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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-04-21 21:56:16 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-21 21:56:16 +0200 |
commit | f754e0532127d3afe25cfd745e824547863e5494 (patch) | |
tree | c2345edc73343cea111d14b1e5323fb9f0297a96 | |
parent | librw (diff) | |
parent | fix RenderExtraPlayerShadows 2 (diff) | |
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-rw-r--r-- | src/render/Shadows.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 319cdd3c..d5970ebe 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -1642,9 +1642,9 @@ CShadows::RenderExtraPlayerShadows(void) int32 nColorStrength; if ( fLightDist < fRadius*0.5f ) - nColorStrength = CTimeCycle::GetLightShadowStrength(); + nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8); else - nColorStrength = int32(CTimeCycle::GetLightShadowStrength() * fMult); + nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult); float fInv = 1.0f / fLightDist; vecLight.x *= fInv; |