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authorSergeanur <s.anureev@yandex.ua>2021-08-19 10:47:03 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-19 10:47:03 +0200
commit136b25133d67e9765a954a576ea272c4a0185c52 (patch)
tree654021d86604d114e8d2bc34b5c535406541d04c /src/audio/AudioManager.cpp
parentdisable movies by default; update librw (diff)
parentAdd AUDIO_REVERB define (diff)
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Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r--src/audio/AudioManager.cpp68
1 files changed, 53 insertions, 15 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 3540a261..27a90446 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -32,7 +32,9 @@ cAudioManager::cAudioManager()
ClearActiveSamples();
GenerateIntegerRandomNumberTable();
m_bDoubleVolume = FALSE;
+#ifdef AUDIO_REFLECTIONS
m_bDynamicAcousticModelingStatus = TRUE;
+#endif
for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = FALSE;
@@ -116,7 +118,9 @@ cAudioManager::Service()
if (m_bIsInitialised) {
m_nPreviousUserPause = m_nUserPause;
m_nUserPause = CTimer::GetIsUserPaused();
+#ifdef AUDIO_REFLECTIONS
UpdateReflections();
+#endif
ServiceSoundEffects();
MusicManager.Service();
}
@@ -453,11 +457,13 @@ cAudioManager::ReacquireDigitalHandle()
}
}
+#ifdef AUDIO_REFLECTIONS
void
cAudioManager::SetDynamicAcousticModelingStatus(bool8 status)
{
m_bDynamicAcousticModelingStatus = status;
}
+#endif
bool8
cAudioManager::CheckForAnAudioFileOnCD()
@@ -513,7 +519,9 @@ cAudioManager::ServiceSoundEffects()
ClearActiveSamples();
}
m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
+#ifdef AUDIO_REVERB
if(m_bReverb) ProcessReverb();
+#endif
ProcessSpecial();
ClearRequestedQueue();
InterrogateAudioEntities();
@@ -638,9 +646,11 @@ cAudioManager::InterrogateAudioEntities()
void
cAudioManager::AddSampleToRequestedQueue()
{
- int32 calculatedVolume;
+ uint32 calculatedVolume;
uint8 sampleIndex;
+#ifdef AUDIO_REFLECTIONS
bool8 bReflections;
+#endif
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
@@ -654,11 +664,12 @@ cAudioManager::AddSampleToRequestedQueue()
}
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
m_sQueueSample.m_bLoopEnded = FALSE;
+#ifdef AUDIO_REFLECTIONS
if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) {
m_sQueueSample.m_bRequireReflection = FALSE;
m_sQueueSample.m_nLoopsRemaining = 0;
}
- if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
+ if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount > 0) {
bReflections = m_sQueueSample.m_bRequireReflection;
} else {
bReflections = FALSE;
@@ -667,16 +678,20 @@ cAudioManager::AddSampleToRequestedQueue()
m_sQueueSample.m_bRequireReflection = FALSE;
if ( m_bReverb && m_sQueueSample.m_bIs2D )
- m_sQueueSample.field_4C = 30;
-
+ m_sQueueSample.m_nFrontRearOffset = 30;
+#ifdef AUDIO_REVERB
if (!m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bReverbFlag = FALSE;
+#endif
+#endif
m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
AddDetailsToRequestedOrderList(sampleIndex);
+#ifdef AUDIO_REFLECTIONS
if (bReflections)
AddReflectionsToRequestedQueue();
+#endif
}
}
@@ -684,7 +699,7 @@ void
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
uint32 i = 0;
- if (sample != 0) {
+ if (sample > 0) {
for (; i < sample; i++) {
if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume >
m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume)
@@ -697,6 +712,7 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
+#ifdef AUDIO_REFLECTIONS
void
cAudioManager::AddReflectionsToRequestedQueue()
{
@@ -720,7 +736,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
}
