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author | eray orçunus <erayorcunus@gmail.com> | 2020-05-19 16:46:18 +0200 |
---|---|---|
committer | eray orçunus <erayorcunus@gmail.com> | 2020-05-19 16:46:18 +0200 |
commit | 99574ebfc61a79b34f4681eaa2debefbae174875 (patch) | |
tree | a3edae2913a4af9682f7ecfec53367a484c2975c | |
parent | Melee weapons(half-working), Ped and Hud bits (diff) | |
parent | Merge pull request #564 from Xinerki/miami (diff) | |
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46 files changed, 1813 insertions, 577 deletions
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp index c5711fda..83c1742a 100644 --- a/src/animation/AnimBlendAssocGroup.cpp +++ b/src/animation/AnimBlendAssocGroup.cpp @@ -104,7 +104,7 @@ strcmpIgnoringDigits(const char *s1, const char *s2) c2 = toupper(c2); #endif - if(c1 != c2) + if(c1 && c2 && c1 != c2) return false; } } diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index e37c0f8e..16207f54 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -926,7 +926,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_ { "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs }, { "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs }, { "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs }, - { "sunbathe", "sunbathe", MI_COP, awc(aSunbatheAnimations), aSunbatheAnimDescs }, + { "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs }, // NB: not using awc here! { "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs }, { "riot", "riot", MI_COP, awc(aRiotAnimations), aRiotAnimDescs }, { "strip", "strip", MI_COP, awc(aStripAnimations), aStripAnimDescs }, diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 0f80954b..a4406da9 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -358,7 +358,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nCarMission = - pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel(); + pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel(); pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){ @@ -432,7 +432,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->bIsLawEnforcer) { if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) { - if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) + if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; } } @@ -489,16 +489,16 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) { if (!FindPlayerVehicle() || - FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR || - FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) { - if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) { + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) { + if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) { pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; } } - else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) { - if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR || - pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) { + else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) { + if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR || + pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) { pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; } diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 956bad28..920fba81 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -655,10 +655,10 @@ CCarCtrl::GenerateOneRandomCar() } int nMadDrivers; switch (pVehicle->GetVehicleAppearance()) { - case VEHICLE_BIKE: + case VEHICLE_APPEARANCE_BIKE: nMadDrivers = 30; break; - case VEHICLE_BOAT: + case VEHICLE_APPEARANCE_BOAT: nMadDrivers = 40; break; default: diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 82003561..a177343b 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -960,7 +960,7 @@ void CGarage::Update() if (m_pDoor1) { if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) { - if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_PLANE) { + if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) { CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); } diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 78b8d198..cccf9cc4 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -172,12 +172,12 @@ CPickup::GiveUsAPickUpObject(int32 handle) } bool -CPickup::CanBePickedUp(CPlayerPed *player) +CPickup::CanBePickedUp(CPlayerPed *player, int playerId) { assert(m_pObject != nil); bool cannotBePickedUp = - (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f) - || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f) + (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f) + || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f) || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0) || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)); return !cannotBePickedUp; @@ -233,7 +233,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) } // if we didn't then we've got nothing to do - if (isPickupTouched && CanBePickedUp(player)) { + if (isPickupTouched && CanBePickedUp(player, playerId)) { CPad::GetPad(0)->StartShake(120, 