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author | Filip Gawin <filip.gawin@zoho.com> | 2019-09-24 13:33:16 +0200 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2019-10-26 13:05:00 +0200 |
commit | d2941b03689575fc0158683daae7883402a92651 (patch) | |
tree | b12477e0091c20c9dde90872919c4431e4e0195f /src/audio/AudioManager.h | |
parent | More work (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 35c6f257..0a21f92a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -323,7 +323,7 @@ public: void ClearRequestedQueue(); /// ok int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; /// ok - int32 ComputePan(float, CVector *); // todo + int32 ComputePan(float, CVector *); /// ok uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok int32 CreateEntity(int32 type, CPhysical *entity); /// ok @@ -437,7 +437,7 @@ public: void Initialise(); /// ok void InitialisePoliceRadio(); /// ok - void InitialisePoliceRadioZones(); // todo + void InitialisePoliceRadioZones(); /// ok void InterrogateAudioEntities(); /// ok bool IsAudioInitialised() const; /// ok bool IsMissionAudioSampleFinished(); /// ok @@ -446,13 +446,13 @@ public: bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok void PlayLoadedMissionAudio(); /// ok - void PlayOneShot(int32 index, int16 sound, float vol); // todo + void PlayOneShot(int32 index, int16 sound, float vol); // to do (need testing) uint32 PlaySuspectLastSeen(float x, float y, float z); // todo void PlayerJustGotInCar() const; /// ok void PlayerJustLeftCar() const; /// ok void PostInitialiseGameSpecificSetup(); /// ok void PostTerminateGameSpecificShutdown(); /// ok - void PreInitialiseGameSpecificSetup() const; + void PreInitialiseGameSpecificSetup() const; //ok void PreloadMissionAudio(char *); // todo void PreTerminateGameSpecificShutdown(); /// ok /// processX - main logic of adding new sounds @@ -497,10 +497,10 @@ public: void ProcessPhysical(int32 id); /// ok void ProcessPlane(cVehicleParams *params); /// ok void ProcessPlayersVehicleEngine(cVehicleParams *params, - CAutomobile *automobile); /// ok (check float comparisons) + CAutomobile *automobile); /// ok void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok void ProcessPornCinema(uint8 sound); /// ok - void ProcessProjectiles(); // todo requires CProjectileInfo + void ProcessProjectiles(); /// ok void ProcessRainOnVehicle(cVehicleParams *params); /// ok void ProcessReverb() const; /// ok bool ProcessReverseGear(cVehicleParams *a2); /// ok @@ -509,16 +509,16 @@ public: void ProcessShopScriptObject(uint8 sound); /// ok void ProcessSpecial(); /// ok bool ProcessTrainNoise(cVehicleParams *params); /// ok - void ProcessVehicle(CVehicle *); // todo + void ProcessVehicle(CVehicle *vehicle); /// ok bool ProcessVehicleDoors(cVehicleParams *params); /// ok - bool ProcessVehicleEngine(void *); // todo - void ProcessVehicleHorn(cVehicleParams *params); // todo + bool ProcessVehicleEngine(cVehicleParams *params); // todo + void ProcessVehicleHorn(cVehicleParams *params); /// ok void ProcessVehicleOneShots(void *); // todo bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok void ProcessVehicleSirenOrAlarm(void *); // todo void ProcessVehicleSkidding(cVehicleParams *params); /// ok - void ProcessWaterCannon(int32); // todo + void ProcessWaterCannon(int32); /// ok void ProcessWeather(int32 id); /// ok bool ProcessWetRoadNoise(cVehicleParams *params); /// ok void ProcessWorkShopScriptObject(uint8 sound); /// ok @@ -543,8 +543,7 @@ public: void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetEntityStatus(int32 id, bool status); - uint32 - SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMonoMode(uint8); // todo (mobile) |