:
+ break;
+ }
+ }
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 15;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ break;
+ case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 18;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ break;
+ default:
+ return;
+ }
+
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessLoopingScriptObject(uint8 sound)
+{
+ uint8 emittingVolume;
+ float distSquared;
+
+ switch (sound) {
+ case SCRIPT_SOUND_PARTY_1_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_1_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_2_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_2_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_3_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_3_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_4_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_4_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_5_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_5_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_6_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_6_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_7_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_7_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_8_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_8_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_9_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_9_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_10_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_10_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_11_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_11_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_12_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_12_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_13_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_13_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
+ ProcessWorkShopScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_SAWMILL_LOOP_S:
+ case SCRIPT_SOUND_SAWMILL_LOOP_L:
+ ProcessSawMillScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_38:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_39:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
+ ProcessLaunderetteScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_46_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_47_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_MARCO_BISTRO_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_MARCO_BISTRO_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_AIRPORT_LOOP_S:
+ case SCRIPT_SOUND_AIRPORT_LOOP_L:
+ ProcessAirportScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_SHOP_LOOP_S:
+ case SCRIPT_SOUND_SHOP_LOOP_L:
+ ProcessShopScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_CINEMA_LOOP_S:
+ case SCRIPT_SOUND_CINEMA_LOOP_L:
+ ProcessCinemaScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_DOCKS_LOOP_S:
+ case SCRIPT_SOUND_DOCKS_LOOP_L:
+ ProcessDocksScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_HOME_LOOP_S:
+ case SCRIPT_SOUND_HOME_LOOP_L:
+ ProcessHomeScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_FRANKIE_PIANO:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_1_LOOP:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_1_S:
+ case SCRIPT_SOUND_PORN_CINEMA_1_L:
+ case SCRIPT_SOUND_PORN_CINEMA_2_S:
+ case SCRIPT_SOUND_PORN_CINEMA_2_L:
+ case SCRIPT_SOUND_PORN_CINEMA_3_S:
+ case SCRIPT_SOUND_PORN_CINEMA_3_L:
+ case SCRIPT_SOUND_MISTY_SEX_S:
+ case SCRIPT_SOUND_MISTY_SEX_L:
+ ProcessPornCinema(sound);
+ return;
+ case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
+ ProcessPoliceCellBeatingScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_RAVE_1_LOOP_S:
+ case SCRIPT_SOUND_RAVE_2_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_1_LOOP_L:
+ case SCRIPT_SOUND_RAVE_2_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_3_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_3_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ emittingVolume = 80;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nReleasingVolumeModificator = 8;
+ m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ break;
+ default:
+ return;
+ }
+
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessPornCinema(uint8 sound)
+{
+
+ eSfxSample sample;
+ uint32 time;
+ int32 rand;
+ float distSquared;
+
+ switch (sound) {
+ case SCRIPT_SOUND_PORN_CINEMA_1_S:
+ case SCRIPT_SOUND_MISTY_SEX_S:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ sample = SFX_PORN_1_GROAN_1;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_1_L:
+ case SCRIPT_SOUND_MISTY_SEX_L:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ sample = SFX_PORN_1_GROAN_1;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_2_S:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ sample = SFX_PORN_2_GROAN_1;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_2_L:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ sample = SFX_PORN_2_GROAN_1;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_3_S:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ sample = SFX_PORN_3_GROAN_1;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_3_L:
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ sample = SFX_PORN_3_GROAN_1;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
+ m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ time = CTimer::GetTimeInMilliseconds();
+ if (time > gPornNextTime) {
+ m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ rand = m_anRandomTable[1] & 1;
+ m_sQueueSample.m_nSampleIndex = rand + sample;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nCounter = rand + 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
+{
+ float distSquared;
+
+ switch (sound) {
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 30;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessSawMillScriptObject(uint8 sound)
+{
+
+ uint32 time;
+ float distSquared;
+
+ switch (sound) {
+ case SCRIPT_SOUND_SAWMILL_LOOP_S:
+ case SCRIPT_SOUND_SAWMILL_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 30;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ time = CTimer::GetTimeInMilliseconds();
+ if (time > gSawMillNextTime) {
+ m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
+{
+ switch (sound) {
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ default:
+ return;
+ }
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 45;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 110;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessShopScriptObject(uint8 sound)
+{
+ uint32 time;
+ int32 rand;
+ float distSquared;
+
+ switch (sound) {
+ case SCRIPT_SOUND_SHOP_LOOP_S:
+ case SCRIPT_SOUND_SHOP_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 30;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ time = CTimer::GetTimeInMilliseconds();
+ if (time > gShopNextTime) {
+ m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ rand = m_anRandomTable[1] & 1;
+ m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = rand + 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 70;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessAirportScriptObject(uint8 sound)
+{
+ static uint8 counter = 0;
+
+ uint32 time = CTimer::GetTimeInMilliseconds();
+ if (time > gAirportNextTime) {
+ switch (sound) {
+ case SCRIPT_SOUND_AIRPORT_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ break;
+ case SCRIPT_SOUND_AIRPORT_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
+ break;
+ default:
+ return;
+ }
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = 110;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessCinemaScriptObject(uint8 sound)
+{
+ uint8 rand;
+
+ static uint8 counter = 0;
+
+ uint32 time = CTimer::GetTimeInMilliseconds();
+ if (time > gCinemaNextTime) {
+ switch (sound) {
+ case SCRIPT_SOUND_CINEMA_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ break;
+ case SCRIPT_SOUND_CINEMA_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
+ break;
+ default:
+ return;
+ }
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ rand = m_anRandomTable[0] % 90 + 30;
+ m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
+ m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessDocksScriptObject(uint8 sound)
+{
+ uint32 time;
+ uint8 rand;
+ float distSquared;
+
+ static uint32 counter = 0;
+
+ time = CTimer::GetTimeInMilliseconds();
+ if (time > gDocksNextTime) {
+ switch (sound) {
+ case SCRIPT_SOUND_DOCKS_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ break;
+ case SCRIPT_SOUND_DOCKS_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ rand = m_anRandomTable[0] % 60 + 40;
+ m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
+ }
+ }
+ }
+}
+void
+cAudioManager::ProcessHomeScriptObject(uint8 sound)
+{
+ uint32 time;
+ uint8 rand;
+ float dist;
+
+ static uint8 counter = 0;
+
+ time = CTimer::GetTimeInMilliseconds();
+ if (time > gHomeNextTime) {
+ switch (sound) {
+ case SCRIPT_SOUND_HOME_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ break;
+ case SCRIPT_SOUND_HOME_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
+ break;
+ default:
+ return;
+ }
+ dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(dist);
+ rand = m_anRandomTable[0] % 30 + 40;
+ m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_nEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
+ }
+ }
+ }
+}
+void
+cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
+{
+ uint32 time = CTimer::GetTimeInMilliseconds();
+ int32 sampleIndex;
+ uint8 emittingVol;
+ float distSquared;
+ cPedParams params;
+
+ static uint8 counter = 0;
+
+ if (time > gCellNextTime) {
+ switch (sound) {
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
+ m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ break;
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
+ m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
+ break;
+ default:
+ return;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ if (m_FrameCounter & 1)
+ sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1;
+ else
+ sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT;
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ emittingVol = m_anRandomTable[0] % 50 + 55;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ params.m_bDistanceCalculated = true;
+ params.m_fDistance = distSquared;
+ params.m_pPed = nil;
+ SetupPedComments(&params, SOUND_INJURED_PED_MALE_PRISON);
+ }
+ gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
+ }
+ }
+}
+#pragma endregion All the code for script object audio on the map
+
+void
+cAudioManager::ProcessWeather(int32 id)
+{
+ uint8 vol;
+ static uint8 counter = 0;
+
+ if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
+ if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
+ vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
+ vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
+ }
+ m_sQueueSample.m_nVolume = vol;
+ if (TheCamera.SoundDistUp < 20.f)
+ m_sQueueSample.m_nVolume /= 2;
+ if (counter == 4)
+ counter = 0;
+ m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
+ m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain);
+ m_sQueueSample.m_nCounter = 4;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nOffset = 63;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 30;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+}
+
+void
+cAudioManager::ProcessFrontEnd()
+{
+ bool stereo;
+ bool processedPickup;
+ bool processedMission;
+ int16 sample;
+
+ static uint8 counter = 0;
+ static uint32 cPickupNextFrame = 0;
+ static uint32 cPartMisComNextFrame = 0;
+
+ for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ processedPickup = false;
+ stereo = false;
+ processedMission = false;
+ switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
+ case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
+ break;
+ case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
+ break;
+ case SOUND_GARAGE_NO_MONEY:
+ case SOUND_GARAGE_BAD_VEHICLE:
+ case SOUND_GARAGE_BOMB_ALREADY_SET:
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
+ stereo = true;
+ break;
+ case SOUND_GARAGE_OPENING:
+ case SOUND_GARAGE_BOMB1_SET:
+ case SOUND_GARAGE_BOMB2_SET:
+ case SOUND_GARAGE_BOMB3_SET:
+ case SOUND_41:
+ case SOUND_GARAGE_VEHICLE_DECLINED:
+ case SOUND_GARAGE_VEHICLE_ACCEPTED:
+ case SOUND_PICKUP_HEALTH:
+ case SOUND_4B:
+ case SOUND_PICKUP_ADRENALINE:
+ case SOUND_PICKUP_ARMOUR:
+ case SOUND_EVIDENCE_PICKUP:
+ case SOUND_UNLOAD_GOLD:
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
+ processedPickup = true;
+ stereo = true;
+ break;
+ case SOUND_PICKUP_WEAPON_BOUGHT:
+ case SOUND_PICKUP_WEAPON:
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
+ processedPickup = true;
+ stereo = true;
+ break;
+ case SOUND_4A:
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
+ processedPickup = true;
+ stereo = true;
+ break;
+ case SOUND_PICKUP_BONUS:
+ case SOUND_PICKUP_MONEY:
+ case SOUND_PICKUP_HIDDEN_PACKAGE:
+ case SOUND_PICKUP_PACMAN_PILL:
+ case SOUND_PICKUP_PACMAN_PACKAGE:
+ case SOUND_PICKUP_FLOAT_PACKAGE:
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
+ processedPickup = true;
+ stereo = true;
+ break;
+ case SOUND_PAGER:
+ m_sQueueSample.m_nSampleIndex = SFX_PAGER;
+ break;
+ case SOUND_RACE_START_3:
+ case SOUND_RACE_START_2:
+ case SOUND_RACE_START_1:
+ case SOUND_CLOCK_TICK:
+ m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP;
+ break;
+ case SOUND_RACE_START_GO:
+ m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
+ break;
+ case SOUND_PART_MISSION_COMPLETE:
+ m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
+ processedMission = true;
+ break;
+ case SOUND_FRONTEND_MENU_STARTING:
+ m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
+ stereo = true;
+ break;
+ case SOUND_FRONTEND_MENU_COMPLETED:
+ m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
+ stereo = true;
+ break;
+ case SOUND_FRONTEND_MENU_DENIED:
+ m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
+ stereo = true;
+ break;
+ case SOUND_FRONTEND_MENU_SUCCESS:
+ m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
+ stereo = true;
+ break;
+ case SOUND_FRONTEND_EXIT:
+ m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
+ stereo = true;
+ break;
+ case SOUND_9A:
+ m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
+ stereo = true;
+ break;
+ case SOUND_9B:
+ m_sQueueSample.m_nSampleIndex = SFX_MONO;
+ break;
+ case SOUND_FRONTEND_AUDIO_TEST:
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
+ break;
+ case SOUND_FRONTEND_FAIL:
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
+ stereo = true;
+ break;
+ case SOUND_FRONTEND_NO_RADIO:
+ case SOUND_FRONTEND_RADIO_CHANGE:
+ m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
+ break;
+ case SOUND_A0:
+ m_sQueueSample.m_nSampleIndex = SFX_INFO;
+ break;
+ default:
+ continue;
+ }
+
+ if (processedPickup) {
+ if (m_FrameCounter <= cPickupNextFrame)
+ continue;
+ cPickupNextFrame = m_FrameCounter + 5;
+ } else if (processedMission) {
+ if (m_FrameCounter <= cPartMisComNextFrame)
+ continue;
+ cPartMisComNextFrame = m_FrameCounter + 5;
+ }
+
+ sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ if (sample == SFX_RAIN) {
+ m_sQueueSample.m_nFrequency = 28509;
+ } else if (sample == SFX_PICKUP_1_LEFT) {
+ if (1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
+ m_sQueueSample.m_nFrequency = 32000;
+ else
+ m_sQueueSample.m_nFrequency = 48000;
+ } else {
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ }
+ m_sQueueSample.m_nVolume = 110;
+ m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ if (stereo)
+ m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31;
+ else
+ m_sQueueSample.m_nOffset = 63;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ if (stereo) {
+ ++m_sQueueSample.m_nSampleIndex;
+ m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessCrane()
+{
+ CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
+ float distSquared;
+ bool distCalculated = false;
+ static const int intensity = 80;
+
+ if (crane) {
+ if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
+ if (crane->m_nCraneState != CCrane::IDLE) {
+ m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(intensity)) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = 6000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 100;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessProjectiles()
+{
+ const int rocketLauncherIntensity = 90;
+ const int molotovIntensity = 30;
+ const int molotovVolume = 50;
+ uint8 emittingVol;
+
+ for (int32 i = 0; i < NUM_PROJECTILES; i++) {
+ if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
+ switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ emittingVol = maxVolume;
+ m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ emittingVol = molotovVolume;
+ m_sQueueSample.m_fSoundIntensity = molotovIntensity;
+ m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ break;
+ default:
+ return;
+ }
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessGarages()
+{
+ CEntity *entity;
+ eGarageState state;
+ uint32 sampleIndex;
+ uint8 j;
+ float distSquared;
+ bool distCalculated;
+
+ static uint8 iSound = 32;
+
+#define LOOP_HELPER \
+ for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
+ switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
+ case SOUND_GARAGE_DOOR_CLOSED: \
+ case SOUND_GARAGE_DOOR_OPENED: \
+ if (distSquared < 6400.f) { \
+ CalculateDistance(distCalculated, distSquared); \
+ m_sQueueSample.m_nVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
+ if (m_sQueueSample.m_nVolume) { \
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 6735; \
+ } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == 69) { \
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 22000; \
+ } else { \
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \
+ m_sQueueSample.m_nFrequency = 18000; \
+ } \
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; \
+ m_sQueueSample.m_nReleasingVolumeModificator = 4; \
+ m_sQueueSample.m_nEmittingVolume = 60; \
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
+ m_sQueueSample.m_fSoundIntensity = 80.0f; \
+ /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
+ m_sQueueSample.m_bReverbFlag = true; \
+ /*m_sQueueSample.m_bReverbFlag = true;*/ \
+ m_sQueueSample.m_bIs2D = false; \
+ m_sQueueSample.m_bReleasingSoundFlag = true; \
+ m_sQueueSample.m_nLoopCount = 1; \
+ m_sQueueSample.m_nLoopStart = 0; \
+ m_sQueueSample.m_nLoopEnd = -1; \
+ m_sQueueSample.m_nCounter = iSound++; \
+ if (iSound < 32) \
+ iSound = 32; \
+ m_sQueueSample.m_bRequireReflection = true; \
+ AddSampleToRequestedQueue(); \
+ } \
+ } \
+ break; \
+ default: \
+ continue; \
+ } \
+ }
+
+ for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
+ continue;
+ entity = CGarages::aGarages[i].m_pDoor1;
+ if (!entity)
+ continue;
+ m_sQueueSample.m_vecPos = entity->GetPosition();
+ distCalculated = false;
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < 6400.f) {
+ state = CGarages::aGarages[i].m_eGarageState;
+ if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
+ if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
+ if (!(m_FrameCounter & 1)) {
+ LOOP_HELPER
+ continue;
+ }
+ if (m_anRandomTable[1] & 1) {
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
+ } else {
+ sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
+ }
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound < 32)
+ iSound = 32;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nEmittingVolume = 90;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ LOOP_HELPER
+ continue;
+ }
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
+ m_sQueueSample.m_nFrequency = 6543;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
+ m_sQueueSample.m_nFrequency = 13961;
+ }
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nEmittingVolume = 90;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ LOOP_HELPER
+ }
+ }
+#undef LOOP_HELPER
+}
+
+void
+cAudioManager::ProcessFireHydrant()
+{
+ float distSquared;
+ bool distCalculated = false;
+ static const int intensity = 35;
+
+ m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(intensity)) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_nFrequency = 15591;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 40;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+#pragma region BRIDGE
+const int bridgeIntensity = 400;
+
+void
+cAudioManager::ProcessBridge()
+{
+ float dist;
+ bool distCalculated = false;
+
+ if (CBridge::pLiftRoad) {
+ m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
+ dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (dist < 202500.0f) {
+ CalculateDistance(distCalculated, dist);
+ switch (CBridge::State) {
+ case STATE_BRIDGE_LOCKED:
+ case STATE_LIFT_PART_IS_UP:
+ case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
+ ProcessBridgeWarning();
+ break;
+ case STATE_LIFT_PART_MOVING_DOWN:
+ case STATE_LIFT_PART_MOVING_UP:
+ ProcessBridgeWarning();
+ ProcessBridgeMotor();
+ break;
+ default:
+ break;
+ }
+ ProcessBridgeOneShots();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessBridgeWarning()
+{
+ if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 100;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 450.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessBridgeMotor()
+{
+ if (m_sQueueSample.m_fDistance < bridgeIntensity) {
+ m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = 5500;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessBridgeOneShots()
+{
+ if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ } else {
+ if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ } else {
+ if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ } else {
+ if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ } else
+ return;
+ }
+ }
+ }
+ if (m_sQueueSample.m_fDistance < bridgeIntensity) {
+ m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+#pragma endregion
+
+#pragma region MISSION_AUDIO
+bool g_bMissionAudioLoadFailed;
+
+struct MissionAudioData {
+ const char *m_pName;
+ int32 m_nId;
+};
+
+const MissionAudioData MissionAudioNameSfxAssoc[] = {
+ {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A},
+ {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
+ {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2},
+ {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
+ {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D},
+ {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
+ {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C},
+ {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
+ {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C},
+ {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
+ {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H},
+ {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
+ {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B},
+ {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
+ {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1},
+ {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
+ {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A},
+ {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
+ {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A},
+ {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
+ {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D},
+ {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
+ {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A},
+ {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
+ {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B},
+ {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
+ {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G},
+ {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
+ {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C},
+ {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
+ {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3},
+ {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
+ {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C},
+ {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}};
+
+int32
+FindMissionAudioSfx(const char *name)
+{
+ for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
+ if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
+ return MissionAudioNameSfxAssoc[i].m_nId;
+ }
+ debug("Can't find mission audio %s", name);
+ return NO_SAMPLE;
+}
+
+bool
+cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
+{
+ switch (soundMission) {
+ case STREAMED_SOUND_MISSION_J6_D:
+ case STREAMED_SOUND_MISSION_T4_A:
+ case STREAMED_SOUND_MISSION_S1_H:
+ case STREAMED_SOUND_MISSION_S3_B:
+ case STREAMED_SOUND_MISSION_EL3_A:
+ case STREAMED_SOUND_MISSION_A3_A:
+ case STREAMED_SOUND_MISSION_A5_A:
+ case STREAMED_SOUND_MISSION_K1_A:
+ case STREAMED_SOUND_MISSION_R1_A:
+ case STREAMED_SOUND_MISSION_R5_A:
+ case STREAMED_SOUND_MISSION_LO2_A:
+ case STREAMED_SOUND_MISSION_LO6_A:
+ return true;
+ default:
+ return false;
+ }
+}
+
+void
+cAudioManager::PreloadMissionAudio(const char *name)
+{
+ if (m_bIsInitialised) {
+ int32 missionAudioSfx = FindMissionAudioSfx(name);
+ if (missionAudioSfx != NO_SAMPLE) {
+ m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
+ m_sMissionAudio.m_nMissionAudioCounter *= 4;
+ m_sMissionAudio.m_bIsPlayed = false;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
+ g_bMissionAudioLoadFailed = false;
+ }
+ }
+}
+
+bool
+cAudioManager::GetMissionAudioLoadingStatus() const
+{
+ if (m_bIsInitialised)
+ return m_sMissionAudio.m_nLoadingStatus;
+
+ return true;
+}
+
+void
+cAudioManager::SetMissionAudioLocation(float x, float y, float z)
+{
+ if (m_bIsInitialised) {
+ m_sMissionAudio.m_bPredefinedProperties = false;
+ m_sMissionAudio.m_vecPos = CVector(x, y, z);
+ }
+}
+
+void
+cAudioManager::PlayLoadedMissionAudio()
+{
+ if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED &&
+ !m_sMissionAudio.m_nPlayStatus) {
+ m_sMissionAudio.m_bIsPlayed = true;
+ }
+}
+
+bool
+cAudioManager::IsMissionAudioSampleFinished()
+{
+ if (m_bIsInitialised)
+ return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED;
+
+ static int32 cPretendFrame = 1;
+
+ return (cPretendFrame++ & 63) == 0;
+}
+
+void
+cAudioManager::ClearMissionAudio()
+{
+ if (m_bIsInitialised) {
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlayed = false;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
+ }
+}
+
+void
+cAudioManager::ProcessMissionAudio()
+{
+ float dist;
+ uint8 emittingVol;
+ uint8 pan;
+ float distSquared;
+ CVector vec;
+
+ static uint8 nCheckPlayingDelay = 0;
+ static uint8 nFramesUntilFailedLoad = 0;
+ static uint8 nFramesForPretendPlaying = 0;
+
+ if (m_bIsInitialised) {
+ if (m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) {
+ switch (m_sMissionAudio.m_nLoadingStatus) {
+ case LOADING_STATUS_NOT_LOADED:
+ SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
+ nFramesUntilFailedLoad = 0;
+ return;
+ case LOADING_STATUS_LOADED:
+ if (!m_sMissionAudio.m_bIsPlayed)
+ return;
+ if (g_bMissionAudioLoadFailed) {
+ if (m_bTimerJustReset) {
+ ClearMissionAudio();
+ SampleManager.StopStreamedFile(1);
+ nFramesForPretendPlaying = 0;
+ nCheckPlayingDelay = 0;
+ nFramesUntilFailedLoad = 0;
+ } else if (!m_nUserPause) {
+ if (++nFramesForPretendPlaying < 120) {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
+ } else {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ }
+ }
+ } else {
+ if (m_sMissionAudio.m_nPlayStatus) {
+ if (m_sMissionAudio.m_nPlayStatus != PLAY_STATUS_PLAYING)
+ return;
+ if (m_bTimerJustReset) {
+ ClearMissionAudio();
+ SampleManager.StopStreamedFile(1);
+ return;
+ }
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
+ if (!m_nUserPause) {
+ if (nCheckPlayingDelay) {
+ --nCheckPlayingDelay;
+ } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED ||
+ m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ SampleManager.StopStreamedFile(1);
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
+ }
+ }
+ } else if (m_sMissionAudio.field_22) {
+ if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
+ if (m_nUserPause)
+ SampleManager.PauseStream(1, 1);
+ else
+ SampleManager.PauseStream(0, 1);
+ } else {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ SampleManager.StopStreamedFile(1);
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
+ }
+ } else {
+ if (m_nUserPause)
+ return;
+ if (nCheckPlayingDelay--) {
+ if (!SampleManager.IsStreamPlaying(1))
+ return;
+ nCheckPlayingDelay = 0;
+ }
+ m_sMissionAudio.field_22 = 1;
+ }
+ } else {
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
+ SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
+ } else {
+ if (m_nUserPause)
+ SampleManager.PauseStream(1, 1);
+ if (m_sMissionAudio.m_bPredefinedProperties) {
+ SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
+ } else {
+ distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
+ if (distSquared >= 2500.f) {
+ emittingVol = 0;
+ pan = 63;
+ } else {
+ dist = Sqrt(distSquared);
+ emittingVol = ComputeVolume(80, 50.0f, dist);
+ TranslateEntity(&m_sMissionAudio.m_vecPos, &vec);
+ pan = ComputePan(50.f, &vec);
+ }
+ SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1);
+ }
+ SampleManager.StartPreloadedStreamedFile(1);
+ }
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
+ nCheckPlayingDelay = 30;
+ }
+ }
+ break;
+ case 2:
+ if (++nFramesUntilFailedLoad >= 90) {
+ nFramesForPretendPlaying = 0;
+ g_bMissionAudioLoadFailed = true;
+ nFramesUntilFailedLoad = 0;
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
+ }
+ return;
+ default:
+ return;
+ }
+ }
+ }
+}
+#pragma endregion All the mission audio stuff \ No newline at end of file
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index c30306c8..458341b9 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -3,342 +3,21 @@
#include "AudioManager.h"
#include "audio_enums.h"
-#include "Automobile.h"
-#include "Boat.h"
-#include "Bridge.h"
-#include "Camera.h"
-#include "Cranes.h"
-#include "DMAudio.h"
-#include "Entity.h"
-#include "Explosion.h"
-#include "Fire.h"
-#include "Garages.h"
-#include "General.h"
-#include "HandlingMgr.h"
-#include "Heli.h"
-#include "ModelIndices.h"
+#include "AudioScriptObject.h"
#include "MusicManager.h"
-#include "Pad.h"
-#include "Ped.h"
-#include "Physical.h"
-#include "Placeable.h"
-#include "Plane.h"
-#include "PlayerPed.h"
-#include "Pools.h"
-#include "Projectile.h"
-#include "ProjectileInfo.h"
-#include "Replay.h"
-#include "Stats.h"
-#include "SurfaceTable.h"
-#include "Train.h"
-#include "Transmission.h"
-#include "Vehicle.h"
-#include "WaterCannon.h"
-#include "Weather.h"
-#include "ZoneCull.h"
+#include "Timer.h"
+#include "DMAudio.h"
#include "sampman.h"
+#include "Camera.h"
+#include "World.h"
cAudioManager AudioManager;
-uint32 gPornNextTime;
-uint32 gSawMillNextTime;
-uint32 gShopNextTime;
-uint32 gAirportNextTime;
-uint32 gCinemaNextTime;
-uint32 gDocksNextTime;
-uint32 gHomeNextTime;
-uint32 gCellNextTime;
-uint32 gNextCryTime;
-uint8 gJumboVolOffsetPercentage;
-bool bPlayerJustEnteredCar;
-bool g_bMissionAudioLoadFailed;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
const int maxVolume = 127;
-const int scriptObjectIntensityS = 30;
-const int scriptObjectIntensityL = 80;
-const int bridgeIntensity = 400;
-const int rocketLauncherIntensity = 90;
-const int molotovIntensity = 30;
-const int molotovVolume = 50;
-
-const int rainOnVehicleIntensity = 22;
-const int reverseGearIntensity = 30;
-const int engineDamageIntensity = 40;
-
-const bool hornPatternsArray[8][44] = {
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false,
- false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
- true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
- false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true,
- true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true,
- true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
- false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
-};
-
-const int totalAudioEntitiesSlots = 200;
-
-const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
- 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
-
-// TODO: where is this used? Is this the right file?