100); switch (m_eType) { @@ -497,14 +497,14 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex) DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0); return true; } else if (modelIndex == MI_PICKUP_BODYARMOUR) { - player->m_fArmour = 100.0f; + player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour; DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0); return true; } else if (modelIndex == MI_PICKUP_INFO) { DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); return true; } else if (modelIndex == MI_PICKUP_HEALTH) { - player->m_fHealth = 100.0f; + player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth; DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0); return true; } else if (modelIndex == MI_PICKUP_BONUS) { diff --git a/src/control/Pickups.h b/src/control/Pickups.h index 79f52a67..810f3dff 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -46,7 +46,7 @@ public: bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId); private: bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } - inline bool CanBePickedUp(CPlayerPed *player); + inline bool CanBePickedUp(CPlayerPed *player, int playerId); void RemoveKeepType(); void Remove(); }; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 0ff3c53d..16c5c0ff 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -54,15 +54,19 @@ #include "Remote.h" #include "Replay.h" #include "Restart.h" +#include "RoadBlocks.h" #include "RpAnimBlend.h" #include "Rubbish.h" #include "Shadows.h" #include "SpecialFX.h" +#include "Sprite.h" #include "Stats.h" #include "Streaming.h" #include "Text.h" +#include "Timecycle.h" #include "TxdStore.h" #include "User.h" +#include "VisibilityPlugins.h" #include "WaterLevel.h" #include "Weather.h" #include "World.h" @@ -70,7 +74,7 @@ #include "main.h" #define PICKUP_PLACEMENT_OFFSET 0.5f -#define PED_FIND_Z_OFFSET 5.0f +#define PED_FIND_Z_OFFSET 10.0f #define SPHERE_MARKER_R 0 #define SPHERE_MARKER_G 128 @@ -89,13 +93,10 @@ uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE]; CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS]; -int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS]; -int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS]; intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; -tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES]; tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS]; int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; @@ -116,8 +117,6 @@ uint16 CTheScripts::NumberOfMissionScripts; uint32 CTheScripts::LargestMissionScriptSize; uint32 CTheScripts::MainScriptSize; uint8 CTheScripts::FailCurrentMission; -uint8 CTheScripts::CountdownToMakePlayerUnsafe; -uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime; uint16 CTheScripts::NumScriptDebugLines; uint16 CTheScripts::NumberOfIntroRectanglesThisFrame; uint16 CTheScripts::NumberOfIntroTextLinesThisFrame; @@ -128,6 +127,11 @@ CStuckCarCheck CTheScripts::StuckCars; uint16 CTheScripts::CommandsExecuted; uint16 CTheScripts::ScriptsUpdated; int32 ScriptParams[32]; +uint8 CTheScripts::RiotIntensity; +uint32 CTheScripts::LastMissionPassedTime; +uint16 CTheScripts::NumberOfExclusiveMissionScripts; +bool CTheScripts::bPlayerHasMetDebbieHarry; +bool CTheScripts::bPlayerIsInTheStatium; const uint32 CRunningScript::nSaveStructSize = @@ -269,9 +273,19 @@ void CMissionCleanup::Process() CPopulation::m_AllRandomPedsThisType = -1; CPopulation::PedDensityMultiplier = 1.0f; CCarCtrl::CarDensityMultiplier = 1.0f; + CPed::nThreatReactionRangeMultiplier = 1; + CPed::nEnterCarRangeMultiplier = 1; FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f; - TheCamera.Restore(); + //CRoadBlocks::ClearScriptRoadblocks() // TODO(MIAMI) + CRouteNode::Initialise(); + if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + TheCamera.Restore(); TheCamera.SetWideScreenOff(); + // TODO(MIAMI) + //CSpecialFX::bLiftCam = false; + //CSpecialFX::bVideoCam = false; + //CTimeCycle::StopExtraColour(0); + // TODO(MIAMI): change this to loop when it supports parameters DMAudio.ClearMissionAudio(); CWeather::ReleaseWeather(); for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++) @@ -280,11 +294,18 @@ void CMissionCleanup::Process() CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i); CStreaming::ms_disableStreaming = false; CHud::m_ItemToFlash = -1; - CHud::SetHelpMessage(nil, false); + CHud::SetHelpMessage(nil, false); // TODO(MIAMI): third parameter is false CUserDisplay::OnscnTimer.m_bDisabled = false; + CTheScripts::RemoveScriptTextureDictionary(); CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false; CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CWorld::Players[0].MakePlayerSafe(false); + //TODO(MIAMI): drunkenness, enable drive by + //DMAudio::ShutUpPlayerTalking(0); + CVehicle::bDisableRemoteDetonation = false; + //CVehicle::bDisableRemoteDetonationOnContact = false; // TODO(MIAMI) + //CGameLogic::ClearShortCut(); // TODO(MIAMI) + CTheScripts::RiotIntensity = 