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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-06-02 05:00:38 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-06-02 05:00:38 +0200 |
commit | b1f9e28cd155459ab2843690c248ed9f4767bc3f (patch) | |
tree | 8e7d2a33d4c5109ea3c3562940268afc57d0915c /dxsdk/Include/d3dxshapes.h | |
parent | rw skeleton (diff) | |
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Diffstat (limited to 'dxsdk/Include/d3dxshapes.h')
-rw-r--r-- | dxsdk/Include/d3dxshapes.h | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/dxsdk/Include/d3dxshapes.h b/dxsdk/Include/d3dxshapes.h new file mode 100644 index 00000000..765c59f5 --- /dev/null +++ b/dxsdk/Include/d3dxshapes.h @@ -0,0 +1,209 @@ +/////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dxshapes.h +// Content: D3DX simple shapes +// +/////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DXSHAPES_H__ +#define __D3DXSHAPES_H__ + +#include <d3d.h> +#include <limits.h> +#include "d3dxerr.h" + + +typedef struct ID3DXSimpleShape *LPD3DXSIMPLESHAPE; + +// {CFCD4602-EB7B-11d2-A440-00A0C90629A8} +DEFINE_GUID( IID_ID3DXSimpleShape, +0xcfcd4602, 0xeb7b, 0x11d2, 0xa4, 0x40, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8 ); + + +/////////////////////////////////////////////////////////////////////////// +// Interfaces: +/////////////////////////////////////////////////////////////////////////// + +//------------------------------------------------------------------------- +// ID3DXSimpleShape interface: +//------------------------------------------------------------------------- + +DECLARE_INTERFACE_(ID3DXSimpleShape, IUnknown) +{ + // IUnknown methods + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + // ID3DXSimpleShape methods + STDMETHOD_(LPDIRECT3DVERTEXBUFFER7, GetVB)(THIS) PURE; + STDMETHOD_(DWORD, GetIndices)(THIS_ LPWORD *ppIndices) PURE; + STDMETHOD(Draw)(THIS) PURE; +}; + + + +/////////////////////////////////////////////////////////////////////////// +// Functions: +/////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + +//------------------------------------------------------------------------- +// D3DXCreatePolygon: Creates an 'n' sided polygon using the device +// ---------------- specified. It returns a vertex buffer that can be used +// for drawing or manipulation by the program later on. +// +// Params: +// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. +// [in] float sideSize: Length of a side. +// [in] DWORD numTexCoords: The number of texture coordinates desired +// in the vertex-buffer. (Default is 1) +// D3DX_DEFAULT is a valid input. +// [out] IDirect3DVertexBuffer7** ppVB: The output shape interface. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXCreatePolygon(LPDIRECT3DDEVICE7 pDevice, + float sideSize, + DWORD numSides, + DWORD numTexCoords, + LPD3DXSIMPLESHAPE* ppShape ); + +//------------------------------------------------------------------------- +// D3DXCreateBox: Creates a box (cuboid) of given dimensions using the +// ------------ device. It returns a vertex buffer that can +// be used for drawing or manipulation by the program later on. +// +// Params: +// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. +// [in] float width: Width of the box (along x-axis) +// [in] float height: Height of the box (along y-axis) +// [in] float depth: Depth of the box (along z-axis) +// [in] DWORD numTexCoords: The number of texture coordinates desired +// in the vertex-buffer. Default is 1. +// D3DX_DEFAULT is a valid input here. +// [out] LPD3DXSIMPLESHAPE* ppShape: The output vertex-buffer. