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author | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:50:09 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:50:09 +0200 |
commit | 74867af2e73b8cbbef97ff9395c3b0b157ec79ee (patch) | |
tree | a2a0edab9e9c0db56aec7cd0097562037da4a287 /src/audio/AudioManager.h | |
parent | Don't restart OAL device when switching EAX (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.h | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 7f497e85..5c142f5d 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -471,7 +471,7 @@ public: void ProcessScriptObject(int32 id); // done void ProcessSpecial(); // done #ifdef GTA_TRAIN - bool ProcessTrainNoise(cVehicleParams ¶ms); //done(bcs not exists in VC) + bool8 ProcessTrainNoise(cVehicleParams ¶ms); //done(bcs not exists in VC) #endif void ProcessVehicle(CVehicle *vehicle); // done bool8 ProcessVehicleDoors(cVehicleParams ¶ms); // done @@ -549,7 +549,24 @@ public: #endif }; -//#ifdef AUDIO_MSS +/* + Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs. + Setting these manually was pointless anyway since they never change from sdt values. + What were they thinking? +*/ +#ifndef GTA_PS2 +#define RESET_LOOP_OFFSETS \ + m_sQueueSample.m_nLoopStart = 0; \ + m_sQueueSample.m_nLoopEnd = -1; +#define SET_LOOP_OFFSETS(sample) \ + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \ + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample); +#else +#define RESET_LOOP_OFFSETS +#define SET_LOOP_OFFSETS(sample) +#endif + +//#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS) //static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error"); //#endif What were they thinking? |