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authorNikolay Korolev <nickvnuk@gmail.com>2019-10-08 22:57:58 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-10-08 22:57:58 +0200
commit9e5a5f2ab6432ec64a6a7f7ac78fa514fdf5038e (patch)
tree0041b54ddeb9d9dd1eee4a1ef474bb953f2608fe
parentfixed bugs (diff)
parentFull CGameLogic (diff)
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-rw-r--r--src/audio/MusicManager.cpp2
-rw-r--r--src/control/Cranes.cpp1
-rw-r--r--src/control/Cranes.h1
-rw-r--r--src/control/Darkel.cpp6
-rw-r--r--src/control/Darkel.h7
-rw-r--r--src/control/GameLogic.cpp293
-rw-r--r--src/control/GameLogic.h13
-rw-r--r--src/control/Garages.cpp23
-rw-r--r--src/control/Garages.h1
-rw-r--r--src/control/Restart.cpp9
-rw-r--r--src/control/Restart.h8
-rw-r--r--src/core/Camera.cpp10
-rw-r--r--src/core/Camera.h1
-rw-r--r--src/core/CutsceneMgr.h2
-rw-r--r--src/core/Frontend.cpp2
-rw-r--r--src/core/PlayerInfo.cpp42
-rw-r--r--src/core/PlayerInfo.h2
-rw-r--r--src/core/PlayerSkin.cpp6
-rw-r--r--src/core/Stats.cpp3
-rw-r--r--src/core/Stats.h4
-rw-r--r--src/core/Streaming.cpp8
-rw-r--r--src/core/Wanted.cpp2
-rw-r--r--src/core/Wanted.h1
-rw-r--r--src/core/World.cpp1
-rw-r--r--src/core/World.h1
-rw-r--r--src/core/config.h5
-rw-r--r--src/core/main.cpp8
-rw-r--r--src/core/re3.cpp4
-rw-r--r--src/math/Matrix.h4
-rw-r--r--src/math/math.cpp4
-rw-r--r--src/modelinfo/ModelIndices.h4
-rw-r--r--src/peds/Ped.cpp323
-rw-r--r--src/peds/Ped.h29
-rw-r--r--src/peds/PedRoutes.cpp26
-rw-r--r--src/peds/PedRoutes.h4
-rw-r--r--src/peds/PlayerPed.cpp11
-rw-r--r--src/peds/PlayerPed.h1
-rw-r--r--src/render/Coronas.cpp8
-rw-r--r--src/render/Hud.cpp133
-rw-r--r--src/vehicles/Automobile.cpp16
40 files changed, 880 insertions, 149 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index ce554ab4..01a21d5d 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -162,7 +162,7 @@ void cMusicManager::DisplayRadioStationName()
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(23.0f), pCurrentStation);
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
if (gNumRetunePresses)
CFont::SetColor(CRGBA(102, 133, 143, 255));
diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp
index f641bc75..9610e37a 100644
--- a/src/control/Cranes.cpp
+++ b/src/control/Cranes.cpp
@@ -3,3 +3,4 @@
#include "Cranes.h"
WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); }
+WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); } \ No newline at end of file
diff --git a/src/control/Cranes.h b/src/control/Cranes.h
index e262d0c3..3af2c9bc 100644
--- a/src/control/Cranes.h
+++ b/src/control/Cranes.h
@@ -7,4 +7,5 @@ class CCranes
{
public:
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
+ static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
};
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index da28faa7..915e280a 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -28,8 +28,8 @@ int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
-eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4;
-uint16 (&CDarkel::RegisteredKills)[NUMDEFAULTMODELS] = *(uint16(*)[NUMDEFAULTMODELS]) * (uintptr*)0x6EDBE0;
+uint16 &CDarkel::Status = *(uint16*)0x95CCB4;
+uint16 (&CDarkel::RegisteredKills)[NUM_DEFAULT_MODELS] = *(uint16(*)[NUM_DEFAULT_MODELS]) * (uintptr*)0x6EDBE0;
int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
@@ -185,7 +185,7 @@ CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
void
CDarkel::ResetModelsKilledByPlayer()
{
- for (int i = 0; i < NUMDEFAULTMODELS; i++)
+ for (int i = 0; i < NUM_DEFAULT_MODELS; i++)
RegisteredKills[i] = 0;
}
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index 0171cd2c..f17d7581 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -1,10 +1,11 @@
#pragma once
#include "Weapon.h"
+#include "ModelIndices.h"
class CVehicle;
class CPed;
-enum eKillFrenzyStatus
+enum
{
KILLFRENZY_NONE,
KILLFRENZY_ONGOING,
@@ -25,8 +26,8 @@ private:
static int8 &bStandardSoundAndMessages;
static int8 &bNeedHeadShot;
static int8 &bProperKillFrenzy;
- static eKillFrenzyStatus &Status;
- static uint16 (&RegisteredKills)[NUMDEFAULTMODELS];
+ static uint16 &Status;
+ static uint16 (&RegisteredKills)[NUM_DEFAULT_MODELS];
static int32 &ModelToKill;
static int32 &ModelToKill2;
static int32 &ModelToKill3;
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
new file mode 100644
index 00000000..16727960
--- /dev/null
+++ b/src/control/GameLogic.cpp
@@ -0,0 +1,293 @@
+#include "common.h"
+#include "patcher.h"
+#include "GameLogic.h"
+#include "Clock.h"
+#include "Stats.h"
+#include "Pickups.h"
+#include "Timer.h"
+#include "Streaming.h"
+#include "CutsceneMgr.h"
+#include "World.h"
+#include "PlayerPed.h"
+#include "Camera.h"
+#include "Messages.h"
+#include "CarCtrl.h"
+#include "Restart.h"
+#include "Pad.h"
+#include "References.h"
+#include "Fire.h"
+#include "Script.h"
+#include "Garages.h"
+
+uint8 CGameLogic::ActivePlayers; // 0x95CD5E
+
+void
+CGameLogic::InitAtStartOfGame()
+{
+ ActivePlayers = 1;
+}
+
+void
+CGameLogic::PassTime(uint32 time)
+{
+ uint8 minutes, hours, days;
+
+ minutes = time + CClock::GetMinutes();
+ hours = CClock::GetHours();
+
+ for (; minutes >= 60; minutes -= 60)
+ hours++;
+
+ if (hours > 23) {
+ days = CStats::DaysPassed;
+ for (; hours >= 24; hours -= 24)
+ days++;
+ CStats::DaysPassed = days;
+ }
+
+ CClock::SetGameClock(hours, minutes);
+ CPickups::PassTime(time * 1000);
+}
+
+void
+CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
+{
+ CTimer::Stop();
+ CStreaming::FlushRequestList();
+ CStreaming::DeleteRwObjectsAfterDeath(pos);
