diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-12 12:57:25 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-12 12:57:25 +0200 |
commit | d3788a9c70bf857e7990572f1a37184263383e5c (patch) | |
tree | 93d41c9ae65761539284f99ddfe5cef8f0e9a9f6 | |
parent | sync with upstream (diff) | |
parent | Merge pull request #753 from majesticCoding/miami (diff) | |
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-rw-r--r-- | src/control/Replay.cpp | 3 | ||||
-rw-r--r-- | src/core/Game.cpp | 6 | ||||
-rw-r--r-- | src/core/config.h | 2 | ||||
-rw-r--r-- | src/entities/Entity.cpp | 33 | ||||
-rw-r--r-- | src/entities/Entity.h | 1 | ||||
-rw-r--r-- | src/render/Draw.cpp | 9 | ||||
-rw-r--r-- | src/render/Hud.cpp | 12 | ||||
-rw-r--r-- | src/render/WaterCreatures.cpp | 267 | ||||
-rw-r--r-- | src/render/WaterCreatures.h | 49 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 10 | ||||
m--------- | vendor/librw | 0 |
11 files changed, 371 insertions, 21 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 838967e8..310d9686 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -51,6 +51,7 @@ #include "Camera.h" #include "Radar.h" #include "Fluff.h" +#include "WaterCreatures.h" //--MIAMI: file done except TODO @@ -1272,7 +1273,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); CEscalators::Shutdown(); - // TODO(MIAMI): CWaterCreatures::RemoveAll(); + CWaterCreatures::RemoveAll(); int current; for (current = 0; current < NUM_REPLAYBUFFERS; current++) if (BufferStatus[current] == REPLAYBUFFER_RECORD) diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 6ba6b191..a8637980 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -90,6 +90,7 @@ #include "debugmenu.h" #include "Ropes.h" #include "WindModifiers.h" +#include "WaterCreatures.h" #include "postfx.h" #include "custompipes.h" @@ -478,8 +479,7 @@ bool CGame::ShutDown(void) CPlane::Shutdown(); CTrain::Shutdown(); CScriptPaths::Shutdown(); - // TODO(Miami) - // CWaterCreatures::RemoveAll(); + CWaterCreatures::RemoveAll(); CSpecialFX::Shutdown(); #ifndef PS2 CGarages::Shutdown(); @@ -650,7 +650,7 @@ void CGame::ShutDownForRestart(void) CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); CParticleObject::RemoveAllExpireableParticleObjects(); - //CWaterCreatures::RemoveAll(); //TODO(Miami) + CWaterCreatures::RemoveAll(); CSetPieces::Init(); CPedType::Shutdown(); CSpecialFX::Shutdown(); diff --git a/src/core/config.h b/src/core/config.h index 13ebef52..3f077f4c 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -138,6 +138,7 @@ enum Config { NUM_CRANES = 8, NUM_ESCALATORS = 22, + NUM_WATER_CREATURES = 8, NUM_EXPLOSIONS = 48, @@ -261,7 +262,6 @@ enum Config { //#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls // Hud, frontend and radar -#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. //#define BETA_SLIDING_TEXT #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC #define PC_MENU diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index cf1dd9e7..2285c93f 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -1207,4 +1207,37 @@ bool CEntity::IsEntityOccluded(void) { } return false; +} + +/* +0x487A10 - SetAtomicAlphaCB +0x4879E0 - SetClumpAlphaCB +*/ + +RpMaterial* SetAtomicAlphaCB(RpMaterial *material, void *data) { + ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data; + return material; +} + +RpAtomic* SetClumpAlphaCB(RpAtomic *atomic, void *data) { + RpGeometry *geometry = RpAtomicGetGeometry(atomic); + RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)data); + return atomic; +} + +void CEntity::SetRwObjectAlpha(int32 alpha) { + if (m_rwObject != nil) { + switch (RwObjectGetType(m_rwObject)) { + case rpATOMIC: { + RpGeometry *geometry = RpAtomicGetGeometry((RpAtomic*)m_rwObject); + RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)alpha); + break; + } + case rpCLUMP: + RpClumpForAllAtomics((RpClump*)m_rwObject, SetClumpAlphaCB, (void*)alpha); + break; + } + } }
\ No newline at end of file diff --git a/src/entities/Entity.h b/src/entities/Entity.h index fd01b6f8..fbf5cb3b 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -179,6 +179,7 @@ public: void ModifyMatrixForTreeInWind(void); void ModifyMatrixForBannerInWind(void); void ProcessLightsForEntity(void); + void SetRwObjectAlpha(int32 alpha); static void AddSteamsFromGround(CPtrList& list); }; diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index 131534a3..912399c9 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -24,12 +24,17 @@ float CDraw::CalculateAspectRatio(void) { if (FrontEndMenuManager.m_PrefsUseWideScreen) { +#ifdef ASPECT_RATIO_SCALE if (TheCamera.m_WideScreenOn) - CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki + CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? + (5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) : + 5.f / 3.f; // It's used on theatrical showings according to Wiki