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authoraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
committeraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
commit53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch)
treefc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/Pad.cpp
parentfinished CPhysical (diff)
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Diffstat (limited to 'src/Pad.cpp')
-rw-r--r--src/Pad.cpp2091
1 files changed, 0 insertions, 2091 deletions
diff --git a/src/Pad.cpp b/src/Pad.cpp
deleted file mode 100644
index 002e7180..00000000
--- a/src/Pad.cpp
+++ /dev/null
@@ -1,2091 +0,0 @@
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#pragma warning( pop )
-
-#include "common.h"
-#include "patcher.h"
-#include "Pad.h"
-#include "ControllerConfig.h"
-#include "Timer.h"
-#include "Frontend.h"
-#include "Camera.h"
-#include "Game.h"
-#include "CutsceneMgr.h"
-#include "Font.h"
-#include "Hud.h"
-#include "Text.h"
-#include "Timer.h"
-#include "World.h"
-#include "Vehicle.h"
-#include "Ped.h"
-#include "Population.h"
-#include "Replay.h"
-#include "Weather.h"
-#include "win.h"
-
-CPad *Pads = (CPad*)0x6F0360; // [2]
-CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
-
-bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52;
-bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8;
-bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48;
-
-CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
-CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
-CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
-
-char CPad::KeyBoardCheatString[18];
-
-CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
-CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
-CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
-
-_TODO("gbFastTime");
-extern bool &gbFastTime;
-
-WRAPPER void WeaponCheat() { EAXJMP(0x490D90); }
-WRAPPER void HealthCheat() { EAXJMP(0x490E70); }
-WRAPPER void TankCheat() { EAXJMP(0x490EE0); }
-WRAPPER void BlowUpCarsCheat() { EAXJMP(0x491040); }
-WRAPPER void ChangePlayerCheat() { EAXJMP(0x4910B0); }
-WRAPPER void MayhemCheat() { EAXJMP(0x4911C0); }
-WRAPPER void EverybodyAttacksPlayerCheat() { EAXJMP(0x491270); }
-WRAPPER void WeaponsForAllCheat() { EAXJMP(0x491370); }
-WRAPPER void FastTimeCheat() { EAXJMP(0x4913A0); }
-WRAPPER void SlowTimeCheat() { EAXJMP(0x4913F0); }
-WRAPPER void MoneyCheat() { EAXJMP(0x491430); }
-WRAPPER void ArmourCheat() { EAXJMP(0x491460); }
-WRAPPER void WantedLevelUpCheat() { EAXJMP(0x491490); }
-WRAPPER void WantedLevelDownCheat() { EAXJMP(0x4914F0); }
-WRAPPER void SunnyWeatherCheat() { EAXJMP(0x491520); }
-WRAPPER void CloudyWeatherCheat() { EAXJMP(0x491550); }
-WRAPPER void RainyWeatherCheat() { EAXJMP(0x491580); }
-WRAPPER void FoggyWeatherCheat() { EAXJMP(0x4915B0); }
-WRAPPER void FastWeatherCheat() { EAXJMP(0x4915E0); }
-WRAPPER void OnlyRenderWheelsCheat() { EAXJMP(0x491610); }
-WRAPPER void ChittyChittyBangBangCheat() { EAXJMP(0x491640); }
-WRAPPER void StrongGripCheat() { EAXJMP(0x491670); }
-WRAPPER void NastyLimbsCheat() { EAXJMP(0x4916A0); }
-//////////////////////////////////////////////////////////////////////////
-
-#ifdef KANGAROO_CHEAT
-void KangarooCheat()
-{
- wchar *string;
- CPed *playerPed = FindPlayerPed();
- int m_fMass;
-
- if (playerPed->m_ped_flagI80) {
- string = TheText.Get("CHEATOF");
- m_fMass = 70.0f;
- } else {
- string = TheText.Get("CHEAT1");
- m_fMass = 15.0f;
- }
- CHud::SetHelpMessage(string, 1);
- playerPed->m_ped_flagI80 = !playerPed->m_ped_flagI80;
-
- playerPed->m_fMass = m_fMass;
- playerPed->m_fAirResistance = 0.4f / m_fMass;
-}
-#endif
-
-void
-CControllerState::Clear(void)
-{
- LeftStickX = LeftStickY = RightStickX = RightStickY = 0;
- LeftShoulder1 = LeftShoulder2 = RightShoulder1 = RightShoulder2 = 0;
- DPadUp = DPadDown = DPadLeft = DPadRight = 0;
- Start = Select = 0;
- Square = Triangle = Cross = Circle = 0;
- LeftShock = RightShock = 0;
- NetworkTalk = 0;
-}
-
-void CKeyboardState::Clear()
-{
- for ( int32 i = 0; i < 12; i++ )
- F[i] = 0;
-
- for ( int32 i = 0; i < 256; i++ )
- VK_KEYS[i] = 0;
-
- ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
-
- UP = DOWN = LEFT = RIGHT = 0;
-
- NUMLOCK = 0;
-
- DIV = MUL = SUB = ADD = 0;
-
- DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
-
- NUM5 = NUM6 = NUM7 = NUM8 = 0;
-
- NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
-
- BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
-
- LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0;
-
- LWIN = RWIN = APPS = 0;
-}
-
-void CPad::Clear(bool bResetPlayerControls)
-{
- NewState.Clear();
- OldState.Clear();
-
- PCTempKeyState.Clear();
- PCTempJoyState.Clear();
- PCTempMouseState.Clear();