-enum eVehicleModel {
- LANDSTAL,
- IDAHO,
- STINGER,
- LINERUN,
- PEREN,
- SENTINEL,
- RIO,
- FIRETRUK,
- TRASH,
- STRETCH,
- MANANA,
- INFERNUS,
- VOODOO,
- PONY,
- MULE,
- CHEETAH,
- AMBULAN,
- FBICAR,
- MOONBEAM,
- ESPERANT,
- TAXI,
- WASHING,
- BOBCAT,
- MRWHOOP,
- BFINJECT,
- HUNTER,
- POLICE,
- ENFORCER,
- SECURICA,
- BANSHEE,
- PREDATOR,
- BUS,
- RHINO,
- BARRACKS,
- CUBAN,
- CHOPPER,
- ANGEL,
- COACH,
- CABBIE,
- STALLION,
- RUMPO,
- RCBANDIT,
- ROMERO,
- PACKER,
- SENTXS,
- ADMIRAL,
- SQUALO,
- SEASPAR,
- PIZZABOY,
- GANGBUR,
- AIRTRAIN,
- DEADDODO,
- SPEEDER,
- REEFER,
- TROPIC,
- FLATBED,
- YANKEE,
- CADDY,
- ZEBRA,
- TOPFUN,
- SKIMMER,
- PCJ600,
- FAGGIO,
- FREEWAY,
- RCBARON,
- RCRAIDER,
- GLENDALE,
- OCEANIC,
- SANCHEZ,
- SPARROW,
- PATRIOT,
- LOVEFIST,
- COASTG,
- DINGHY,
- HERMES,
- SABRE,
- SABRETUR,
- PHEONIX,
- WALTON,
- REGINA,
- COMET,
- DELUXO,
- BURRITO,
- SPAND,
- MARQUIS,
- BAGGAGE,
- KAUFMAN,
- MAVERICK,
- VCNMAV,
- RANCHER,
- FBIRANCH,
- VIRGO,
- GREENWOO,
- JETMAX,
- HOTRING,
- SANDKING,
- BLISTAC,
- POLMAV,
- BOXVILLE,
- BENSON,
- MESA,
- RCGOBLIN,
- HOTRINA,
- HOTRINB,
- BLOODRA,
- BLOODRB,
- VICECHEE,
-
-// HACK so this compiles
-// TODO(MIAMI): check it out
-DODO = -1
-};
-
-enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING = 1, PLAY_STATUS_FINISHED = 2 };
-
-enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 };
-
-cPedComments::cPedComments()
-{
- for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
- for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
- m_asPedComments[j][i].m_nProcess = -1;
- m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
- }
-
- for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
- m_nCommentsInBank[i] = 0;
- m_nActiveBank = 0;
-}
-
-void
-cPedComments::Add(tPedComment *com)
-{
- uint8 index;
-
- if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
- index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
- if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume)
- return;
- } else {
- index = m_nCommentsInBank[m_nActiveBank]++;
- }
-
- m_asPedComments[m_nActiveBank][index].m_nSampleIndex = com->m_nSampleIndex;
- m_asPedComments[m_nActiveBank][index].m_nEntityIndex = com->m_nEntityIndex;
- m_asPedComments[m_nActiveBank][index].m_vecPos = com->m_vecPos;
- m_asPedComments[m_nActiveBank][index].m_fDistance = com->m_fDistance;
- m_asPedComments[m_nActiveBank][index].m_bVolume = com->m_bVolume;
-
- uint32 i = 0;
- if (index != 0) {
- for (i = 0; i < index; i++) {
- if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) {
- break;
- }
- }
-
- if (i < index)
- memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
- }
-
- m_nIndexMap[m_nActiveBank][i] = index;
-}
-
-void
-cPedComments::Process()
-{
- int sampleIndex;
- uint8 actualUsedBank;
- tPedComment *comment;
-
- static const int defaultIntensity = 50;
- static const int policeHeliIntensity = 400;
-
- if (!AudioManager.m_nUserPause) {
- if (m_nCommentsInBank[m_nActiveBank]) {
- sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
- if (!SampleManager.IsPedCommentLoaded(sampleIndex))
- SampleManager.LoadPedComment(sampleIndex);
-
- AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
- AudioManager.m_sQueueSample.m_nCounter = 0;
- AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
- AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED;
- AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
- AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
- AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
- AudioManager.m_sQueueSample.m_nLoopCount = 1;
- AudioManager.m_sQueueSample.m_nLoopStart = 0;
- AudioManager.m_sQueueSample.m_nLoopEnd = -1;
- AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume;
- AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- switch (sampleIndex) {
- case SFX_POLICE_HELI_1:
- case SFX_POLICE_HELI_2:
- case SFX_POLICE_HELI_3:
- AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity;
- break;
- default:
- AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity;
- break;
- }
- AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
- AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
-
- if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
- AudioManager.m_sQueueSample.m_bReverbFlag = false;
- AudioManager.m_sQueueSample.m_bRequireReflection = false;
- } else {
- AudioManager.m_sQueueSample.m_bReverbFlag = true;
- AudioManager.m_sQueueSample.m_bRequireReflection = true;
- }
-
- AudioManager.m_sQueueSample.m_bIs2D = false;
- AudioManager.m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
- if (CTimer::GetIsSlowMotionActive())
- AudioManager.m_sQueueSample.m_nFrequency /= 2;
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
- AudioManager.AddSampleToRequestedQueue();
- }
-
- // Switch bank
- if (m_nActiveBank) {
- actualUsedBank = SAMPLEBANK_PED;
- m_nActiveBank = SAMPLEBANK_MAIN;
- } else {
- actualUsedBank = SAMPLEBANK_MAIN;
- m_nActiveBank = SAMPLEBANK_PED;
- }
- comment = m_asPedComments[actualUsedBank];
- for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
- if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
- --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
- Add(&comment[m_nIndexMap[actualUsedBank][i]]);
- }
- }
-
- for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
- m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
- }
- m_nCommentsInBank[actualUsedBank] = 0;
- }
-}
-
cAudioManager::cAudioManager()
{
m_bIsInitialised = false;
@@ -353,7 +32,7 @@ cAudioManager::cAudioManager()
ClearActiveSamples();
GenerateIntegerRandomNumberTable();
field_4 = 0;
- m_bDynamicAcousticModelingStatus = 1;
+ m_bDynamicAcousticModelingStatus = true;
for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = false;
@@ -373,291 +52,73 @@ cAudioManager::~cAudioManager()
}
void
-cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
-{
- uint32 i = 0;
- if (sample != 0) {
- for (; i < sample; i++) {
- if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume >
- m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume)
- break;
- }
- if (i < sample) {
- memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1);
- }
- }
- m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
-}
-
-void
-cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping)
-{
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = counter;
- m_sQueueSample.m_nSampleIndex = sample;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = freq;
- if (notLooping) {
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 8;
- } else {
- m_sQueueSample.m_nLoopCount = 1;
- }
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
-}
-
-void
-cAudioManager::AddReflectionsToRequestedQueue()
+cAudioManager::Initialise()
{
- float reflectionDistance;
- int32 noise;
- uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8);
-
- for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
- reflectionDistance = m_afReflectionsDistances[i];
- if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
- m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
- if (m_sQueueSample.m_nLoopsRemaining > 5) {
- m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
- m_sQueueSample.m_nCounter += (i + 1) * 256;
- if (m_sQueueSample.m_nLoopCount) {
- noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- if (noise <= 0)
- m_sQueueSample.m_nFrequency += noise;
- else
- m_sQueueSample.m_nFrequency -= noise;
- }
- m_sQueueSample.m_nReleasingVolumeModificator += 20;
- m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
- AddSampleToRequestedQueue();
- }
+ if (!m_bIsInitialised) {
+ PreInitialiseGameSpecificSetup();
+ m_bIsInitialised = SampleManager.Initialise();
+ if (m_bIsInitialised) {
+ m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
+ if (m_nActiveSamples <= 1) {
+ Terminate();
+ } else {
+ --m_nActiveSamples;
+ PostInitialiseGameSpecificSetup();
+ InitialisePoliceRadioZones();
+ InitialisePoliceRadio();
+ MusicManager.Initialise();
}
}
}
}
void
-cAudioManager::AddReleasingSounds()
+cAudioManager::Terminate()
{
- bool toProcess[44]; // why not 27?
-
- int8 queue = m_nActiveSampleQueue == 0;
-
- for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
- tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
- if (sample.m_bLoopEnded)
- continue;
+ if (m_bIsInitialised) {
+ MusicManager.Terminate();
- toProcess[i] = false;
- for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
- if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
- sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
- toProcess[i] = true;
- break;
- }
- }
- if (!toProcess[i]) {
- if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
- if (!sample.m_nReleasingVolumeDivider)
- continue;
- if (!sample.m_nLoopCount) {
- if (sample.m_nVolumeChange == -1) {
- sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
- if (sample.m_nVolumeChange <= 0)
- sample.m_nVolumeChange = 1;
- }
- if (sample.m_nVolume <= sample.m_nVolumeChange) {
- sample.m_nReleasingVolumeDivider = 0;
- continue;
- }
- sample.m_nVolume -= sample.m_nVolumeChange;
- }
- --sample.m_nReleasingVolumeDivider;
- if (m_bFifthFrameFlag) {
- if (sample.m_nReleasingVolumeModificator < 20)
- ++sample.m_nReleasingVolumeModificator;
- }
- sample.m_bReleasingSoundFlag = 0;
- }
- memcpy(&m_sQueueSample, &sample, sizeof(tSound));
- AddSampleToRequestedQueue();
+ for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
+ m_asAudioEntities[i].m_bIsUsed = false;
+ m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
}
- }
-}
-void
-cAudioManager::AddSampleToRequestedQueue()
-{
- int32 calculatedVolume;
- uint8 sampleIndex;
- bool bReflections;
+ m_nAudioEntitiesTotal = 0;
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
+ PreTerminateGameSpecificShutdown();
- if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
- calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_nVolume);
- sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
- if (sampleIndex >= m_nActiveSamples) {
- sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
- if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= calculatedVolume)
- return;
- } else {
- ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
- }
- m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
- m_sQueueSample.m_bLoopEnded = false;
- if (m_sQueueSample.m_bIs2D) {
- m_sQueueSample.m_bRequireReflection = false;
- m_sQueueSample.m_nLoopsRemaining = 0;
- }
- if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
- bReflections = m_sQueueSample.m_bRequireReflection;
- } else {
- bReflections = false;
- m_sQueueSample.m_nLoopsRemaining = 0;
+ for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) {
+ if (SampleManager.IsSampleBankLoaded(i))
+ SampleManager.UnloadSampleBank(i);
}
- m_sQueueSample.m_bRequireReflection = false;
- if (!m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bReverbFlag = false;
-
- m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
+ SampleManager.Terminate();
- AddDetailsToRequestedOrderList(sampleIndex);
- if (bReflections)
- AddReflectionsToRequestedQueue();
+ m_bIsInitialised = false;
+ PostTerminateGameSpecificShutdown();
}
}
void
-cAudioManager::CalculateDistance(bool &distCalculated, float dist)
-{
- if (!distCalculated) {
- m_sQueueSample.m_fDistance = Sqrt(dist);
- distCalculated = true;
- }
-}
-
-bool
-cAudioManager::CheckForAnAudioFileOnCD() const
-{
- return SampleManager.CheckForAnAudioFileOnCD();
-}
-
-void
-cAudioManager::ClearActiveSamples()
+cAudioManager::Service()
{
- for (int32 i = 0; i < m_nActiveSamples; i++) {
- m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
- m_asActiveSamples[i].m_nCounter = 0;
- m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
- m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID;
- m_asActiveSamples[i].m_bIs2D = false;
- m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
- m_asActiveSamples[i].m_nFrequency = 0;
- m_asActiveSamples[i].m_nVolume = 0;
- m_asActiveSamples[i].m_nEmittingVolume = 0;
- m_asActiveSamples[i].m_fDistance = 0.0f;
- m_asActiveSamples[i].m_bIsProcessed = false;
- m_asActiveSamples[i].m_bLoopEnded = false;
- m_asActiveSamples[i].m_nLoopCount = 1;
- m_asActiveSamples[i].m_nLoopStart = 0;
- m_asActiveSamples[i].m_nLoopEnd = -1;
- m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
- m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
- m_asActiveSamples[i].m_nOffset = 63;
- m_asActiveSamples[i].m_bReleasingSoundFlag = false;
- m_asActiveSamples[i].m_nCalculatedVolume = 0;
- m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
- m_asActiveSamples[i].m_nVolumeChange = -1;
- m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
- m_asActiveSamples[i].m_bReverbFlag = false;
- m_asActiveSamples[i].m_nLoopsRemaining = 0;
- m_asActiveSamples[i].m_bRequireReflection = false;
+ GenerateIntegerRandomNumberTable();
+ if (m_bTimerJustReset) {
+ ResetAudioLogicTimers(m_nTimer);
+ MusicManager.ResetTimers(m_nTimer);
+ m_bTimerJustReset = false;
}
-}
-
-void
-cAudioManager::ClearMissionAudio()
-{
if (m_bIsInitialised) {
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = 1;
- m_sMissionAudio.m_nMissionAudioCounter = 0;
- }
-}
-
-void
-cAudioManager::ClearRequestedQueue()
-{
- for (int32 i = 0; i < m_nActiveSamples; i++) {
- m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples;
- }
- m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0;
-}
-
-int32
-cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
-{
- uint32 newFreq = oldFreq;
- if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
- float dist = position2 - position1;
- if (dist != 0.0f) {
- float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
- if (m_fSpeedOfSound > Abs(speedOfSource)) {
- if (speedOfSource < 0.0f) {
- speedOfSource = Max(speedOfSource, -1.5f);
- } else {
- speedOfSource = Min(speedOfSource, 1.5f);
- }
- newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
- }
- }
+ m_nPreviousUserPause = m_nUserPause;
+ m_nUserPause = CTimer::GetIsUserPaused();
+ UpdateReflections();
+ ServiceSoundEffects();
+ MusicManager.Service();
}
- return newFreq;
}
int32
-cAudioManager::ComputePan(float dist, CVector *vec)
-{
- int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
-
- if (vec->x > 0.f)
- return Max(20, 63 - panTable[index]);
- return Min(107, panTable[index] + 63);
-}
-
-uint8
-cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
-{
- float newSoundIntensity;
- if (soundIntensity <= 0.0f)
- return 0;
- newSoundIntensity = soundIntensity / 5.0f;
- if (newSoundIntensity <= distance)
- emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
- return emittingVolume;
-}
-
-int32
-cAudioManager::CreateEntity(int32 type, void *entity)
+cAudioManager::CreateEntity(eAudioType type, void *entity)
{
if (!m_bIsInitialised)
return AEHANDLE_ERROR_NOAUDIOSYS;
@@ -669,7 +130,7 @@ cAudioManager::CreateEntity(int32 type, void *entity)
if (!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_nStatus = 0;
- m_asAudioEntities[i].m_nType = (eAudioType)type;
+ m_asAudioEntities[i].m_nType = type;
m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_NO_SOUND;
@@ -684,49 +145,15 @@ cAudioManager::CreateEntity(int32 type, void *entity)
}
void
-cAudioManager::DestroyAllGameCreatedEntities()
-{
- cAudioScriptObject *entity;
-
- if (m_bIsInitialised) {
- for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
- if (m_asAudioEntities[i].m_bIsUsed) {
- switch (m_asAudioEntities[i].m_nType) {
- case AUDIOTYPE_PHYSICAL:
- case AUDIOTYPE_EXPLOSION:
- case AUDIOTYPE_WEATHER:
- case AUDIOTYPE_CRANE:
- case AUDIOTYPE_GARAGE:
- case AUDIOTYPE_FIREHYDRANT:
- DestroyEntity(i);
- break;
- case AUDIOTYPE_SCRIPTOBJECT:
- entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
- if (entity) {
- delete entity;
- m_asAudioEntities[i].m_pEntity = nil;
- }
- DestroyEntity(i);
- break;
- default:
- break;
- }
- }
- }
- m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
- }
-}
-
-void
cAudioManager::DestroyEntity(int32 id)
{
- if (m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
+ if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bIsUsed = false;
for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
if (id == m_anAudioEntityIndices[i]) {
- if (i < totalAudioEntitiesSlots - 1)
+ if (i < NUM_AUDIOENTITIES - 1)
memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
- m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots;
+ m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = NUM_AUDIOENTITIES;
return;
}
}
@@ -734,2248 +161,239 @@ cAudioManager::DestroyEntity(int32 id)
}
void
-cAudioManager::DoJumboVolOffset() const
-{
- if (!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3)))
- gJumboVolOffsetPercentage = m_anRandomTable[1] % 60;
-}
-
-uint32
-cAudioManager::GetPlayerTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_DAMAGE:
- GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11);
- break;
- case SOUND_PED_HIT:
- GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10);
- break;
- case SOUND_PED_LAND:
- GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6);
- break;
- default:
- sfx = NO_SAMPLE;
- break;
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetCopTalkSfx(int16 sound)
-{
- uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound == SOUND_PED_ARREST_COP) {
- GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_ARREST_1, 6);
- } else {
- if (sound != SOUND_PED_PURSUIT_COP) {
- return GetGenericMaleTalkSfx(sound);
- }
-
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7);
- }
-
- return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
-}
-
-uint32
-cAudioManager::GetSwatTalkSfx(int16 sound)
+cAudioManager::SetEntityStatus(int32 id, uint8 status)
{
- uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound == SOUND_PED_ARREST_SWAT) {
- GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
- } else {
- if (sound != SOUND_PED_PURSUIT_SWAT) {
- return GetGenericMaleTalkSfx(sound);
- }
-
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
- }
-
- return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx;
+ if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
+ m_asAudioEntities[id].m_nStatus = status;
}
-uint32
-cAudioManager::GetFBITalkSfx(int16 sound)
+void
+cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
- uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
+ static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
+ 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
+ 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
- if (sound == SOUND_PED_ARREST_FBI) {
- GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
- } else {
- if (sound != SOUND_PED_PURSUIT_FBI) {
- return GetGenericMaleTalkSfx(sound);
+ if (m_bIsInitialised) {
+ if (index >= 0 && index < NUM_AUDIOENTITIES) {
+ tAudioEntity &entity = m_asAudioEntities[index];
+ if (entity.m_bIsUsed) {
+ if (sound < SOUND_TOTAL_SOUNDS) {
+ if (entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
+ if (m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) {
+ entity.m_awAudioEvent[0] = sound;
+ entity.m_AudioEvents = 1;
+ m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index;
+ }
+ } else {
+ int32 i = 0;
+ while (true) {
+ if (i >= entity.m_AudioEvents) {
+ if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
+ entity.m_awAudioEvent[i] = sound;
+ entity.m_afVolume[i] = vol;
+ ++entity.m_AudioEvents;
+ }
+ return;
+ }
+ if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound])
+ break;
+ ++i;
+ }
+ if (i < NUM_AUDIOENTITY_EVENTS - 1) {
+ memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
+ memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS);
+ }
+ entity.m_awAudioEvent[i] = sound;
+ entity.m_afVolume[i] = vol;
+ if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
+ ++entity.m_AudioEvents;
+ }
+ }
+ }
}
-
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
- }
-
- return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
-}
-
-uint32
-cAudioManager::GetArmyTalkSfx(int16 sound)
-{
- uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound != SOUND_PED_PURSUIT_ARMY) {
- return GetGenericMaleTalkSfx(sound);
- }
-
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
-
- return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetMedicTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5);
- break;
- case SOUND_PED_HEALING:
- GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12);
- break;
- case SOUND_PED_LEAVE_VEHICLE:
- GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetFiremanTalkSfx(int16 sound)
-{
- return GetGenericMaleTalkSfx(sound);
-}
-
-uint32
-cAudioManager::GetNormalMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound == SOUND_PED_CAR_JACKED) {
- GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7);
- } else {
- if (sound != SOUND_PED_CAR_COLLISION)
- return GetGenericMaleTalkSfx(sound);
- GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6);
- }
- return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetPimpTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4);
- break;
- case SOUND_PED_DEFEND:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetMafiaTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
-}
-
-uint32
-cAudioManager::GetTriadTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3);
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetDiabloTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4);
- break;
- case SOUND_PED_HANDS_COWER:
- sound = SOUND_PED_FLEE_SPRINT;
- return GetGenericMaleTalkSfx(sound);
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetYakuzaTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetYardieTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1;
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetColumbianTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetHoodTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5);
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6);
- break;
-
- default:
- return GetGenericMaleTalkSfx(sound);
- break;
- }
- return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4);
- break;
- case SOUND_PED_CAR_JACKING:
- sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1;
- break;
- case SOUND_PED_MUGGING:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- break;
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3);
- break;
- case SOUND_PED_CAR_JACKING:
- sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1;
- break;
- case SOUND_PED_MUGGING:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- break;
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetMaleNo2TalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6);
- default:
- return GetGenericMaleTalkSfx(sound);
- }
-
-// TODO(MIAMI): just making this compile
-// if (model == MI_P_MAN2)
-// sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9);
- break;
- case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9);
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
- break;
- case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4);
- break;
- case SOUND_PED_ROBBED:
- sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_SOLICIT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_SOLICIT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_CAR_JACKED:
- sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1;
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1;
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetScumMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_ROBBED:
- sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetScumFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
-
-// TODO(MIAMI): just making this compile
-// if (model == MI_B_MAN3)
-// sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
- return sfx;
-}
-
-uint32
-cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
-
-// TODO(MIAMI): just making this compile
-// if (model == MI_B_WOM2)
-// sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
- return sfx;
-}
-
-uint32
-cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetSupermodelMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetStewardMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
-}
-
-uint32
-cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
-
-// TODO(MIAMI): just making this compile
-// if (model == MI_FAN_MAN2)
-// sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
- return sfx;
-}
-
-uint32
-cAudioManager::GetFanFemaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_ROBBED:
- sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
-}
-
-uint32
-cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
}
- return sfx;
}
-uint32
-cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
+void
+cAudioManager::SetEffectsMasterVolume(uint8 volume) const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
- return sfx;
+ SampleManager.SetEffectsMasterVolume(volume);
}
-uint32
-cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
+void
+cAudioManager::SetMusicMasterVolume(uint8 volume) const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
+ SampleManager.SetMusicMasterVolume(volume);
}
-uint32
-cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
+void
+cAudioManager::SetEffectsFadeVol(uint8 volume) const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
+ SampleManager.SetEffectsFadeVolume(volume);
}
-uint32
-cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
+void
+cAudioManager::SetMusicFadeVol(uint8 volume) const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- }
-
-// TODO(MIAMI): just making this compile
-// if (model == MI_SHOPPER2) {
-// sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
-// } else if (model == MI_SHOPPER3) {
-// sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
-// }
- return sfx;
+ SampleManager.SetMusicFadeVolume(volume);
}
-uint32
-cAudioManager::GetStudentMaleTalkSfx(int16 sound)
+void
+cAudioManager::ResetTimers(uint32 time)
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ if (m_bIsInitialised) {
+ m_bTimerJustReset = true;
+ m_nTimer = time;
+ ClearRequestedQueue();
+ if (m_nActiveSampleQueue) {
+ m_nActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 1;
+ } else {
+ m_nActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 0;
+ }
+ ClearActiveSamples();
+ ClearMissionAudio();
+ SampleManager.StopChannel(policeChannel);
+ SampleManager.SetEffectsFadeVolume(0);
+ SampleManager.SetMusicFadeVolume(0);
+ MusicManager.ResetMusicAfterReload();
+#ifdef AUDIO_OAL
+ SampleManager.Service();
+#endif
}
- return sfx;
}
-uint32
-cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
+void
+cAudioManager::DestroyAllGameCreatedEntities()
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
+ cAudioScriptObject *entity;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ if (m_bIsInitialised) {
+ for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
+ if (m_asAudioEntities[i].m_bIsUsed) {
+ switch (m_asAudioEntities[i].m_nType) {
+ case AUDIOTYPE_PHYSICAL:
+ case AUDIOTYPE_EXPLOSION:
+ case AUDIOTYPE_WEATHER:
+ case AUDIOTYPE_CRANE:
+ case AUDIOTYPE_GARAGE:
+ case AUDIOTYPE_FIREHYDRANT:
+ DestroyEntity(i);
+ break;
+ case AUDIOTYPE_SCRIPTOBJECT:
+ entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
+ if (entity) {
+ delete entity;
+ m_asAudioEntities[i].m_pEntity = nil;
+ }
+ DestroyEntity(i);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
}
- return sfx;
}
-uint32
-cAudioManager::GetCasualMaleOldTalkSfx(int16 sound)
+uint8
+cAudioManager::GetNum3DProvidersAvailable() const
{
- return GetGenericMaleTalkSfx(sound);
+ if (m_bIsInitialised)
+ return SampleManager.GetNum3DProvidersAvailable();
+ return 0;
}
-uint32
-cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
-{
- char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
- if (!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) {
- return GetEightTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "frankie")) {
- return GetFrankieTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "misty")) {
- return GetMistyTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) {
- return GetOJGTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "cat")) {
- return GetCatatalinaTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "bomber")) {
- return GetBomberTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "s_guard")) {
- return GetSecurityGuardTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "chunky")) {
- return GetChunkyTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "asuka")) {
- return GetGenericFemaleTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "maria")) {
- return GetGenericFemaleTalkSfx(sound);
- }
-
- return GetGenericMaleTalkSfx(sound);
-}
-uint32
-cAudioManager::GetEightTalkSfx(int16 sound)
+char *
+cAudioManager::Get3DProviderName(uint8 id) const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
+ if (!m_bIsInitialised)
+ return nil;
+ if (id >= SampleManager.GetNum3DProvidersAvailable())
+ return nil;
+ return SampleManager.Get3DProviderName(id);
}
-uint32
-cAudioManager::GetFrankieTalkSfx(int16 sound)
+int8
+cAudioManager::GetCurrent3DProviderIndex() const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
+ if (m_bIsInitialised)
+ return SampleManager.GetCurrent3DProviderIndex();
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
+ return -1;
}
-uint32
-cAudioManager::GetMistyTalkSfx(int16 sound)
+int8
+cAudioManager::SetCurrent3DProvider(uint8 which)
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5);
- break;
- case SOUND_PED_TAXI_CALL:
- GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- break;
+ if (!m_bIsInitialised)
+ return -1;
+ for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
+ SampleManager.StopChannel(i);
+ ClearRequestedQueue();
+ if (m_nActiveSampleQueue == 0)
+ m_nActiveSampleQueue = 1;
+ else
+ m_nActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ ClearActiveSamples();
+ int8 current = SampleManager.SetCurrent3DProvider(which);
+ if (current > 0) {
+ m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
+ if (m_nActiveSamples > 1)
+ --m_nActiveSamples;
}
- return sfx;
-}
-
-uint32
-cAudioManager::GetOJGTalkSfx(int16 sound)
-{
- return GetGenericMaleTalkSfx(sound);
-}
-
-uint32
-cAudioManager::GetCatatalinaTalkSfx(int16 sound)
-{
- return GetGenericFemaleTalkSfx(sound);
-}
-
-uint32
-cAudioManager::GetBomberTalkSfx(int16 sound)
-{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound != SOUND_PED_BOMBER)
- return GetGenericMaleTalkSfx(sound);
-
- GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7);
- return sfx;
+ return current;
}
-uint32
-cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
+void
+cAudioManager::SetSpeakerConfig(int32 conf) const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2);
- break;
- case SOUND_PED_HANDS_COWER:
- sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1;
- break;
- case SOUND_PED_CAR_JACKED:
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2);
- break;
- case SOUND_PED_FLEE_RUN:
-#ifdef FIX_BUGS
- sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1;
-#else
- GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12);
-#endif
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- }
- return sfx;
+ SampleManager.SetSpeakerConfig(conf);
}
-uint32
-cAudioManager::GetChunkyTalkSfx(int16 sound)
+bool
+cAudioManager::IsMP3RadioChannelAvailable() const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- if (sound == SOUND_PED_DEATH)
- return SFX_CHUNKY_DEATH;
-
- if (sound != SOUND_PED_FLEE_RUN)
- return GetGenericMaleTalkSfx(sound);
+ if (m_bIsInitialised)
+ return SampleManager.IsMP3RadioChannelAvailable();
- GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5);
- return sfx;
+ return false;
}
-uint32
-cAudioManager::GetGenericMaleTalkSfx(int16 sound)
+void
+cAudioManager::ReleaseDigitalHandle() const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_DEATH:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8);
- break;
- case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15);
- break;
- case SOUND_PED_BURNING:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8);
- break;
- case SOUND_PED_FLEE_SPRINT:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6);
- break;
- default:
- return NO_SAMPLE;
+ if (m_bIsInitialised) {
+ SampleManager.ReleaseDigitalHandle();
}
- return sfx;
}
-uint32
-cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
+void
+cAudioManager::ReacquireDigitalHandle() const
{
- uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_DEATH:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10);
- break;
- case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11);
- break;
- case SOUND_PED_BURNING:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9);
- break;
- case SOUND_PED_FLEE_SPRINT:
- GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8);
- break;
- default:
- return NO_SAMPLE;
+ if (m_bIsInitialised) {
+ SampleManager.ReacquireDigitalHandle();
}
- return sfx;
}
void
-cAudioManager::GenerateIntegerRandomNumberTable()
+cAudioManager::SetDynamicAcousticModelingStatus(bool status)
{
- for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
- m_anRandomTable[i] = rand();
- }
+ m_bDynamicAcousticModelingStatus = status;
}
-char *
-cAudioManager::Get3DProviderName(uint8 id) const
+bool
+cAudioManager::CheckForAnAudioFileOnCD() const
{
- if (!m_bIsInitialised)
- return nil;
- if (id >= SampleManager.GetNum3DProvidersAvailable())
- return nil;
- return SampleManager.Get3DProviderName(id);
+ return SampleManager.CheckForAnAudioFileOnCD();
}
uint8
@@ -2987,296 +405,130 @@ cAudioManager::GetCDAudioDriveLetter() const
return 0;
}
-int8
-cAudioManager::GetCurrent3DProviderIndex() const
+bool
+cAudioManager::IsAudioInitialised() const
{
- if (m_bIsInitialised)
- return SampleManager.GetCurrent3DProviderIndex();
-
- return -1;
+ return m_bIsInitialised;
}
-float
-cAudioManager::GetDistanceSquared(const CVector &v) const
+void
+cAudioManager::ServiceSoundEffects()
{
- const CVector &c = TheCamera.GetPosition();
- return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
-}
+ m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
+ if (m_nUserPause && !m_nPreviousUserPause) {
+ for (int32 i = 0; i < allChannels; i++)
+ SampleManager.StopChannel(i);
-int32
-cAudioManager::GetJumboTaxiFreq() const
-{
- return (60.833f * m_sQueueSample.m_fDistance) + 22050;
+ ClearRequestedQueue();
+ if (m_nActiveSampleQueue) {
+ m_nActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 1;
+ } else {
+ m_nActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 0;
+ }
+ ClearActiveSamples();
+ }
+ m_nActiveSampleQueue = m_nActiveSampleQueue != 1;
+ ProcessReverb();
+ ProcessSpecial();
+ ClearRequestedQueue();
+ InterrogateAudioEntities();
+ m_sPedComments.Process();
+ ServicePoliceRadio();
+ ServiceCollisions();
+ AddReleasingSounds();
+ ProcessMissionAudio();
+#ifdef GTA_PC
+ AdjustSamplesVolume();
+#endif
+ ProcessActiveQueues();
+#ifdef AUDIO_OAL
+ SampleManager.Service();
+#endif
+ for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
+ cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity;
+ delete object;
+ m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
+ DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]);
+ }
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
}
-bool
-cAudioManager::GetMissionAudioLoadingStatus() const
+uint8
+cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
{
- if (m_bIsInitialised)
- return m_sMissionAudio.m_nLoadingStatus;
-
- return true;
+ float newSoundIntensity;
+ if (soundIntensity <= 0.0f)
+ return 0;
+ newSoundIntensity = soundIntensity / 5.0f;
+ if (newSoundIntensity <= distance)
+ emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
+ return emittingVolume;
}
-uint8
-cAudioManager::GetNum3DProvidersAvailable() const
+void
+cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
{
- if (m_bIsInitialised)
- return SampleManager.GetNum3DProvidersAvailable();
- return 0;
+ *out = MultiplyInverse(TheCamera.GetMatrix(), *in);
}
int32
-cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
+cAudioManager::ComputePan(float dist, CVector *vec)
{
- if (ped->IsPlayer())
- return GetPlayerTalkSfx(sound);
-
- switch (ped->GetModelIndex()) {
- case MI_COP:
- return GetCopTalkSfx(sound);
- case MI_SWAT:
- return GetSwatTalkSfx(sound);
- case MI_FBI:
- return GetFBITalkSfx(sound);
- case MI_ARMY:
- return GetArmyTalkSfx(sound);
- case MI_MEDIC:
- return GetMedicTalkSfx(sound);
- case MI_FIREMAN:
- return GetFiremanTalkSfx(sound);
- case MI_MALE01:
- return GetNormalMaleTalkSfx(sound);
- case MI_TAXI_D:
- return GetTaxiDriverTalkSfx(sound);
-// TODO(MIAMI): just making this compile
-/*
- case MI_PIMP:
- return GetPimpTalkSfx(sound);
- case MI_GANG01:
- case MI_GANG02:
- return GetMafiaTalkSfx(sound);
- case MI_GANG03:
- case MI_GANG04:
- return GetTriadTalkSfx(sound);
- case MI_GANG05:
- case MI_GANG06:
- return GetDiabloTalkSfx(sound);
- case MI_GANG07:
- case MI_GANG08:
- return GetYakuzaTalkSfx(sound);
- case MI_GANG09:
- case MI_GANG10:
- return GetYardieTalkSfx(sound);
- case MI_GANG11:
- case MI_GANG12:
- return GetColumbianTalkSfx(sound);
- case MI_GANG13:
- case MI_GANG14:
- return GetHoodTalkSfx(sound);
- case MI_CRIMINAL01:
- return GetBlackCriminalTalkSfx(sound);
- case MI_CRIMINAL02:
- return GetWhiteCriminalTalkSfx(sound);
- case MI_SPECIAL01:
- case MI_SPECIAL02:
- case MI_SPECIAL03:
- case MI_SPECIAL04:
- return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound);
- case MI_MALE02:
- return GetMaleNo2TalkSfx(sound);
- case MI_MALE03:
- case MI_P_MAN1:
- case MI_P_MAN2:
- return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex());
- case MI_FATMALE01:
- return GetWhiteFatMaleTalkSfx(sound);
- case MI_FATMALE02:
- return GetBlackFatMaleTalkSfx(sound);
- case MI_FEMALE01:
- return GetBlackCasualFemaleTalkSfx(sound);
- case MI_FEMALE02:
- case MI_CAS_WOM:
- return GetWhiteCasualFemaleTalkSfx(sound);
- case MI_FEMALE03:
- return GetFemaleNo3TalkSfx(sound);
- case MI_FATFEMALE01:
- return GetBlackFatFemaleTalkSfx(sound);
- case MI_FATFEMALE02:
- return GetWhiteFatFemaleTalkSfx(sound);
- case MI_PROSTITUTE:
- return GetBlackFemaleProstituteTalkSfx(sound);
- case MI_PROSTITUTE2:
- return GetWhiteFemaleProstituteTalkSfx(sound);
- case MI_P_WOM1:
- return GetBlackProjectFemaleOldTalkSfx(sound);
- case MI_P_WOM2:
- return GetBlackProjectFemaleYoungTalkSfx(sound);
- case MI_CT_MAN1:
- return GetChinatownMaleOldTalkSfx(sound);
- case MI_CT_MAN2:
- return GetChinatownMaleYoungTalkSfx(sound);
- case MI_CT_WOM1:
- return GetChinatownFemaleOldTalkSfx(sound);
- case MI_CT_WOM2:
- return GetChinatownFemaleYoungTalkSfx(sound);
- case MI_LI_MAN1:
- case MI_LI_MAN2:
- return GetLittleItalyMaleTalkSfx(sound);
- case MI_LI_WOM1:
- return GetLittleItalyFemaleOldTalkSfx(sound);
- case MI_LI_WOM2:
- return GetLittleItalyFemaleYoungTalkSfx(sound);
- case MI_DOCKER1:
- return GetWhiteDockerMaleTalkSfx(sound);
- case MI_DOCKER2:
- return GetBlackDockerMaleTalkSfx(sound);
- case MI_SCUM_MAN:
- return GetScumMaleTalkSfx(sound);
- case MI_SCUM_WOM:
- return GetScumFemaleTalkSfx(sound);
- case MI_WORKER1:
- return GetWhiteWorkerMaleTalkSfx(sound);
- case MI_WORKER2:
- return GetBlackWorkerMaleTalkSfx(sound);
- case MI_B_MAN1:
- case MI_B_MAN3:
- return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex());
- case MI_B_MAN2:
- return GetBusinessMaleOldTalkSfx(sound);
- case MI_B_WOM1:
- case MI_B_WOM2:
- return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex());
- case MI_B_WOM3:
- return GetBlackBusinessFemaleTalkSfx(sound);
- case MI_MOD_MAN:
- return GetSupermodelMaleTalkSfx(sound);
- case MI_MOD_WOM:
- return GetSupermodelFemaleTalkSfx(sound);
- case MI_ST_MAN:
- return GetStewardMaleTalkSfx(sound);
- case MI_ST_WOM:
- return GetStewardFemaleTalkSfx(sound);
- case MI_FAN_MAN1:
- case MI_FAN_MAN2:
- return GetFanMaleTalkSfx(sound, ped->GetModelIndex());
- case MI_FAN_WOM:
- return GetFanFemaleTalkSfx(sound);
- case MI_HOS_MAN:
- return GetHospitalMaleTalkSfx(sound);
- case MI_HOS_WOM:
- return GetHospitalFemaleTalkSfx(sound);
- case MI_CONST1:
- return GetWhiteConstructionWorkerTalkSfx(sound);
- case MI_CONST2:
- return GetBlackConstructionWorkerTalkSfx(sound);
- case MI_SHOPPER1:
- case MI_SHOPPER2:
- case MI_SHOPPER3:
- return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex());
- case MI_STUD_MAN:
- return GetStudentMaleTalkSfx(sound);
- case MI_STUD_WOM:
- return GetStudentFemaleTalkSfx(sound);
- case MI_CAS_MAN:
- return GetCasualMaleOldTalkSfx(sound);
-*/
- default:
- return GetGenericMaleTalkSfx(sound);
- }
-}
+ const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
-void
-cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const
-{
- *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
+ int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
- // check if the same sfx like last time, if yes, then try use next one,
- // if exceeded range, then choose first available sample
- if (*phrase == *prevPhrase && ++*phrase >= sample + maxOffset)
- *phrase = sample;
- *prevPhrase = *phrase;
+ if (vec->x > 0.f)
+ return Max(20, 63 - PanTable[index]);
+ return Min(107, PanTable[index] + 63);
}
-float
-cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+int32
+cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
{
- tWheelState wheelState;
- float relativeVelChange;
- float gasPedalAudio = automobile->m_fGasPedalAudio;
- float modificator;
- float velChange;
- float relativeVel;
-
- wheelState = automobile->m_aWheelState[wheel];
- if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
- relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
-
- } else if (wheelState == WHEEL_STATE_SKIDDING) {
- relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- } else if (wheelState == WHEEL_STATE_FIXED) {
- modificator = 0.4f;
- relativeVelChange = gasPedalAudio;
- if (relativeVelChange > 0.4f) {
- relativeVelChange = relativeVelChange - 0.4f;
- modificator = 5.f / 3.f;
- }
- velChange = Abs(velocityChange);
- if (relativeVelChange > 0.4f)
- relativeVelChange = relativeVelChange * modificator;
- if (velChange > 0.04f) {
- relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity);
- } else {
- relativeVel = 0.0f;
+ uint32 newFreq = oldFreq;
+ if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
+ float dist = position2 - position1;
+ if (dist != 0.0f) {
+ float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
+ if (m_fSpeedOfSound > Abs(speedOfSource)) {
+ if (speedOfSource < 0.0f) {
+ speedOfSource = Max(speedOfSource, -1.5f);
+ } else {
+ speedOfSource = Min(speedOfSource, 1.5f);
+ }
+ newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
+ }
}
- if (relativeVel >= relativeVelChange)
- relativeVelChange = relativeVel;
- } else {
- relativeVelChange = 0.0f;
}
-
- return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+ return newFreq;
}
-float
-cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+int32
+cAudioManager::RandomDisplacement(uint32 seed) const
{
- float relativeVelChange;
+ int32 value;
- if (automobile->m_aWheelState[wheel] == 2) {
- relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- } else {
- relativeVelChange = 0.0f;
- }
+ static bool bPos = true;
+ static uint32 Adjustment = 0;
- return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
-}
+ if (!seed)
+ return 0;
-bool
-cAudioManager::HasAirBrakes(int32 model) const
-{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
-}
+ value = m_anRandomTable[(Adjustment + seed) % 5] % seed;
+ Adjustment += value;
-void
-cAudioManager::Initialise()
-{
- if (!m_bIsInitialised) {
- PreInitialiseGameSpecificSetup();
- m_bIsInitialised = SampleManager.Initialise();
- if (m_bIsInitialised) {
- m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
- if (m_nActiveSamples <= 1) {
- Terminate();
- } else {
- --m_nActiveSamples;
- PostInitialiseGameSpecificSetup();
- InitialisePoliceRadioZones();
- InitialisePoliceRadio();
- MusicManager.Initialise();
- }
- }
+ if (value % 2) {
+ bPos = !bPos;
}
+ if (!bPos)
+ value = -value;
+ return value;
}
void
@@ -3288,107 +540,91 @@ cAudioManager::InterrogateAudioEntities()
}
}
-bool
-cAudioManager::IsAudioInitialised() const
-{
- return m_bIsInitialised;
-}
-
-bool
-cAudioManager::IsMissionAudioSampleFinished()
+void
+cAudioManager::AddSampleToRequestedQueue()
{
- if (m_bIsInitialised)
- return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED;
-
- static int32 cPretendFrame = 1;
+ int32 calculatedVolume;
+ uint8 sampleIndex;
+ bool bReflections;
- return (cPretendFrame++ & 63) == 0;
-}
+ if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
+ calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_nVolume);
+ sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
+ if (sampleIndex >= m_nActiveSamples) {
+ sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
+ if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= calculatedVolume)
+ return;
+ } else {
+ ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
+ }
+ m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
+ m_sQueueSample.m_bLoopEnded = false;
+ if (m_sQueueSample.m_bIs2D) {
+ m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_nLoopsRemaining = 0;
+ }
+ if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
+ bReflections = m_sQueueSample.m_bRequireReflection;
+ } else {
+ bReflections = false;
+ m_sQueueSample.m_nLoopsRemaining = 0;
+ }
+ m_sQueueSample.m_bRequireReflection = false;
-bool
-cAudioManager::IsMP3RadioChannelAvailable() const
-{
- if (m_bIsInitialised)
- return SampleManager.IsMP3RadioChannelAvailable();
+ if (!m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bReverbFlag = false;
- return false;
-}
+ m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
-bool
-cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
-{
- switch (soundMission) {
- case STREAMED_SOUND_MISSION_J6_D:
- case STREAMED_SOUND_MISSION_T4_A:
- case STREAMED_SOUND_MISSION_S1_H:
- case STREAMED_SOUND_MISSION_S3_B:
- case STREAMED_SOUND_MISSION_EL3_A:
- case STREAMED_SOUND_MISSION_A3_A:
- case STREAMED_SOUND_MISSION_A5_A:
- case STREAMED_SOUND_MISSION_K1_A:
- case STREAMED_SOUND_MISSION_R1_A:
- case STREAMED_SOUND_MISSION_R5_A:
- case STREAMED_SOUND_MISSION_LO2_A:
- case STREAMED_SOUND_MISSION_LO6_A:
- return true;
- default:
- return false;
+ AddDetailsToRequestedOrderList(sampleIndex);
+ if (bReflections)
+ AddReflectionsToRequestedQueue();
}
}
-
void
-cAudioManager::PlayLoadedMissionAudio()
+cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
- if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED &&
- !m_sMissionAudio.m_nPlayStatus) {
- m_sMissionAudio.m_bIsPlayed = true;
+ uint32 i = 0;
+ if (sample != 0) {
+ for (; i < sample; i++) {
+ if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume >
+ m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume)
+ break;
