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author | Sergeanur <s.anureev@yandex.ua> | 2020-07-18 12:30:51 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-07-18 12:30:51 +0200 |
commit | 87eb96453a405bfa0fbfffb57c9d6cfc74acfb70 (patch) | |
tree | 3e91115fa0a99c22eb0293b5c4fec812eeaa11fc /rwsdk/include/d3d8/rpanisot.h | |
parent | Actual fix now xD (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | rwsdk/include/d3d8/rpanisot.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/rwsdk/include/d3d8/rpanisot.h b/rwsdk/include/d3d8/rpanisot.h index 4f4445a4..323786f4 100644 --- a/rwsdk/include/d3d8/rpanisot.h +++ b/rwsdk/include/d3d8/rpanisot.h @@ -7,7 +7,7 @@ /** * \defgroup rpanisot RpAnisot - * \ingroup rpplugin + * \ingroup mipmapping * * Anisotropic Texture Sampling Plugin for RenderWare Graphics. */ @@ -22,7 +22,7 @@ * \li \b Plugin \b attachments: \ref RpWorldPluginAttach, \ref RpAnisotPluginAttach * * \subsection anisotoverview Overview - * The RpAnisot plugin is used to extend an RwTexture with a maximum + * The RpAnisot plugin is used to extend an \ref RwTexture with a maximum * anisotropy value that will be used when a particular texture is drawn. * When textured polygons are viewed nearly edge on, for example when looking * dowm a road or a football pitch, distant pixels are not sampled very well |