+ CStreaming::RemoveUnusedModelsInLoadedList();
+ CGame::DrasticTidyUpMemory();
+ CStreaming::LoadScene(pos);
+ CTimer::Update();
+}
+
+void
+CGameLogic::Update()
+{
+ CVector vecRestartPos;
+ float fRestartFloat;
+
+ if (CCutsceneMgr::ms_cutsceneProcessing) return;
+
+ CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
+ switch (pPlayerInfo.m_WBState) {
+ case WBSTATE_PLAYING:
+ if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
+ pPlayerInfo.m_pPed->ClearAdrenaline();
+ pPlayerInfo.KillPlayer();
+ }
+ if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
+ pPlayerInfo.m_pPed->ClearAdrenaline();
+ pPlayerInfo.ArrestPlayer();
+ }
+ break;
+ case WBSTATE_WASTED:
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+ TheCamera.SetFadeColour(200, 200, 200);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ if (pPlayerInfo.m_bGetOutOfHospitalFree) {
+ pPlayerInfo.m_bGetOutOfHospitalFree = false;
+ } else {
+ pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ }
+
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ } else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverrideHospitalLevel = false;
+ CRestart::OverridePoliceStationLevel = false;
+ PassTime(720);
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ if (CRestart::bFadeInAfterNextDeath) {
+ TheCamera.SetFadeColour(200, 200, 200);
+ TheCamera.Fade(4.0f, FADE_IN);
+ } else CRestart::bFadeInAfterNextDeath = true;
+ }
+ break;
+ case WBSTATE_BUSTED:
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ int takeMoney;
+
+ switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0:
+ case 1:
+ takeMoney = 100;
+ break;
+ case 2:
+ takeMoney = 200;
+ break;
+ case 3:
+ takeMoney = 400;
+ break;
+ case 4:
+ takeMoney = 600;
+ break;
+ case 5:
+ takeMoney = 900;
+ break;
+ case 6:
+ takeMoney = 1500;
+ break;
+ }
+ if (pPlayerInfo.m_bGetOutOfJailFree) {
+ pPlayerInfo.m_bGetOutOfJailFree = false;
+ } else {
+ pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ }
+
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ }
+ else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverrideHospitalLevel = false;
+ CRestart::OverridePoliceStationLevel = false;
+ PassTime(720);
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ if (CRestart::bFadeInAfterNextArrest) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(4.0f, FADE_IN);
+ } else CRestart::bFadeInAfterNextArrest = true;
+ }
+ break;
+ case WBSTATE_FAILED_CRITICAL_MISSION:
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ } else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverridePoliceStationLevel = false;
+ CRestart::OverrideHospitalLevel = false;
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(4.0f, FADE_IN);
+ }
+ break;
+ case 4:
+ return;
+ }
+}
+
+void
+CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
+{
+ pPlayerPed->m_fHealth = 100.0f;
+ pPlayerPed->m_fArmour = 0.0f;
+ pPlayerPed->bIsVisible = true;
+ pPlayerPed->m_bloodyFootprintCount = 0;
+ pPlayerPed->bDoBloodyFootprints = false;
+ pPlayerPed->ClearAdrenaline();
+ pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
+ if (pPlayerPed->m_pFire)
+ pPlayerPed->m_pFire->Extinguish();
+ pPlayerPed->bInVehicle = false;
+ pPlayerPed->m_pMyVehicle = nil;
+ pPlayerPed->m_pVehicleAnim = nil;
+ pPlayerPed->m_pWanted->Reset();
+ pPlayerPed->RestartNonPartialAnims();
+ pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
+ pPlayerPed->bRemoveFromWorld = false;
+ pPlayerPed->ClearWeaponTarget();
+ pPlayerPed->SetInitialState();
+ CCarCtrl::ClearInterestingVehicleList();
+
+ pos.z += 1.0f;
+ pPlayerPed->Teleport(pos);
+ pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
+
+ pPlayerPed->m_fRotationCur = DEGTORAD(angle);
+ pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
+ pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
+ CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
+ CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
+ pPlayerPed->RestoreHeadingRate();
+ TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
+ CReferences::RemoveReferencesToPlayer();
+ CGarages::PlayerArrestedOrDied();
+ CStats::CheckPointReachedUnsuccessfully();
+ CWorld::Remove(pPlayerPed);
+ CWorld::Add(pPlayerPed);
+}
+
+STARTPATCHES
+ InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP);
+ InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP);
+ InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP);
+ InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP);
+ InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/control/GameLogic.h b/src/control/GameLogic.h
new file mode 100644
index 00000000..db626558
--- /dev/null
+++ b/src/control/GameLogic.h
@@ -0,0 +1,13 @@
+#pragma once
+
+class CGameLogic
+{
+public:
+ static void InitAtStartOfGame();
+ static void PassTime(uint32 time);
+ static void SortOutStreamingAndMemory(const CVector &pos);
+ static void Update();
+ static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
+
+ static uint8 ActivePlayers;
+}; \ No newline at end of file
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 560a9c0c..5f55ae66 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -71,6 +71,7 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
+WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
#if 0
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
@@ -78,40 +79,40 @@ WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
- CFont::SetScale(SCREEN_SCALE_X(1.2f / 2), SCREEN_SCALE_Y(1.5f / 2)); // BUG: game doesn't use macro here.
+ CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here.