+ }
+ if (i < sample) {
+ memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1);
+ }
}
+ m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
void
-cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
+cAudioManager::AddReflectionsToRequestedQueue()
{
- static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
- 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
- 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+ float reflectionDistance;
+ int32 noise;
+ uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8);
- if (m_bIsInitialised) {
- if (index >= 0 && index < totalAudioEntitiesSlots) {
- tAudioEntity &entity = m_asAudioEntities[index];
- if (entity.m_bIsUsed) {
- if (sound < SOUND_TOTAL_SOUNDS) {
- if (entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
- if (m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) {
- entity.m_awAudioEvent[0] = sound;
- entity.m_AudioEvents = 1;
- m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index;
- }
- } else {
- int32 i = 0;
- while (true) {
- if (i >= entity.m_AudioEvents) {
- if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
- entity.m_awAudioEvent[i] = sound;
- entity.m_afVolume[i] = vol;
- ++entity.m_AudioEvents;
- }
- return;
- }
- if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound])
- break;
- ++i;
- }
- if (i < NUM_AUDIOENTITY_EVENTS - 1) {
- memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
- memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS);
- }
- entity.m_awAudioEvent[i] = sound;
- entity.m_afVolume[i] = vol;
- if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
- ++entity.m_AudioEvents;
+ for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
+ reflectionDistance = m_afReflectionsDistances[i];
+ if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
+ m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
+ if (m_sQueueSample.m_nLoopsRemaining > 5) {
+ m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
+ m_sQueueSample.m_nCounter += (i + 1) * 256;
+ if (m_sQueueSample.m_nLoopCount) {
+ noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ if (noise <= 0)
+ m_sQueueSample.m_nFrequency += noise;
+ else
+ m_sQueueSample.m_nFrequency -= noise;
}
+ m_sQueueSample.m_nReleasingVolumeModificator += 20;
+ m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
+ AddSampleToRequestedQueue();
}
}
}
@@ -3396,173 +632,96 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
}
void
-cAudioManager::PlayerJustGotInCar() const
-{
- if (m_bIsInitialised) {
- bPlayerJustEnteredCar = true;
- }
-}
-
-void
-cAudioManager::PlayerJustLeftCar(void) const
-{
- // UNUSED: This is a perfectly empty function.
-}
-
-void
-cAudioManager::PostInitialiseGameSpecificSetup()
+cAudioManager::UpdateReflections()
{
- m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
- if (m_nFireAudioEntity >= 0)
- SetEntityStatus(m_nFireAudioEntity, 1);
-
- m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
- if (m_nCollisionEntity >= 0)
- SetEntityStatus(m_nCollisionEntity, 1);
-
- m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
- if (m_nFrontEndEntity >= 0)
- SetEntityStatus(m_nFrontEndEntity, 1);
-
- m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
- if (m_nProjectileEntity >= 0)
- SetEntityStatus(m_nProjectileEntity, 1);
-
- m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
- if (m_nWaterCannonEntity >= 0)
- SetEntityStatus(m_nWaterCannonEntity, 1);
-
- m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
- if (m_nPoliceChannelEntity >= 0)
- SetEntityStatus(m_nPoliceChannelEntity, 1);
-
- m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
- if (m_nBridgeEntity >= 0)
- SetEntityStatus(m_nBridgeEntity, 1);
-
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = 1;
- m_sMissionAudio.m_nMissionAudioCounter = 0;
- ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
-}
+ const CVector &camPos = TheCamera.GetPosition();
+ CColPoint colpoint;
+ CEntity *ent;
-void
-cAudioManager::PostTerminateGameSpecificShutdown()
-{
- ;
+ if (m_FrameCounter % 8 == 0) {
+ m_avecReflectionsPos[0] = camPos;
+ m_avecReflectionsPos[0].y += 50.f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[0] = 50.0f;
+ } else if ((m_FrameCounter + 1) % 8 == 0) {
+ m_avecReflectionsPos[1] = camPos;
+ m_avecReflectionsPos[1].y -= 50.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[1] = 50.0f;
+ } else if ((m_FrameCounter + 2) % 8 == 0) {
+ m_avecReflectionsPos[2] = camPos;
+ m_avecReflectionsPos[2].x -= 50.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[2] = 50.0f;
+ } else if ((m_FrameCounter + 3) % 8 == 0) {
+ m_avecReflectionsPos[3] = camPos;
+ m_avecReflectionsPos[3].x += 50.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[3] = 50.0f;
+ } else if ((m_FrameCounter + 4) % 8 == 0) {
+ m_avecReflectionsPos[4] = camPos;
+ m_avecReflectionsPos[4].z += 50.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[4] = 50.0f;
+ }
}
void
-cAudioManager::PreInitialiseGameSpecificSetup() const
+cAudioManager::AddReleasingSounds()
{
- BankStartOffset[SAMPLEBANK_MAIN] = SFX_CAR_HORN_JEEP;
- BankStartOffset[SAMPLEBANK_PED] = SFX_COP_VOICE_1_ARREST_1;
-}
-
-struct MissionAudioData {
- const char *m_pName;
- int32 m_nId;
-};
+ bool toProcess[44]; // why not 27?
-const MissionAudioData MissionAudioNameSfxAssoc[] = {
- {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A},
- {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
- {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2},
- {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
- {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D},
- {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
- {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C},
- {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
- {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C},
- {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
- {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H},
- {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
- {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B},
- {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
- {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1},
- {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
- {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A},
- {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
- {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A},
- {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
- {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D},
- {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
- {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A},
- {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
- {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B},
- {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
- {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G},
- {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
- {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C},
- {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
- {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3},
- {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
- {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C},
- {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}};
+ int8 queue = m_nActiveSampleQueue == 0;
-int32
-FindMissionAudioSfx(const char *name)
-{
- for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
- if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
- return MissionAudioNameSfxAssoc[i].m_nId;
- }
- debug("Can't find mission audio %s", name);
- return NO_SAMPLE;
-}
+ for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
+ tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
+ if (sample.m_bLoopEnded)
+ continue;
-void
-cAudioManager::PreloadMissionAudio(const char *name)
-{
- if (m_bIsInitialised) {
- int32 missionAudioSfx = FindMissionAudioSfx(name);
- if (missionAudioSfx != NO_SAMPLE) {
- m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
- m_sMissionAudio.m_nMissionAudioCounter *= 4;
- m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = 1;
- g_bMissionAudioLoadFailed = false;
+ toProcess[i] = false;
+ for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
+ if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
+ sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
+ toProcess[i] = true;
+ break;
+ }
+ }
+ if (!toProcess[i]) {
+ if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
+ if (!sample.m_nReleasingVolumeDivider)
+ continue;
+ if (!sample.m_nLoopCount) {
+ if (sample.m_nVolumeChange == -1) {
+ sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
+ if (sample.m_nVolumeChange <= 0)
+ sample.m_nVolumeChange = 1;
+ }
+ if (sample.m_nVolume <= sample.m_nVolumeChange) {
+ sample.m_nReleasingVolumeDivider = 0;
+ continue;
+ }
+ sample.m_nVolume -= sample.m_nVolumeChange;
+ }
+ --sample.m_nReleasingVolumeDivider;
+ if (m_bFifthFrameFlag) {
+ if (sample.m_nReleasingVolumeModificator < 20)
+ ++sample.m_nReleasingVolumeModificator;
+ }
+ sample.m_bReleasingSoundFlag = 0;
+ }
+ memcpy(&m_sQueueSample, &sample, sizeof(tSound));
+ AddSampleToRequestedQueue();
}
- }
-}
-void
-cAudioManager::PreTerminateGameSpecificShutdown()
-{
- if (m_nBridgeEntity >= 0) {
- DestroyEntity(m_nBridgeEntity);
- m_nBridgeEntity = AEHANDLE_NONE;
- }
- if (m_nPoliceChannelEntity >= 0) {
- DestroyEntity(m_nPoliceChannelEntity);
- m_nPoliceChannelEntity = AEHANDLE_NONE;
- }
- if (m_nWaterCannonEntity >= 0) {
- DestroyEntity(m_nWaterCannonEntity);
- m_nWaterCannonEntity = AEHANDLE_NONE;
- }
- if (m_nFireAudioEntity >= 0) {
- DestroyEntity(m_nFireAudioEntity);
- m_nFireAudioEntity = AEHANDLE_NONE;
- }
- if (m_nCollisionEntity >= 0) {
- DestroyEntity(m_nCollisionEntity);
- m_nCollisionEntity = AEHANDLE_NONE;
- }
- if (m_nFrontEndEntity >= 0) {
- DestroyEntity(m_nFrontEndEntity);
- m_nFrontEndEntity = AEHANDLE_NONE;
- }
- if (m_nProjectileEntity >= 0) {
- DestroyEntity(m_nProjectileEntity);
- m_nProjectileEntity = AEHANDLE_NONE;
}
}
@@ -3737,6130 +896,57 @@ cAudioManager::ProcessActiveQueues()
}
}
-bool
-cAudioManager::ProcessAirBrakes(cVehicleParams *params)
-{
- CAutomobile *automobile;
- uint8 rand;
-
- if (params->m_fDistance > 900.0f)
- return false;
- automobile = (CAutomobile *)params->m_pVehicle;
- if (!automobile->bEngineOn)
- return true;
-
- if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
- (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
- return true;
-
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- rand = m_anRandomTable[0] % 10 + 70;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 13;
- m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 10;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
-
- return true;
-}
-
void
-cAudioManager::ProcessAirportScriptObject(uint8 sound)
-{
- static uint8 counter = 0;
-
- uint32 time = CTimer::GetTimeInMilliseconds();
- if (time > gAirportNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_AIRPORT_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- case SCRIPT_SOUND_AIRPORT_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
- break;
- default:
- return;
- }
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 110;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
- }
- }
- }
-}
-
-bool
-cAudioManager::ProcessBoatEngine(cVehicleParams *params)
-{
- CBoat *boat;
- float padRelativeAccerate;
- float gasPedal;
- int32 padAccelerate;
- uint8 emittingVol;
- float oneShotVol;
-
- static uint16 LastAccel = 0;
- static uint8 LastVol = 0;
-
- static const int intensity = 50;
-
- if (params->m_fDistance < SQR(intensity)) {
- boat = (CBoat *)params->m_pVehicle;
- if (params->m_nIndex == REEFER) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 39;
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- m_sQueueSample.m_nFrequency = 10386;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- if (FindPlayerVehicle() == params->m_pVehicle) {
- if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
- padAccelerate = Pads[0].GetBrake();
- else
- padAccelerate = Pads[0].GetAccelerate();
- padRelativeAccerate = padAccelerate / 255;
- emittingVol = (100.f * padRelativeAccerate) + 15;
- m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- } else {
- gasPedal = Abs(boat->m_fGasPedal);
- if (gasPedal > 0.0f) {
- m_sQueueSample.m_nFrequency = 6000;
- emittingVol = 15;
- } else {
- emittingVol = (100.f * gasPedal) + 15;
- m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- }
- }
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume)
- return true;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- } else {
- if (FindPlayerVehicle() == params->m_pVehicle) {
- if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
- padAccelerate = Pads[0].GetBrake();
- else
- padAccelerate = Pads[0].GetAccelerate();
- if (padAccelerate <= 20) {
- emittingVol = 45 - 45 * padAccelerate / 40;
- m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
- m_sQueueSample.m_nCounter = 39;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
- if (LastAccel > 20) {
- oneShotVol = LastVol;
- PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
- }
- } else {
- emittingVol = 105 * padAccelerate / 255 + 15;
- m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
- }
- LastVol = emittingVol;
- LastAccel = padAccelerate;
- } else {
- gasPedal = Abs(boat->m_fGasPedal);
- if (gasPedal > 0.0f) {
- m_sQueueSample.m_nFrequency = 11025;
- emittingVol = 45;
- m_sQueueSample.m_nCounter = 39;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
- } else {
- emittingVol = (105.f * gasPedal) + 15;
- m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
- }
- }
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume)
- return true;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- }
- AddSampleToRequestedQueue();
- return true;
- }
- return false;
-}
-
-bool
-cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
-{
- float velocityChange;
- int32 vol;
- float multiplier;
-
- if (params->m_fDistance > 2500.f)
- return false;
-
- velocityChange = Abs(params->m_fVelocityChange);
- if (velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y)
- return true;
-
- velocityChange = Min(0.75f, velocityChange);
- multiplier = (velocityChange - 0.0005f) * 1.3342f;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- vol = (30.f * multiplier);
- m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 38;
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = vol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
-
- return true;
-}
-
-void
-cAudioManager::ProcessBridge()
-{
- float dist;
- bool distCalculated = false;
-
- if (CBridge::pLiftRoad) {
- m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
- dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (dist < 202500.0f) {
- CalculateDistance(distCalculated, dist);
- switch (CBridge::State) {
- case STATE_BRIDGE_LOCKED:
- case STATE_LIFT_PART_IS_UP:
- case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
- ProcessBridgeWarning();
- break;
- case STATE_LIFT_PART_MOVING_DOWN:
- case STATE_LIFT_PART_MOVING_UP:
- ProcessBridgeWarning();
- ProcessBridgeMotor();
- break;
- default:
- break;
- }
- ProcessBridgeOneShots();
- }
- }
-}
-
-void
-cAudioManager::ProcessBridgeMotor()
-{
- if (m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = 5500;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessBridgeOneShots()
-{
- if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
- m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else {
- if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
- m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else {
- if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
- m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else {
- if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) {
- m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else
- return;
- }
- }
- }
- if (m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessBridgeWarning()
-{
- if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
- m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 100;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 450.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-bool
-cAudioManager::ProcessCarBombTick(cVehicleParams *params)
-{
- CAutomobile *automobile;
-
- if (params->m_fDistance >= SQR(40.f))
- return false;
- automobile = (CAutomobile *)params->m_pVehicle;
- if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 35;
- m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 60;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessCesna(cVehicleParams *params)
-{
- static uint8 nAccel = 0;
-
- //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
-
- if (FindPlayerVehicle() == params->m_pVehicle) {
- if (params->m_nIndex == DODO) {
- if (Pads[0].GetAccelerate() <= 0) {
- if (nAccel)
- --nAccel;
- } else if (nAccel < 60) {
- ++nAccel;
- }
- AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, 1);
- AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
- }
- } else if (params->m_nIndex == DODO) {
- AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
- } else if (params->m_fDistance < 40000.f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 52;
- m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = 12500;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 8.0f;
- m_sQueueSample.m_fSoundIntensity = 200.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- if (params->m_fDistance < 8100.f) {
- m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = 25000;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 8.0f;
- m_sQueueSample.m_fSoundIntensity = 90.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessCinemaScriptObject(uint8 sound)
-{
- uint8 rand;
-
- static uint8 counter = 0;
-
- uint32 time = CTimer::GetTimeInMilliseconds();
- if (time > gCinemaNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_CINEMA_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- case SCRIPT_SOUND_CINEMA_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
- break;
- default:
- return;
- }
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- rand = m_anRandomTable[0] % 90 + 30;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessCrane()
-{
- CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
- float distSquared;
- bool distCalculated = false;
- static const int intensity = 80;
-
- if (crane) {
- if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
- if (crane->m_nCraneState != CCrane::IDLE) {
- m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(intensity)) {
- CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = 6000;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 100;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessDocksScriptObject(uint8 sound)
-{
- uint32 time;
- uint8 rand;
- float distSquared;
-
- static uint32 counter = 0;
-
- time = CTimer::GetTimeInMilliseconds();
- if (time > gDocksNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_DOCKS_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- case SCRIPT_SOUND_DOCKS_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- rand = m_anRandomTable[0] % 60 + 40;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
- }
- }
- }
-}
-
-bool
-cAudioManager::ProcessEngineDamage(cVehicleParams *params)
-{
- CAutomobile *veh;
- uint8 engineStatus;
- uint8 emittingVolume;
-
- if (params->m_fDistance >= SQR(engineDamageIntensity))
- return false;
- veh = (CAutomobile *)params->m_pVehicle;
- if (veh->bEngineOn) {
- engineStatus = veh->Damage.GetEngineStatus();
- if (engineStatus > 250 || engineStatus < 100)
- return true;
- if (engineStatus < 225) {
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- emittingVolume = 6;
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_nFrequency = 40000;
- } else {
- emittingVolume = 60;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- }
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 28;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessEntity(int32 id)
-{
- if (m_asAudioEntities[id].m_nStatus) {
- m_sQueueSample.m_nEntityIndex = id;
- switch (m_asAudioEntities[id].m_nType) {
- case AUDIOTYPE_PHYSICAL:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessPhysical(id);
- }
- break;
- case AUDIOTYPE_EXPLOSION:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessExplosions(id);
- }
- break;
- case AUDIOTYPE_FIRE:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessFires(id);
- }
- break;
- case AUDIOTYPE_WEATHER:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessWeather(id);
- }
- break;
- case AUDIOTYPE_CRANE:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessCrane();
- }
- break;
- case AUDIOTYPE_SCRIPTOBJECT:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessScriptObject(id);
- }
- break;
- case AUDIOTYPE_BRIDGE:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessBridge();
- }
- break;
- case AUDIOTYPE_FRONTEND:
- m_sQueueSample.m_bReverbFlag = false;
- ProcessFrontEnd();
- break;
- case AUDIOTYPE_PROJECTILE:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessProjectiles();
- }
- break;
- case AUDIOTYPE_GARAGE:
- if (!m_nUserPause)
- ProcessGarages();
- break;
- case AUDIOTYPE_FIREHYDRANT:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessFireHydrant();
- }
- break;
- case AUDIOTYPE_WATERCANNON:
- if (!m_nUserPause) {
- m_sQueueSample.m_bReverbFlag = true;
- ProcessWaterCannon(id);
- }
- break;
- default:
- return;
- }
- }
-}
-
-void
-cAudioManager::ProcessExplosions(int32 explosion)
-{
- uint8 type;
- CVector *pos;
- float distSquared;
-
- for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
- if (CExplosion::GetExplosionActiveCounter(i) == 1) {
- CExplosion::ResetExplosionActiveCounter(i);
- type = CExplosion::GetExplosionType(i);
- switch (type) {
- case EXPLOSION_GRENADE:
- case EXPLOSION_ROCKET:
- case EXPLOSION_BARREL:
- case EXPLOSION_TANK_GRENADE:
- m_sQueueSample.m_fSoundIntensity = 400.0f;
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- break;
- case EXPLOSION_MOLOTOV:
- m_sQueueSample.m_fSoundIntensity = 200.0f;
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- break;
- case EXPLOSION_MINE:
- case EXPLOSION_HELI_BOMB:
- m_sQueueSample.m_fSoundIntensity = 300.0f;
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- break;
- default:
- m_sQueueSample.m_fSoundIntensity = 400.0f;
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
- if (type == EXPLOSION_HELI)
- m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- break;
- }
- pos = CExplosion::GetExplosionPosition(i);
- m_sQueueSample.m_vecPos = *pos;
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessFireHydrant()
-{
- float distSquared;
- bool distCalculated = false;
- static const int intensity = 35;
-
- m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(intensity)) {
- CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 4;
- m_sQueueSample.m_nFrequency = 15591;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 40;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void cAudioManager::ProcessFires(int32)
-{
- CEntity *entity;
- uint8 emittingVol;
- float distSquared;
-
- for (uint8 i = 0; i < NUM_FIRES; i++) {
- if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
- entity = gFireManager.m_aFires[i].m_pEntity;
- if (entity) {
- switch (entity->GetType()) {
- case ENTITY_TYPE_BUILDING:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- emittingVol = 100;