-
- NewKeyState.Clear();
- OldKeyState.Clear();
- TempKeyState.Clear();
-
- NewMouseControllerState.Clear();
- OldMouseControllerState.Clear();
- PCTempMouseControllerState.Clear();
-
- Phase = 0;
- ShakeFreq = 0;
- ShakeDur = 0;
-
- if ( bResetPlayerControls )
- DisablePlayerControls = false;
-
- bApplyBrakes = false;
-
-
- for ( int32 i = 0; i < _TODOCONST(5); i++ )
- bHornHistory[i] = false;
-
- iCurrHornHistory = 0;
-
- for ( int32 i = 0; i < _TODOCONST(12); i++ )
- _unk[i] = ' ';
-
- LastTimeTouched = CTimer::GetTimeInMilliseconds();
- AverageWeapon = 0;
- AverageEntries = 0;
-}
-
-void CPad::ClearMouseHistory()
-{
- PCTempMouseControllerState.Clear();
- NewMouseControllerState.Clear();
- OldMouseControllerState.Clear();
-}
-
-CMouseControllerState::CMouseControllerState()
-{
- LMB = 0;
- RMB = 0;
- MMB = 0;
- WHEELUP = 0;
- WHEELDN = 0;
- MXB1 = 0;
- MXB2 = 0;
-
- x = 0.0f;
- y = 0.0f;
-}
-
-void CMouseControllerState::Clear()
-{
- LMB = 0;
- RMB = 0;
- MMB = 0;
- WHEELUP = 0;
- WHEELDN = 0;
- MXB1 = 0;
- MXB2 = 0;
-}
-
-CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
-{
- CMouseControllerState state;
-
- if ( PSGLOBAL(mouse) == nil )
- _InputInitialiseMouse();
-
- if ( PSGLOBAL(mouse) != nil )
- {
- DIDEVCAPS devCaps;
- devCaps.dwSize = sizeof(DIDEVCAPS);
-
- PSGLOBAL(mouse)->GetCapabilities(&devCaps);
-
- switch ( devCaps.dwButtons )
- {
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- state.MMB = true;
-
- case 2:
- state.RMB = true;
-
- case 1:
- state.LMB = true;
- }
-
- if ( devCaps.dwAxes == 3 )
- {
- state.WHEELDN = true;
- state.WHEELUP = true;
- }
- }
-
- return state;
-}
-
-void CPad::UpdateMouse()
-{
- if ( IsForegroundApp() )
- {
- if ( PSGLOBAL(mouse) == nil )
- _InputInitialiseMouse();
-
- DIMOUSESTATE2 state;
-
- if ( PSGLOBAL(mouse) != nil && SUCCEEDED(_InputGetMouseState(&state)) )
- {
- int32 signX = 1;
- int32 signy = 1;
-
- if ( !FrontEndMenuManager.m_bMenuActive )
- {
- if ( MousePointerStateHelper.bInvertVertically )
- signy = -1;
- if ( MousePointerStateHelper.bInvertHorizontally )
- signX = -1;
- }
-
- PCTempMouseControllerState.Clear();
-
- PCTempMouseControllerState.x = (float)(signX * state.lX);
- PCTempMouseControllerState.y = (float)(signy * state.lY);
- PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
- PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128;
- PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
- PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128;
- PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128;
-
- if ( state.lZ > 0 )
- PCTempMouseControllerState.WHEELUP = 1;
- else if ( state.lZ < 0 )
- PCTempMouseControllerState.WHEELDN = 1;
-
- OldMouseControllerState = NewMouseControllerState;
- NewMouseControllerState = PCTempMouseControllerState;
- }
- }
-}
-
-CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
-{
- static CControllerState ReconState;
-
- ReconState.Clear();
-
-#define _RECONCILE_BUTTON(button) \
- { if ( State1.button || State2.button ) ReconState.button = 255; }
-
-#define _RECONCILE_AXIS_POSITIVE(axis) \
- { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); }
-
-#define _RECONCILE_AXIS_NEGATIVE(axis) \
- { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); }
-
-#define _RECONCILE_AXIS(axis) \
- { _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
-
-#define _FIX_AXIS_DIR(axis) \
- { if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; }
-
-#define _FIX_RECON_DIR(pos, neg, axis) \
- { if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } }
-
- _RECONCILE_BUTTON(LeftShoulder1);
- _RECONCILE_BUTTON(LeftShoulder2);
- _RECONCILE_BUTTON(RightShoulder1);
- _RECONCILE_BUTTON(RightShoulder2);
- _RECONCILE_BUTTON(Start);
- _RECONCILE_BUTTON(Select);
- _RECONCILE_BUTTON(Square);
- _RECONCILE_BUTTON(Triangle);
- _RECONCILE_BUTTON(Cross);
- _RECONCILE_BUTTON(Circle);
- _RECONCILE_BUTTON(LeftShock);
- _RECONCILE_BUTTON(RightShock);
- _RECONCILE_BUTTON(NetworkTalk);
- _RECONCILE_AXIS(LeftStickX);
- _RECONCILE_AXIS(LeftStickY);
- _FIX_AXIS_DIR(LeftStickX);
- _FIX_AXIS_DIR(LeftStickY);
- _RECONCILE_AXIS(RightStickX);
- _RECONCILE_AXIS(RightStickY);
- _FIX_AXIS_DIR(RightStickX);
- _FIX_AXIS_DIR(RightStickY);
- _RECONCILE_BUTTON(DPadUp);
- _RECONCILE_BUTTON(DPadDown);
- _RECONCILE_BUTTON(DPadLeft);
- _RECONCILE_BUTTON(DPadRight);
- _FIX_RECON_DIR(DPadUp, DPadDown, LeftStickY);
- _FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX);
-
- return ReconState;
-
-#undef _RECONCILE_BUTTON
-#undef _RECONCILE_AXIS_POSITIVE
-#undef _RECONCILE_AXIS_NEGATIVE
-#undef _RECONCILE_AXIS
-#undef _FIX_AXIS_DIR
-#undef _FIX_RECON_DIR
-}
-
-void CPad::StartShake(int16 nDur, uint8 nFreq)
-{
- if ( !CMenuManager::m_PrefsUseVibration )
- return;
-