0; CTheScripts::StoreVehicleIndex = -1; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::UpsideDownCars.Init(); @@ -507,7 +528,6 @@ void CRunningScript::CollectParameters(uint32* pIp, int16 total) int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) { uint32* pIp = &ip; - float tmp; switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_INT32: @@ -521,8 +541,7 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) case ARGUMENT_INT16: return CTheScripts::Read2BytesFromScript(pIp); case ARGUMENT_FLOAT: - tmp = CTheScripts::ReadFloatFromScript(pIp); - return *(int32*)&tmp; + return CTheScripts::Read4BytesFromScript(pIp); default: assert(0); } @@ -631,14 +650,7 @@ void CTheScripts::Init() StoreVehicleIndex = -1; StoreVehicleWasRandom = true; OnAMissionFlag = 0; - for (int i = 0; i < MAX_NUM_CONTACTS; i++){ - BaseBriefIdForContact[i] = 0; - OnAMissionForContactFlag[i] = 0; - } - for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){ - CollectiveArray[i].index = -1; - CollectiveArray[i].unk_data = 0; - } + LastMissionPassedTime = (uint32)-1; NextFreeCollectiveIndex = 0; LastRandomPedId = -1; for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){ @@ -652,15 +664,17 @@ void CTheScripts::Init() bUsingAMultiScriptFile = true; for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++) MultiScriptArray[i] = 0; + NumberOfExclusiveMissionScripts = 0; NumberOfMissionScripts = 0; LargestMissionScriptSize = 0; MainScriptSize = 0; ReadMultiScriptFileOffsetsFromScript(); FailCurrentMission = 0; - CountdownToMakePlayerUnsafe = 0; DbgFlag = false; - DelayMakingPlayerUnsafeThisTime = 1; NumScriptDebugLines = 0; + RiotIntensity = 0; + bPlayerHasMetDebbieHarry = false; + bPlayerIsInTheStatium = false; for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){ ScriptSphereArray[i].m_bInUse = false; ScriptSphereArray[i].m_Index = 1; @@ -681,6 +695,7 @@ void CTheScripts::Init() IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255); } NumberOfIntroRectanglesThisFrame = 0; + RemoveScriptTextureDictionary(); for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){ BuildingSwapArray[i].m_pBuilding = nil; BuildingSwapArray[i].m_nNewModel = -1; @@ -690,6 +705,15 @@ void CTheScripts::Init() InvisibilitySettingArray[i] = nil; } +void CTheScripts::RemoveScriptTextureDictionary() +{ + for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++) + CTheScripts::ScriptSprites[i].Delete(); + int slot = CTxdStore::FindTxdSlot("script"); + if (slot != -1) + CTxdStore::RemoveTxd(slot); +} + void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript) { if (prev) @@ -733,10 +757,6 @@ void CTheScripts::Process() DrawScriptSpheres(); if (FailCurrentMission) --FailCurrentMission; - if (CountdownToMakePlayerUnsafe){ - if (--CountdownToMakePlayerUnsafe == 0) - CWorld::Players[0].MakePlayerSafe(false); - } if (UseTextCommands){ for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) IntroTextLines[i].Reset(); @@ -843,6 +863,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) case COMMAND_WAIT: CollectParameters(&m_nIp, 1); m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0]; + m_bSkipWakeTime = false; return 1; case COMMAND_GOTO: CollectParameters(&m_nIp, 1); @@ -1256,13 +1277,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) UpdateCompareFlag(*ptr1 == *ptr2); return 0; } - /* Following commands are not implemented, and go to default case - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR: - case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR: - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR: - */ + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR: + //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR: + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR: case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); @@ -1298,19 +1317,18 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); return 0; } - /* Following commands are not implemented, and go to default case - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR: - case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR: - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR: - */ + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR: + //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR: + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR: + /* case COMMAND_GOTO_IF_TRUE: CollectParameters(&m_nIp, 1); if (m_bCondResult) SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); - /* Check COMMAND_GOTO note. */ return 0; + */ case COMMAND_GOTO_IF_FALSE: CollectParameters(&m_nIp, 1); if (!m_bCondResult) @@ -1322,12 +1340,14 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) CTheScripts::bAlreadyRunningAMissionScript = false; RemoveScriptFromList(&CTheScripts::pActiveScripts); AddScriptToList(&CTheScripts::pIdleScripts); + m_bIsActive = false; return 1; case COMMAND_START_NEW_SCRIPT: { CollectParameters(&m_nIp, 1); assert(ScriptParams[0] >= 0); CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]); + m_bIsActive = true; int8 