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f));
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_BANK);
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+
+ float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
+ // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
if (MessageNumberInString2 < 0) {
if (MessageNumberInString < 0) {
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString((SCREEN_WIDTH/ 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f), TheText.Get(MessageIDString));
+ CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
CFont::SetColor(CRGBA(89, 115, 150, 255));
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f), TheText.Get(MessageIDString));
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
}
else {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0f - 40.0f), gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
CFont::SetColor(CRGBA(89, 115, 150, 255));
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f - 40.0f), gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
}
}
else {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
-
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0f - 40.0f), gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
CFont::SetColor(CRGBA(89, 115, 150, 255));
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f - 40.0f), gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
}
}
}
diff --git a/src/control/Garages.h b/src/control/Garages.h
index cc5fb62b..bcd966e8 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -27,4 +27,5 @@ public:
static bool HasCarBeenCrushed(int32);
static bool IsPointWithinHideOutGarage(CVector&);
static bool IsPointWithinAnyGarage(CVector&);
+ static void PlayerArrestedOrDied();
};
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index c5c46b51..40b95c23 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -2,6 +2,13 @@
#include "patcher.h"
#include "Restart.h"
+bool &CRestart::OverrideHospitalLevel = *(bool*)0x95CD4C;
+bool &CRestart::OverridePoliceStationLevel = *(bool*)0x95CD50;
+bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69;
+bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D;
+
WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); }
WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); }
-WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); } \ No newline at end of file
+WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
+WRAPPER void CRestart::FindClosestHospitalRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x4361A0); }
+WRAPPER void CRestart::FindClosestPoliceRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x436450); } \ No newline at end of file
diff --git a/src/control/Restart.h b/src/control/Restart.h
index f49ed79c..9a4d2155 100644
--- a/src/control/Restart.h
+++ b/src/control/Restart.h
@@ -6,4 +6,12 @@ public:
static void AddPoliceRestartPoint(const CVector&, float);
static void AddHospitalRestartPoint(const CVector&, float);
static void OverrideNextRestart(const CVector&, float);
+
+ static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *);
+ static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *);
+
+ static bool &OverrideHospitalLevel;
+ static bool &OverridePoliceStationLevel;
+ static bool &bFadeInAfterNextArrest;
+ static bool &bFadeInAfterNextDeath;
};
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 775ab46a..28cced53 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -1349,6 +1349,14 @@ CCamera::TakeControlWithSpline(short nSwitch)
//FindPlayerPed(); // unused
};
+void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
+{
+ m_bCamDirectlyInFront = true;
+ CPlayerPed *player = FindPlayerPed();
+ if (player)
+ m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
+}
+
STARTPATCHES
InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
@@ -1357,6 +1365,8 @@ STARTPATCHES
InjectHook(0x46FD80, &CCamera::SetMotionBlurAlpha, PATCH_JUMP);
InjectHook(0x46F940, &CCamera::RenderMotionBlur, PATCH_JUMP);
+ InjectHook(0x46FC90, &CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString, PATCH_JUMP);
+
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 0fd372c3..7d765a06 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -489,6 +489,7 @@ int m_iModeObbeCamIsInForCar;
void SetCamCutSceneOffSet(const CVector&);
void TakeControlWithSpline(short);
void RestoreWithJumpCut(void);
+ void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void);
void dtor(void) { this->CCamera::~CCamera(); }
};
diff --git a/src/core/CutsceneMgr.h b/src/core/CutsceneMgr.h
index 9b942030..7215a123 100644
--- a/src/core/CutsceneMgr.h
+++ b/src/core/CutsceneMgr.h
@@ -10,7 +10,6 @@ class CCutsceneHead;
class CCutsceneMgr
{
static bool &ms_running;
- static bool &ms_cutsceneProcessing;
static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
static int32 &ms_numCutsceneObjs;
@@ -25,6 +24,7 @@ class CCutsceneMgr
public:
static CDirectory *&ms_pCutsceneDir;
static uint32 &ms_cutsceneLoadStatus;
+ static bool &ms_cutsceneProcessing;
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 30b80634..0be25e8a 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -997,7 +997,7 @@ void CMenuManager::DrawFrontEndNormal()
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- CRect mouse(0.0f, 0.0f, SCREEN_SCALE_X(75.0f), SCREEN_SCALE_X(75.0f));
+ CRect mouse(0.0f, 0.0f, SCREEN_SCALE_X(75.0f), SCREEN_SCALE_Y(75.0f));
mouse.Translate(m_nMousePosX, m_nMousePosY);
CRect shad = mouse;
shad.Translate(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(3.0f));
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index dc72848d..be2c0687 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -5,25 +5,32 @@
#include "Frontend.h"
#include "Vehicle.h"
#include "PlayerSkin.h"
+#include "Darkel.h"
+#include "Messages.h"
+#include "Text.h"
+#include "Stats.h"
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
-void CPlayerInfo::SetPlayerSkin(char *skin)
+void
+CPlayerInfo::SetPlayerSkin(char *skin)
{
strncpy(m_aSkinName, skin, 32);
LoadPlayerSkin();
}
-CVector& CPlayerInfo::GetPos()
+CVector&
+CPlayerInfo::GetPos()
{
if (m_pPed->bInVehicle && m_pPed->m_pMyVehicle)
return m_pPed->m_pMyVehicle->GetPosition();
return m_pPed->GetPosition();
}
-void CPlayerInfo::LoadPlayerSkin()
+void
+CPlayerInfo::LoadPlayerSkin()
{
DeletePlayerSkin();
@@ -32,7 +39,8 @@ void CPlayerInfo::LoadPlayerSkin()
m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
}
-void CPlayerInfo::DeletePlayerSkin()
+void
+CPlayerInfo::DeletePlayerSkin()
{
if (m_pSkinTexture) {
RwTextureDestroy(m_pSkinTexture);
@@ -40,7 +48,33 @@ void CPlayerInfo::DeletePlayerSkin()
}
}
+void
+CPlayerInfo::KillPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_WASTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
+ CStats::TimesDied++;
+}
+
+void
+CPlayerInfo::ArrestPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_BUSTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
+ CStats::TimesArrested++;
+}
+
STARTPATCHES
InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
+InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
+InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
ENDPATCHES
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index f0b879ee..5784e1fb 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -73,6 +73,8 @@ public:
void SetPlayerSkin(char* skin);
CVector& GetPos();
void Process(void);
+ void KillPlayer(void);
+ void ArrestPlayer(void);
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
diff --git a/src/core/PlayerSkin.cpp b/src/core/PlayerSkin.cpp
index 111333ec..82427491 100644
--- a/src/core/PlayerSkin.cpp
+++ b/src/core/PlayerSkin.cpp
@@ -137,11 +137,15 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
{
static float rotation = 0.0f;
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
- const RwV3d pos = { 1.35f, 0.35f, 7.725f };
+ RwV3d pos = { 1.35f, 0.35f, 7.725f };
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
static uint32 LastFlash = 0;
+#ifdef ASPECT_RATIO_SCALE
+ pos.x = 1.35f * (SCREEN_ASPECT_RATIO / DEFAULT_ASPECT_RATIO);
+#endif
+
RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index d4d91dac..9641e8f0 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -9,6 +9,9 @@ int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC;
+int32 &CStats::TimesDied = *(int32*)0x8E2BDC;
+int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
+int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