- m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- break;
- case ENTITY_TYPE_PED:
- m_sQueueSample.m_fSoundIntensity = 25.0f;
- m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
- emittingVol = 60;
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
- m_sQueueSample.m_nReleasingVolumeModificator = 10;
- break;
- default:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
- emittingVol = 80;
- m_sQueueSample.m_nReleasingVolumeModificator = 8;
- }
- } else {
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
- emittingVol = 80;
- m_sQueueSample.m_nReleasingVolumeModificator = 8;
- }
- m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nReleasingVolumeDivider = 10;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessFrontEnd()
-{
- bool stereo;
- bool processedPickup;
- bool processedMission;
- int16 sample;
-
- static uint8 counter = 0;
- static uint32 cPickupNextFrame = 0;
- static uint32 cPartMisComNextFrame = 0;
-
- for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- processedPickup = false;
- stereo = false;
- processedMission = false;
- switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
- case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
- m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
- break;
- case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
- m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
- break;
- case SOUND_GARAGE_NO_MONEY:
- case SOUND_GARAGE_BAD_VEHICLE:
- case SOUND_GARAGE_BOMB_ALREADY_SET:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
- stereo = true;
- break;
- case SOUND_GARAGE_OPENING:
- case SOUND_GARAGE_BOMB1_SET:
- case SOUND_GARAGE_BOMB2_SET:
- case SOUND_GARAGE_BOMB3_SET:
- case SOUND_41:
- case SOUND_GARAGE_VEHICLE_DECLINED:
- case SOUND_GARAGE_VEHICLE_ACCEPTED:
- case SOUND_PICKUP_HEALTH:
- case SOUND_4B:
- case SOUND_PICKUP_ADRENALINE:
- case SOUND_PICKUP_ARMOUR:
- case SOUND_EVIDENCE_PICKUP:
- case SOUND_UNLOAD_GOLD:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
- processedPickup = true;
- stereo = true;
- break;
- case SOUND_PICKUP_WEAPON_BOUGHT:
- case SOUND_PICKUP_WEAPON:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
- processedPickup = true;
- stereo = true;
- break;
- case SOUND_4A:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
- processedPickup = true;
- stereo = true;
- break;
- case SOUND_PICKUP_BONUS:
- case SOUND_PICKUP_MONEY:
- case SOUND_PICKUP_HIDDEN_PACKAGE:
- case SOUND_PICKUP_PACMAN_PILL:
- case SOUND_PICKUP_PACMAN_PACKAGE:
- case SOUND_PICKUP_FLOAT_PACKAGE:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
- processedPickup = true;
- stereo = true;
- break;
- case SOUND_PAGER:
- m_sQueueSample.m_nSampleIndex = SFX_PAGER;
- break;
- case SOUND_RACE_START_3:
- case SOUND_RACE_START_2:
- case SOUND_RACE_START_1:
- case SOUND_CLOCK_TICK:
- m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP;
- break;
- case SOUND_RACE_START_GO:
- m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
- break;
- case SOUND_PART_MISSION_COMPLETE:
- m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
- processedMission = true;
- break;
- case SOUND_FRONTEND_MENU_STARTING:
- m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
- stereo = true;
- break;
- case SOUND_FRONTEND_MENU_COMPLETED:
- m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
- stereo = true;
- break;
- case SOUND_FRONTEND_MENU_DENIED:
- m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
- stereo = true;
- break;
- case SOUND_FRONTEND_MENU_SUCCESS:
- m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
- stereo = true;
- break;
- case SOUND_FRONTEND_EXIT:
- m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
- stereo = true;
- break;
- case SOUND_9A:
- m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
- stereo = true;
- break;
- case SOUND_9B:
- m_sQueueSample.m_nSampleIndex = SFX_MONO;
- break;
- case SOUND_FRONTEND_AUDIO_TEST:
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
- break;
- case SOUND_FRONTEND_FAIL:
- m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
- stereo = true;
- break;
- case SOUND_FRONTEND_NO_RADIO:
- case SOUND_FRONTEND_RADIO_CHANGE:
- m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
- break;
- case SOUND_A0:
- m_sQueueSample.m_nSampleIndex = SFX_INFO;
- break;
- default:
- continue;
- }
-
- if (processedPickup) {
- if (m_FrameCounter <= cPickupNextFrame)
- continue;
- cPickupNextFrame = m_FrameCounter + 5;
- } else if (processedMission) {
- if (m_FrameCounter <= cPartMisComNextFrame)
- continue;
- cPartMisComNextFrame = m_FrameCounter + 5;
- }
-
- sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- if (sample == SFX_RAIN) {
- m_sQueueSample.m_nFrequency = 28509;
- } else if (sample == SFX_PICKUP_1_LEFT) {
- if (1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
- m_sQueueSample.m_nFrequency = 32000;
- else
- m_sQueueSample.m_nFrequency = 48000;
- } else {
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- }
- m_sQueueSample.m_nVolume = 110;
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_bIs2D = true;
- m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- if (stereo)
- m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31;
- else
- m_sQueueSample.m_nOffset = 63;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- if (stereo) {
- ++m_sQueueSample.m_nSampleIndex;
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessGarages()
-{
- CEntity *entity;
- eGarageState state;
- uint32 sampleIndex;
- uint8 j;
- float distSquared;
- bool distCalculated;
-
- static uint8 iSound = 32;
-
-#define LOOP_HELPER \
- for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
- switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
- case SOUND_GARAGE_DOOR_CLOSED: \
- case SOUND_GARAGE_DOOR_OPENED: \
- if (distSquared < 6400.f) { \
- CalculateDistance(distCalculated, distSquared); \
- m_sQueueSample.m_nVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
- if (m_sQueueSample.m_nVolume) { \
- if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 6735; \
- } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == 69) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 22000; \
- } else { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \
- m_sQueueSample.m_nFrequency = 18000; \
- } \
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; \
- m_sQueueSample.m_nReleasingVolumeModificator = 4; \
- m_sQueueSample.m_nEmittingVolume = 60; \
- m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
- m_sQueueSample.m_fSoundIntensity = 80.0f; \
- /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
- m_sQueueSample.m_bReverbFlag = true; \
- /*m_sQueueSample.m_bReverbFlag = true;*/ \
- m_sQueueSample.m_bIs2D = false; \
- m_sQueueSample.m_bReleasingSoundFlag = true; \
- m_sQueueSample.m_nLoopCount = 1; \
- m_sQueueSample.m_nLoopStart = 0; \
- m_sQueueSample.m_nLoopEnd = -1; \
- m_sQueueSample.m_nCounter = iSound++; \
- if (iSound < 32) \
- iSound = 32; \
- m_sQueueSample.m_bRequireReflection = true; \
- AddSampleToRequestedQueue(); \
- } \
- } \
- break; \
- default: \
- continue; \
- } \
- }
-
- for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
- if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
- continue;
- entity = CGarages::aGarages[i].m_pDoor1;
- if (!entity)
- continue;
- m_sQueueSample.m_vecPos = entity->GetPosition();
- distCalculated = false;
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < 6400.f) {
- state = CGarages::aGarages[i].m_eGarageState;
- if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
- CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
- if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
- if (!(m_FrameCounter & 1)) {
- LOOP_HELPER
- continue;
- }
- if (m_anRandomTable[1] & 1) {
- sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
- } else {
- sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
- }
- m_sQueueSample.m_nSampleIndex = sampleIndex;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nCounter = iSound++;
- if (iSound < 32)
- iSound = 32;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- LOOP_HELPER
- continue;
- }
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- m_sQueueSample.m_nFrequency = 6543;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
- m_sQueueSample.m_nFrequency = 13961;
- }
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- LOOP_HELPER
- }
- }
-#undef LOOP_HELPER
-}
-
-struct tHelicopterSampleData {
- float m_fMaxDistance;
- float m_fBaseDistance;
- uint8 m_bBaseVolume;
-};
-
-bool
-cAudioManager::ProcessHelicopter(cVehicleParams *params)
-{
- CHeli *heli;
- float MaxDist;
- float dist;
- float baseDist;
- int32 emittingVol;
- static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
-
- if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance)
- return false;
-
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- heli = (CHeli *)params->m_pVehicle;
- for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
- MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
- dist = m_sQueueSample.m_fDistance;
- if (dist >= MaxDist)
- return true;
- baseDist = gHeliSfxRanges[i].m_fBaseDistance;
- if (dist < baseDist)
- emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
- else
- emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = i + 65;
- m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessHomeScriptObject(uint8 sound)
-{
- uint32 time;
- uint8 rand;
- float dist;
-
- static uint8 counter = 0;
-
- time = CTimer::GetTimeInMilliseconds();
- if (time > gHomeNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_HOME_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- case SCRIPT_SOUND_HOME_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
- break;
- default:
- return;
- }
- dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(dist);
- rand = m_anRandomTable[0] % 30 + 40;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_nEmittingVolume = rand;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- AddSampleToRequestedQueue();
- gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessJumbo(cVehicleParams *params)
-{
- CPlane *plane;
- float position;
-
- if (params->m_fDistance < 193600.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- plane = (CPlane *)params->m_pVehicle;
- DoJumboVolOffset();
- position = PlanePathPosition[plane->m_nPlaneId];
- if (position <= TakeOffPoint) {
- if (plane->m_fSpeed <= 0.10334f) {
- ProcessJumboTaxi();
- return;
- }
-
- ProcessJumboAccel(plane);
- } else if (300.0f + TakeOffPoint >= position) {
- ProcessJumboTakeOff(plane);
- } else if (LandingPoint - 350.0f >= position) {
- ProcessJumboFlying();
- } else {
- if (position > LandingPoint) {
- if (plane->m_fSpeed > 0.10334f) {
- ProcessJumboDecel(plane);
- return;
- }
- ProcessJumboTaxi();
- return;
- }
- ProcessJumboLanding(plane);
- }
- }
-}
-
-void
-cAudioManager::ProcessJumboAccel(CPlane *plane)
-{
- int32 engineFreq;
- int32 vol;
- float whineSoundFreq;
- float modificator;
-
- if (SetupJumboFlySound(20)) {
- modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
- if (modificator > 1.0f)
- modificator = 1.0f;
- if (SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
- if (modificator < 0.2f) {
- whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
- vol = modificator * 5.f * maxVolume;
- engineFreq = modificator * 5.f * 6050.f + 16000;
- } else {
- whineSoundFreq = 44100;
- engineFreq = 22050;
- vol = maxVolume;
- }
- SetupJumboEngineSound(vol, engineFreq);
- SetupJumboWhineSound(18, whineSoundFreq);
- }
- }
-}
-
-void
-cAudioManager::ProcessJumboDecel(CPlane *plane)
-{
- if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
- const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
- SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
- SetupJumboWhineSound(18, 29500);
- }
-}
-
-void
-cAudioManager::ProcessJumboFlying()
-{
- if (SetupJumboFlySound(maxVolume))
- SetupJumboEngineSound(63, 22050);
-}
-
-void
-cAudioManager::ProcessJumboLanding(CPlane *plane)
-{
- const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
- if (SetupJumboFlySound(107.f * modificator + 20)) {
- if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
- SetupJumboEngineSound(maxVolume, 22050);
- SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
- }
- }
-}
-
-void
-cAudioManager::ProcessJumboTakeOff(CPlane *plane)
-{
- const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
-
- if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
- if (SetupJumboEngineSound(maxVolume, 22050))
- SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
- }
-}
-
-void
-cAudioManager::ProcessJumboTaxi()
-{
- if (SetupJumboFlySound(20)) {
- if (SetupJumboTaxiSound(75))
- SetupJumboWhineSound(18, 29500);
- }
-}
-
-void
-cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
-{
- switch (sound) {
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- break;
- default:
- return;
- }
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 45;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 110;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessLoopingScriptObject(uint8 sound)
-{
- uint8 emittingVolume;
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_PARTY_1_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_1_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_2_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_2_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_3_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_3_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_4_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_4_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_5_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_5_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_6_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_6_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_7_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_7_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_8_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_8_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_9_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_9_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_10_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_10_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_11_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_11_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_12_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_12_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_13_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_13_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
- case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
- ProcessWorkShopScriptObject(sound);
- return;
- case SCRIPT_SOUND_SAWMILL_LOOP_S:
- case SCRIPT_SOUND_SAWMILL_LOOP_L:
- ProcessSawMillScriptObject(sound);
- return;
- case SCRIPT_SOUND_38:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_39:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
- ProcessLaunderetteScriptObject(sound);
- return;
- case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_46_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_47_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_MARCO_BISTRO_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_MARCO_BISTRO_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_AIRPORT_LOOP_S:
- case SCRIPT_SOUND_AIRPORT_LOOP_L:
- ProcessAirportScriptObject(sound);
- return;
- case SCRIPT_SOUND_SHOP_LOOP_S:
- case SCRIPT_SOUND_SHOP_LOOP_L:
- ProcessShopScriptObject(sound);
- return;
- case SCRIPT_SOUND_CINEMA_LOOP_S:
- case SCRIPT_SOUND_CINEMA_LOOP_L:
- ProcessCinemaScriptObject(sound);
- return;
- case SCRIPT_SOUND_DOCKS_LOOP_S:
- case SCRIPT_SOUND_DOCKS_LOOP_L:
- ProcessDocksScriptObject(sound);
- return;
- case SCRIPT_SOUND_HOME_LOOP_S:
- case SCRIPT_SOUND_HOME_LOOP_L:
- ProcessHomeScriptObject(sound);
- return;
- case SCRIPT_SOUND_FRANKIE_PIANO:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_1_LOOP:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_1_S:
- case SCRIPT_SOUND_PORN_CINEMA_1_L:
- case SCRIPT_SOUND_PORN_CINEMA_2_S:
- case SCRIPT_SOUND_PORN_CINEMA_2_L:
- case SCRIPT_SOUND_PORN_CINEMA_3_S:
- case SCRIPT_SOUND_PORN_CINEMA_3_L:
- case SCRIPT_SOUND_MISTY_SEX_S:
- case SCRIPT_SOUND_MISTY_SEX_L:
- ProcessPornCinema(sound);
- return;
- case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
- ProcessPoliceCellBeatingScriptObject(sound);
- return;
- case SCRIPT_SOUND_RAVE_1_LOOP_S:
- case SCRIPT_SOUND_RAVE_2_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_RAVE_1_LOOP_L:
- case SCRIPT_SOUND_RAVE_2_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_RAVE_3_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_RAVE_3_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nReleasingVolumeModificator = 8;
- m_sQueueSample.m_nReleasingVolumeDivider = 10;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- default:
- return;
- }
-
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessMissionAudio()
-{
- float dist;
- uint8 emittingVol;
- uint8 pan;
- float distSquared;
- CVector vec;
-
- static uint8 nCheckPlayingDelay = 0;
- static uint8 nFramesUntilFailedLoad = 0;
- static uint8 nFramesForPretendPlaying = 0;
-
- if (m_bIsInitialised) {
- if (m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) {
- switch (m_sMissionAudio.m_nLoadingStatus) {
- case LOADING_STATUS_NOT_LOADED:
- SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
- nFramesUntilFailedLoad = 0;
- return;
- case LOADING_STATUS_LOADED:
- if (!m_sMissionAudio.m_bIsPlayed)
- return;
- if (g_bMissionAudioLoadFailed) {
- if (m_bTimerJustReset) {
- ClearMissionAudio();
- SampleManager.StopStreamedFile(1);
- nFramesForPretendPlaying = 0;
- nCheckPlayingDelay = 0;
- nFramesUntilFailedLoad = 0;
- } else if (!m_nUserPause) {
- if (++nFramesForPretendPlaying < 120) {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
- } else {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- }
- }
- } else {
- if (m_sMissionAudio.m_nPlayStatus) {
- if (m_sMissionAudio.m_nPlayStatus != PLAY_STATUS_PLAYING)
- return;
- if (m_bTimerJustReset) {
- ClearMissionAudio();
- SampleManager.StopStreamedFile(1);
- return;
- }
- if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
- if (!m_nUserPause) {
- if (nCheckPlayingDelay) {
- --nCheckPlayingDelay;
- } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED ||
- m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
- }
- }
- } else if (m_sMissionAudio.field_22) {
- if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
- if (m_nUserPause)
- SampleManager.PauseStream(1, 1);
- else
- SampleManager.PauseStream(0, 1);
- } else {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
- }
- } else {
- if (m_nUserPause)
- return;
- if (nCheckPlayingDelay--) {
- if (!SampleManager.IsStreamPlaying(1))
- return;
- nCheckPlayingDelay = 0;
- }
- m_sMissionAudio.field_22 = 1;
- }
- } else {
- if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
- SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
- } else {
- if (m_nUserPause)
- SampleManager.PauseStream(1, 1);
- if (m_sMissionAudio.m_bPredefinedProperties) {
- SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
- } else {
- distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
- if (distSquared >= 2500.f) {
- emittingVol = 0;
- pan = 63;
- } else {
- dist = Sqrt(distSquared);
- emittingVol = ComputeVolume(80, 50.0f, dist);
- TranslateEntity(&m_sMissionAudio.m_vecPos, &vec);
- pan = ComputePan(50.f, &vec);
- }
- SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1);
- }
- SampleManager.StartPreloadedStreamedFile(1);
- }
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
- nCheckPlayingDelay = 30;
- }
- }
- break;
- case 2:
- if (++nFramesUntilFailedLoad >= 90) {
- nFramesForPretendPlaying = 0;
- g_bMissionAudioLoadFailed = true;
- nFramesUntilFailedLoad = 0;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
- }
- return;
- default:
- return;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
-{
- CAutomobile *automobile;
- float allowedVelocity;
- int32 emittingVol;
- float velocityChange;
-
- if (params->m_fDistance < 900.f) {
- automobile = (CAutomobile *)params->m_pVehicle;
- if (automobile->bEngineOn) {
- if (automobile->m_nWheelsOnGround) {
- velocityChange = Abs(params->m_fVelocityChange);
- } else {
- if (automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
- velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
- }
- if (velocityChange > 0.001f) {
- allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
- if (velocityChange < allowedVelocity)
- emittingVol = (90.f * velocityChange / allowedVelocity);
- else
- emittingVol = 90;
- if (emittingVol) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessOneShotScriptObject(uint8 sound)
-{
- CPlayerPed *playerPed;
- uint8 emittingVolume;
- float distSquared;
-
- cPedParams male;
- cPedParams female;
-
- static uint8 iSound = 0;
-
- switch (sound) {
- case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
- case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
- male.m_pPed = nil;
- male.m_bDistanceCalculated = false;
- male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
- return;
- case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
- case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
- female.m_pPed = nil;
- female.m_bDistanceCalculated = false;
- female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
- return;
- case SCRIPT_SOUND_GATE_START_CLUNK:
- case SCRIPT_SOUND_GATE_STOP_CLUNK:
- m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- if (sound == SCRIPT_SOUND_GATE_START_CLUNK)
- m_sQueueSample.m_nFrequency = 10600;
- else
- m_sQueueSample.m_nFrequency = 9000;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVolume = RandomDisplacement(10) + 50;
- break;
- case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
- case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
- case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 9;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = m_anRandomTable[2] % 20 + 90;
- break;
- case SCRIPT_SOUND_110:
- case SCRIPT_SOUND_111:
- if (SampleManager.IsSampleBankLoaded(0) != 1)
- return;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = false;
- break;
- case SCRIPT_SOUND_PAYPHONE_RINGING:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = false;
- break;
- case SCRIPT_SOUND_GLASS_BREAK_L:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 70;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- break;
- case SCRIPT_SOUND_GLASS_BREAK_S:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 60;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- break;
- case SCRIPT_SOUND_GLASS_CRACK:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = 70;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
- m_sQueueSample.m_fSoundIntensity = 55.0f;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
- m_sQueueSample.m_nReleasingVolumeModificator = 9;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = RandomDisplacement(11) + 25;
- break;
- case SCRIPT_SOUND_BOX_DESTROYED_1:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVolume = m_anRandomTable[2] % 20 + 80;
- break;
- case SCRIPT_SOUND_BOX_DESTROYED_2:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVolume = m_anRandomTable[2] % 20 + 80;
- break;
