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authorSergeanur <s.anureev@yandex.ua>2021-02-16 17:08:19 +0100
committerSergeanur <s.anureev@yandex.ua>2021-02-16 17:08:19 +0100
commite38467ef3affef25b83daf0c0c3b8a61f04e8a65 (patch)
tree3628aed1314f21147e7a46f3095fa341088d8044 /src/audio/AudioLogic.cpp
parentfix mailbox particle (diff)
parentPR rules (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioLogic.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 457e09c0..f3d41b81 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2970,6 +2970,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
int32 sampleIndex;
int32 frequency;
CPed *pPed = params.m_pVehicle->pDriver;
+ if(!pPed)
+ break;
if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) {
sampleIndex = SFX_UZI_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
@@ -8853,7 +8855,7 @@ cAudioManager::ProcessFrontEnd()
break;
case SOUND_PICKUP_BONUS:
case SOUND_FRONTEND_MENU_STARTING:
- case SOUND_HUD_SOUND:
+ case SOUND_HUD:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT;
center = true;
@@ -8889,11 +8891,11 @@ cAudioManager::ProcessFrontEnd()
case SOUND_CLOCK_TICK:
m_sQueueSample.m_nSampleIndex = SFX_TIMER;
break;
- case SOUND_FRONTEND_NO_RADIO:
- case SOUND_FRONTEND_RADIO_CHANGE:
+ case SOUND_FRONTEND_RADIO_TURN_OFF:
+ case SOUND_FRONTEND_RADIO_TURN_ON:
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
- case SOUND_FRONTEND_RADIO_CHANGE_2:
+ case SOUND_FRONTEND_HURRICANE:
m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
break;
case SOUND_BULLETTRACE_1:
@@ -8944,9 +8946,9 @@ cAudioManager::ProcessFrontEnd()
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- if (sample == SOUND_FRONTEND_NO_RADIO)
+ if (sample == SOUND_FRONTEND_RADIO_TURN_OFF)
m_sQueueSample.m_nFrequency = 28509;
- else if (sample == SOUND_FRONTEND_RADIO_CHANGE)
+ else if (sample == SOUND_FRONTEND_RADIO_TURN_ON)
m_sQueueSample.m_nFrequency = 32000;
else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);