void CStats::AnotherKillFrenzyPassed()
{
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 53c40ca3..7bae8c51 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -11,7 +11,11 @@ public:
static int32 &PeopleKilledByOthers;
static int32 &HelisDestroyed;
static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES]
+ static int32 &TimesDied;
+ static int32 &TimesArrested;
+ static int32 &KillsSinceLastCheckpoint;
public:
static void AnotherKillFrenzyPassed();
+ static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
}; \ No newline at end of file
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 227a4a9f..e59b2b39 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1021,7 +1021,7 @@ CStreaming::RemoveAllUnusedModels(void)
for(i = 0; i < MAXVEHICLESLOADED; i++)
RemoveLoadedVehicle();
- for(i = NUMDEFAULTMODELS; i < MODELINFOSIZE; i++){
+ for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED &&
ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE &&
CModelInfo::GetModelInfo(i)->m_refCount == 0){
@@ -2405,8 +2405,8 @@ CStreaming::MemoryCardSave(uint8 *buffer, uint32 *length)
{
int i;
- *length = NUMDEFAULTMODELS;
- for(i = 0; i < NUMDEFAULTMODELS; i++)
+ *length = NUM_DEFAULT_MODELS;
+ for(i = 0; i < NUM_DEFAULT_MODELS; i++)
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
buffer[i] = ms_aInfoForModel[i].m_flags;
else
@@ -2418,7 +2418,7 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
{
uint32 i;
- assert(length == NUMDEFAULTMODELS);
+ assert(length == NUM_DEFAULT_MODELS);
for(i = 0; i < length; i++)
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
if(buffer[i] != 0xFF)
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index 26b115e3..bafe0ae1 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -12,6 +12,8 @@
int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6
int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400
+WRAPPER void CWanted::Reset() { EAXJMP(0x4AD790) };
+
void
CWanted::Initialise()
{
diff --git a/src/core/Wanted.h b/src/core/Wanted.h
index 34a4b58d..1303365d 100644
--- a/src/core/Wanted.h
+++ b/src/core/Wanted.h
@@ -76,6 +76,7 @@ public:
bool AddCrimeToQ(eCrimeType type, int32 id, const CVector &pos, bool reported, bool policeDoesntCare);
void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare);
void UpdateWantedLevel();
+ void Reset();
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 1598967a..3a8367f1 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -41,6 +41,7 @@ bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
+WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) };
void
CWorld::Initialise()
diff --git a/src/core/World.h b/src/core/World.h
index 523585e7..f420207c 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -85,6 +85,7 @@ public:
}
}
static void ClearScanCodes(void);
+ static void ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8);
static bool CameraToIgnoreThisObject(CEntity *ent);
diff --git a/src/core/config.h b/src/core/config.h
index cfad6d85..a3fbac1b 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -32,7 +32,6 @@ enum Config {
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
NUMCUTSCENEOBJECTS = 50,
- NUMDEFAULTMODELS = 200,
NUMTEMPOBJECTS = 30,
@@ -84,7 +83,9 @@ enum Config {
NUM_PATH_NODES_IN_AUTOPILOT = 8,
NUM_ACCIDENTS = 20,
- NUM_FIRES = 40
+ NUM_FIRES = 40,
+
+ NUMPEDROUTES = 200,
};
// We'll use this once we're ready to become independent of the game
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 50494ef3..8985d56a 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -199,7 +199,11 @@ Idle(void *arg)
Render2dStuff();
}else{
float viewWindow = DEFAULT_VIEWWINDOW;
+#ifdef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
+#else
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
+#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@@ -234,7 +238,11 @@ FrontendIdle(void)
return;
float viewWindow = DEFAULT_VIEWWINDOW;
+#ifdef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
+#else
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
+#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 19b3c691..b9b5c76e 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -146,7 +146,7 @@ LetThemFollowYou(void) {
CPed *nearPed = player->m_nearPeds[i];
if (nearPed && !nearPed->IsPlayer()) {
nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
- nearPed->m_pedFormation = rand() & 7;
+ nearPed->m_pedFormation = (eFormation)(1 + (rand() & 7));
nearPed->bScriptObjectiveCompleted = false;
}
}
@@ -349,7 +349,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
- DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou);
+ DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
#ifndef MASTER
DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
#endif
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index 5145f0ac..b4a866a0 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -256,8 +256,8 @@ CMatrix &Invert(const CMatrix &src, CMatrix &dst);
CVector operator*(const CMatrix &mat, const CVector &vec);
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
CVector MultiplyInverse(const CMatrix &mat, const CVector &vec);
-CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
-CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
+const CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
+const CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
inline CMatrix
Invert(const CMatrix &matrix)
diff --git a/src/math/math.cpp b/src/math/math.cpp
index 0707e3d2..6201cee6 100644
--- a/src/math/math.cpp
+++ b/src/math/math.cpp
@@ -136,7 +136,7 @@ MultiplyInverse(const CMatrix &mat, const CVector &vec)
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
}
-CVector
+const CVector
Multiply3x3(const CMatrix &mat, const CVector &vec)
{
return CVector(
@@ -145,7 +145,7 @@ Multiply3x3(const CMatrix &mat, const CVector &vec)
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
}
-CVector
+const CVector
Multiply3x3(const CVector &vec, const CMatrix &mat)
{
return CVector(
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index 8f6d0e48..4a6e80d0 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -1,3 +1,5 @@
+#pragma once
+
#define MODELINDICES \
X("fire_hydrant", MI_FIRE_HYDRANT, 0x5F5A00) \
X("bagelstnd02", MI_BAGELSTAND2, 0x5F59FC) \
@@ -352,6 +354,8 @@ enum
MI_AIRTRAIN_VLO = 198,
MI_LOPOLYGUY,
+
+ NUM_DEFAULT_MODELS
};
enum{
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index cbd32cea..4488072e 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -44,26 +44,23 @@
#include "WaterLevel.h"
#include "CarAI.h"
#include "Zones.h"
+#include "Cranes.h"
+#include "MusicManager.h"
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
-WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
-WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
-WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); }
WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); }
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
-WRAPPER void CPed::WanderRange(void) { EAXJMP(0x4D26C0); }
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
-WRAPPER void CPed::SeekBoatPosition(void) { EAXJMP(0x4E4C70); }
WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
-WRAPPER void CPed::SetEnterCar(CVehicle*, uint32) { EAXJMP(0x4E0920); }
+WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
@@ -391,7 +388,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_vecOffsetSeek.x = 0.0f;
m_vecOffsetSeek.y = 0.0f;
m_vecOffsetSeek.z = 0.0f;
- m_pedFormation = 0;
+ m_pedFormation = FORMATION_UNDEFINED;
m_collidingThingTimer = 0;
m_nPedStateTimer = 0;
m_actionX = 0;
@@ -440,7 +437,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_pLookTarget = nil;
m_fLookDirection = 0.0f;
m_pCurSurface = nil;
- m_targetUnused = nil;
+ m_wanderRangeBounds = nil;
m_nPathNodes = 0;
m_nCurPathNode = 0;
m_nPathState = 0;
@@ -2689,7 +2686,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
m_pedInObjective = (CPed*)entity;
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
- m_pedFormation = 1;
+ m_pedFormation = FORMATION_REAR;
break;
case OBJECTIVE_LEAVE_VEHICLE:
#ifdef VC_PED_PORTS
@@ -6325,8 +6322,14 @@ CPed::ExitCar(void)
void
CPed::Fall(void)
{
- if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer)
+ if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer
+#ifdef VC_PED_PORTS
+ && bIsStanding
+#endif
+ )
ClearFall();
+
+ // VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III.