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXCreateBox(LPDIRECT3DDEVICE7 pDevice, + float width, + float height, + float depth, + DWORD numTexCoords, + LPD3DXSIMPLESHAPE* ppShape ); + +//------------------------------------------------------------------------- +// D3DXCreateCylinder: Creates a cylinder of given dimensions using the +// ----------------- device. It returns a vertex buffer that +// can be used for drawing or manipulation by the program +// later on. +// +// Params: +// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. +// [in] float baseRadius: Base-radius (default is 1.0f, shd be >= 0.0f) +// [in] float topRadius: Top-radius (default is 1.0f, shd be >= 0.0f) +// [in] float height: Height (default is 1.0f, shd be >= 0.0f) +// [in] DWORD numSlices: Number of slices about the main axis. +// (default is 8) D3DX_DEFAULT is a valid input. +// [in] DWORD numStacks: Number of stacks along the main axis. +// (default is 8) D3DX_DEFAULT is a valid input. +// [in] DWORD numTexCoords: The number of texture coordinates desired +// in the vertex-buffer. Default is 1. +// D3DX_DEFAULT is a valid input here. +// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXCreateCylinder(LPDIRECT3DDEVICE7 pDevice, + float baseRadius, + float topRadius, + float height, + DWORD numSlices, + DWORD numStacks, + DWORD numTexCoords, + LPD3DXSIMPLESHAPE* ppShape ); + + +//------------------------------------------------------------------------- +// D3DXCreateTorus: Creates a torus of given dimensions using the +// -------------- device specified. It returns a vertex buffer that can +// be used for drawing or manipulation by the program later +// on. It draws a doughnut, centered at (0, 0, 0) whose axis +// is aligned with the z-axis. With the innerRadius used +// as the radius of the cross-section (minor-Radius) and +// the outerRadius used as the radius of the central 'hole'. +// +// Params: +// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. +// [in] float innerRadius: inner radius (default is 1.0f, shd be >= 0.0f) +// [in] float outerRadius: outer radius (default is 2.0f, shd be >= 0.0f) +// [in] DWORD numSides: Number of sides in the cross-section +// (default is 8). D3DX_DEFAULT is a valid input. +// [in] DWORD numRings: Number of rings making up the torus +// (default is 8) D3DX_DEFAULT is a valid input. +// [in] DWORD numTexCoords: The number of texture coordinates desired +// in the vertex-buffer. Default is 1. +// D3DX_DEFAULT is a valid input here. +// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXCreateTorus(LPDIRECT3DDEVICE7 pDevice, + float innerRadius, + float outerRadius, + DWORD numSides, + DWORD numRings, + DWORD numTexCoords, + LPD3DXSIMPLESHAPE* ppShape ); + +//------------------------------------------------------------------------- +// D3DXCreateTeapot: Creates a teapot using the device specified. +// ---------------- It returns a vertex buffer that can be used for +// drawing or manipulation by the program later on. +// +// Params: +// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. +// [in] DWORD numTexCoords: The number of texture coordinates desired +// in the vertex-buffer. Default is 1. +// D3DX_DEFAULT is a valid input here. +// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXCreateTeapot(LPDIRECT3DDEVICE7 pDevice, + DWORD numTexCoords, + LPD3DXSIMPLESHAPE* ppShape); + +//------------------------------------------------------------------------- +// D3DXCreateSphere: Creates a cylinder of given dimensions using the +// ---------------- device specified. +// It returns a vertex buffer that can be used for +// drawing or manipulation by the program later on. +// +// Params: +// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. +// [in] float radius: radius (default is 1.0f, shd be >= 0.0f) +// [in] float height: Height (default is 1.0f, shd be >= 0.0f) +// [in] DWORD numSlices: Number of slices about the main axis +// (default is 8) D3DX_DEFAULT is a valid input. +// [in] DWORD numStacks: Number of stacks along the main axis +// (default is 8) D3DX_DEFAULT is a valid input. +// [in] DWORD numTexCoords: The number of texture coordinates desired +// in the vertex-buffer. Default is 1. +// D3DX_DEFAULT is a valid input here. +// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. +//------------------------------------------------------------------------- +HRESULT WINAPI + D3DXCreateSphere(LPDIRECT3DDEVICE7 pDevice, + float radius, + DWORD numSlices, + DWORD numStacks, + DWORD numTexCoords, + LPD3DXSIMPLESHAPE* ppShape); + +#ifdef __cplusplus +} +#endif //__cplusplus +#endif //__D3DXSHAPES_H__ |