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author | aap <aap@papnet.eu> | 2020-04-15 16:17:18 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-15 16:17:18 +0200 |
commit | eccc4a3a5b45253ad8a6bdacbfccb8a15299d334 (patch) | |
tree | a80663c907da42635577dc1c146f50f87e7372dd | |
parent | fixed clouds and sprites (diff) | |
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-rw-r--r-- | src/vehicles/Heli.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 3dc1deeb..c4cdcb02 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -78,6 +78,9 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_bTestRight = true; m_fTargetOffset = 0.0f; m_fSearchLightX = m_fSearchLightY = 0.0f; + + // BUG: not in game but gets initialized to CDCDCDCD in debug + m_nLastShotTime = 0; } void @@ -590,7 +593,12 @@ CHeli::PreRender(void) break; } RwRGBA col = { r, g, b, 32 }; +#ifdef FIX_BUGS + pos.z = m_fHeliDustZ[frm]; +#else + // What the hell is the point of this? pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4? +#endif if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f) CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col); i++; |