- if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
- return;
-
- if ( nFreq == 0 )
- {
- ShakeDur = 0;
- ShakeFreq = 0;
- return;
- }
-
- if ( nDur > ShakeDur )
- {
- ShakeDur = nDur;
- ShakeFreq = nFreq;
- }
-}
-
-void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
-{
- if ( !CMenuManager::m_PrefsUseVibration )
- return;
-
- if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
- return;
-
- float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
-
- if ( fDist < 70.0f )
- {
- if ( nFreq == 0 )
- {
- ShakeDur = 0;
- ShakeFreq = 0;
- return;
- }
-
- if ( nDur > ShakeDur )
- {
- ShakeDur = nDur;
- ShakeFreq = nFreq;
- }
- }
-}
-
-void CPad::StartShake_Train(float fX, float fY)
-{
- if ( !CMenuManager::m_PrefsUseVibration )
- return;
-
- if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
- return;
-
- if (FindPlayerVehicle() != nil && FindPlayerVehicle()->IsTrain() )
- return;
-
- float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
-
- if ( fDist < 70.0f )
- {
- int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
-
- if ( ShakeDur < 100 )
- {
- ShakeDur = 100;
- ShakeFreq = freq;
- }
- }
-}
-
-void CPad::AddToPCCheatString(char c)
-{
- for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
- KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
-
- KeyBoardCheatString[0] = c;
-
- #define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
-
- // "GUNSGUNSGUNS"
- if ( !_CHEATCMP("SNUGSNUGSNUG") )
- WeaponCheat();
-
- // "IFIWEREARICHMAN"
- if ( !_CHEATCMP("NAMHCIRAEREWIFI") )
- MoneyCheat();
-
- // "GESUNDHEIT"
- if ( !_CHEATCMP("TIEHDNUSEG") )
- HealthCheat();
-
- // "MOREPOLICEPLEASE"
- if ( !_CHEATCMP("ESAELPECILOPEROM") )
- WantedLevelUpCheat();
-
- // "NOPOLICEPLEASE"
- if ( !_CHEATCMP("ESAELPECILOPON") )
- WantedLevelDownCheat();
-
- // "GIVEUSATANK"
- if ( !_CHEATCMP("KNATASUEVIG") )
- TankCheat();
-
- // "BANGBANGBANG"
- if ( !_CHEATCMP("GNABGNABGNAB") )
- BlowUpCarsCheat();
-
- // "ILIKEDRESSINGUP"
- if ( !_CHEATCMP("PUGNISSERDEKILI") )
- ChangePlayerCheat();
-
- // "ITSALLGOINGMAAAD"
- if ( !_CHEATCMP("DAAAMGNIOGLLASTI") )
- MayhemCheat();
-
- // "NOBODYLIKESME"
- if ( !_CHEATCMP("EMSEKILYDOBON") )
- EverybodyAttacksPlayerCheat();
-
- // "WEAPONSFORALL"
- if ( !_CHEATCMP("LLAROFSNOPAEW") )
- WeaponsForAllCheat();
-
- // "TIMEFLIESWHENYOU"
- if ( !_CHEATCMP("UOYNEHWSEILFEMIT") )
- FastTimeCheat();
-
- // "BOOOOORING"
- if ( !_CHEATCMP("GNIROOOOOB") )
- SlowTimeCheat();
-
-#ifndef GTA3_1_1_PATCH
- // "TURTOISE"
- if ( !_CHEATCMP("ESIOTRUT") )
- ArmourCheat();
-#else
- // "TORTOISE"
- if ( !_CHEATCMP("ESIOTROT") )
- ArmourCheat();
-#endif
-
- // "SKINCANCERFORME"
- if ( !_CHEATCMP("EMROFRECNACNIKS") )
- SunnyWeatherCheat();
-
- // "ILIKESCOTLAND"
- if ( !_CHEATCMP("DNALTOCSEKILI") )
- CloudyWeatherCheat();
-
- // "ILOVESCOTLAND"
- if ( !_CHEATCMP("DNALTOCSEVOLI") )
- RainyWeatherCheat();
-
- // "PEASOUP"
- if ( !_CHEATCMP("PUOSAEP") )
- FoggyWeatherCheat();
-
- // "MADWEATHER"
- if ( !_CHEATCMP("REHTAEWDAM") )
- FastWeatherCheat();
-
- // "ANICESETOFWHEELS"
- if ( !_CHEATCMP("SLEEHWFOTESECINA") )
- OnlyRenderWheelsCheat();
-
- // "CHITTYCHITTYBB"
- if ( !_CHEATCMP("BBYTTIHCYTTIHC") )
- ChittyChittyBangBangCheat();
-
- // "CORNERSLIKEMAD"
- if ( !_CHEATCMP("DAMEKILSRENROC") )
- StrongGripCheat();
-
- // "NASTYLIMBSCHEAT"
- if ( !_CHEATCMP("TAEHCSBMILYTSAN") )
- NastyLimbsCheat();
-
-#ifdef KANGAROO_CHEAT
- // "KANGAROO"
- if (!_CHEATCMP("OORAGNAK"))
- KangarooCheat();
-#endif
-
- #undef _CHEATCMP
-}
-
-void CPad::UpdatePads(void)
-{
- bool bUpdate = true;
-
- GetPad(0)->UpdateMouse();
- CapturePad(0);
-
-
- ControlsManager.ClearSimButtonPressCheckers();
- ControlsManager.AffectPadFromKeyBoard();
- ControlsManager.AffectPadFromMouse();
-
- if ( CReplay::IsPlayingBackFromFile() )
- bUpdate = false;
-
- if ( bUpdate )
- {
- GetPad(0)->Update(0);
- }
-
- GetPad(1)->NewState.Clear();
- GetPad(1)->OldState.Clear();
-
- OldKeyState = NewKeyState;
- NewKeyState = TempKeyState;
-}
-
-void CPad::ProcessPCSpecificStuff(void)
-{
- ;
-}
-
-void CPad::Update(int16 unk)
-{
- OldState = NewState;
-
- NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
- NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
-
- PCTempJoyState.Clear();
- PCTempKeyState.Clear();
- PCTempMouseState.Clear();
-
- ProcessPCSpecificStuff();
-
- if ( ++iCurrHornHistory >= _TODOCONST(5) )
- iCurrHornHistory = 0;
-
- bHornHistory[iCurrHornHistory] = GetHorn();
-
-
- if ( !bDisplayNoControllerMessage )
- CGame::bDemoMode = false;
-}
-
-void CPad::DoCheats(void)
-{
- GetPad(0)->DoCheats(0);
-}
-
-void CPad::DoCheats(int16 unk)
-{
-#ifdef PS2
- if ( GetTriangleJustDown() )
- AddToCheatString('T');
-
- if ( GetCircleJustDown() )
- AddToCheatString('C');
-