- case SCRIPT_SOUND_METAL_COLLISION:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVolume = m_anRandomTable[2] % 30 + 70;
- break;
- case SCRIPT_SOUND_TIRE_COLLISION:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVolume = m_anRandomTable[2] % 30 + 60;
- break;
- case SCRIPT_SOUND_GUNSHELL_DROP:
- playerPed = FindPlayerPed();
- if (playerPed) {
- switch (playerPed->m_nSurfaceTouched) {
- case SURFACE_GRASS:
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
- case SURFACE_SCAFFOLD:
- case SURFACE_FLESH:
- case SURFACE_SAND:
- case SURFACE_TIRE:
- case SURFACE_HEDGE:
- m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
- m_sQueueSample.m_nReleasingVolumeModificator = 18;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = m_anRandomTable[2] % 20 + 30;
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- AddSampleToRequestedQueue();
- }
- }
- return;
- case SURFACE_PUDDLE:
- return;
- default:
- break;
- }
- }
- m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
- m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
- m_sQueueSample.m_nReleasingVolumeModificator = 15;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = m_anRandomTable[2] % 20 + 30;
- break;
- case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
- m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
- m_sQueueSample.m_nReleasingVolumeModificator = 18;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = m_anRandomTable[2] % 20 + 30;
- break;
- default:
- return;
- }
-
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessPed(CPhysical *ped)
-{
- cPedParams params;
-
- params.m_pPed = nil;
- params.m_bDistanceCalculated = false;
- params.m_fDistance = 0.0f;
-
- m_sQueueSample.m_vecPos = ped->GetPosition();
-
- // params.m_bDistanceCalculated = false;
- params.m_pPed = (CPed *)ped;
- params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
-// TODO(MIAMI): just making this compile
-// if (ped->GetModelIndex() == MI_FATMALE02)
-// ProcessPedHeadphones(&params);
- ProcessPedOneShots(&params);
-}
-
-void
-cAudioManager::ProcessPedHeadphones(cPedParams *params)
-{
- CPed *ped;
- CAutomobile *veh;
- uint8 emittingVol;
-
- if (params->m_fDistance < 49.f) {
- ped = params->m_pPed;
- if (!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- if (ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
- emittingVol = 10;
- veh = (CAutomobile *)ped->m_pMyVehicle;
- if (veh && veh->IsCar()) {
- for (int32 i = 2; i < ARRAY_SIZE(veh->Doors); i++) {
- if (!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
- emittingVol = 42;
- break;
- }
- }
- }
- } else {
- emittingVol = 42;
- }
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 64;
- m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 7.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- return;
- }
- }
-}
-
-void
-cAudioManager::ProcessPedOneShots(cPedParams *params)
-{
- uint8 emittingVol;
- int32 sampleIndex;
-
- CPed *ped = params->m_pPed;
-
- bool stereo;
- int16 sound;
- bool noReflection;
- CWeapon *weapon;
- float maxDist = 0.f; // uninitialized variable
-
- static uint8 iSound = 21;
-
- weapon = params->m_pPed->GetWeapon();
- for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- noReflection = false;
- stereo = false;
- m_sQueueSample.m_bRequireReflection = false;
- sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- switch (sound) {
- case SOUND_STEP_START:
- case SOUND_STEP_END:
- if (!params->m_pPed->bIsLooking) {
- emittingVol = m_anRandomTable[3] % 15 + 45;
- if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
- emittingVol /= 2;
- maxDist = 400.f;
- switch (params->m_pPed->m_nSurfaceTouched) {
- case SURFACE_GRASS:
- sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
- break;
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
- sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
- break;
- case SURFACE_METAL6:
- case SURFACE_METAL_DOOR:
- case SURFACE_BILLBOARD:
- case SURFACE_STEEL:
- case SURFACE_METAL_POLE:
- case SURFACE_STREET_LIGHT:
- case SURFACE_METAL14:
- case SURFACE_METAL15:
- case SURFACE_METAL_FENCE:
- case SURFACE_METAL27:
- case SURFACE_METAL28:
- sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
- break;
- case SURFACE_SAND:
- sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
- break;
- case SURFACE_PUDDLE:
- sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
- break;
- case SURFACE_WOOD:
- case SURFACE_WOOD_BOX:
- case SURFACE_WOOD_PLANK:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
- break;
- case SURFACE_HEDGE:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
- break;
- default:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
- break;
- }
- m_sQueueSample.m_nSampleIndex = sampleIndex;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- switch (params->m_pPed->m_nMoveState) {
- case PEDMOVE_WALK:
- emittingVol /= 4;
- m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
- break;
- case PEDMOVE_RUN:
- emittingVol /= 2;
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- break;
- case PEDMOVE_SPRINT:
- m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
- break;
- default:
- break;
- }
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- }
- break;
- case SOUND_FALL_LAND:
- case SOUND_FALL_COLLAPSE:
- if (!ped->bIsLooking) {
- maxDist = SQR(30);
- emittingVol = m_anRandomTable[3] % 20 + 80;
- if (ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
- } else if (sound == SOUND_FALL_LAND) {
- m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- }
- break;
- case SOUND_FIGHT_PUNCH_33:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
- m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_KICK_34:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
- m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_HEADBUTT_35:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
- m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_36:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
- m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_37:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
- m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_CLOSE_PUNCH_38:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
- m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_39:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
- m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
- m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_41:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
- m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
- m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_KNEE_OR_KICK_43:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
- m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_FIGHT_KICK_44:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
- m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound;
- stereo = true;
- ++iSound;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 26 + 100;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_WEAPON_BAT_ATTACK:
- m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[2] % 20 + 100;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case SOUND_WEAPON_SHOT_FIRED:
- weapon = &ped->m_weapons[ped->m_currentWeapon];
- switch (weapon->m_eWeaponType) {
- case WEAPONTYPE_COLT45:
- m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- maxDist = SQR(50);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[1] % 10 + 90;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case WEAPONTYPE_UZI:
- m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- maxDist = SQR(80);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[3] % 15 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- break;
- case WEAPONTYPE_SHOTGUN:
- m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[2] % 10 + 100;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case WEAPONTYPE_AK47:
- m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- maxDist = SQR(80);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[1] % 15 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- break;
- case WEAPONTYPE_M16:
- m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- maxDist = SQR(80);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[4] % 15 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- break;
- case WEAPONTYPE_SNIPERRIFLE:
- m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[4] % 10 + 110;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case WEAPONTYPE_ROCKETLAUNCHER:
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 90.0f;
- maxDist = 8100.f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[0] % 20 + 80;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case WEAPONTYPE_FLAMETHROWER:
- m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 9;
- emittingVol = 90;
- m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 6;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- default:
- continue;
- }
-
- break;
- case SOUND_WEAPON_RELOAD:
- weapon = &ped->m_weapons[ped->m_currentWeapon];
- switch (weapon->m_eWeaponType) {
- case WEAPONTYPE_COLT45:
- m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300);
- break;
- case WEAPONTYPE_UZI:
- m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
- m_sQueueSample.m_nFrequency = 39243;
- break;
- case WEAPONTYPE_SHOTGUN:
- m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
- m_sQueueSample.m_nFrequency = 30290;
- break;
- case WEAPONTYPE_AK47:
- m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
- break;
- case WEAPONTYPE_M16:
- m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
- break;
- case WEAPONTYPE_SNIPERRIFLE:
- m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
- break;
- case WEAPONTYPE_ROCKETLAUNCHER:
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
- break;
- default:
- continue;
- }
- emittingVol = 75;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = 75;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- case SOUND_WEAPON_AK47_BULLET_ECHO:
- case SOUND_WEAPON_UZI_BULLET_ECHO:
- case SOUND_WEAPON_M16_BULLET_ECHO:
- m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- maxDist = SQR(80);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = m_anRandomTable[4] % 10 + 40;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = true;
- else
- noReflection = true;
- break;
- case SOUND_WEAPON_FLAMETHROWER_FIRE:
- m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- emittingVol = 70;
- m_sQueueSample.m_nEmittingVolume = 70;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- break;
- case SOUND_WEAPON_HIT_PED:
- m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[0] % 20 + 90;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- break;
- case SOUND_SPLASH:
- m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iSound++;
- stereo = true;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 40.0f;
- maxDist = 1600.f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- emittingVol = m_anRandomTable[2] % 30 + 70;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- default:
- SetupPedComments(params, sound);
- continue;
- }
-
- if (stereo && iSound > 60)
- iSound = 21;
- if (params->m_fDistance < maxDist) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- if (noReflection) {
- if (0.2f * m_sQueueSample.m_fSoundIntensity <= m_sQueueSample.m_fDistance) {
- noReflection = 0;
- } else {
- m_sQueueSample.m_bIs2D = true;
- m_sQueueSample.m_nOffset = 0;
- }
- }
- m_sQueueSample.m_bReverbFlag = true;
- AddSampleToRequestedQueue();
- if (noReflection) {
- m_sQueueSample.m_nOffset = 127;
- ++m_sQueueSample.m_nSampleIndex;
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
- weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
- m_sQueueSample.m_nCounter = iSound++;
- if (iSound > 60)
- iSound = 21;
- } else {
- ++m_sQueueSample.m_nCounter;
- }
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessPhysical(int32 id)
-{
- CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
- if (entity) {
- switch (entity->GetType()) {
- case ENTITY_TYPE_VEHICLE:
- ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
- break;
- case ENTITY_TYPE_PED:
- ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
- break;
- default:
- return;
- }
- }
-}
-
-void
-cAudioManager::ProcessPlane(cVehicleParams *params)
-{
- switch (params->m_nIndex) {
- case AIRTRAIN:
- ProcessJumbo(params);
- break;
- case DEADDODO:
- ProcessCesna(params);
- break;
- default:
- debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex());
- break;
- }
-}
-
-struct tVehicleSampleData {
- eSfxSample m_nAccelerationSampleIndex;
- uint8 m_bEngineSoundType;
- eSfxSample m_nHornSample;
- int32 m_nHornFrequency;
- uint8 m_nSirenOrAlarmSample;
- int32 m_nSirenOrAlarmFrequency;
- uint8 m_bDoorType;
-};
-
-// TODO(MIAMI): this is bogus. get the real data in here!
-const tVehicleSampleData aVehicleSettings[110] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}};
-
-void
-cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
-{
- static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000};
-
- cTransmission *transmission;
- float velocityChange;
- float relativeVelocityChange;
- float accelerationMultipler;
- uint8 wheelInUseCounter;
- float time;
- int baseFreq;
- uint8 vol;
- int gearNr;
- int32 freq;
-
- int freqModifier;
- int soundOffset;
- uint8 engineSoundType;
- int32 accelerateState;
- bool channelUsed;
- char lostTraction;
- bool processedAccelSampleStopped;
- uint8 currentGear;
- float gasPedalAudio;
- CVector pos;
-
- static int16 LastAccel = 0;
- static int16 LastBrake = 0;
- static uint8 CurrentPretendGear = 1;
- static bool bLostTractionLastFrame = false;
- static bool bHandbrakeOnLastFrame = 0;
- static int32 nCruising = 0;
- static bool bAccelSampleStopped = true;
-
- lostTraction = 0;
- processedAccelSampleStopped = 0;
- if (bPlayerJustEnteredCar) {
- bAccelSampleStopped = true;
- bPlayerJustEnteredCar = false;
- nCruising = 0;
- LastAccel = 0;
- bLostTractionLastFrame = false;
- LastBrake = 0;
- bHandbrakeOnLastFrame = 0;
- CurrentPretendGear = 1;
- }
- if (CReplay::IsPlayingBack()) {
- accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal));
- } else {
- accelerateState = Pads->GetAccelerate();
- }
- channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
- transmission = params->m_pTransmission;
- velocityChange = params->m_fVelocityChange;
- relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
-
- accelerationMultipler = Min(Min(1.f, relativeVelocityChange), 0.f);
- gasPedalAudio = accelerationMultipler;
- currentGear = params->m_pVehicle->m_nCurrentGear;
-
- if (transmission->nDriveType == '4') {
- wheelInUseCounter = 0;
- for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i])
- ++wheelInUseCounter;
- }
- if (wheelInUseCounter > 2)
- lostTraction = 1;
- } else if (transmission->nDriveType == 'F') {
- if ((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
- lostTraction = 1;
- }
- } else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
- lostTraction = 1;
- }
- if (0.0f != velocityChange) {
- time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
- if (time <= 0.0f) {
- freqModifier = Max(-0.2f, time) * -15000.f;
- } else {
- freqModifier = -(Min(0.2f, time) * 15000.f);
- }
- if (params->m_fVelocityChange < -0.001f)
- freqModifier = -freqModifier;
- } else {
- freqModifier = 0;
- }
- engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
- soundOffset = 3 * (engineSoundType - 1);
- if (accelerateState <= 0) {
- if (params->m_fVelocityChange < -0.001f) {
- if (channelUsed) {
- SampleManager.StopChannel(m_nActiveSamples);
- bAccelSampleStopped = true;
- }
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
- gasPedalAudio = automobile->m_fGasPedalAudio;
- } else {
- gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
- }
- gasPedalAudio = Max(0.0f, gasPedalAudio);
- automobile->m_fGasPedalAudio = gasPedalAudio;
- } else if (LastAccel > 0) {
- if (channelUsed) {
- SampleManager.StopChannel(m_nActiveSamples);
- bAccelSampleStopped = true;
- }
- nCruising = 0;
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
- gasPedalAudio = automobile->m_fGasPedalAudio;
- }
- if (gasPedalAudio > 0.05f) {
- freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
- if (engineSoundType == 6)
- freq /= 2;
- AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0);
- }
- }
- freq = (10000.f * gasPedalAudio) + 22050;
- if (engineSoundType == 6)
- freq /= 2;
- AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1);
-
- CurrentPretendGear = Max(1, currentGear);
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- if (!nCruising) {
- if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
- if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
- (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
- }
- freqModifier = 0;
- baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
- vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
- } else {
- baseFreq = (8000.f * accelerationMultipler) + 16000;
- vol = (25.0f * accelerationMultipler) + 60;
- automobile->m_fGasPedalAudio = accelerationMultipler;
- }
- freq = freqModifier + baseFreq;
- if (engineSoundType == 6)
- freq /= 2;
- if (channelUsed) {
- SampleManager.StopChannel(m_nActiveSamples);
- bAccelSampleStopped = true;
- }
- AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1);
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
- if (bAccelSampleStopped) {
- if (CurrentPretendGear != 1 || currentGear != 2) {
- gearNr = currentGear - 1;
- if (gearNr < 1)
- gearNr = 1;
- CurrentPretendGear = gearNr;
- }
- processedAccelSampleStopped = 1;
- bAccelSampleStopped = false;
- }
- if (channelUsed) {
- SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
- SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
- if (engineSoundType == 6)
- freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) / 2;
- else
- freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if (!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
- SampleManager.StartChannel(m_nActiveSamples);
- }
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- if (processedAccelSampleStopped) {
- if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
- return;
- SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
- SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
- SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
- SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
- freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- if (engineSoundType == 6)
- freq /= 2;
- SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if (!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
- SampleManager.StartChannel(m_nActiveSamples);
- }
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
- ++CurrentPretendGear;
- if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
- return;
- SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
- SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
- SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
- SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
- freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- if (engineSoundType == 6)
- freq /= 2;
- SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if (!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
- SampleManager.StartChannel(m_nActiveSamples);
- }
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- nCruising = 1;
- }
- bAccelSampleStopped = true;
- if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < params->m_pTransmission->nNumberOfGears - 1) {
- nCruising = 0;
- } else {
- if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
- if (nCruising < 800)
- ++nCruising;
- } else if (nCruising > 3) {
- --nCruising;
- }
- freq = 27 * nCruising + freqModifier + 22050;
- if (engineSoundType == 6)
- freq /= 2;
- AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, 1);
- }
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
-}
-
-void
-cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
-{
- uint32 time = CTimer::GetTimeInMilliseconds();
- int32 sampleIndex;
- uint8 emittingVol;
- float distSquared;
- cPedParams params;
-
- static uint8 counter = 0;
-
- if (time > gCellNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- if (m_FrameCounter & 1)
- sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1;
- else
- sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT;
- m_sQueueSample.m_nSampleIndex = sampleIndex;
- emittingVol = m_anRandomTable[0] % 50 + 55;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- params.m_bDistanceCalculated = true;
- params.m_fDistance = distSquared;
- params.m_pPed = nil;
- SetupPedComments(&params, SOUND_INJURED_PED_MALE_PRISON);
- }
- gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
- }
- }
-}
-
-void
-cAudioManager::ProcessPornCinema(uint8 sound)
-{
-
- eSfxSample sample;
- uint32 time;
- int32 rand;
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_PORN_CINEMA_1_S:
- case SCRIPT_SOUND_MISTY_SEX_S:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- sample = SFX_PORN_1_GROAN_1;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_1_L:
- case SCRIPT_SOUND_MISTY_SEX_L:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- sample = SFX_PORN_1_GROAN_1;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_2_S:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- sample = SFX_PORN_2_GROAN_1;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_2_L:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- sample = SFX_PORN_2_GROAN_1;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_3_S:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- sample = SFX_PORN_3_GROAN_1;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_3_L:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- sample = SFX_PORN_3_GROAN_1;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-
- time = CTimer::GetTimeInMilliseconds();
- if (time > gPornNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- rand = m_anRandomTable[1] & 1;
- m_sQueueSample.m_nSampleIndex = rand + sample;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nCounter = rand + 1;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessProjectiles()
-{
- uint8 emittingVol;
-
- for (int32 i = 0; i < NUM_PROJECTILES; i++) {
- if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
- switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
- case WEAPONTYPE_ROCKETLAUNCHER:
- emittingVol = maxVolume;
- m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- break;
- case WEAPONTYPE_MOLOTOV:
- emittingVol = molotovVolume;
- m_sQueueSample.m_fSoundIntensity = molotovIntensity;
- m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- break;
- default:
- return;
- }
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
-{
- if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
- CVehicle *veh = params->m_pVehicle;
- ++veh->m_bRainAudioCounter;
- if (veh->m_bRainAudioCounter >= 2) {
- veh->m_bRainAudioCounter = 0;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- float emittingVol = 30.f * CWeather::Rain;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
- if (veh->m_bRainSamplesCounter > 4)
- veh->m_bRainSamplesCounter = 68;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 9;
- m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessReverb() const
-{
- if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
- for (uint32 i = 0; i <
-#ifdef FIX_BUGS
- channels