}
void
@@ -7612,28 +7615,28 @@ CPed::GetFormationPosition(void)
CVector formationOffset;
switch (m_pedFormation) {
- case 1:
+ case FORMATION_REAR:
formationOffset = CVector(0.0f, -1.5f, 0.0f);
break;
- case 2:
+ case FORMATION_REAR_LEFT:
formationOffset = CVector(-1.5f, -1.5f, 0.0f);
break;
- case 3:
+ case FORMATION_REAR_RIGHT:
formationOffset = CVector(1.5f, -1.5f, 0.0f);
break;
- case 4:
+ case FORMATION_FRONT_LEFT:
formationOffset = CVector(-1.5f, 1.5f, 0.0f);
break;
- case 5:
+ case FORMATION_FRONT_RIGHT:
formationOffset = CVector(1.5f, 1.5f, 0.0f);
break;
- case 6:
+ case FORMATION_LEFT:
formationOffset = CVector(-1.5f, 0.0f, 0.0f);
break;
- case 7:
+ case FORMATION_RIGHT:
formationOffset = CVector(1.5f, 0.0f, 0.0f);
break;
- case 8:
+ case FORMATION_FRONT:
formationOffset = CVector(0.0f, 1.5f, 0.0f);
break;
default:
@@ -7769,7 +7772,7 @@ CPed::GetNextPointOnRoute(void)
int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
// Route is complete
- if (nextPoint < 0 || nextPoint > 200 || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
+ if (nextPoint < 0 || nextPoint > NUMPEDROUTES || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
switch (m_routeType) {
case PEDROUTE_STOP_WHEN_DONE:
@@ -7790,7 +7793,7 @@ CPed::GetNextPointOnRoute(void)
return nextPoint;
}
-// TODO: enum
+// These categories are purely random, most of ped models have no correlation. So I don't think making an enum.
uint8
CPed::GetPedRadioCategory(uint32 modelIndex)
{
@@ -10083,7 +10086,7 @@ CPed::ProcessControl(void)
if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) {
SetInTheAir();
#ifdef VC_PED_PORTS
- bKnockedUpIntoAir = true;
+ bKnockedUpIntoAir = false;
#endif
}
#ifdef VC_PED_PORTS
@@ -10416,7 +10419,9 @@ CPed::ProcessControl(void)
ServiceTalking();
if (bInVehicle && !m_pMyVehicle)
bInVehicle = false;
+#ifndef VC_PED_PORTS
m_pCurrentPhysSurface = nil;
+#endif
} else {
if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer())
|| bIsInWater || !bUsesCollision) {
@@ -11516,9 +11521,8 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
void
CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
{
- CPed* ped = (CPed*)arg;
-
- CVehicle* veh = ped->m_pMyVehicle;
+ CPed *ped = (CPed*)arg;
+ CTrain *veh = (CTrain*)ped->m_pMyVehicle;
if (!veh)
return;
@@ -13538,18 +13542,19 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
void
CPed::SetExitTrain(CVehicle* train)
{
- if (m_nPedState != PED_EXIT_TRAIN && train->m_status == STATUS_TRAIN_NOT_MOVING && ((CTrain*)train)->Doors[0].IsFullyOpen()) {
- /*
- // Not used
- CVector exitPos;
- GetNearestTrainPedPosition(train, exitPos);
- */
- m_nPedState = PED_EXIT_TRAIN;
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
- m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
- bUsesCollision = false;
- LineUpPedWithTrain();
- }
+ if (m_nPedState == PED_EXIT_TRAIN || train->m_status != STATUS_TRAIN_NOT_MOVING || !((CTrain*)train)->Doors[0].IsFullyOpen())
+ return;
+
+ /*
+ // Not used
+ CVector exitPos;
+ GetNearestTrainPedPosition(train, exitPos);
+ */
+ m_nPedState = PED_EXIT_TRAIN;
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
+ m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
+ bUsesCollision = false;
+ LineUpPedWithTrain();
}
#ifdef NEW_WALK_AROUND_ALGORITHM
@@ -14386,6 +14391,246 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
return ourCollidedSpheres;
}
+void
+CPed::SetFormation(eFormation type)
+{
+ // FIX: Formations in GetFormationPosition were in range 1-8, whereas in here it's 0-7.
+ // To not change the behaviour, range in here tweaked by 1 with the use of enum.