- if ( GetCrossJustDown() )
- AddToCheatString('X');
-
- if ( GetSquareJustDown() )
- AddToCheatString('S');
-
- if ( GetDPadUpJustDown() )
- AddToCheatString('U');
-
- if ( GetDPadDownJustDown() )
- AddToCheatString('D');
-
- if ( GetDPadLeftJustDown() )
- AddToCheatString('L');
-
- if ( GetDPadRightJustDown() )
- AddToCheatString('R');
-
- if ( GetLeftShoulder1JustDown() )
- AddToCheatString('1');
-
- if ( GetLeftShoulder2JustDown() )
- AddToCheatString('2');
-
- if ( GetRightShoulder1JustDown() )
- AddToCheatString('3');
-
- if ( GetRightShoulder2JustDown() )
- AddToCheatString('4');
-#endif
-}
-
-void CPad::StopPadsShaking(void)
-{
- GetPad(0)->StopShaking(0);
-}
-
-void CPad::StopShaking(int16 unk)
-{
- ;
-}
-
-CPad *CPad::GetPad(int32 pad)
-{
- return &Pads[pad];
-}
-
-int16 CPad::GetSteeringLeftRight(void)
-{
- if ( DisablePlayerControls )
- return 0;
-
- switch ( Mode )
- {
- case 0:
- case 2:
- {
- int16 axis = NewState.LeftStickX;
- int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
-
- if ( abs(axis) > abs(dpad) )
- return axis;
- else
- return dpad;
-
- break;
- }
-
- case 1:
- case 3:
- {
- return NewState.LeftStickX;
-
- break;
- }
- }
-
- return 0;
-}
-
-int16 CPad::GetSteeringUpDown(void)
-{
- if ( DisablePlayerControls )
- return 0;
-
- switch ( Mode )
- {
- case 0:
- case 2:
- {
- int16 axis = NewState.LeftStickY;
- int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
-
- if ( abs(axis) > abs(dpad) )
- return axis;
- else
- return dpad;
-
- break;
- }
-
- case 1:
- case 3:
- {
- return NewState.LeftStickY;
-
- break;
- }
- }
-
- return 0;
-}
-
-int16 CPad::GetCarGunUpDown(void)
-{
- if ( DisablePlayerControls )
- return 0;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- case 2:
- {
- return NewState.RightStickY;
-
- break;
- }
-
- case 3:
- {
- return (NewState.DPadUp - NewState.DPadDown) / 2;
-
- break;
- }
- }
-
- return 0;
-}
-
-int16 CPad::GetCarGunLeftRight(void)
-{
- if ( DisablePlayerControls )
- return 0;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- case 2:
- {
- return NewState.RightStickX;
-
- break;
- }
-
- case 3:
- {
- return (NewState.DPadRight - NewState.DPadLeft) / 2;
-
- break;
- }
- }
-
- return 0;
-}
-
-int16 CPad::GetPedWalkLeftRight(void)
-{
- if ( DisablePlayerControls )
- return 0;
-
- switch ( Mode )
- {
- case 0:
- case 2:
- {
- int16 axis = NewState.LeftStickX;
- int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
-
- if ( abs(axis) > abs(dpad) )
- return axis;
- else
- return dpad;
-
- break;
- }
-
- case 1:
- case 3:
- {
- return NewState.LeftStickX;
-
- break;
- }
- }
-
- return 0;
-}
-
-
-int16 CPad::GetPedWalkUpDown(void)
-{
- if ( DisablePlayerControls )
- return 0;
-
- switch ( Mode )
- {
- case 0:
- case 2:
- {
- int16 axis = NewState.LeftStickY;
- int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
-
- if ( abs(axis) > abs(dpad) )
- return axis;
- else
- return dpad;
-
- break;
- }
-
- case 1:
- case 3:
- {
- return NewState.LeftStickY;
-
- break;
- }
- }
-
- return 0;
-}
-
-int16 CPad::GetAnalogueUpDown(void)
-{
- switch ( Mode )
- {
- case 0:
- case 2:
- {
- int16 axis = NewState.LeftStickY;
- int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
-
- if ( abs(axis) > abs(dpad) )
- return axis;
- else
- return dpad;
-
- break;
- }
-
- case 1:
- case 3:
- {
- return NewState.LeftStickY;
-
- break;
- }
- }
-
- return 0;
-}
-
-bool CPad::GetLookLeft(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
-}
-
-bool CPad::GetLookRight(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2);
-}
-
-
-bool CPad::GetLookBehindForCar(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
-}
-
-bool CPad::GetLookBehindForPed(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- return !!NewState.RightShock;
-}
-
-bool CPad::GetHorn(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- {
- return !!NewState.LeftShock;
-
- break;
- }
-
- case 1:
- {
- return !!NewState.LeftShoulder1;
-
- break;
- }
-
- case 2:
- {
- return !!NewState.RightShoulder1;
-
- break;
- }
-
- case 3:
- {
- return !!NewState.LeftShock;
-
- break;
- }
- }
-
- return false;
-}
-
-bool CPad::HornJustDown(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- {
- return !!(NewState.LeftShock && !OldState.LeftShock);
-
- break;
- }
-
- case 1:
- {
- return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
-
- break;
- }
-
- case 2:
- {
- return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
-
- break;
- }
-
- case 3:
- {
- return !!(NewState.LeftShock && !OldState.LeftShock);
-
- break;
- }
- }
-
- return false;
-}
-
-
-bool CPad::GetCarGunFired(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- case 2:
- {
- return !!NewState.Circle;
-
- break;
- }
-
- case 3:
- {
- return !!NewState.RightShoulder1;
