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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-12 21:48:28 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-12 21:48:28 +0200 |
commit | c40fcdf39ab77cb0fde26e314652e0aaf9dd4544 (patch) | |
tree | 4bbaceccc1ae54a53f6e6c1bab16e8026ce8b3f5 | |
parent | remove debug shit (diff) | |
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-rw-r--r-- | src/weapons/Weapon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index e40deb61..3ac769d7 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1238,7 +1238,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( cantStandup ) victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); - victimPed->InflictDamage(nil, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir); + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir); if ( victimPed->m_nPedType == PEDTYPE_COP ) CEventList::RegisterEvent(EVENT_SHOOT_COP, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); |