-#else
- 28
-#endif
- ;
- i++) {
- if (m_asActiveSamples[i].m_bReverbFlag)
- SampleManager.SetChannelReverbFlag(i, 1);
- }
- }
-}
-
-bool
-cAudioManager::ProcessReverseGear(cVehicleParams *params)
-{
- CVehicle *veh;
- CAutomobile *automobile;
- int32 emittingVol;
- float modificator;
-
- if (params->m_fDistance >= SQR(reverseGearIntensity))
- return false;
- veh = params->m_pVehicle;
- if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- automobile = (CAutomobile *)params->m_pVehicle;
- if (automobile->m_nWheelsOnGround) {
- modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
- } else {
- if (automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
- modificator = automobile->m_fGasPedalAudio;
- }
- modificator = Abs(modificator);
- emittingVol = (24.f * modificator);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
- m_sQueueSample.m_nCounter = 62;
- m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
- } else {
- m_sQueueSample.m_nCounter = 61;
- m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessSawMillScriptObject(uint8 sound)
-{
- uint32 time;
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_SAWMILL_LOOP_S:
- case SCRIPT_SOUND_SAWMILL_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- time = CTimer::GetTimeInMilliseconds();
- if (time > gSawMillNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessScriptObject(int32 id)
-{
- cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
- if (entity) {
- m_sQueueSample.m_vecPos = entity->Posn;
- if (m_asAudioEntities[id].m_AudioEvents == 1)
- ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
- else
- ProcessLoopingScriptObject(entity->AudioId);
- }
-}
-
-void
-cAudioManager::ProcessShopScriptObject(uint8 sound)
-{
- uint32 time;
- int32 rand;
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_SHOP_LOOP_S:
- case SCRIPT_SOUND_SHOP_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- time = CTimer::GetTimeInMilliseconds();
- if (time > gShopNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- rand = m_anRandomTable[1] & 1;
- m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = rand + 1;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 70;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessSpecial()
-{
- if (m_nUserPause) {
- if (!m_nPreviousUserPause) {
- MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
- SampleManager.SetEffectsFadeVolume(maxVolume);
- SampleManager.SetMusicFadeVolume(maxVolume);
- }
- } else {
- if (m_nPreviousUserPause) {
- MusicManager.StopFrontEndTrack();
- MusicManager.ChangeMusicMode(MUSICMODE_GAME);
- }
- CPlayerPed *playerPed = FindPlayerPed();
- if (playerPed) {
- const PedState &state = playerPed->m_nPedState;
- if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
- SampleManager.StopChannel(m_nActiveSamples);
- }
- }
-}
-
-bool
-cAudioManager::ProcessTrainNoise(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 300.0f;
-
- CTrain *train;
- uint8 emittingVol;
- float speedMultipler;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
-
- if (params->m_fVelocityChange > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- train = (CTrain *)params->m_pVehicle;
- speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
- emittingVol = (75.f * speedMultipler);
- if (train->m_fWagonPosition == 0.0f) {
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 32;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- const float SOUND_INTENSITY = 70.0f;
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 33;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessVehicle(CVehicle *veh)
-{
- tHandlingData *handling = veh->pHandling;
- float velChange;
- cVehicleParams params;
- m_sQueueSample.m_vecPos = veh->GetPosition();
-
- params.m_bDistanceCalculated = false;
- params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- params.m_pVehicle = veh;
- params.m_pTransmission = nil;
- params.m_nIndex = 0;
- params.m_fVelocityChange = 0.0f;
-
- if (handling)
- params.m_pTransmission = &handling->Transmission;
-
- params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
- if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
- velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
- else
- velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
- params.m_fVelocityChange = velChange;
- switch (params.m_pVehicle->m_vehType) {
- case VEHICLE_TYPE_CAR:
- UpdateGasPedalAudio((CAutomobile *)veh);
- if (params.m_nIndex == RCBANDIT) {
- ProcessModelCarEngine(&params);
- ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
- break;
- }
- if (params.m_nIndex == DODO) {
- if (!ProcessVehicleRoadNoise(&params)) {
- ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
- break;
- }
- if (CWeather::WetRoads > 0.f)
- ProcessWetRoadNoise(&params);
- ProcessVehicleSkidding(&params);
- } else {
- if (!ProcessVehicleRoadNoise(&params)) {
- ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
- break;
- }
- ProcessReverseGear(&params);
- if (CWeather::WetRoads > 0.f)
- ProcessWetRoadNoise(&params);
- ProcessVehicleSkidding(&params);
- ProcessVehicleHorn(&params);
- ProcessVehicleSirenOrAlarm(&params);
- if (UsesReverseWarning(params.m_nIndex))
- ProcessVehicleReverseWarning(&params);
- if (HasAirBrakes(params.m_nIndex))
- ProcessAirBrakes(&params);
- }
- ProcessCarBombTick(&params);
- ProcessVehicleEngine(&params);
- ProcessEngineDamage(&params);
- ProcessVehicleDoors(&params);
- ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
- break;
- case VEHICLE_TYPE_BOAT:
- ProcessBoatEngine(&params);
- ProcessBoatMovingOverWater(&params);
- ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
- break;
- case VEHICLE_TYPE_TRAIN:
- ProcessTrainNoise(&params);
- ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
- break;
- case VEHICLE_TYPE_HELI:
- ProcessHelicopter(&params);
- ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
- break;
- case VEHICLE_TYPE_PLANE:
- ProcessPlane(&params);
- ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
- break;
- default:
- ProcessRainOnVehicle(&params);
- break;
- }
-}
-
-bool
-cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 40.0f;
-
- CAutomobile *automobile;
- int8 doorState;
- int32 emittingVol;
- float velocity;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
-
- automobile = (CAutomobile *)params->m_pVehicle;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
- if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
- doorState = automobile->Doors[i].m_nDoorState;
- if (doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) {
- velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
- if (velocity > 0.0035f) {
- emittingVol = (100.f * velocity * 10.f / 3.f);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = i + 6;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 10;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_fSpeedMultiplier = 1.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 50.0f;
-
- CVehicle *playerVeh;
- CVehicle *veh;
- CAutomobile *automobile;
- float relativeGearChange;
- float relativeChange;
- uint8 volume;
- int32 freq = 0; // uinitialized variable
- uint8 emittingVol;
- cTransmission *transmission;
- uint8 currentGear;
- float modificator;
- float traction = 0.f;
-
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- playerVeh = FindPlayerVehicle();
- veh = params->m_pVehicle;
- if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
- SampleManager.StopChannel(m_nActiveSamples);
- return;
- }
- if (veh->bEngineOn) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- automobile = (CAutomobile *)params->m_pVehicle;
- if (params->m_nIndex == DODO) {
- ProcessCesna(params);
- return;
- }
- if (FindPlayerVehicle() == veh) {
- ProcessPlayersVehicleEngine(params, automobile);
- return;
- }
- transmission = params->m_pTransmission;
- if (transmission) {
- currentGear = params->m_pVehicle->m_nCurrentGear;
- if (automobile->m_nWheelsOnGround) {
- if (automobile->bIsHandbrakeOn) {
- if (params->m_fVelocityChange == 0.0f)
- traction = 0.9f;
- } else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) {
- traction = 0.0f;
- } else {
- switch (transmission->nDriveType) {
- case '4':
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
- traction += 0.05f;
- }
- break;
- case 'F':
- if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- break;
- case 'R':
- if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- break;
- }
- }
- if (transmission->fMaxVelocity <= 0.f) {
- relativeChange = 0.f;
- } else if (currentGear) {
- relativeGearChange =
- Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
- if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
- params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
- traction = 0.7f;
- }
- relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
- } else
- relativeChange =
- Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
- } else {
- if (automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio *= 0.4f;
- relativeChange = automobile->m_fGasPedalAudio;
- }
- modificator = relativeChange;
- if (currentGear || !automobile->m_nWheelsOnGround)
- freq = 1200 * currentGear + 18000.f * modificator + 14000;
- else
- freq = 13000.f * modificator + 14000;
- if (modificator >= 0.75f) {
- emittingVol = 120;
- volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- } else {
- emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f;
- volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- }
- } else {
- modificator = 0.f;
- emittingVol = 80;
- volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- }
- m_sQueueSample.m_nVolume = volume;
- if (m_sQueueSample.m_nVolume) {
- if (automobile->GetStatus() == STATUS_SIMPLE) {
- if (modificator < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
- freq = modificator * 10000 + 22050;
- m_sQueueSample.m_nCounter = 52;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
- m_sQueueSample.m_nCounter = 2;
- }
- } else {
- if (automobile->m_fGasPedal < 0.05f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
- freq = modificator * 10000 + 22050;
- m_sQueueSample.m_nCounter = 52;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
- m_sQueueSample.m_nCounter = 2;
- }
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
- m_sQueueSample.m_nFrequency /= 2;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 40.0f;
-
- CAutomobile *automobile;
-
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- automobile = (CAutomobile *)params->m_pVehicle;
- if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
- if (automobile->m_nCarHornTimer) {
- if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
- automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
- if (automobile->m_nCarHornTimer == 44)
- automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
- if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
- return;
- }
-
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
-{
- int16 event;
- uint8 emittingVol;
- float relVol;
- float vol;
- bool noReflections;
- float maxDist;
- cPedParams pedParams;
-
- static uint8 WaveIndex = 41;
- static uint8 GunIndex = 53;
- static uint8 iWheelIndex = 82;
- static uint8 CrunchOffset = 0;
-
- for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- noReflections = 0;
- m_sQueueSample.m_bRequireReflection = false;
- event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- switch (event) {
- case SOUND_CAR_DOOR_CLOSE_BONNET:
- case SOUND_CAR_DOOR_CLOSE_BUMPER:
- case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
- case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
- case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
- case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT:
- {
- const float SOUND_INTENSITY = 50.0f;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[2] % 5 + 122;
- switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
- case 0:
- m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
- break;
- case 2:
- m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
- break;
- case 3:
- m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
- break;
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
- break;
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- }
- case SOUND_CAR_DOOR_OPEN_BONNET:
- case SOUND_CAR_DOOR_OPEN_BUMPER:
- case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
- case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
- case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
- case SOUND_CAR_DOOR_OPEN_BACK_RIGHT:
- {
- const float SOUND_INTENSITY = 50.0f;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[1] % 10 + 117;
- switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
- case 0:
- m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
- break;
- case 2:
- m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
- break;
- case 3:
- m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
- break;
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
- break;
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- }
- case SOUND_CAR_WINDSHIELD_CRACK:
- {
- const float SOUND_INTENSITY = 30.0f;
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 68;
- emittingVol = m_anRandomTable[1] % 30 + 60;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- } break;
- case SOUND_CAR_JUMP:
- {
- const float SOUND_INTENSITY = 35.0f;
- emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = iWheelIndex++;
- if (iWheelIndex > 85)
- iWheelIndex = 82;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- if (params->m_nIndex == 41) {
- m_sQueueSample.m_nFrequency *= 2;
- emittingVol /= 2;
- }
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- break;
- }
- case SOUND_CAR_ENGINE_START:
- {
- const float SOUND_INTENSITY = 40.0f;
- emittingVol = 60;
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 33;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- }
- case SOUND_CAR_LIGHT_BREAK:
- {
- const float SOUND_INTENSITY = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 37;
- m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[4] % 10 + 30;
- break;
- }
- case SOUND_CAR_HYDRAULIC_1:
- case SOUND_CAR_HYDRAULIC_2:
- {
- const float SOUND_INTENSITY = 35.0f;
- if (event == MOONBEAM) // todo check
- m_sQueueSample.m_nFrequency = 15600;
- else
- m_sQueueSample.m_nFrequency = 13118;
- m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 51;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[0] % 15 + 55;
- break;
- }
- case SOUND_CAR_HYDRAULIC_3:
- {
- const float SOUND_INTENSITY = 35.0f;
- m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 86;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- noReflections = true;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[0] % 15 + 55;
- break;
- }
- case SOUND_CAR_JERK:
- {
- const float SOUND_INTENSITY = 35.0f;
- m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 87;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[1] % 15 + 55;
- break;
- }
- case SOUND_CAR_SPLASH:
- {
- const float SOUND_INTENSITY = 40.0f;
- vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol <= 300.f)
- continue;
- if (vol > 1200.f)
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f;
- relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = WaveIndex++;
- if (WaveIndex > 46)
- WaveIndex = 41;
- m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- emittingVol = (55.f * relVol);
- maxDist = SQR(SOUND_INTENSITY);
- break;
- }
- case SOUND_17:
- {
- const float SOUND_INTENSITY = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 47;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- maxDist = SQR(SOUND_INTENSITY);
- break;
- }
- case SOUND_18:
- case SOUND_19:
- {
- const float SOUND_INTENSITY = 35.0f;
- m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 59;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[1] % 20 + 70;
- break;
- }
- case SOUND_CAR_TANK_TURRET_ROTATE:
- {
- const float SOUND_INTENSITY = 40.0f;
- vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol > 96.0f / 2500.0f)
- vol = 96.0f / 2500.0f;
- m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 79;
- m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90;
- maxDist = SQR(SOUND_INTENSITY);
- noReflections = true;
- break;
- }
- case SOUND_CAR_BOMB_TICK:
- {
- const float SOUND_INTENSITY = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_bRequireReflection = true;
- emittingVol = 60;
- break;
- }
- case SOUND_PLANE_ON_GROUND:
- {
- const float SOUND_INTENSITY = 180.0f;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 81;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[4] % 25 + 75;
- break;
- }
- case SOUND_WEAPON_SHOT_FIRED:
- {
- const float SOUND_INTENSITY = 120.0f;
- emittingVol = m_anRandomTable[2];
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = GunIndex++;
- emittingVol = emittingVol % 15 + 65;
- if (GunIndex > 58)
- GunIndex = 53;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- break;
- }
- case SOUND_WEAPON_HIT_VEHICLE:
- {
- const float SOUND_INTENSITY = 40.0f;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 34;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[3] % 20 + 90;
- break;
- }
- case SOUND_BOMB_TIMED_ACTIVATED:
- case SOUND_55:
- case SOUND_BOMB_ONIGNITION_ACTIVATED:
- case SOUND_BOMB_TICK:
- {
- const float SOUND_INTENSITY = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 36;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bRequireReflection = true;
- emittingVol = 50;
- maxDist = SQR(SOUND_INTENSITY);
- break;
- }
- case SOUND_PED_HELI_PLAYER_FOUND:
- pedParams.m_pPed = nil;
- pedParams.m_bDistanceCalculated = false;
- pedParams.m_fDistance = 0.0f;
- pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
- pedParams.m_fDistance = params->m_fDistance;
- SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
- continue;
- case SOUND_PED_BODYCAST_HIT:
- pedParams.m_pPed = nil;
- pedParams.m_bDistanceCalculated = false;
- pedParams.m_fDistance = 0.0f;
- pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
- pedParams.m_fDistance = params->m_fDistance;
- SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
- continue;
- case SOUND_WATER_FALL:
- {
- const float SOUND_INTENSITY = 40.0f;
- m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 15;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_bRequireReflection = true;
- emittingVol = m_anRandomTable[4] % 20 + 90;
- break;
- }
- case SOUND_SPLATTER:
- {
- const float SOUND_INTENSITY = 40.0f;
- m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 48;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600);
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 40.0f;
- ++CrunchOffset;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[4] % 20 + 55;
- CrunchOffset %= 2;
- m_sQueueSample.m_bRequireReflection = true;
- break;
- }
- case SOUND_CAR_PED_COLLISION:
- {
- const float SOUND_INTENSITY = 40.0f;
- vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
- emittingVol = (vol / 20.0f * 127.f);
- if (!emittingVol)
- continue;
-
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nCounter = 50;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- break;
- }
- default:
- continue;
- }
- if (params->m_fDistance < maxDist) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- if (noReflections) {
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- } else {
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- }
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bIs2D = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-bool
-cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 50.0f;
-
- CVehicle *veh = params->m_pVehicle;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
-
- if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 12;
- m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 60;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- return true;
-}
-
-bool
-cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 95.0f;
-
- int32 emittingVol;
- uint32 freq;
- float modificator;
- int sampleFreq;
- float velocity;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
- if (params->m_pTransmission) {
- if (params->m_pVehicle->m_vecMoveSpeed.z) {
- velocity = Abs(params->m_fVelocityChange);
- if (velocity > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) {
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- freq = 6050 * emittingVol / 30 + 16000;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- modificator = m_sQueueSample.m_fDistance / 190.f;
- sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
- }
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 110.0f;
-
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- CVehicle *veh = params->m_pVehicle;
- if (veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0)
- return;
-
-#ifdef FIX_BUGS
- if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
- return;
-#endif
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 5;
- if (UsesSiren(params->m_nIndex)) {
- if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
- return;
- if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
- m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
- if (params->m_nIndex == FBICAR)
- m_sQueueSample.m_nFrequency = 16113;
- else
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
- m_sQueueSample.m_nCounter = 60;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
- }
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
- }
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 7.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- return;
- }
- }
-}
-
-void
-cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 40.0f;
-
- CAutomobile *automobile;
- cTransmission *transmission;
- int32 emittingVol;
- float newSkidVal = 0.0f;
- float skidVal = 0.0f;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return;
- automobile = (CAutomobile *)params->m_pVehicle;
- if (!automobile->m_nWheelsOnGround)
- return;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
- continue;
- transmission = params->m_pTransmission;
- switch (transmission->nDriveType)
- {
- case '4':
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
- break;
- case 'F':
- if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
- else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
- break;
- case 'R':
- if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
- else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
- break;
- default:
- break;
- }
- skidVal = Max(skidVal, newSkidVal);
- }
-
- if (skidVal > 0.0f) {
- emittingVol = 50.f * skidVal;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 3;
- switch (params->m_pVehicle->m_nSurfaceTouched) {
- case SURFACE_GRASS:
- case SURFACE_HEDGE:
- m_sQueueSample.m_nSampleIndex = SFX_RAIN;
- emittingVol /= 4;
- m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
- m_sQueueSample.m_nVolume /= 4;
- break;
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
- case SURFACE_SAND:
- case SURFACE_PUDDLE:
- m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
- m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
- break;
-
- default:
- m_sQueueSample.m_nSampleIndex = SFX_SKID;
- m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
- break;
- }
-
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 8;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void cAudioManager::ProcessWaterCannon(int32)
-{
- const float SOUND_INTENSITY = 900.0f;
-