-
- break;
- }
- }
-
- return false;
-}
-
-bool CPad::CarGunJustDown(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- case 2:
- {
- return !!(NewState.Circle && !OldState.Circle);
-
- break;
- }
-
- case 3:
- {
- return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
-
- break;
- }
- }
-
- return false;
-}
-
-int16 CPad::GetHandBrake(void)
-{
- if ( DisablePlayerControls )
- return 0;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- {
- return NewState.RightShoulder1;
-
- break;
- }
-
- case 2:
- {
- return NewState.Triangle;
-
- break;
- }
-
- case 3:
- {
- return NewState.LeftShoulder1;
-
- break;
- }
- }
-
- return 0;
-}
-
-int16 CPad::GetBrake(void)
-{
- if ( DisablePlayerControls )
- return 0;
-
- switch ( Mode )
- {
- case 0:
- case 2:
- {
- return NewState.Square;
-
- break;
- }
-
- case 1:
- {
- return NewState.Square;
-
- break;
- }
-
- case 3:
- {
- int16 axis = 2 * NewState.RightStickY;
-
- if ( axis < 0 )
- return 0;
- else
- return axis;
-
- break;
- }
- }
-
- return 0;
-}
-
-bool CPad::GetExitVehicle(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- case 3:
- {
- return !!NewState.Triangle;
-
- break;
- }
-
- case 2:
- {
- return !!NewState.LeftShoulder1;
-
- break;
- }
- }
-
- return false;
-}
-
-bool CPad::ExitVehicleJustDown(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- case 3:
- {
- return !!(NewState.Triangle && !OldState.Triangle);
-
- break;
- }
-
- case 2:
- {
- return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
-
- break;
- }
- }
-
- return false;
-}
-
-int32 CPad::GetWeapon(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- {
- return NewState.Circle;
-
- break;
- }
-
- case 2:
- {
- return NewState.Cross;
-
- break;
- }
-
- case 3:
- {
- return NewState.RightShoulder1;
-
- break;
- }
- }
-
- return false;
-}
-
-bool CPad::WeaponJustDown(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- {
- return !!(NewState.Circle && !OldState.Circle);
-
- break;
- }
-
- case 2:
- {
- return !!(NewState.Cross && !OldState.Cross);
-
- break;
- }
-
- case 3:
- {
- return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
-
- break;
- }
- }
-
- return false;
-}
-
-int16 CPad::GetAccelerate(void)
-{
- if ( DisablePlayerControls )
- return 0;
-
- switch ( Mode )
- {
- case 0:
- case 2:
- {
- return NewState.Cross;
-
- break;
- }
-
- case 1:
- {
- return NewState.Cross;
-
- break;
- }
-
- case 3:
- {
- int16 axis = -2 * NewState.RightStickY;
-
- if ( axis < 0 )
- return 0;
- else
- return axis;
-
- break;
- }
- }
-
- return 0;
-}
-
-bool CPad::CycleCameraModeUpJustDown(void)
-{
- switch ( Mode )
- {
- case 0:
- case 2:
- case 3:
- {
- return !!(NewState.Select && !OldState.Select);
-
- break;
- }
-
- case 1:
- {
- return !!(NewState.DPadUp && !OldState.DPadUp);
-
- break;
- }
- }
-
- return false;
-}
-
-bool CPad::CycleCameraModeDownJustDown(void)
-{
- switch ( Mode )
- {
- case 0:
- case 2:
- case 3:
- {
- return false;
-
- break;
- }
-
- case 1:
- {
- return !!(NewState.DPadDown && !OldState.DPadDown);
-
- break;
- }
- }
-
- return false;
-}
-
-bool CPad::ChangeStationJustDown(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- {
- return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
-
- break;
- }
-
- case 1:
- {
- return !!(NewState.Select && !OldState.Select);
-
- break;
- }
-
- case 2:
- {
- return !!(NewState.LeftShock && !OldState.LeftShock);
-
- break;
- }
-
- case 3:
- {
- return !!(NewState.Circle && !OldState.Circle);
-
- break;
- }
- }
-
- return false;
-}
-
-
-bool CPad::CycleWeaponLeftJustDown(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
-}
-
-bool CPad::CycleWeaponRightJustDown(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
-}
-
-bool CPad::GetTarget(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- case 2:
- {
- return !!NewState.RightShoulder1;
-
- break;
- }
-
- case 3:
- {
- return !!NewState.LeftShoulder1;
-
- break;
- }
- }
-
- return false;
-}
-
-bool CPad::TargetJustDown(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- case 2:
- {
- return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
-
- break;
- }
-
- case 3:
- {
- return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
-
- break;
- }
- }
-
- return false;
-}
-
-bool CPad::JumpJustDown(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- return !!(NewState.Square && !OldState.Square);
-}
-
-bool CPad::GetSprint(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- case 3:
- {
- return !!NewState.Cross;
-
- break;
- }
-
- case 2:
- {
- return !!NewState.Circle;
-
- break;
- }
- }
-
- return false;
-}
-
-bool CPad::ShiftTargetLeftJustDown(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
-}
-
-bool CPad::ShiftTargetRightJustDown(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
