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author | erorcun <erayorcunus@gmail.com> | 2021-01-13 03:05:19 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-13 03:05:19 +0100 |
commit | 4837969e09944c660b495dd92c9243b9c46f9e84 (patch) | |
tree | bfd75cbb09a9e3af771dd7a3b6501c75a87c477a /README.md | |
parent | Typo (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | README.md | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -16,7 +16,9 @@ such that we have a working game at all times. - (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder. - Move re3.exe to GTA 3 directory and run it. -## Building from Source +## Building from Source + +Before starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script. <details><summary>Linux Premake</summary> @@ -51,12 +53,10 @@ For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTA <details><summary>Windows</summary> -You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script. - -- For Windows, assuming you have Visual Studio: - - Clone the repo using the argument `--recursive`. - - Run one of the `premake-vsXXXX.cmd` variants on root folder. - - Open the project via Visual Studio +Assuming you have Visual Studio: +- Clone the repo using the argument `--recursive`. +- Run one of the `premake-vsXXXX.cmd` variants on root folder. +- Open the project via Visual Studio **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) |