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authorRoman Masanin <36927roma@gmail.com>2020-10-17 20:30:48 +0200
committerRoman Masanin <36927roma@gmail.com>2020-10-17 20:30:48 +0200
commit1e3aabf65486a4a1f32ae92704e1082566090eef (patch)
treeed5e9b80fd322b78269e6b424dbfc5e8ce4b783d /src/audio/AudioLogic.cpp
parentmodel cars and other audio stuff (diff)
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Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r--src/audio/AudioLogic.cpp34
1 files changed, 23 insertions, 11 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 3520ca72..3712f49b 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -940,7 +940,11 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
if (FindPlayerVehicle() == params->m_pVehicle)
isPlayerVeh = true;
else
- isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; //mb bug?
+#ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle;
+#else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+#endif
if (params->m_pVehicle->m_modelIndex == MI_RCBANDIT) {
if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
volume = Min(127, 127.0f * Abs(params->m_fVelocityChange) * 3.0f);
@@ -1052,7 +1056,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
int32 emittingVol;
uint32 freq;
- float modificator;
+ float multiplier;
int sampleFreq;
float velocity;
uint8 wheelsOnGround;
@@ -1091,9 +1095,9 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
freq = 6050 * emittingVol / 30 + 16000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- modificator = (m_sQueueSample.m_fDistance / 95.0f) * 0.5f; //mb SOUND_INTENSITY?
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
+ freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
@@ -1120,7 +1124,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
float relativeVelocity;
int32 emittingVol;
- float modificator;
+ float multiplier;
int freq;
float velocity;
uint8 wheelsOnGround;
@@ -1153,9 +1157,9 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- modificator = (m_sQueueSample.m_fDistance / 30.0f) * 0.5f; //need recheck in III, mb sount_intensity?
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- m_sQueueSample.m_nFrequency = freq + freq * modificator;
+ m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@@ -2125,7 +2129,11 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 80; //mb bug?
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nEmittingVolume = volume;
+#else
+ m_sQueueSample.m_nEmittingVolume = 80;
+#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
@@ -2143,7 +2151,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
bool
cAudioManager::UsesSiren(cVehicleParams *params) const
{
- params->m_pVehicle->UsesSiren();
+ return params->m_pVehicle->UsesSiren();
}
bool
@@ -2250,7 +2258,11 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 60; //mb bug?
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nEmittingVolume = volume;
+#else
+ m_sQueueSample.m_nEmittingVolume = 60;
+#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
@@ -5882,7 +5894,7 @@ cAudioManager::ProcessProjectiles()
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); //??
+ m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);