type = CTheScripts::Read1ByteFromScript(&m_nIp); float tmp; for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) { @@ -1375,7 +1395,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) { CollectParameters(&m_nIp, 4); int32 index = ScriptParams[0]; - assert(index < 1); /* Constant? Also no more double player glitch */ + assert(index < NUMPLAYERS); printf("&&&&&&&&&&&&&Creating player: %d\n", index); if (!CStreaming::HasModelLoaded(MI_PLAYER)) { CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); @@ -1415,20 +1435,49 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CPlayerPed* ped = CWorld::Players[index].m_pPed; - if (!ped->bInVehicle) { - pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); - ped->Teleport(pos); - CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (ped->bInVehicle) { + pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here + CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); return 0; } - pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); - if (ped->m_pMyVehicle->IsBoat()) - ped->m_pMyVehicle->Teleport(pos); - else - ped->m_pMyVehicle->Teleport(pos); - /* I'll keep this condition here but obviously it is absolutely pointless */ - /* It's clearly present in disassembly so it had to be in original code */ - CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); + pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); + CVector vOldPos = ped->GetPosition(); + ped->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (ped) { // great time to check + for (int i = 0; i < ped->m_numNearPeds; i++) { + CPed* pTestedPed = ped->m_nearPeds[i]; + if (!pTestedPed || !IsPedPointerValid(pTestedPed)) + continue; + if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJ_15) { + CVector vFollowerPos = pTestedPed->GetFormationPosition(); + CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped); + bool bFound = false; + vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f; + if (bFound) { + if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) { + pTestedPed->Teleport(vFollowerPos); + } + } + } + else if (pTestedPed->m_leader == ped) { + CVector vFollowerPos; + if (pTestedPed->m_pedFormation) + vFollowerPos = pTestedPed->GetFormationPosition(); + else + vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos; + CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped); + bool bFound = false; + vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f; + if (bFound) { + if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) { + pTestedPed->Teleport(vFollowerPos); + } + } + } + } + } return 0; } case COMMAND_IS_PLAYER_IN_AREA_2D: @@ -2084,8 +2133,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) } else { CVehicle* car; - if (!CModelInfo::IsBikeModel(ScriptParams[0])) - car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); + + // TODO(MIAMI) + //if (!CModelInfo::IsBikeModel(ScriptParams[0])) + car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -3500,14 +3551,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) case COMMAND_DECLARE_MISSION_FLAG: CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp); return 0; - case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT: - CollectParameters(&m_nIp, 1); - CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = CTheScripts::Read2BytesFromScript(&++m_nIp); - return 0; - case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT: - CollectParameters(&m_nIp, 2); - CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1]; - return 0; + //case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT: + //case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT: case COMMAND_IS_PLAYER_HEALTH_GREATER: { CollectParameters(&m_nIp, 2); @@ -3822,13 +3867,8 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; if (ScriptParams[1]){ - if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){ - CTheScripts::CountdownToMakePlayerUnsafe = 50; - if (CTheScripts::DelayMakingPlayerUnsafeThisTime) - CTheScripts::DelayMakingPlayerUnsafeThisTime--; - }else{ - pPlayer->MakePlayerSafe(false); - } + pPlayer->MakePlayerSafe(false); + // TODO(MIAMI): Four Iron hack }else{ pPlayer->MakePlayerSafe(true); if (strcmp(m_abScriptName, "camera") == 0){ @@ -4809,7 +4849,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - pPed->m_fHealth = ScriptParams[1]; + pPed->m_fHealth = Min(ScriptParams[1], CWorld::Players[ScriptParams[0]].m_nMaxHealth); return 0; } case COMMAND_SET_CHAR_HEALTH: @@ -7161,7 +7201,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 2); CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPlayerPed); - pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f); + pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour); return 0; } case COMMAND_ADD_ARMOUR_TO_CHAR: @@ -7712,9 +7752,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) } case COMMAND_REMOVE_TEXTURE_DICTIONARY: { - for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++) - CTheScripts::ScriptSprites[i].Delete(); - CTxdStore::RemoveTxd(CTxdStore::FindTxdSlot("script")); + CTheScripts::RemoveScriptTextureDictionary(); return 