else -#ifdef ASPECT_RATIO_SCALE CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f; #else + if (TheCamera.m_WideScreenOn) + CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki + else CDraw::ms_fAspectRatio = 16.f / 9.f; #endif } else if (TheCamera.m_WideScreenOn) { diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 52e542f4..3ea756fa 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -854,11 +854,7 @@ void CHud::Draw() break; } -#ifndef HUD_ENHANCEMENTS if (!m_Message[0]) { -#else - if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying -#endif m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds(); CFont::SetJustifyOff(); CFont::SetPropOn(); @@ -1378,16 +1374,16 @@ void CHud::Draw() CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); - CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[2])); CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(90.0f), m_BigMessage[2]); } else { BigMessageInUse[2] = 1.0f; BigMessageAlpha[2] = 0.0f; - if (m_VehicleState != 0) + if (m_VehicleState != 0) // Hide vehicle name if wasted/busted text is displaying m_VehicleState = 0; if (m_ZoneState != 0) m_ZoneState = 0; diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp new file mode 100644 index 00000000..90f24183 --- /dev/null +++ b/src/render/WaterCreatures.cpp @@ -0,0 +1,267 @@ +#include "WaterCreatures.h" +#include "ModelIndices.h" +#include "World.h" +#include "WaterLevel.h" +#include "Camera.h" +#include "PlayerPed.h" +#include "config.h" +#include "General.h" + +int CWaterCreatures::nNumActiveSeaLifeForms; +CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES]; + +struct WaterCreatureProperties aProperties[65] = { + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f }, + { &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, +}; + +CWaterCreature::CWaterCreature() { + Free(); +} + +CWaterCreature::~CWaterCreature() { + //looks like unused +} + +void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { + this->m_pObj = pObj; + this->m_fRightMult = fRightMult; + this->m_fZTurnSpeed = fZTurnSpeed; + this->m_fWaterDepth = fWaterDepth; + this->m_alpha = alpha; + this->m_state = state; +} + +void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { + CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state); +} + +void CWaterCreature::Free() { + CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED); +} + +CWaterCreature *CWaterCreatures::GetFishStructSlot() { + for (int i = 0; i < NUM_WATER_CREATURES; i++) + if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED) + return &aWaterCreatures[i]; + + return nil; +} + +CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) { + if (CObject::nNoTempObjects >= 40) + return nil; + + CObject *pObj = new CObject(modelID, true); + + if (!pObj) return nil; + + pObj->GetMatrix().GetPosition() = pos; + pObj->GetMatrix().UpdateRW(); + pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle)); + pObj->GetMatrix().UpdateRW(); + pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT; + pObj->bIsStatic = false; + + if (pObj->ObjectCreatedBy == TEMP_OBJECT) { + CObject::nNoTempObjects++; + pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000; + } + + pObj->bTouchingWater = true; + pObj->bUnderwater = true; + CWorld::Add(pObj); + + return pObj; +} + +bool CWaterCreatures::IsSpaceForMoreWaterCreatures() { + return nNumActiveSeaLifeForms < NUM_WATER_CREATURES; +} + +float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) { + CVector delta = pos1 - pos2; + delta.Normalise(); + + return Atan2(-delta.x, delta.y); +} + +void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) { + if (!IsSpaceForMoreWaterCreatures()) + return; + + CVector storedPos = pos; + float fDepth, fLevelNoWaves; + if (!TheCamera.IsSphereVisible(storedPos, 3.0f) + && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { + + if (modelID == -1 || modelID < 0 || modelID > 64) + modelID = CGeneral::GetRandomNumberInRange(0, 64); + + WaterCreatureProperties *creature = &aProperties[modelID]; + storedPos.z = fLevelNoWaves - creature->fLevel; + float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f; + float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos); + + CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle); + if (!fish) return; + + fish->SetRwObjectAlpha(255); + CWaterCreature *wc = GetFishStructSlot(); + wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED); + nNumActiveSeaLifeForms++; + } +} + +void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) { + wc->Free(); +} + +void CWaterCreatures::UpdateAll() { + if (nNumActiveSeaLifeForms == 0) + return; + + CVector playerPos = FindPlayerPed()->GetPosition(); + for (int i = 0; i < NUM_WATER_CREATURES; i++) { + switch (aWaterCreatures[i].m_state) { + case WATER_CREATURE_ACTIVE: + aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; + if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) { + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0); + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + break; + } + case WATER_CREATURE_ALLOCATED: { + if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) { + if (aWaterCreatures[i].m_alpha < 255) + aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); + CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); + newRight.Normalise(); + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult; + aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); + aWaterCreatures[i].m_pObj->bIsStatic = false; + float fDepth = 0.0; + CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); + if (aWaterCreatures[i].m_fWaterDepth < fDepth) { + if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds()) + aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; + } + else { + aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE; + } + + } + else { + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + } + break; + } + case WATER_CREATURE_UPDATE: { + aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; + if (aWaterCreatures[i].m_alpha <= 0) { + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + } + else { + aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0); + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); + CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); + newRight.Normalise(); + newRight.x *= aWaterCreatures[i].m_fRightMult; + newRight.y *= aWaterCreatures[i].m_fRightMult; + newRight.z -= 0.015f; + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight; + + if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + } + break; + } + case WATER_CREATURE_TO_REMOVE: + if (aWaterCreatures[i].m_pObj) + CWorld::Remove(aWaterCreatures[i].m_pObj); + FreeFishStructSlot(&aWaterCreatures[i]); + nNumActiveSeaLifeForms--; + aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; + break; + default: + break; + } + } +} + +void CWaterCreatures::RemoveAll() { + for (int i = 0; i < NUM_WATER_CREATURES; i++) { + if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) { + CWorld::Remove(aWaterCreatures[i].m_pObj); + FreeFishStructSlot(&aWaterCreatures[i]); + aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; + nNumActiveSeaLifeForms--; + } + } +}
\ No newline at end of file diff --git a/src/render/WaterCreatures.h b/src/render/WaterCreatures.h new file mode 100644 index 00000000..7dcaa288 --- /dev/null +++ b/src/render/WaterCreatures.h @@ -0,0 +1,49 @@ +#pragma once +#include "Object.h" + +enum eFishSlotState { + WATER_CREATURE_ALLOCATED = 0, + WATER_CREATURE_ACTIVE, + WATER_CREATURE_UPDATE, + WATER_CREATURE_TO_REMOVE, + WATER_CREATURE_DISABLED +}; + +class CWaterCreature { +public: + CObject *m_pObj; + float m_fRightMult; + float m_fZTurnSpeed; + int32 m_alpha; + float m_fWaterDepth; + int32 m_state; + + CWaterCreature(); + ~CWaterCreature(); + void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); + void Free(); + void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); +}; + +class CWaterCreatures { + +public: + static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES]; + static int32 nNumActiveSeaLifeForms; + static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle); + static void CreateOne(CVector const& pos, int32 modelID); + static void UpdateAll(); + static void FreeFishStructSlot(CWaterCreature *wc); + static bool IsSpaceForMoreWaterCreatures(); + static float CalculateFishHeading(CVector const& pos1, CVector const& pos2); + static void RemoveAll(); + static CWaterCreature* GetFishStructSlot(); +}; + +struct WaterCreatureProperties { + int16 *modelID; + float fRightMult; + float fLevel; + float fUnknown; //unused + float fWaterDepth; +};
\ No newline at end of file diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index efcb6c14..ec9485d2 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -27,6 +27,7 @@ #include "Replay.h" #include "WaterLevel.h" #include "SurfaceTable.h" +#include "WaterCreatures.h" #define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src)) @@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms() } else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) { -//TODO(MIAMI) -// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() ) + if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() ) { for ( int32 i = 0; i < 3; i++ ) { @@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms() vecPos.x += (fCos - fSin) * fAngle; vecPos.y += (fSin + fCos) * fAngle; - //TODO(MIAMI) - //CWaterCreatures::CreateOne(vecPos, 0xFFFFFFFF); + CWaterCreatures::CreateOne(vecPos, -1); } } } - //TODO(MIAMI) - //CWaterCreatures::UpdateAll(); + CWaterCreatures::UpdateAll(); } void diff --git a/vendor/librw b/vendor/librw -Subproject edc77742c512b85ad35544b2cfbe3f359dc7580 +Subproject 30b77b0b32b4113b5dce2b67813ce9b85d1e1e5 |