m_sQueueSample.m_SoundIntensity /= 2.f;
- int halfOldFreq = oldFreq >> 1;
+ uint32 halfOldFreq = oldFreq >> 1;
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
if ( CTimer::GetIsSlowMotionActive() )
@@ -736,15 +752,15 @@ cAudioManager::AddReflectionsToRequestedQueue()
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
- if (m_sQueueSample.m_nLoopCount) {
+ if (m_sQueueSample.m_nLoopCount > 0) {
if ( CTimer::GetIsSlowMotionActive() ) {
m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
} else {
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- if (noise <= 0)
- m_sQueueSample.m_nFrequency += noise;
- else
+ if (noise > 0)
m_sQueueSample.m_nFrequency -= noise;
+ else
+ m_sQueueSample.m_nFrequency += noise;
}
}
m_sQueueSample.m_nReleasingVolumeModificator += 20;
@@ -879,6 +895,7 @@ cAudioManager::UpdateReflections()
}
#endif
}
+#endif // AUDIO_REFLECTIONS
void
cAudioManager::AddReleasingSounds()
@@ -905,8 +922,11 @@ cAudioManager::AddReleasingSounds()
break;
}
}
- if (!toProcess[i]) {
- if (sample.m_nCounter <= 255 || sample.m_nLoopsRemaining == 0) {
+ if(!toProcess[i]) {
+#ifdef AUDIO_REFLECTIONS
+ if(sample.m_nCounter <= 255 || sample.m_nLoopsRemaining == 0) // check if not reflection
+#endif
+ {
if (sample.m_nReleasingVolumeDivider == 0)
continue;
if (sample.m_nLoopCount == 0) {
@@ -1054,7 +1074,9 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelPan(j, sample.m_nOffset);
#endif
}
+#if !defined(GTA_PS2) || defined(AUDIO_REVERB)
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
+#endif
break; //continue for i
}
sample.m_bIsProcessed = FALSE;
@@ -1074,14 +1096,17 @@ cAudioManager::ProcessActiveQueues()
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
- if (sample.m_nCounter > 255 && sample.m_nLoopCount != 0 && sample.m_nLoopsRemaining != 0) {
+#ifdef AUDIO_REFLECTIONS
+ if (sample.m_nCounter > 255 && sample.m_nLoopCount > 0 && sample.m_nLoopsRemaining > 0) { // check if reflection
sample.m_nLoopsRemaining--;
sample.m_nReleasingVolumeDivider = 1;
- } else {
+ } else
+#endif
+ {
for (uint8 j = 0; j < m_nActiveSamples; j++) {
uint8 k = (j + field_6) % m_nActiveSamples;
if (!m_asActiveSamples[k].m_bIsProcessed) {
- if (sample.m_nLoopCount != 0) {
+ if (sample.m_nLoopCount > 0) {
samplesPerFrame = sample.m_nFrequency / m_nTimeSpent;
samplesToPlay = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
if (samplesPerFrame == 0)
@@ -1100,7 +1125,12 @@ cAudioManager::ProcessActiveQueues()
#else
emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume;
#endif
+#ifdef GTA_PS2
+ {
+ SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex);
+#else
if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
+#endif
SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
bool8 isMobile = FALSE;
for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) {
@@ -1122,9 +1152,13 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelVolume(j, emittingVol);
SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset);
#endif
+#ifndef GTA_PS2
SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
+#endif
+#if !defined(GTA_PS2) || defined(AUDIO_REVERB)
SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
+#endif
#ifdef EXTERNAL_3D_SOUND
if (m_asActiveSamples[k].m_bIs2D) {
uint8 offset = m_asActiveSamples[k].m_nOffset;
@@ -1200,9 +1234,13 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1;
m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
+#ifdef AUDIO_REVERB
m_asActiveSamples[i].m_bReverbFlag = FALSE;
+#endif // AUDIO_REVERB
+#ifdef AUDIO_REFLECTIONS
m_asActiveSamples[i].m_nLoopsRemaining = 0;
m_asActiveSamples[i].m_bRequireReflection = FALSE;
+#endif // AUDIO_REFLECTIONS
}
}