-}
-
-bool CPad::GetAnaloguePadUp(void)
-{
- static int16 oldfStickY = 0;
-
- int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
-
- if ( Y < 0 && oldfStickY >= 0 )
- {
- oldfStickY = Y;
- return true;
- }
- else
- {
- oldfStickY = Y;
- return false;
- }
-}
-
-bool CPad::GetAnaloguePadDown(void)
-{
- static int16 oldfStickY = 0;
-
- int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
-
- if ( Y > 0 && oldfStickY <= 0 )
- {
- oldfStickY = Y;
- return true;
- }
- else
- {
- oldfStickY = Y;
- return false;
- }
-}
-
-bool CPad::GetAnaloguePadLeft(void)
-{
- static int16 oldfStickX = 0;
-
- int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
-
- if ( X < 0 && oldfStickX >= 0 )
- {
- oldfStickX = X;
- return true;
- }
- else
- {
- oldfStickX = X;
- return false;
- }
-}
-
-bool CPad::GetAnaloguePadRight(void)
-{
- static int16 oldfStickX = 0;
-
- int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
-
- if ( X > 0 && oldfStickX <= 0 )
- {
- oldfStickX = X;
- return true;
- }
- else
- {
- oldfStickX = X;
- return false;
- }
-}
-
-bool CPad::GetAnaloguePadLeftJustUp(void)
-{
- static int16 oldfStickX = 0;
-
- int16 X = GetPad(0)->GetPedWalkLeftRight();
-
- if ( X == 0 && oldfStickX < 0 )
- {
- oldfStickX = X;
-
- return true;
- }
- else
- {
- oldfStickX = X;
-
- return false;
- }
-}
-
-bool CPad::GetAnaloguePadRightJustUp(void)
-{
- static int16 oldfStickX = 0;
-
- int16 X = GetPad(0)->GetPedWalkLeftRight();
-
- if ( X == 0 && oldfStickX > 0 )
- {
- oldfStickX = X;
-
- return true;
- }
- else
- {
- oldfStickX = X;
-
- return false;
- }
-}
-
-bool CPad::ForceCameraBehindPlayer(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- {
- return !!NewState.LeftShoulder1;
-
- break;
- }
-
- case 2:
- {
- return !!NewState.Triangle;
-
- break;
- }
-
- case 3:
- {
- return !!NewState.Circle;
-
- break;
- }
- }
-
- return false;
-}
-
-bool CPad::SniperZoomIn(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- case 3:
- {
- return !!NewState.Square;
-
- break;
- }
-
- case 2:
- {
- return !!NewState.Triangle;
-
- break;
- }
- }
-
- return false;
-}
-
-bool CPad::SniperZoomOut(void)
-{
- if ( DisablePlayerControls )
- return false;
-
- switch ( Mode )
- {
- case 0:
- case 1:
- case 3:
- {
- return !!NewState.Cross;
-
- break;
- }
-
- case 2:
- {
- return !!NewState.Square;
-
- break;
- }
- }
-
- return false;
-}
-
-
-int16 CPad::SniperModeLookLeftRight(void)
-{
- int16 axis = NewState.LeftStickX;
- int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
-
- if ( abs(axis) > abs(dpad) )
- return axis;
- else
- return dpad;
-}
-
-int16 CPad::SniperModeLookUpDown(void)
-{
- int16 axis = NewState.LeftStickY;
- int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
-
- if ( abs(axis) > abs(dpad) )
- return axis;
- else
- return dpad;
-}
-
-int16 CPad::LookAroundLeftRight(void)
-{
- float axis = GetPad(0)->NewState.RightStickX;
-
- if ( fabs(axis) > 85 && !GetLookBehindForPed() )
- return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
- * (127.0f / 32.0f) ); // 3.96875f
-
- else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
- return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
- * (127.0f / 64.0f) ); // 1.984375f
-
- return 0;
-}
-
-int16 CPad::LookAroundUpDown(void)
-{
- int16 axis = GetPad(0)->NewState.RightStickY;
-
- if ( abs(axis) > 85 && !GetLookBehindForPed() )
- return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
- * (127.0f / 32.0f) ); // 3.96875f
-
- else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
- return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) )
- * (127.0f / 64.0f) ); // 1.984375f
-
- return 0;
-}
-
-
-void CPad::ResetAverageWeapon(void)
-{
- AverageWeapon = GetWeapon();
- AverageEntries = 1;
-}
-
-void CPad::PrintErrorMessage(void)
-{
- if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
- {
- CFont::SetScale(0.85f, 1.0f);
- CFont::SetJustifyOff();
- CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_WIDTH - 20);
- CFont::SetCentreOn();
- CFont::SetPropOn();
- CFont::SetColor(CRGBA(255, 255, 200, 200));
- CFont::SetFontStyle(FONT_BANK);
- CFont::PrintString
- (
- SCREEN_WIDTH / 2,
- SCREEN_HEIGHT / 2,
- TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
- );
- }
- else if ( bObsoleteControllerMessage )
- {
- CFont::SetScale(0.85f, 1.0f);
- CFont::SetJustifyOff();
- CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_WIDTH - 20);
- CFont::SetCentreOn();
- CFont::SetPropOn();
- CFont::SetColor(CRGBA(255, 255, 200, 200));
- CFont::SetFontStyle(FONT_BANK);
- CFont::PrintString
- (
- SCREEN_WIDTH / 2,
- SCREEN_HEIGHT / 2,
- TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
- );
- }
-
-}
-
-void LittleTest(void)
-{
- static int32 Cunt = 0;
-
- Cunt++; // ???