+
+ switch (m_pedFormation) {
+ case FORMATION_REAR:
+ case FORMATION_REAR_LEFT:
+ case FORMATION_REAR_RIGHT:
+ case FORMATION_FRONT_LEFT:
+ case FORMATION_FRONT_RIGHT:
+ case FORMATION_LEFT:
+ case FORMATION_RIGHT:
+ case FORMATION_FRONT:
+ break;
+ default:
+ Error("Unknown formation type, PedAI.cpp");
+ break;
+ }
+ m_pedFormation = type;
+}
+
+void
+CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
+{
+ m_routeLastPoint = currentPoint;
+ m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint);
+ m_routePointsPassed = 0;
+ m_routeType = routeType;
+ m_routePointsBeingPassed = 1;
+ m_objective = OBJECTIVE_FOLLOW_ROUTE;
+ m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute());
+}
+
+// "Wander range" state is unused in game, and you can't use it without SetWanderRange anyway
+void
+CPed::WanderRange(void)
+{
+ bool arrived = Seek();
+ if (arrived) {
+ Idle();
+ if (((m_randomSeed % 256) + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
+
+ int xDiff = Abs(m_wanderRangeBounds[1].x - m_wanderRangeBounds[0].x);
+ int yDiff = Abs(m_wanderRangeBounds[1].y - m_wanderRangeBounds[0].y);
+
+ CVector newCoords(
+ (CGeneral::GetRandomNumber() % xDiff) + m_wanderRangeBounds[0].x,
+ (CGeneral::GetRandomNumber() % yDiff) + m_wanderRangeBounds[0].y,
+ GetPosition().z);
+
+ SetSeek(newCoords, 2.5f);
+ }
+ }
+}
+
+bool
+CPed::WillChat(CPed *stranger)
+{
+ if (m_pNextPathNode && m_pLastPathNode) {
+ if (m_pNextPathNode != m_pLastPathNode && ThePaths.TestCrossesRoad(m_pNextPathNode, m_pLastPathNode)) {
+ return false;
+ }
+ }
+ if (m_nSurfaceTouched == SURFACE_TARMAC)
+ return false;
+ if (this == stranger)
+ return false;
+ if (m_nPedType == stranger->m_nPedType)
+ return true;
+ if (m_nPedType == PEDTYPE_CRIMINAL)
+ return false;
+ if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType)
+ return false;
+ return true;
+}
+
+void
+CPed::SetEnterTrain(CVehicle *train, uint32 unused)
+{
+ if (m_nPedState == PED_ENTER_TRAIN || !((CTrain*)train)->Doors[0].IsFullyOpen())
+ return;
+
+ /*
+ // Not used
+ CVector enterPos;
+ GetNearestTrainPedPosition(train, enterPos);
+ */
+ m_fRotationCur = train->GetForward().Heading() - HALFPI;
+ m_pMyVehicle = train;
+ m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
+
+ m_nPedState = PED_ENTER_TRAIN;
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
+ m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
+ bUsesCollision = false;
+ LineUpPedWithTrain();
+ if (IsPlayer()) {
+ if (((CPlayerPed*)this)->m_bAdrenalineActive)
+ ((CPlayerPed*)this)->ClearAdrenaline();
+ }
+}
+
+void
+CPed::SetDuck(uint32 time)
+{
+ if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer)
+ return;
+
+ if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) {
+ CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
+ if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f);
+ bIsDucking = true;
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+ } else {
+ CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f);
+ bIsDucking = true;
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+ }
+}
+
+void
+CPed::SeekBoatPosition(void)
+{
+ if (m_carInObjective && !m_carInObjective->pDriver) {
+ CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo();
+
+ CVector enterOffset;
+ if (boatModel->m_vehicleType == VEHICLE_TYPE_BOAT)
+ enterOffset = boatModel->m_positions[BOAT_POS_FRONTSEAT];
+ else
+ enterOffset = boatModel->m_positions[CAR_POS_FRONTSEAT];
+
+ enterOffset.x = 0.0f;
+ CMatrix boatMat(m_carInObjective->GetMatrix());
+ SetMoveState(PEDMOVE_WALK);
+ m_vecSeekPos = boatMat * enterOffset;
+ if (Seek()) {
+ // We arrived to the boat
+ m_vehEnterType = 0;
+ SetEnterCar(m_carInObjective, 0);
+ }
+ } else
+ RestorePreviousState();
+}
+
+void
+CPed::SetEnterCar(CVehicle *car, uint32 unused)
+{
+ if (CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
+ RestorePreviousState();
+ RestorePreviousObjective();
+ } else {
+ uint8 doorFlag;
+ eDoors door;
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ doorFlag = CAR_DOOR_FLAG_RF;
+ door = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_RR:
+ doorFlag = CAR_DOOR_FLAG_RR;
+ door = DOOR_REAR_RIGHT;
+ break;
+ case CAR_DOOR_LF:
+ doorFlag = CAR_DOOR_FLAG_LF;
+ door = DOOR_FRONT_LEFT;
+ break;
+ case CAR_DOOR_LR:
+ doorFlag = CAR_DOOR_FLAG_LR;
+ door = DOOR_REAR_LEFT;
+ break;
+ default:
+ doorFlag = CAR_DOOR_FLAG_UNKNOWN;
+ break;
+ }
+ if (!IsPedInControl() || m_fHealth <= 0.0f
+ || doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags
+ || car->m_veh_flagC10 || m_pVehicleAnim
+ || doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
+ SetMoveState(PEDMOVE_STILL);
+ else
+ SetEnterCar_AllClear(car, m_vehEnterType, doorFlag);
+ }
+}
+
+void
+CPed::SetRadioStation(void)
+{
+ uint8 radiosPerRadioCategories[10][4] = {
+ {JAH_RADIO, RISE_FM, GAME_FM, MSX_FM},
+ {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
+ {RISE_FM, GAME_FM, MSX_FM, FLASHBACK},
+ {HEAD_RADIO, RISE_FM, LIPS_106, MSX_FM},
+ {HEAD_RADIO, RISE_FM, MSX_FM, FLASHBACK},
+ {JAH_RADIO, RISE_FM, LIPS_106, FLASHBACK},
+ {HEAD_RADIO, RISE_FM, LIPS_106, FLASHBACK},
+ {HEAD_RADIO, JAH_RADIO, LIPS_106, FLASHBACK},
+ {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
+ {CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM}
+ };
+ uint8 orderInCat;
+
+ if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
+ return;
+
+ uint8 category = GetPedRadioCategory(m_modelIndex);
+ if (DMAudio.IsMP3RadioChannelAvailable()) {
+ if (CGeneral::GetRandomNumber() & 15) {
+ for (orderInCat = 0; orderInCat < 4; orderInCat++) {
+ if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
+ break;
+ }
+ } else {
+ m_pMyVehicle->m_nRadioStation = USERTRACK;
+ }
+ } else {
+ for (orderInCat = 0; orderInCat < 4; orderInCat++) {
+ if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
