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authoreray orçunus <erayorcunus@gmail.com>2020-05-29 21:05:33 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-29 21:05:33 +0200
commit529cec565380b3c6689641ea427a1bf973014e02 (patch)
tree6caafab9dece0f1233f7ac9899d57b83ff421cce /src/animation/AnimBlendAssociation.h
parentMerge pull request #603 from Fire-Head/miami (diff)
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-rw-r--r--src/animation/AnimBlendAssociation.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h
index f6d98fc3..dbfcb722 100644
--- a/src/animation/AnimBlendAssociation.h
+++ b/src/animation/AnimBlendAssociation.h
@@ -14,7 +14,7 @@ enum {
ASSOC_HAS_TRANSLATION = 0x40,
ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction
ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void)
- ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void)
+ ASSOC_IDLE = 0x200, // only xpress scratch has it by default, but game adds it to player's idle animations later
ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void)
ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played
ASSOC_FRONTAL = 0x1000, // anims that we fall to front