-}
-
-void CPad::ResetCheats(void)
-{
- CWeather::ReleaseWeather();
-
- CPopulation::ms_bGivePedsWeapons = false;
-
- CPed::bNastyLimbsCheat = false;
- CPed::bPedCheat2 = false;
- CPed::bPedCheat3 = false;
-
- CVehicle::bWheelsOnlyCheat = false;
- CVehicle::bAllDodosCheat = false;
- CVehicle::bCheat3 = false;
- CVehicle::bCheat4 = false;
- CVehicle::bCheat5 = false;
-
- gbFastTime = false;
- CTimer::SetTimeScale(1.0f);
-}
-
-char *CPad::EditString(char *pStr, int32 nSize)
-{
- int32 pos = strlen(pStr);
-
- // letters
- for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
- {
- if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 )
- {
- pStr[pos++] = i + 'A';
- pStr[pos] = '\0';
- }
-
- if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 )
- {
- pStr[pos++] = i + 'a';
- pStr[pos] = '\0';
- }
- }
-
- // numbers
- for ( int32 i = 0; i < ('0' - '9' + 1); i++ )
- {
- if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
- {
- pStr[pos++] = i + '0';
- pStr[pos] = '\0';
- }
- }
-
- // space
- if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 )
- {
- pStr[pos++] = ' ';
- pStr[pos] = '\0';
- }
-
-
- // del
- if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() )
- {
- if ( pos > 0 )
- pStr[pos - 1] = '\0';
- }
-
- // extenter/up/down
- if ( GetPad(0)->GetEnterJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
- return nil;
-
- return pStr;
-}
-
-int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
-{
- *pRsKeys = rsNULL;
-
- for ( int32 i = 0; i < 255; i++ )
- {
- if ( GetPad(0)->GetCharJustDown(i) )
- *pRsKeys = i;
- }
-
- for ( int32 i = 0; i < 12; i++ )
- {
- if ( GetPad(0)->GetFJustDown(i) )
- *pRsKeys = i + rsF1;
- }
-
- if ( GetPad(0)->GetEscapeJustDown() )
- *pRsKeys = rsESC;
-
- if ( GetPad(0)->GetInsertJustDown() )
- *pRsKeys = rsINS;
-
- if ( GetPad(0)->GetDeleteJustDown() )
- *pRsKeys = rsDEL;
-
- if ( GetPad(0)->GetHomeJustDown() )
- *pRsKeys = rsHOME;
-
- if ( GetPad(0)->GetEndJustDown() )
- *pRsKeys = rsEND;
-
- if ( GetPad(0)->GetPageUpJustDown() )
- *pRsKeys = rsPGUP;
-
- if ( GetPad(0)->GetPageDownJustDown() )
- *pRsKeys = rsPGDN;
-
- if ( GetPad(0)->GetUpJustDown() )
- *pRsKeys = rsUP;
-
- if ( GetPad(0)->GetDownJustDown() )
- *pRsKeys = rsDOWN;
-
- if ( GetPad(0)->GetLeftJustDown() )
- *pRsKeys = rsLEFT;
-
- if ( GetPad(0)->GetRightJustDown() )
- *pRsKeys = rsRIGHT;
-
- if ( GetPad(0)->GetScrollLockJustDown() )
- *pRsKeys = rsSCROLL;
-
- if ( GetPad(0)->GetPauseJustDown() )
- *pRsKeys = rsPAUSE;
-
- if ( GetPad(0)->GetNumLockJustDown() )
- *pRsKeys = rsNUMLOCK;
-
- if ( GetPad(0)->GetDivideJustDown() )
- *pRsKeys = rsDIVIDE;
-
- if ( GetPad(0)->GetTimesJustDown() )
- *pRsKeys = rsTIMES;
-
- if ( GetPad(0)->GetMinusJustDown() )
- *pRsKeys = rsMINUS;
-
- if ( GetPad(0)->GetPlusJustDown() )
- *pRsKeys = rsPLUS;
-
- if ( GetPad(0)->GetPadEnterJustDown() )
- *pRsKeys = rsPADENTER;
-
- if ( GetPad(0)->GetPadDelJustDown() )
- *pRsKeys = rsPADDEL;
-
- if ( GetPad(0)->GetPad1JustDown() )
- *pRsKeys = rsPADEND;
-
- if ( GetPad(0)->GetPad2JustDown() )
- *pRsKeys = rsPADDOWN;
-
- if ( GetPad(0)->GetPad3JustDown() )
- *pRsKeys = rsPADPGDN;
-
- if ( GetPad(0)->GetPad4JustDown() )
- *pRsKeys = rsPADLEFT;
-
- if ( GetPad(0)->GetPad5JustDown() )
- *pRsKeys = rsPAD5;
-
- if ( GetPad(0)->GetPad6JustDown() )
- *pRsKeys = rsPADRIGHT;
-
- if ( GetPad(0)->GetPad7JustDown() )
- *pRsKeys = rsPADHOME;
-
- if ( GetPad(0)->GetPad8JustDown() )
- *pRsKeys = rsPADUP;
-
- if ( GetPad(0)->GetPad9JustDown() )
- *pRsKeys = rsPADPGUP;
-
- if ( GetPad(0)->GetPad0JustDown() )
- *pRsKeys = rsPADINS;
-
- if ( GetPad(0)->GetBackspaceJustDown() )
- *pRsKeys = rsBACKSP;
-
- if ( GetPad(0)->GetTabJustDown() )
- *pRsKeys = rsTAB;
-
- if ( GetPad(0)->GetCapsLockJustDown() )
- *pRsKeys = rsCAPSLK;
-
- if ( GetPad(0)->GetEnterJustDown() )
- *pRsKeys = rsENTER;
-
- if ( GetPad(0)->GetLeftShiftJustDown() )
- *pRsKeys = rsLSHIFT;
-
- if ( GetPad(0)->GetShiftJustDown() )
- *pRsKeys = rsSHIFT;
-
- if ( GetPad(0)->GetRightShiftJustDown() )
- *pRsKeys = rsRSHIFT;
-
- if ( GetPad(0)->GetLeftCtrlJustDown() )
- *pRsKeys = rsLCTRL;
-
- if ( GetPad(0)->GetRightCtrlJustDown() )
- *pRsKeys = rsRCTRL;
-
- if ( GetPad(0)->GetLeftAltJustDown() )
- *pRsKeys = rsLALT;
-
- if ( GetPad(0)->GetRightAltJustDown() )
- *pRsKeys = rsRALT;
-
- if ( GetPad(0)->GetLeftWinJustDown() )
- *pRsKeys = rsLWIN;
-
- if ( GetPad(0)->GetRightWinJustDown() )
- *pRsKeys = rsRWIN;
-
- if ( GetPad(0)->GetAppsJustDown() )
- *pRsKeys = rsAPPS;
-
- return pRsKeys;
-}
-
-STARTPATCHES
- InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP);
- InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP);
- InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP);