0; } case COMMAND_SET_OBJECT_DYNAMIC: @@ -8319,14 +8357,34 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) DMAudio.PreloadMissionAudio(str); return 0; case COMMAND_HAS_MISSION_AUDIO_LOADED: - UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1); + { + CollectParameters(&m_nIp, 1); + static bool bShowed = false; + if (!bShowed) { + debug("HAS_MISSION_AUDIO_LOADED not implemented, default to TRUE\n"); + bShowed = true; + } + UpdateCompareFlag(true); + //UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1); return 0; + } case COMMAND_PLAY_MISSION_AUDIO: - DMAudio.PlayLoadedMissionAudio(); + CollectParameters(&m_nIp, 1); + debug("PLAY_MISSION_AUDIO doesn't support parameter yet, skipping\n"); + //DMAudio.PlayLoadedMissionAudio(); return 0; case COMMAND_HAS_MISSION_AUDIO_FINISHED: - UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished()); + { + CollectParameters(&m_nIp, 1); + static bool bShowed = false; + if (!bShowed) { + debug("HAS_MISSION_AUDIO_FINISHED not implemented, default to TRUE\n"); + bShowed = true; + } + UpdateCompareFlag(true); + //UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished()); return 0; + } case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING: { CollectParameters(&m_nIp, 3); @@ -8638,8 +8696,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CStats::RegisterLongestFlightInDodo(ScriptParams[0]); return 0; case COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS: - assert(0 && "GET_OFFSET_FROM_CAR_IN_WORLD_COORDS not yet implemented"); + { + CollectParameters(&m_nIp, 4); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + CVector result = pVehicle->GetMatrix() * *(CVector*)&ScriptParams[1] + pVehicle->GetPosition(); + *(CVector*)&ScriptParams[0] = result; + StoreParameters(&m_nIp, 3); return 0; + } case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES: CollectParameters(&m_nIp, 1); CStats::SetTotalNumberKillFrenzies(ScriptParams[0]); @@ -8716,6 +8781,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) #ifdef USE_DEBUG_SCRIPT_LOADER CFileMgr::ChangeDir("\\data\\"); int handle = CFileMgr::OpenFile(scriptfile, "rb"); + CFileMgr::ChangeDir("\\"); #else CFileMgr::ChangeDir("\\"); int handle = CFileMgr::OpenFile("data\\main.scm", "rb"); @@ -9166,7 +9232,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { char tmp[48]; switch (command) { - case COMMAND_LOAD_COLLISION_WITH_SCREEN: + case COMMAND_LOAD_COLLISION_WITH_SCREEN: // NB: not actually implemented CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; @@ -9193,7 +9259,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) m_nIp += 8; LoadSplash(tmp); return 0; - case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS: + case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS: // NB: not actually implemented { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); @@ -9204,7 +9270,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); return 0; } - case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER: + case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER: // NB: not actually implemented { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); @@ -9228,7 +9294,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED); printf("End preload end of game audio\n"); return 0; - case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA: + case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA: // NB: not actually implemented CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1; return 0; case COMMAND_SET_OBJECT_ROTATION: @@ -9250,11 +9316,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source; StoreParameters(&m_nIp, 3); return 0; - case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR: + case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR: // NB: not actually implemented *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front; StoreParameters(&m_nIp, 3); return 0; - case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR: + case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR: // NB: not actually implemented { CollectParameters(&m_nIp, 1); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; @@ -9271,10 +9337,38 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pTestedPed); CEntity* pTarget = pPed->m_pPointGunAt; - UpdateCompareFlag(pTarget && pTarget->IsPed() && pTarget == pTestedPed); + bool bTargetting = pTarget && pTarget->IsPed() && pTarget == pTestedPed; + // PC shit + static int nCounter = 0; + nCounter = Max(0, nCounter - 1); + if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) { + if ((pTarget->GetPosition() - TheCamera.GetPosition()).Magnitude() < 10.0f) { + CVector vTestedPos(pTarget->GetPosition().x, pTarget->GetPosition().y, pTarget->GetPosition().z + 0.4); + CVector vScreenPos; + float w, h; + if (CSprite::CalcScreenCoors(vTestedPos, vScreenPos, &w, &h, false)) { + CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight); + float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude(); + if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) { + CColPoint