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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-01 11:21:42 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-01 11:21:42 +0100 |
commit | 575845772fc3f5385eab56044cf97ef0ce930e17 (patch) | |
tree | 1b51da6e1759bac72bec1392435c453eaee60158 /src/animation/AnimBlendHierarchy.h | |
parent | lcs car ctrl 2 (diff) | |
parent | Merge branch 'miami' of github.com:GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/animation/AnimBlendHierarchy.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/animation/AnimBlendHierarchy.h b/src/animation/AnimBlendHierarchy.h index b34ae210..4838c4f8 100644 --- a/src/animation/AnimBlendHierarchy.h +++ b/src/animation/AnimBlendHierarchy.h @@ -2,6 +2,10 @@ #include "templates.h" +#ifdef MoveMemory +#undef MoveMemory // windows shit +#endif + class CAnimBlendSequence; // A collection of sequences @@ -11,8 +15,8 @@ public: char name[24]; CAnimBlendSequence *sequences; int16 numSequences; - bool compressed; // not really used - bool compressed2; // not really used + bool compressed; + bool keepCompressed; float totalLength; CLink<CAnimBlendHierarchy*> *linkPtr; @@ -25,6 +29,7 @@ public: void RemoveAnimSequences(void); void Uncompress(void); void RemoveUncompressedData(void); + void MoveMemory(bool onlyone = false); bool IsCompressed() { return !!compressed; }; }; |