- InjectHook(0x491B50, &CPad::ClearMouseHistory, PATCH_JUMP);
- //InjectHook(0x491B80, &CMouseControllerState::CMouseControllerState, PATCH_JUMP);
- InjectHook(0x491BB0, &CMouseControllerState::Clear, PATCH_JUMP);
- InjectHook(0x491BD0, &CMousePointerStateHelper::GetMouseSetUp, PATCH_JUMP);
- InjectHook(0x491CA0, &CPad::UpdateMouse, PATCH_JUMP);
- InjectHook(0x491E60, &CPad::ReconcileTwoControllersInput, PATCH_JUMP);
- InjectHook(0x492230, &CPad::StartShake, PATCH_JUMP);
- InjectHook(0x492290, &CPad::StartShake_Distance, PATCH_JUMP);
- InjectHook(0x492360, &CPad::StartShake_Train, PATCH_JUMP);
- InjectHook(0x492450, &CPad::AddToPCCheatString, PATCH_JUMP);
- InjectHook(0x492720, CPad::UpdatePads, PATCH_JUMP);
- InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP);
- InjectHook(0x492C70, &CPad::Update, PATCH_JUMP);
-#pragma warning( push )
-#pragma warning( disable : 4573)
- InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP);
-#pragma warning( pop )
- InjectHook(0x492F20, (void (CPad::*)(int16))&CPad::DoCheats, PATCH_JUMP);
- InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP);
- InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP);
- InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP);
- InjectHook(0x492F70, &CPad::GetSteeringLeftRight, PATCH_JUMP);
- InjectHook(0x492FF0, &CPad::GetSteeringUpDown, PATCH_JUMP);
- InjectHook(0x493070, &CPad::GetCarGunUpDown, PATCH_JUMP);
- InjectHook(0x4930C0, &CPad::GetCarGunLeftRight, PATCH_JUMP);
- InjectHook(0x493110, &CPad::GetPedWalkLeftRight, PATCH_JUMP);
- InjectHook(0x493190, &CPad::GetPedWalkUpDown, PATCH_JUMP);
- InjectHook(0x493210, &CPad::GetAnalogueUpDown, PATCH_JUMP);
- InjectHook(0x493290, &CPad::GetLookLeft, PATCH_JUMP);
- InjectHook(0x4932C0, &CPad::GetLookRight, PATCH_JUMP);
- InjectHook(0x4932F0, &CPad::GetLookBehindForCar, PATCH_JUMP);
- InjectHook(0x493320, &CPad::GetLookBehindForPed, PATCH_JUMP);
- InjectHook(0x493350, &CPad::GetHorn, PATCH_JUMP);
- InjectHook(0x4933F0, &CPad::HornJustDown, PATCH_JUMP);
- InjectHook(0x493490, &CPad::GetCarGunFired, PATCH_JUMP);
- InjectHook(0x4934F0, &CPad::CarGunJustDown, PATCH_JUMP);
- InjectHook(0x493560, &CPad::GetHandBrake, PATCH_JUMP);
- InjectHook(0x4935A0, &CPad::GetBrake, PATCH_JUMP);
- InjectHook(0x4935F0, &CPad::GetExitVehicle, PATCH_JUMP);
- InjectHook(0x493650, &CPad::ExitVehicleJustDown, PATCH_JUMP);
- InjectHook(0x4936C0, &CPad::GetWeapon, PATCH_JUMP);
- InjectHook(0x493700, &CPad::WeaponJustDown, PATCH_JUMP);
- InjectHook(0x493780, &CPad::GetAccelerate, PATCH_JUMP);
- InjectHook(0x4937D0, &CPad::CycleCameraModeUpJustDown, PATCH_JUMP);
- InjectHook(0x493830, &CPad::CycleCameraModeDownJustDown, PATCH_JUMP);
- InjectHook(0x493870, &CPad::ChangeStationJustDown, PATCH_JUMP);
- InjectHook(0x493910, &CPad::CycleWeaponLeftJustDown, PATCH_JUMP);
- InjectHook(0x493940, &CPad::CycleWeaponRightJustDown, PATCH_JUMP);
- InjectHook(0x493970, &CPad::GetTarget, PATCH_JUMP);
- InjectHook(0x4939D0, &CPad::TargetJustDown, PATCH_JUMP);
- InjectHook(0x493A40, &CPad::JumpJustDown, PATCH_JUMP);
- InjectHook(0x493A70, &CPad::GetSprint, PATCH_JUMP);
- InjectHook(0x493AE0, &CPad::ShiftTargetLeftJustDown, PATCH_JUMP);
- InjectHook(0x493B10, &CPad::ShiftTargetRightJustDown, PATCH_JUMP);
- InjectHook(0x493B40, &CPad::GetAnaloguePadUp, PATCH_JUMP);
- InjectHook(0x493BA0, &CPad::GetAnaloguePadDown, PATCH_JUMP);
- InjectHook(0x493C00, &CPad::GetAnaloguePadLeft, PATCH_JUMP);
- InjectHook(0x493C60, &CPad::GetAnaloguePadRight, PATCH_JUMP);
- InjectHook(0x493CC0, &CPad::GetAnaloguePadLeftJustUp, PATCH_JUMP);
- InjectHook(0x493D20, &CPad::GetAnaloguePadRightJustUp, PATCH_JUMP);
- InjectHook(0x493D80, &CPad::ForceCameraBehindPlayer, PATCH_JUMP);
- InjectHook(0x493E00, &CPad::SniperZoomIn, PATCH_JUMP);
- InjectHook(0x493E70, &CPad::SniperZoomOut, PATCH_JUMP);
- InjectHook(0x493EE0, &CPad::SniperModeLookLeftRight, PATCH_JUMP);
- InjectHook(0x493F30, &CPad::SniperModeLookUpDown, PATCH_JUMP);
- InjectHook(0x493F80, &CPad::LookAroundLeftRight, PATCH_JUMP);
- InjectHook(0x494130, &CPad::LookAroundUpDown, PATCH_JUMP);
- InjectHook(0x494290, &CPad::ResetAverageWeapon, PATCH_JUMP);
- InjectHook(0x4942B0, CPad::PrintErrorMessage, PATCH_JUMP);
- InjectHook(0x494420, LittleTest, PATCH_JUMP);
- InjectHook(0x494450, CPad::ResetCheats, PATCH_JUMP);
- InjectHook(0x4944B0, CPad::EditString, PATCH_JUMP);
- InjectHook(0x494690, CPad::EditCodesForControls, PATCH_JUMP);
-
- //InjectHook(0x494E50, `global constructor keyed to'Pad.cpp, PATCH_JUMP);
- //InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP);
- //InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP);
- //InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP);
-ENDPATCHES