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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-01-01 00:42:00 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-01-01 00:42:00 +0100 |
commit | 5b0cf80a76e49cee88e796bb8c4b53fd3ca8f3c5 (patch) | |
tree | 2e2bca559ef34473733d63a022c74a711c894830 /src/animation/AnimBlendAssociation.h | |
parent | some not fully tested stuff (diff) | |
parent | making particleobject compile on vs2015 (diff) | |
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Diffstat (limited to 'src/animation/AnimBlendAssociation.h')
-rw-r--r-- | src/animation/AnimBlendAssociation.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index 01d862cc..aec28f56 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -16,7 +16,7 @@ enum { ASSOC_FLAG80 = 0x80, // used for footstep sound calculation ASSOC_FLAG100 = 0x100, ASSOC_FLAG200 = 0x200, - ASSOC_FLAG400 = 0x400, // not seen yet + ASSOC_FLAG400 = 0x400, // unused, blending it with move anims makes them stop. 0x800 in VC ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC ASSOC_HAS_X_TRANSLATION = 0x1000, // 0x2000 is vehicle anims in VC |