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author | Sergeanur <s.anureev@yandex.ua> | 2020-09-21 18:55:51 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-21 18:55:51 +0200 |
commit | bde17bb3954354510a5a1ffb6e5b7b8381a16470 (patch) | |
tree | 17316b0f2f789947f024fffb00d27ecad3b43f0c /src/audio/AudioManager.cpp | |
parent | Fix build (renamed var name in definiton file) (diff) | |
parent | fix enum edditing effects for oal target and small improvements (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index f5cd9361..c0a70e31 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -86,7 +86,7 @@ cAudioManager::Terminate() m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; PreTerminateGameSpecificShutdown(); - for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) { + for (uint32 i = 0; i < MAX_SFX_BANKS; i++) { if (SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i); } @@ -934,7 +934,7 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_nCounter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; - m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID; + m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK; m_asActiveSamples[i].m_bIs2D = false; m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; m_asActiveSamples[i].m_nFrequency = 0; |