- for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
- if (CWaterCannons::aCannons[i].m_nId) {
- m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SOUND_INTENSITY) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = 15591;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nEmittingVolume = 50;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessWeather(int32 id)
-{
- uint8 vol;
- static uint8 counter = 0;
-
- if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
- if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
- vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
- vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
- }
- m_sQueueSample.m_nVolume = vol;
- if (TheCamera.SoundDistUp < 20.f)
- m_sQueueSample.m_nVolume /= 2;
- if (counter == 4)
- counter = 0;
- m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
- m_sQueueSample.m_bIs2D = true;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
- m_sQueueSample.m_nSampleIndex = SFX_RAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
- m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain);
- m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nOffset = 63;
- m_sQueueSample.m_bIs2D = true;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 30;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
-}
-
-bool
-cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 30.0f;
-
- float relativeVelocity;
- int32 emittingVol;
- float modificator;
- int freq;
- float velChange;
-
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return false;
- if (params->m_pTransmission) {
- if (params->m_pVehicle->m_vecMoveSpeed.z) {
- velChange = Abs(params->m_fVelocityChange);
- if (velChange > 0.f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
- emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- modificator = m_sQueueSample.m_fDistance / 6.f;
- freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- m_sQueueSample.m_nFrequency = freq + freq * modificator;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
- return true;
-}
-
-void
-cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
-{
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
- case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = 30;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-int32
-cAudioManager::RandomDisplacement(uint32 seed) const
-{
- int32 value;
-
- static bool bIsEven = true;
- static uint32 base = 0;
-
- if (!seed)
- return 0;
-
- value = m_anRandomTable[(base + seed) % 5] % seed;
- base += value;
-
- if (value % 2) {
- bIsEven = !bIsEven;
- }
- if (!bIsEven)
- value = -value;
- return value;
-}
-
-void
-cAudioManager::ReacquireDigitalHandle() const
-{
- if (m_bIsInitialised) {
- SampleManager.ReacquireDigitalHandle();
- }
-}
-
-void
-cAudioManager::ReleaseDigitalHandle() const
-{
- if (m_bIsInitialised) {
- SampleManager.ReleaseDigitalHandle();
- }
-}
-
-void
-cAudioManager::ResetAudioLogicTimers(uint32 timer)
-{
- gPornNextTime = timer;
- gNextCryTime = timer;
- gSawMillNextTime = timer;
- gCellNextTime = timer;
- gShopNextTime = timer;
- gHomeNextTime = timer;
- gAirportNextTime = timer;
- gDocksNextTime = timer;
- gCinemaNextTime = timer;
- for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
- if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
- CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
- if (ped->IsPed()) {
- ped->m_lastSoundStart = timer;
- ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
- }
- }
- }
- ClearMissionAudio();
- SampleManager.StopChannel(policeChannel);
-}
-
-void
-cAudioManager::ResetTimers(uint32 time)
-{
- if (m_bIsInitialised) {
- m_bTimerJustReset = true;
- m_nTimer = time;
- ClearRequestedQueue();
- if (m_nActiveSampleQueue) {
- m_nActiveSampleQueue = 0;
- ClearRequestedQueue();
- m_nActiveSampleQueue = 1;
- } else {
- m_nActiveSampleQueue = 1;
- ClearRequestedQueue();
- m_nActiveSampleQueue = 0;
- }
- ClearActiveSamples();
- ClearMissionAudio();
- SampleManager.StopChannel(policeChannel);
- SampleManager.SetEffectsFadeVolume(0);
- SampleManager.SetMusicFadeVolume(0);
- MusicManager.ResetMusicAfterReload();
-#ifdef AUDIO_OAL
- SampleManager.Service();
-#endif
- }
-}
-
-void
-cAudioManager::Service()
-{
- GenerateIntegerRandomNumberTable();
- if (m_bTimerJustReset) {
- ResetAudioLogicTimers(m_nTimer);
- MusicManager.ResetTimers(m_nTimer);
- m_bTimerJustReset = false;
- }
- if (m_bIsInitialised) {
- m_nPreviousUserPause = m_nUserPause;
- m_nUserPause = CTimer::GetIsUserPaused();
- UpdateReflections();
- ServiceSoundEffects();
- MusicManager.Service();
- }
-}
-
-void
-cAudioManager::ServiceSoundEffects()
-{
- m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
- if (m_nUserPause && !m_nPreviousUserPause) {
- for (int32 i = 0; i < allChannels; i++)
- SampleManager.StopChannel(i);
-
- ClearRequestedQueue();
- if (m_nActiveSampleQueue) {
- m_nActiveSampleQueue = 0;
- ClearRequestedQueue();
- m_nActiveSampleQueue = 1;
- } else {
- m_nActiveSampleQueue = 1;
- ClearRequestedQueue();
- m_nActiveSampleQueue = 0;
- }
- ClearActiveSamples();
- }
- m_nActiveSampleQueue = m_nActiveSampleQueue != 1;
- ProcessReverb();
- ProcessSpecial();
- ClearRequestedQueue();
- InterrogateAudioEntities();
- m_sPedComments.Process();
- ServicePoliceRadio();
- ServiceCollisions();
- AddReleasingSounds();
- ProcessMissionAudio();
- AdjustSamplesVolume();
- ProcessActiveQueues();
-#ifdef AUDIO_OAL
- SampleManager.Service();
-#endif
- for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
- cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity;
- delete object;
- m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
- DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]);
- }
- m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
-}
-
-int8
-cAudioManager::SetCurrent3DProvider(uint8 which)
-{
- if (!m_bIsInitialised)
- return -1;
- for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
- SampleManager.StopChannel(i);
- ClearRequestedQueue();
- if (m_nActiveSampleQueue == 0)
- m_nActiveSampleQueue = 1;
- else
- m_nActiveSampleQueue = 0;
- ClearRequestedQueue();
- ClearActiveSamples();
- int8 current = SampleManager.SetCurrent3DProvider(which);
- if (current > 0) {
- m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
- if (m_nActiveSamples > 1)
- --m_nActiveSamples;
- }
- return current;
-}
-
-void
-cAudioManager::SetDynamicAcousticModelingStatus(bool status)
-{
- m_bDynamicAcousticModelingStatus = status;
-}
-
-void
-cAudioManager::SetEffectsFadeVolume(uint8 volume) const
-{
- SampleManager.SetEffectsFadeVolume(volume);
-}
-
-void
-cAudioManager::SetEffectsMasterVolume(uint8 volume) const
-{
- SampleManager.SetEffectsMasterVolume(volume);
-}
-
-void
-cAudioManager::SetEntityStatus(int32 id, uint8 status)
-{
- if (m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed)
- m_asAudioEntities[id].m_nStatus = status;
-}
-
-void
-cAudioManager::SetMissionAudioLocation(float x, float y, float z)
-{
- if (m_bIsInitialised) {
- m_sMissionAudio.m_bPredefinedProperties = false;
- m_sMissionAudio.m_vecPos = CVector(x, y, z);
- }
-}
-
-void
-cAudioManager::SetMusicFadeVolume(uint8 volume) const
-{
- SampleManager.SetMusicFadeVolume(volume);
-}
-
-void
-cAudioManager::SetMusicMasterVolume(uint8 volume) const
-{
- SampleManager.SetMusicMasterVolume(volume);
-}
-
-void
-cAudioManager::SetSpeakerConfig(int32 conf) const
-{
- SampleManager.SetSpeakerConfig(conf);
-}
-
-bool
-cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
-{
- const float SOUND_INTENSITY = 180.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
-
- uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 3;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- return true;
-}
-
-bool
-cAudioManager::SetupJumboFlySound(uint8 emittingVol)
-{
- const float SOUND_INTENSITY = 440.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
-
- int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- m_sQueueSample.m_nVolume = vol;
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- AddSampleToRequestedQueue();
- }
- return true;
-}
-
-bool
-cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
-{
- const float SOUND_INTENSITY = 240.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 5;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = true;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 12;
- m_sQueueSample.m_nOffset = 0;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- m_sQueueSample.m_nCounter = 6;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
- m_sQueueSample.m_nFrequency += 200;
- m_sQueueSample.m_nOffset = maxVolume;
- AddSampleToRequestedQueue();
- }
- return true;
-}
-
-bool
-cAudioManager::SetupJumboTaxiSound(uint8 vol)
-{
- const float SOUND_INTENSITY = 180.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
-
- uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY);
-
- if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f)
- emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- return true;
-}
-
-bool
-cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
-{
- const float SOUND_INTENSITY = 170.0f;
-
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- return true;
-}
-
-void
-cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
-{
- CPed *ped = params->m_pPed;
- uint8 emittingVol;
- float soundIntensity;
- tPedComment pedComment;
-
- if (ped != nil) {
- switch (sound) {
- case SOUND_AMMUNATION_WELCOME_1:
- pedComment.m_nSampleIndex = SFX_AMMU_D;
- break;
- case SOUND_AMMUNATION_WELCOME_2:
- pedComment.m_nSampleIndex = SFX_AMMU_E;
- break;
- case SOUND_AMMUNATION_WELCOME_3:
- pedComment.m_nSampleIndex = SFX_AMMU_F;
- break;
- default:
- pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
- if (pedComment.m_nSampleIndex == NO_SAMPLE)
- return;
- break;
- }
-
- soundIntensity = 50.0f;
- } else {
- switch (sound) {
- case SOUND_PED_HELI_PLAYER_FOUND:
- soundIntensity = 400.0f;
- pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_29);
- break;
- case SOUND_PED_BODYCAST_HIT:
- if (CTimer::GetTimeInMilliseconds() <= gNextCryTime)
- return;
- soundIntensity = 50.0f;
- gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
- pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_PLASTER_BLOKE_1, SFX_PLASTER_BLOKE_4);
- break;
- case SOUND_INJURED_PED_MALE_OUCH:
- case SOUND_INJURED_PED_MALE_PRISON:
- soundIntensity = 50.0f;
- pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_15);
- break;
- case SOUND_INJURED_PED_FEMALE:
- soundIntensity = 50.0f;
- pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_11);
- break;
- default:
- return;
- }
- }
-
- if (params->m_fDistance < SQR(soundIntensity)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- if (sound != SOUND_PAGER) {
- switch (sound) {
- case SOUND_AMMUNATION_WELCOME_1:
- case SOUND_AMMUNATION_WELCOME_2:
- case SOUND_AMMUNATION_WELCOME_3:
- emittingVol = maxVolume;
- break;
- default:
- if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
- emittingVol = maxVolume;
- else
- emittingVol = 31;
- break;
- }
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
- pedComment.m_nProcess = 10;
- if (m_sQueueSample.m_nVolume != 0) {
- pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
- pedComment.m_vecPos = m_sQueueSample.m_vecPos;
- pedComment.m_fDistance = m_sQueueSample.m_fDistance;
- pedComment.m_bVolume = m_sQueueSample.m_nVolume;
- m_sPedComments.Add(&pedComment);
- }
- }
- }
-}
-
-void
-cAudioManager::Terminate()
+cAudioManager::ClearRequestedQueue()
{
- if (m_bIsInitialised) {
- MusicManager.Terminate();
-
- for (uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
- m_asAudioEntities[i].m_bIsUsed = false;
- m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
- }
-
- m_nAudioEntitiesTotal = 0;
- m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
- PreTerminateGameSpecificShutdown();
-
- for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) {
- if (SampleManager.IsSampleBankLoaded(i))
- SampleManager.UnloadSampleBank(i);
- }
-
- SampleManager.Terminate();
-
- m_bIsInitialised = false;
- PostTerminateGameSpecificShutdown();
+ for (int32 i = 0; i < m_nActiveSamples; i++) {
+ m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples;
}
+ m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0;
}
void
-cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
-{
- *out = MultiplyInverse(TheCamera.GetMatrix(), *in);
-}
-
-void
-cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
+cAudioManager::ClearActiveSamples()
{
- float newGasPedalAudio;
-
- float gasPedal = Abs(automobile->m_fGasPedal);
- float gasPedalAudio = automobile->m_fGasPedalAudio;
-
- if (gasPedalAudio < gasPedal) {
- newGasPedalAudio = gasPedalAudio + 0.09f;
- if (gasPedal <= newGasPedalAudio)
- newGasPedalAudio = gasPedal;
- } else {
- newGasPedalAudio = gasPedalAudio - 0.07f;
- if (gasPedal >= newGasPedalAudio)
- newGasPedalAudio = gasPedal;
+ for (int32 i = 0; i < m_nActiveSamples; i++) {
+ m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
+ m_asActiveSamples[i].m_nCounter = 0;
+ m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
+ m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID;
+ m_asActiveSamples[i].m_bIs2D = false;
+ m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
+ m_asActiveSamples[i].m_nFrequency = 0;
+ m_asActiveSamples[i].m_nVolume = 0;
+ m_asActiveSamples[i].m_nEmittingVolume = 0;
+ m_asActiveSamples[i].m_fDistance = 0.0f;
+ m_asActiveSamples[i].m_bIsProcessed = false;
+ m_asActiveSamples[i].m_bLoopEnded = false;
+ m_asActiveSamples[i].m_nLoopCount = 1;
+ m_asActiveSamples[i].m_nLoopStart = 0;
+ m_asActiveSamples[i].m_nLoopEnd = -1;
+ m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
+ m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
+ m_asActiveSamples[i].m_nOffset = 63;
+ m_asActiveSamples[i].m_bReleasingSoundFlag = false;
+ m_asActiveSamples[i].m_nCalculatedVolume = 0;
+ m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
+ m_asActiveSamples[i].m_nVolumeChange = -1;
+ m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
+ m_asActiveSamples[i].m_bReverbFlag = false;
+ m_asActiveSamples[i].m_nLoopsRemaining = 0;
+ m_asActiveSamples[i].m_bRequireReflection = false;
}
- automobile->m_fGasPedalAudio = newGasPedalAudio;
}
void
-cAudioManager::UpdateReflections()
-{
- const CVector &camPos = TheCamera.GetPosition();
- CColPoint colpoint;
- CEntity *ent;
-
- if (m_FrameCounter % 8 == 0) {
- m_avecReflectionsPos[0] = camPos;
- m_avecReflectionsPos[0].y += 50.f;
- if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
- m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
- else
- m_afReflectionsDistances[0] = 50.0f;
- } else if ((m_FrameCounter + 1) % 8 == 0) {
- m_avecReflectionsPos[1] = camPos;
- m_avecReflectionsPos[1].y -= 50.0f;
- if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
- m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
- else
- m_afReflectionsDistances[1] = 50.0f;
- } else if ((m_FrameCounter + 2) % 8 == 0) {
- m_avecReflectionsPos[2] = camPos;
- m_avecReflectionsPos[2].x -= 50.0f;
- if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
- m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
- else
- m_afReflectionsDistances[2] = 50.0f;
- } else if ((m_FrameCounter + 3) % 8 == 0) {
- m_avecReflectionsPos[3] = camPos;
- m_avecReflectionsPos[3].x += 50.0f;
- if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
- m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
- else
- m_afReflectionsDistances[3] = 50.0f;
- } else if ((m_FrameCounter + 4) % 8 == 0) {
- m_avecReflectionsPos[4] = camPos;
- m_avecReflectionsPos[4].z += 50.0f;
- if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
- m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
- else
- m_afReflectionsDistances[4] = 50.0f;
- }
-}
-
-bool
-cAudioManager::UsesReverseWarning(int32 model) const
-{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
-}
-
-bool
-cAudioManager::UsesSiren(int32 model) const
-{
- switch (model) {
- case FIRETRUK:
- case AMBULAN:
- case FBICAR:
- case POLICE:
- case ENFORCER:
- case PREDATOR:
- return true;
- default:
- return false;
- }
-}
-
-bool
-cAudioManager::UsesSirenSwitching(int32 model) const
+cAudioManager::GenerateIntegerRandomNumberTable()
{
- switch (model) {
- case AMBULAN:
- case POLICE:
- case ENFORCER:
- case PREDATOR:
- return true;
- default:
- return false;
+ for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
+ m_anRandomTable[i] = rand();
}
}
+#ifdef GTA_PC
void
cAudioManager::AdjustSamplesVolume()
{
@@ -9881,3 +967,4 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
return emittingVolume;
}
+#endif
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index bbbc84bd..ba7db091 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -75,7 +75,18 @@ public:
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
- cPedComments();
+ cPedComments()
+ {
+ for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
+ for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
+ m_asPedComments[j][i].m_nProcess = -1;
+ m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
+ }
+
+ for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
+ m_nCommentsInBank[i] = 0;
+ m_nActiveBank = 0;
+ }
void Add(tPedComment *com);
void Process();
};
@@ -222,91 +233,15 @@ public:
float speedMultiplier) const;
int32 ComputePan(float, CVector *);
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
- int32 CreateEntity(int32 type, void *entity);
+ int32 CreateEntity(eAudioType type, void *entity);
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id);
- void DoJumboVolOffset() const;
void DoPoliceRadioCrackle();
// functions returning talk sfx,
// order from GetPedCommentSfx
- uint32 GetPlayerTalkSfx(int16 sound);
- uint32 GetCopTalkSfx(int16 sound);
- uint32 GetSwatTalkSfx(int16 sound);
- uint32 GetFBITalkSfx(int16 sound);
- uint32 GetArmyTalkSfx(int16 sound);
- uint32 GetMedicTalkSfx(int16 sound);
- uint32 GetFiremanTalkSfx(int16 sound);
- uint32 GetNormalMaleTalkSfx(int16 sound);
- uint32 GetTaxiDriverTalkSfx(int16 sound);
- uint32 GetPimpTalkSfx(int16 sound);
- uint32 GetMafiaTalkSfx(int16 sound);
- uint32 GetTriadTalkSfx(int16 sound);
- uint32 GetDiabloTalkSfx(int16 sound);
- uint32 GetYakuzaTalkSfx(int16 sound);
- uint32 GetYardieTalkSfx(int16 sound);
- uint32 GetColumbianTalkSfx(int16 sound);
- uint32 GetHoodTalkSfx(int16 sound);
- uint32 GetBlackCriminalTalkSfx(int16 sound);
- uint32 GetWhiteCriminalTalkSfx(int16 sound);
- uint32 GetMaleNo2TalkSfx(int16 sound);
- uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model);
- uint32 GetWhiteFatMaleTalkSfx(int16 sound);
- uint32 GetBlackFatMaleTalkSfx(int16 sound);
- uint32 GetBlackCasualFemaleTalkSfx(int16 sound);
- uint32 GetWhiteCasualFemaleTalkSfx(int16 sound);
- uint32 GetFemaleNo3TalkSfx(int16 sound);
- uint32 GetBlackFatFemaleTalkSfx(int16 sound);
- uint32 GetWhiteFatFemaleTalkSfx(int16 sound);
- uint32 GetBlackFemaleProstituteTalkSfx(int16 sound);
- uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound);
- uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound);
- uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound);
- uint32 GetChinatownMaleOldTalkSfx(int16 sound);
- uint32 GetChinatownMaleYoungTalkSfx(int16 sound);
- uint32 GetChinatownFemaleOldTalkSfx(int16 sound);
- uint32 GetChinatownFemaleYoungTalkSfx(int16 sound);
- uint32 GetLittleItalyMaleTalkSfx(int16 sound);
- uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound);
- uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound);
- uint32 GetWhiteDockerMaleTalkSfx(int16 sound);
- uint32 GetBlackDockerMaleTalkSfx(int16 sound);
- uint32 GetScumMaleTalkSfx(int16 sound);
- uint32 GetScumFemaleTalkSfx(int16 sound);
- uint32 GetWhiteWorkerMaleTalkSfx(int16 sound);
- uint32 GetBlackWorkerMaleTalkSfx(int16 sound);
- uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model);
- uint32 GetBusinessMaleOldTalkSfx(int16 sound);
- uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model);
- uint32 GetBlackBusinessFemaleTalkSfx(int16 sound);
- uint32 GetSupermodelMaleTalkSfx(int16 sound);
- uint32 GetSupermodelFemaleTalkSfx(int16 sound);
- uint32 GetStewardMaleTalkSfx(int16 sound);
- uint32 GetStewardFemaleTalkSfx(int16 sound);
- uint32 GetFanMaleTalkSfx(int16 sound, int32 model);
- uint32 GetFanFemaleTalkSfx(int16 sound);
- uint32 GetHospitalMaleTalkSfx(int16 sound);
- uint32 GetHospitalFemaleTalkSfx(int16 sound);
- uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound);
- uint32 GetBlackConstructionWorkerTalkSfx(int16 sound);
- uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model);
- uint32 GetStudentMaleTalkSfx(int16 sound);
- uint32 GetStudentFemaleTalkSfx(int16 sound);
- uint32 GetCasualMaleOldTalkSfx(int16 sound);
-
- uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound);
- uint32 GetEightTalkSfx(int16 sound);
- uint32 GetFrankieTalkSfx(int16 sound);
- uint32 GetMistyTalkSfx(int16 sound);
- uint32 GetOJGTalkSfx(int16 sound);
- uint32 GetCatatalinaTalkSfx(int16 sound);
- uint32 GetBomberTalkSfx(int16 sound);
- uint32 GetSecurityGuardTalkSfx(int16 sound);
- uint32 GetChunkyTalkSfx(int16 sound);
-
- uint32 GetGenericMaleTalkSfx(int16 sound);
- uint32 GetGenericFemaleTalkSfx(int16 sound);
+ // TODO: miami
// end of functions returning talk sfx
void GenerateIntegerRandomNumberTable();
@@ -387,7 +322,6 @@ public:
void ProcessModelCarEngine(cVehicleParams *params);
void ProcessOneShotScriptObject(uint8 sound);
void ProcessPed(CPhysical *ped);
- void ProcessPedHeadphones(cPedParams *params);
void ProcessPedOneShots(cPedParams *params);
void ProcessPhysical(int32 id);
void ProcessPlane(cVehicleParams *params);
@@ -434,14 +368,14 @@ public:
void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which);
void SetDynamicAcousticModelingStatus(bool status);
- void SetEffectsFadeVolume(uint8 volume) const;
+ void SetEffectsFadeVol(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile)
- void SetMusicFadeVolume(uint8 volume) const;
+ void SetMusicFadeVol(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
@@ -464,9 +398,11 @@ public:
bool UsesSiren(int32 model) const;
bool UsesSirenSwitching(int32 model) const;
+#ifdef GTA_PC
// only used in pc
void AdjustSamplesVolume();
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
+#endif
};
#ifdef AUDIO_MSS
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 888081b7..18d13c9d 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -29,7 +29,7 @@ cDMAudio::Service(void)
}
int32
-cDMAudio::CreateEntity(int32 type, void *UID)
+cDMAudio::CreateEntity(eAudioType type, void *UID)
{
return AudioManager.CreateEntity(type, (CPhysical *)UID);
}
@@ -82,7 +82,7 @@ cDMAudio::SetEffectsFadeVol(uint8 volume)
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
- AudioManager.SetEffectsFadeVolume(vol);
+ AudioManager.SetEffectsFadeVol(vol);
}
void
@@ -91,7 +91,7 @@ cDMAudio::SetMusicFadeVol(uint8 volume)
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
- AudioManager.SetMusicFadeVolume(vol);
+ AudioManager.SetMusicFadeVol(vol);
}
uint8
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 052fdb81..e1a18830 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -20,7 +20,7 @@ public:
void Terminate(void);
void Service(void);
- int32 CreateEntity(int32 type, void *UID);
+ int32 CreateEntity(eAudioType type, void *UID);
void DestroyEntity(int32 audioEntity);
void SetEntityStatus(int32 audioEntity, uint8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);