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author | Sergeanur <s.anureev@yandex.ua> | 2021-05-22 11:16:10 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:32:43 +0200 |
commit | 319bf9d8d218d79d31f8fc0dfac2908b6c869c54 (patch) | |
tree | 263a1573d64fe4bb5359510e84a28d39cbbb4ac9 /src/audio/AudioManager.h | |
parent | Use bool8 in audio code (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index edf5eb63..4a888788 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -338,7 +338,7 @@ public: void GenerateIntegerRandomNumberTable(); char *Get3DProviderName(uint8 id) const; - uint8 GetCDAudioDriveLetter() const; + char GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionOneShotRatio(int32 a, float b) const; |