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author | Sergeanur <s.anureev@yandex.ua> | 2021-05-22 11:11:50 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:32:43 +0200 |
commit | 786e101acff29e07503a4d3c294b613d4a2714b3 (patch) | |
tree | a5cf2a6b05190591891cb4cbf913d1fd667c58c1 /src/audio/DMAudio.h | |
parent | Fix C3dMarkers::PlaceMarker calls in Radar (diff) | |
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Diffstat (limited to 'src/audio/DMAudio.h')
-rw-r--r-- | src/audio/DMAudio.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 3e6d5603..19689fab 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -22,11 +22,11 @@ public: int32 CreateEntity(eAudioType type, void *UID); void DestroyEntity(int32 audioEntity); - void SetEntityStatus(int32 audioEntity, uint8 status); + void SetEntityStatus(int32 audioEntity, bool8 status); void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume); void DestroyAllGameCreatedEntities(void); - void SetMonoMode(uint8 mono); + void SetMonoMode(bool8 mono); void SetEffectsMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume); void SetEffectsFadeVol(uint8 volume); @@ -40,17 +40,17 @@ public: void SetSpeakerConfig(int32 config); - bool IsMP3RadioChannelAvailable(void); + bool8 IsMP3RadioChannelAvailable(void); void ReleaseDigitalHandle(void); void ReacquireDigitalHandle(void); - void SetDynamicAcousticModelingStatus(uint8 status); + void SetDynamicAcousticModelingStatus(bool8 status); - bool CheckForAnAudioFileOnCD(void); + bool8 CheckForAnAudioFileOnCD(void); char GetCDAudioDriveLetter(void); - bool IsAudioInitialised(void); + bool8 IsAudioInitialised(void); void ReportCrime(eCrimeType crime, CVector const &pos); @@ -64,7 +64,7 @@ public: void PlayFrontEndSound(uint16 frontend, uint32 volume); void PlayRadioAnnouncement(uint8 announcement); - void PlayFrontEndTrack(uint8 track, uint8 frontendFlag); + void PlayFrontEndTrack(uint8 track, bool8 frontendFlag); void StopFrontEndTrack(void); void ResetTimers(uint32 time); @@ -79,7 +79,7 @@ public: uint8 GetMissionAudioLoadingStatus(void); void SetMissionAudioLocation(float x, float y, float z); void PlayLoadedMissionAudio(void); - bool IsMissionAudioSampleFinished(void); + bool8 IsMissionAudioSampleFinished(void); void ClearMissionAudio(void); uint8 GetRadioInCar(void); |