point; + CEntity* entity; + if (!CWorld::ProcessLineOfSight(TheCamera.GetPosition() + 2.0f * TheCamera.GetForward(), + vTestedPos, point, entity, true, true, true, true, true, false) || + entity == pTarget) { + nCounter += 2; + if (nCounter > 20) { + bTargetting = true; + nCounter = 20; + } + } + } + } + } + } + UpdateCompareFlag(bTargetting); return 0; } - case COMMAND_IS_PLAYER_TARGETTING_OBJECT: + case COMMAND_IS_PLAYER_TARGETTING_OBJECT: // NB: not actually implemented { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; @@ -9327,7 +9421,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) case COMMAND_FAIL_CURRENT_MISSION: CTheScripts::FailCurrentMission = 2; return 0; - case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE: + case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE: // NB: actually does nothing { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; @@ -9373,7 +9467,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) StoreParameters(&m_nIp, 1); return 0; } - case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT: + case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT: // NB: not actually implemented { CollectParameters(&m_nIp, 5); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); @@ -9389,24 +9483,14 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); - if (pVehicle->pDriver) { - pVehicle->pDriver->bScriptObjectiveCompleted = false; - pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); - } - for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++) - { - if (pVehicle->pPassengers[i]) { - pVehicle->pPassengers[i]->bScriptObjectiveCompleted = false; - pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); - } - } + CCarAI::TellOccupantsToLeaveCar(pVehicle); return 0; } case COMMAND_SET_INTERPOLATION_PARAMETERS: CollectParameters(&m_nIp, 2); - TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 50.0f - *(float*)&ScriptParams[0], ScriptParams[1]); + TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 100.0f - *(float*)&ScriptParams[0], ScriptParams[1]); return 0; - case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT: + case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT: // NB: not actually implemented { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; @@ -9421,7 +9505,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) StoreParameters(&m_nIp, 4); return 0; } - case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT: + case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT: // NB: not actually implemented { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; @@ -9441,10 +9525,12 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) StoreParameters(&m_nIp, 3); return 0; case COMMAND_ATTACH_CHAR_TO_CAR: - // empty implementation + // TODO(MIAMI) + assert(0); return 0; case COMMAND_DETACH_CHAR_FROM_CAR: - // empty implementation + // TODO(MIAMI) + assert(0); return 0; case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA { @@ -9458,15 +9544,20 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - assert(pPed); - pPed->m_lastWepDam = -1; + if (pPed) + pPed->m_lastWepDam = -1; + else + debug("CLEAR_CHAR_LAST_WEAPON_DAMAGE - Character doesn't exist\n"); return 0; } case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - pVehicle->m_nLastWeaponDamage = -1; + if (pVehicle) + pVehicle->m_nLastWeaponDamage = -1; + else + debug("CLEAR_CAR_LAST_WEAPON_DAMAGE - Vehicle doesn't exist\n"); return 0; } case COMMAND_GET_RANDOM_COP_IN_AREA: @@ -9487,9 +9578,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) continue; if (pPed->m_nPedType != PEDTYPE_COP) continue; + if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8])) + continue; if (pPed->CharCreatedBy != RANDOM_CHAR) continue; - if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING) + if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING /* && pPed->GetPedState() != PED_ONROPE */) // TODO(MIAMI)! continue; if (pPed->bRemoveFromWorld) continue; @@ -9515,7 +9608,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) StoreParameters(&m_nIp, 1); return 0; } - case COMMAND_GET_RANDOM_COP_IN_ZONE: + case COMMAND_GET_RANDOM_COP_IN_ZONE: // NB: not actually implemented { char zone[KEY_LENGTH_IN_SCRIPT]; strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); @@ -9619,7 +9712,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType; + ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType; StoreParameters(&m_nIp, 1); return 0; } @@ -9628,7 +9721,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType; + ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType; StoreParameters(&m_nIp, 1); return 0; } @@ -9649,7 +9742,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2]; return 0; } - case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT: + case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT: // NB: not