+ break;
+ }
+ }
+ if (orderInCat == 4) {
+ if (DMAudio.IsMP3RadioChannelAvailable()) {
+ if (CGeneral::GetRandomNumber() & 15)
+ m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
+ else
+ m_pMyVehicle->m_nRadioStation = USERTRACK;
+ } else {
+ m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
+ }
+ }
+}
+
class CPed_ : public CPed
{
public:
@@ -14589,4 +14834,10 @@ STARTPATCHES
InjectHook(0x4D6A00, &CPed::PossiblyFindBetterPosToSeekCar, PATCH_JUMP);
InjectHook(0x4D94E0, &CPed::ProcessObjective, PATCH_JUMP);
InjectHook(0x4CCEB0, &CPed::SetDirectionToWalkAroundObject, PATCH_JUMP);
+ InjectHook(0x4DF3E0, &CPed::SetFormation, PATCH_JUMP);
+ InjectHook(0x4C7340, &CPed::WillChat, PATCH_JUMP);
+ InjectHook(0x4E32D0, &CPed::SetEnterTrain, PATCH_JUMP);
+ InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP);
+ InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP);
+ InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 0b1b80d6..74d85e56 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -24,6 +24,19 @@ struct CPedAudioData
int m_nMaxRandomDelayTime;
};
+enum eFormation
+{
+ FORMATION_UNDEFINED,
+ FORMATION_REAR,
+ FORMATION_REAR_LEFT,
+ FORMATION_REAR_RIGHT,
+ FORMATION_FRONT_LEFT,
+ FORMATION_FRONT_RIGHT,
+ FORMATION_LEFT,
+ FORMATION_RIGHT,
+ FORMATION_FRONT
+};
+
enum FightState : int8 {
FIGHTSTATE_MOVE_FINISHED = -2,
FIGHTSTATE_JUST_ATTACKED,
@@ -360,7 +373,7 @@ public:
CVehicle *m_carInObjective;
CVector m_nextRoutePointPos;
CPed *m_leader;
- uint32 m_pedFormation;
+ eFormation m_pedFormation;
uint32 m_fearFlags;
CEntity *m_threatEntity;
CVector2D m_eventOrThreat;
@@ -398,7 +411,7 @@ public:
int16 m_routeLastPoint;
uint16 m_routeStartPoint;
int16 m_routePointsPassed;
- int16 m_routeType;
+ int16 m_routeType; // See PedRouteType
int16 m_routePointsBeingPassed;
uint16 field_2D2;
CVector2D m_moved;
@@ -434,7 +447,7 @@ public:
uint8 m_stateUnused;
uint8 pad_351[3];
uint32 m_timerUnused;
- CEntity *m_targetUnused;
+ CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused
CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS];
eWeaponType m_storedWeapon;
uint8 m_currentWeapon; // eWeaponType
@@ -542,7 +555,6 @@ public:
void SetObjective(eObjective, int16, int16);
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
- void SetFollowRoute(int16, int16);
void ReactToAttack(CEntity*);
void SetDuck(uint32);
void RegisterThreatWithGangPeds(CEntity*);
@@ -647,11 +659,9 @@ public:
void ServiceTalking(void);
void SetJump(void);
void UpdatePosition(void);
- void WanderRange(void);
void WanderPath(void);
void ReactToPointGun(CEntity*);
void SeekCar(void);
- void SeekBoatPosition(void);
bool PositionPedOutOfCollision(void);
bool RunToReportCrime(eCrimeType);
bool PlacePedOnDryLand(void);
@@ -661,6 +671,10 @@ public:
void SetEnterCar(CVehicle*, uint32);
bool WarpPedToNearEntityOffScreen(CEntity*);
void SetExitCar(CVehicle*, uint32);
+ void SetFormation(eFormation);
+ bool WillChat(CPed*);
+ void SetEnterTrain(CVehicle*, uint32);
+ void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -733,6 +747,9 @@ public:
void SetSeekCar(CVehicle*, uint32);
void SetSeekBoatPosition(CVehicle*);
void SetExitTrain(CVehicle*);
+ void WanderRange(void);
+ void SetFollowRoute(int16, int16);
+ void SeekBoatPosition(void);
#ifdef VC_PED_PORTS
bool CanPedJumpThis(CEntity*, CVector*);
#else
diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp
index f1f73988..a8e8d2ab 100644
--- a/src/peds/PedRoutes.cpp
+++ b/src/peds/PedRoutes.cpp
@@ -3,5 +3,27 @@
#include "main.h"
#include "PedRoutes.h"
-WRAPPER int16 CRouteNode::GetRouteThisPointIsOn(int16) { EAXJMP(0x4EE7A0); }
-WRAPPER CVector CRouteNode::GetPointPosition(int16) { EAXJMP(0x4EE780); } \ No newline at end of file
+CRouteNode (&gaRoutes)[NUMPEDROUTES] = *(CRouteNode(*)[NUMPEDROUTES]) * (uintptr*)0x62E090;
+
+int16
+CRouteNode::GetRouteThisPointIsOn(int16 point)
+{
+ return gaRoutes[point].m_route;
+}
+
+// Actually GetFirstPointOfRoute
+int16
+CRouteNode::GetRouteStart(int16 route)
+{
+ for (int i = 0; i < NUMPEDROUTES; i++) {
+ if (route == gaRoutes[i].m_route)
+ return i;
+ }
+ return -1;
+}
+
+CVector
+CRouteNode::GetPointPosition(int16 point)
+{
+ return gaRoutes[point].m_pos;
+} \ No newline at end of file
diff --git a/src/peds/PedRoutes.h b/src/peds/PedRoutes.h
index c9a175a8..9df9a29d 100644
--- a/src/peds/PedRoutes.h
+++ b/src/peds/PedRoutes.h
@@ -3,6 +3,10 @@
class CRouteNode
{
public:
+ int16 m_route;
+ CVector m_pos;
+
static int16 GetRouteThisPointIsOn(int16);
static CVector GetPointPosition(int16);
+ static int16 GetRouteStart(int16);
}; \ No newline at end of file
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 668a6011..55906c38 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -4,6 +4,7 @@
#include "Camera.h"
#include "WeaponEffects.h"
#include "ModelIndices.h"
+#include "World.h"
CPlayerPed::~CPlayerPed()
{
@@ -103,6 +104,15 @@ CPlayerPed::ClearAdrenaline(void)
}
}
+CPlayerInfo *
+CPlayerPed::GetPlayerInfoForThisPlayerPed()
+{
+ if (CWorld::Players[0].m_pPed == this)
+ return &CWorld::Players[0];
+
+ return nil;
+}
+
class CPlayerPed_ : public CPlayerPed
{
public:
@@ -115,4 +125,5 @@ STARTPATCHES
InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
+ InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP);
ENDPATCHES
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 136fcc48..bd24ecd0 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -53,6 +53,7 @@ public:
void SetMoveAnim(void);
void ProcessControl(void);
void ClearAdrenaline(void);
+ class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index 89a85e92..7d7242e4 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -227,7 +227,6 @@ CCoronas::UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, flo
static RwIm2DVertex vertexbufferX[2];
-// TODO? not sure streaks look quite right...
