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author | Roman Masanin <36927roma@gmail.com> | 2020-11-08 18:31:24 +0100 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-11-08 18:31:24 +0100 |
commit | 95bd5b073a9e05a362d8fd8f64a0a1abba597253 (patch) | |
tree | 6ae2b6322c07f8d701f5f8e7918c44ae1a6afdc5 /src/audio/AudioManager.h | |
parent | fix for merge fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index cdb59412..35bb877c 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -401,28 +401,27 @@ public: void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds void ProcessActiveQueues(); // done - bool ProcessAirBrakes(cVehicleParams *params); // done - bool ProcessBoatEngine(cVehicleParams *params); - bool ProcessBoatMovingOverWater(cVehicleParams *params); + bool ProcessAirBrakes(cVehicleParams& params); // done + bool ProcessBoatEngine(cVehicleParams& params); + bool ProcessBoatMovingOverWater(cVehicleParams& params); #ifdef GTA_BRIDGE void ProcessBridge(); // done(bcs not exists in VC) void ProcessBridgeMotor(); // done(bcs not exists in VC) void ProcessBridgeOneShots(); // done(bcs not exists in VC) void ProcessBridgeWarning(); // done(bcs not exists in VC) #endif - bool ProcessCarBombTick(cVehicleParams *params); // done - void ProcessCesna(cVehicleParams *params); // + bool ProcessCarBombTick(cVehicleParams& params); // done + void ProcessCarHeli(cVehicleParams& params); // done + void ProcessCesna(cVehicleParams& params); // //void ProcessCrane(); // done(bcs not exists in VC) - bool ProcessEngineDamage(cVehicleParams *params); // done + bool ProcessEngineDamage(cVehicleParams& params); // done void ProcessEntity(int32 sound); // done void ProcessExplosions(int32 explosion); // done void ProcessFireHydrant(); // done void ProcessFires(int32 entity); // done void ProcessFrontEnd(); // done void ProcessGarages(); // - void ProcessCarHeli(cVehicleParams* params); // done - void ProcessVehicleFlatTyre(cVehicleParams* params); // done - void ProcessJumbo(cVehicleParams *); // done + void ProcessJumbo(cVehicleParams& params); // done void ProcessJumboAccel(CPlane *plane); // done void ProcessJumboDecel(CPlane *plane); // done void ProcessJumboFlying(); // done @@ -432,37 +431,37 @@ public: void ProcessLoopingScriptObject(uint8 sound); // void ProcessMissionAudio(); // void ProcessMissionAudioSlot(uint8 slot); // - void ProcessModelHeliVehicle(cVehicleParams* params); // done - void ProcessModelVehicle(cVehicleParams *params); // done + void ProcessModelHeliVehicle(cVehicleParams& params); // done + void ProcessModelVehicle(cVehicleParams& params); // done void ProcessOneShotScriptObject(uint8 sound); // void ProcessPed(CPhysical *ped); // done void ProcessPedOneShots(cPedParams *params); // void ProcessPhysical(int32 id); // done - void ProcessPlane(cVehicleParams *params); // done + void ProcessPlane(cVehicleParams& params); // done void ProcessPlayerMood(); // done - void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done + void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done void ProcessProjectiles(); // done - void ProcessRainOnVehicle(cVehicleParams *params); // done + void ProcessRainOnVehicle(cVehicleParams& params); // done void ProcessReverb() const; // done - bool ProcessReverseGear(cVehicleParams *params); // done + bool ProcessReverseGear(cVehicleParams& params); // done void ProcessScriptObject(int32 id); // done void ProcessSpecial(); // done #ifdef GTA_TRAIN bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC) #endif void ProcessVehicle(CVehicle *vehicle); // done - bool ProcessVehicleDoors(cVehicleParams *params); // done - void ProcessVehicleEngine(cVehicleParams *params); // done - void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done - bool ProcessVehicleHorn(cVehicleParams *params); // done - void ProcessVehicleOneShots(cVehicleParams *params); // done - bool ProcessVehicleReverseWarning(cVehicleParams *params); // done - bool ProcessVehicleRoadNoise(cVehicleParams *params); // done - bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done - bool ProcessVehicleSkidding(cVehicleParams *params); // done + bool ProcessVehicleDoors(cVehicleParams& params); // done + void ProcessVehicleEngine(cVehicleParams& params); // done + void ProcessVehicleFlatTyre(cVehicleParams& params); // done + bool ProcessVehicleHorn(cVehicleParams& params); // done + void ProcessVehicleOneShots(cVehicleParams& params); // done + bool ProcessVehicleReverseWarning(cVehicleParams& params); // done + bool ProcessVehicleRoadNoise(cVehicleParams& params); // done + bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done + bool ProcessVehicleSkidding(cVehicleParams& params); // done void ProcessWaterCannon(int32); // done void ProcessWeather(int32 id); // done - bool ProcessWetRoadNoise(cVehicleParams *params); // done + bool ProcessWetRoadNoise(cVehicleParams& params); // done void ProcessEscalators(); // done void ProcessExtraSounds(); // done @@ -507,10 +506,11 @@ public: void Terminate(); //done void TranslateEntity(Const CVector *v1, CVector *v2) const; //done + void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done void UpdateReflections(); //done bool UsesReverseWarning(int32 model) const; //done - bool UsesSiren(cVehicleParams *params) const; //done - bool UsesSirenSwitching(cVehicleParams* params) const; //done + bool UsesSiren(cVehicleParams& params) const; //done + bool UsesSirenSwitching(cVehicleParams& params) const; //done CVehicle *FindVehicleOfPlayer(); //done void SetPedTalkingStatus(CPed *ped, uint8 status); |