actually implemented { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); @@ -9658,7 +9751,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1]; return 0; } - case COMMAND_SET_CAR_HANDBRAKE_STOP: + case COMMAND_SET_CAR_HANDBRAKE_STOP: // NB: not actually implemented { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); @@ -9672,11 +9765,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); - UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE); + UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); return 0; } - case COMMAND_LOCATE_SNIPER_BULLET_2D: - case COMMAND_LOCATE_SNIPER_BULLET_3D: + case COMMAND_LOCATE_SNIPER_BULLET_2D: // NB: not actually implemented + case COMMAND_LOCATE_SNIPER_BULLET_3D: // NB: not actually implemented LocateSniperBulletCommand(command, &m_nIp); return 0; case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL: @@ -9689,10 +9782,10 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); return 0; } - case COMMAND_IS_CHAR_LYING_DOWN: + case COMMAND_IS_CHAR_LYING_DOWN: // NB: not actually implemented { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); @@ -9724,14 +9817,39 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0]; return 0; case COMMAND_SET_CHAR_CEASE_ATTACK_TIMER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->m_ceaseAttackTimer = ScriptParams[1]; + return 0; + } case COMMAND_GET_REMOTE_CONTROLLED_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CWorld::Players[ScriptParams[0]].m_pRemoteVehicle; + if (pVehicle) + ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle); + else + ScriptParams[0] = -1; + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_IS_PC_VERSION: - case COMMAND_REPLAY: - case COMMAND_IS_REPLAY_PLAYING: + UpdateCompareFlag(true); + return 0; + //case COMMAND_REPLAY: + //case COMMAND_IS_REPLAY_PLAYING: case COMMAND_IS_MODEL_AVAILABLE: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CModelInfo::GetModelInfo(ScriptParams[0]) != nil); + return 0; case COMMAND_SHUT_CHAR_UP: + assert("SHUT_CHAR_UP not implemented"); // TODO(MIAMI) case COMMAND_SET_ENABLE_RC_DETONATE: - assert(0); + CollectParameters(&m_nIp, 1); + CVehicle::bDisableRemoteDetonation = ScriptParams[0]; + return 0; case COMMAND_SET_CAR_RANDOM_ROUTE_SEED: { CollectParameters(&m_nIp, 2); @@ -9750,28 +9868,145 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) case COMMAND_GET_FIRST_PICKUP_COORDS: case COMMAND_GET_NEXT_PICKUP_COORDS: case COMMAND_REMOVE_ALL_CHAR_WEAPONS: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + pPed->ClearWeapons(); + return 0; + } case COMMAND_HAS_PLAYER_GOT_WEAPON: - case COMMAND_HAS_CHAR_GOT_WEAPON: - case COMMAND_IS_PLAYER_FACING_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + bool bFound = false; + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) { + bFound = true; + break; + } + } + UpdateCompareFlag(bFound); + return 0; + } + //case COMMAND_HAS_CHAR_GOT_WEAPON: + //case COMMAND_IS_PLAYER_FACING_CHAR: case COMMAND_SET_TANK_DETONATE_CARS: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR); + ((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1]; + return 0; + } case COMMAND_GET_POSITION_OF_ANALOGUE_STICKS: + { + CollectParameters(&m_nIp, 1); + CPad* pPad = CPad::GetPad(ScriptParams[0]); + ScriptParams[0] = pPad->NewState.LeftStickX; + ScriptParams[1] = pPad->NewState.LeftStickY; + ScriptParams[2] = pPad->NewState.RightStickX; + ScriptParams[3] = pPad->NewState.RightStickY; + StoreParameters(&m_nIp, 4); + return 0; + } case COMMAND_IS_CAR_ON_FIRE: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + bool bOnFire = false; + if (pVehicle->m_pCarFire) + bOnFire = true; + if (pVehicle->m_vehType == VEHICLE_TYPE_CAR && ((CAutomobile*)pVehicle)->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE) + bOnFire = true; + if (pVehicle->m_fHealth < 250.0f) + bOnFire = true; + UpdateCompareFlag(bOnFire); + return 0; + } case COMMAND_IS_CAR_TYRE_BURST: - case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD: - case COMMAND_SET_CAR_WAIT: - case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE: - case COMMAND_IS_PLAYER_FOOT_DOWN: - case COMMAND_IS_CHAR_FOOT_DOWN: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + bool bIsBurst = false; + if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) { + assert("IS_CAR_TYPE_BURST not yet implemented for bikes"); + } + else { + CAutomobile* pCar = (CAutomobile*)pVehicle; + if (ScriptParams[1] == 4) { + for (int i = 0; i < 4; i++) { + if (pCar->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST) + bIsBurst = true; + } + } + else + bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST); + } + UpdateCompareFlag(bIsBurst); + } + //case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD: + //case COMMAND_SET_CAR_WAIT: + //case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE: + //case COMMAND_IS_PLAYER_FOOT_DOWN: + //case COMMAND_IS_CHAR_FOOT_DOWN: case COMMAND_INITIALISE_OBJECT_PATH: + // TODO(MIAMI): script path + CollectParameters(&m_nIp, 