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author | aap <aap@papnet.eu> | 2020-04-23 22:25:18 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-24 11:42:38 +0200 |
commit | f03b4eec4c37eab75a5bd639279cfcc615105b01 (patch) | |
tree | c4be4fa57b16c61d45e8156a51dd07b11e049bba /src/animation/Bones.cpp | |
parent | Merge branch 'master' of github.com:gtamodding/re3 (diff) | |
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Diffstat (limited to 'src/animation/Bones.cpp')
-rw-r--r-- | src/animation/Bones.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/animation/Bones.cpp b/src/animation/Bones.cpp new file mode 100644 index 00000000..1608449d --- /dev/null +++ b/src/animation/Bones.cpp @@ -0,0 +1,52 @@ +#include "common.h" +#include "PedModelInfo.h" +#include "Bones.h" + +#ifdef PED_SKIN + +int +ConvertPedNode2BoneTag(int node) +{ + switch(node){ + case PED_TORSO: return BONE_waist; + case PED_MID: return BONE_torso; // this is what Xbox/Mobile use + // return BONE_mid; // this is what PS2/PC use + case PED_HEAD: return BONE_head; + case PED_UPPERARML: return BONE_upperarml; + case PED_UPPERARMR: return BONE_upperarmr; + case PED_HANDL: return BONE_Lhand; + case PED_HANDR: return BONE_Rhand; + case PED_UPPERLEGL: return BONE_upperlegl; + case PED_UPPERLEGR: return BONE_upperlegr; + case PED_FOOTL: return BONE_footl; + case PED_FOOTR: return BONE_footr; + case PED_LOWERLEGR: return BONE_lowerlegl; + } + return -1; +} + +const char* +ConvertBoneTag2BoneName(int tag) +{ + switch(tag){ + case BONE_waist: return "Swaist"; + case BONE_upperlegr: return "Supperlegr"; + case BONE_lowerlegr: return "Slowerlegr"; + case BONE_footr: return "Sfootr"; + case BONE_upperlegl: return "Supperlegl"; + case BONE_lowerlegl: return "Slowerlegl"; + case BONE_footl: return "Sfootl"; + case BONE_mid: return "Smid"; + case BONE_torso: return "Storso"; + case BONE_head: return "Shead"; + case BONE_upperarmr: return "Supperarmr"; + case BONE_lowerarmr: return "Slowerarmr"; + case BONE_Rhand: return "SRhand"; + case BONE_upperarml: return "Supperarml"; + case BONE_lowerarml: return "Slowerarml"; + case BONE_Lhand: return "SLhand"; + } + return nil; +} + +#endif |