void
CCoronas::Render(void)
{
@@ -394,12 +393,15 @@ CCoronas::Render(void)
if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1])
continue;
+ int mod1 = (float)(6 - j) / 6 * 128;
+ int mod2 = (float)(6 - (j+1)) / 6 * 128;
+
RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]);
RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]);
- RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j], aCoronas[i].prevGreen[j], aCoronas[i].prevBlue[j], 255);
+ RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * mod1 / 256, aCoronas[i].prevGreen[j] * mod1 / 256, aCoronas[i].prevBlue[j] * mod1 / 256, 255);
RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]);
RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]);
- RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1], aCoronas[i].prevGreen[j+1], aCoronas[i].prevBlue[j+1], 255);
+ RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * mod2 / 256, aCoronas[i].prevGreen[j+1] * mod2 / 256, aCoronas[i].prevBlue[j+1] * mod2 / 256, 255);
// BUG: game doesn't do this
RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ());
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index d98ec1ea..d74816bf 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -107,14 +107,9 @@ WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
#else
void CHud::Draw()
{
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSMIRROR);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ // disable hud via second controller
+ if (CPad::GetPad(1)->GetStartJustDown())
+ m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud;
if (CReplay::IsPlayingBack())
return;
@@ -134,7 +129,7 @@ void CHud::Draw()
/*
Draw Crosshairs
*/
- if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == 40) {
+ if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_FIRSTPERSONPEDONPC_40) {
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) {
int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState;
if (State != PED_ENTER_CAR && State != PED_CARJACK) {
@@ -273,19 +268,6 @@ void CHud::Draw()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
/*
- DrawClock
- */
- sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
- AsciiToUnicode(sTemp, sPrint);
-
- CFont::SetColor(CRGBA(0, 0, 0, 255));
-
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f - 2.0f), SCREEN_SCALE_Y(22.0f + 2.0f), sPrint);
-
- CFont::SetColor(CRGBA(194, 165, 120, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
-
- /*
DrawAmmo
*/
uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
@@ -519,19 +501,19 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f - 1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f - 1.0f), m_ZoneToPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
CFont::SetColor(CRGBA(152, 154, 82, fZoneAlpha));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f), m_ZoneToPrint);
}
}
}
- else {
+ /*else {
m_pLastZoneName = nil;
m_ZoneState = 0;
m_ZoneFadeTimer = 0;
m_ZoneNameTimer = 0;
- }
+ }*/
/*
DrawVehicleName
@@ -615,7 +597,7 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f - 1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f - 1.0f), m_pVehicleNameToPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
CFont::SetColor(CRGBA(194, 165, 120, fVehicleAlpha));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f), m_pVehicleNameToPrint);
@@ -630,26 +612,40 @@ void CHud::Draw()
}
/*
+ DrawClock
+ */
+ CFont::SetJustifyOff();
+ CFont::SetCentreOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetPropOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0);
+
+ sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
+ AsciiToUnicode(sTemp, sPrint);
+
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
+
+ CFont::SetColor(CRGBA(194, 165, 120, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
+
+ /*
DrawOnScreenTimer
*/
wchar sTimer[16];
- CFont::SetPropOn();
- CFont::SetBackgroundOff();
- CFont::SetBackGroundOnlyTextOn();
- CFont::SetAlignment(ALIGN_RIGHT);
- CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
-
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
TimerOnLastFrame = 0;
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
CounterOnLastFrame = 0;
- float AlignToHUD = SCREEN_SCALE_X(-12.0f);
- if (CUserDisplay::OnscnTimer.m_bProcessed == 1) {
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed == 1) {
+ if (CUserDisplay::OnscnTimer.m_bProcessed) {
+ if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) {
if (!TimerOnLastFrame)
TimerFlashTimer = 1;
@@ -662,22 +658,32 @@ void CHud::Draw()
if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetPropOff();
+ CFont::SetBackGroundOnlyTextOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), sTimer);
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetColor(CRGBA(186, 101, 50, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), sTimer);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f), SCREEN_SCALE_Y(110.0f), sTimer);
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
+ CFont::SetPropOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(105.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
CFont::SetColor(CRGBA(186, 101, 50, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(107.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
}
}
}
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed == 1) {
+ if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) {
if (!CounterOnLastFrame)
CounterFlashTimer = 1;
@@ -690,25 +696,38 @@ void CHud::Draw()
if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType) {
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(73.0f) + AlignToHUD, SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(23.0f) + AlignToHUD, SCREEN_SCALE_Y(151.0f)), CRGBA(0, 106, 164, 80));
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(73.0f) + AlignToHUD, SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT((-atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer) * 0.5f) + 73.0f) + AlignToHUD, SCREEN_SCALE_Y(151.0f)), CRGBA(0, 106, 164, 255));
- }
- else {
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer)) / 2 + SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
+ } else {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
-
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), sTimer);
-
- CFont::SetColor(CRGBA(0, 106, 164, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), sTimer);
+ CFont::SetPropOn();
+
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetColor(CRGBA(244, 20, 20, 255));
+ CFont::SetWrapx(SCREEN_SCALE_X(640.0f));
+ CFont::SetPropOff();
+ CFont::SetBackGroundOnlyTextOn();
+
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
+
+ CFont::SetColor(CRGBA(0, 106, 164, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f), SCREEN_SCALE_Y(132.0f), sTimer);
}
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
+ CFont::SetPropOn();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(86.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
CFont::SetColor(CRGBA(0, 106, 164, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(88.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
}
}
}
@@ -1113,10 +1132,10 @@ void CHud::DrawAfterFade()
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_BANK);
- CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
+ CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
CFont::SetColor(CRGBA(89, 115, 150, 255));
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
+ CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
}
// Oddjob result
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 67d80915..2329a9d9 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1933,13 +1933,15 @@ CAutomobile::Render(void)
CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
CVector rearWheelFwd = GetForward();
for(i = 0; i < 4; i++){
- contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
- contactSpeeds[i] = GetSpeed(contactPoints[i]);
- if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
- m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
- else
- m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
- m_aWheelRotation[i] += m_aWheelSpeed[i];
+ if (m_aWheelTimer[i] > 0.0f) {
+ contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
+ contactSpeeds[i] = GetSpeed(contactPoints[i]);
+ if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
+ m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
+ else
+ m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
+ m_aWheelRotation[i] += m_aWheelSpeed[i];
+ }
}
// Rear right wheel