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author | aap <aap@papnet.eu> | 2020-12-21 20:48:40 +0100 |
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committer | aap <aap@papnet.eu> | 2020-12-21 20:48:40 +0100 |
commit | 309a4613a49acb260c5422c376db2789af37d8ca (patch) | |
tree | 98b3d581df0b85471115fb67b557b09623ca8a04 /src/animation/AnimationId.h | |
parent | fix sizeof (diff) | |
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Diffstat (limited to 'src/animation/AnimationId.h')
-rw-r--r-- | src/animation/AnimationId.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index 82fed8bd..4b3dd92d 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -40,6 +40,9 @@ enum AnimationId ANIM_HIT_BACK, ANIM_HIT_RIGHT, ANIM_FLOOR_HIT, +#if GTA_VERSION <= GTA3_PS2_160 + ANIM_HIT_BODY, +#endif ANIM_HIT_BODYBLOW, ANIM_HIT_CHEST, ANIM_HIT_HEAD, @@ -61,6 +64,8 @@ enum AnimationId ANIM_BOMBER, ANIM_HGUN_RELOAD, ANIM_AK_RELOAD, +#ifdef PC_PLAYER_CONTROLS + // maybe wrong define, but unused anyway ANIM_FPS_PUNCH, ANIM_FPS_BAT, ANIM_FPS_UZI, @@ -68,6 +73,7 @@ enum AnimationId ANIM_FPS_AK, ANIM_FPS_M16, ANIM_FPS_ROCKET, +#endif ANIM_FIGHT_IDLE, ANIM_FIGHT2_IDLE, ANIM_FIGHT_SH_F, |