2); + debug("INITALISE_OBJECT_PATH not yet implemented, skipping\n"); + ScriptParams[0] = 0; + StoreParameters(&m_nIp, 1); + return 0; case COMMAND_START_OBJECT_ON_PATH: + { + CollectParameters(&m_nIp, 2); + debug("START_OBJECT_ON_PATH not yet implemented, skipping\n"); + return 0; + } case COMMAND_SET_OBJECT_PATH_SPEED: + { + CollectParameters(&m_nIp, 2); + debug("SET_OBJECT_PATH_SPEED not yet implemented, skipping\n"); + return 0; + } case COMMAND_SET_OBJECT_PATH_POSITION: - case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH: + { + CollectParameters(&m_nIp, 2); + debug("SET_OBJECT_PATH_POSITION not yet implemented, skipping\n"); + return 0; + } + //case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH: case COMMAND_CLEAR_OBJECT_PATH: + { + CollectParameters(&m_nIp, 1); + debug("CLEAR_OBJECT_PATH not yet implemented, skipping\n"); + return 0; + } case COMMAND_HELI_GOTO_COORDS: + { + CollectParameters(&m_nIp, 5); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + ((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]); + return 0; + } case COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr = ScriptParams[0]); + return 0; + } case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT: - assert(0); + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr = ScriptParams[0]); + return 0; + } case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS: { CollectParameters(&m_nIp, 1); @@ -9783,14 +10018,70 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) return 0; } case COMMAND_CREATE_PROTECTION_PICKUP: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]); + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_IS_CHAR_IN_ANY_BOAT: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT); + return 0; + } case COMMAND_IS_PLAYER_IN_ANY_BOAT: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); + return 0; + } case COMMAND_IS_CHAR_IN_ANY_HELI: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + return 0; + } case COMMAND_IS_PLAYER_IN_ANY_HELI: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + return 0; + } case COMMAND_IS_CHAR_IN_ANY_PLANE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE); + return 0; + } case COMMAND_IS_PLAYER_IN_ANY_PLANE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + return 0; + } case COMMAND_IS_CHAR_IN_WATER: - assert(0); + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(pPed && pPed->bIsInWater); + return 0; + } case COMMAND_SET_VAR_INT_TO_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); @@ -9816,17 +10107,74 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { switch (command) { case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr > ScriptParams[0]); + return 0; + } case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr > ScriptParams[0]); + return 0; + } case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(ScriptParams[0] > *ptr); + return 0; + } case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] > *ptr); + return 0; + } case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr >= ScriptParams[0]); + return 0; + } case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr >= ScriptParams[0]); + return 0; + } case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] >= *ptr); + return 0; + } case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] >= *ptr); + return 0; + } case COMMAND_GET_CHAR_WEAPON_IN_SLOT: case COMMAND_GET_CLOSEST_STRAIGHT_ROAD: - case COMMAND_SET_CAR_FORWARD_SPEED: assert(0); + case COMMAND_SET_CAR_FORWARD_SPEED: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED; + pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed); + // TODO(MIAMI): heli hack! + return 0; + } case COMMAND_SET_AREA_VISIBLE: CollectParameters(&m_nIp, 1); CGame::currArea = ScriptParams[0]; @@ -9834,7 +10182,13 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) //CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]); return 0; case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP: - assert(0); + { + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + debug("SET_CUTSCENE_ANIM_TO_LOOP not implemented yet, skipping\n"); + return 0; + } case COMMAND_MARK_CAR_AS_CONVOY_CAR: { CollectParameters(&m_nIp, 2); @@ -9854,7 +10208,15 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR: case COMMAND_SWITCH_SECURITY_CAMERA: case COMMAND_IS_CHAR_IN_FLYING_VEHICLE: + assert(0); case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)); + return 0; + } case COMMAND_HAS_SONY_CD_BEEN_READ: case COMMAND_GET_NUMBER_OF_SONY_CDS_READ: case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD: @@ -9874,6 +10236,10 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) return 0; } case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES: + CollectParameters(&m_nIp, 1); + CStats::MoneySpentOnFashion(ScriptParams[0]); + return 0; + case COMMAND_SET_HELI_ORIENTATION: case COMMAND_CLEAR_HELI_ORIENTATION: case COMMAND_PLANE_GOTO_COORDS: @@ -9948,11 +10314,40 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) case COMMAND_SET_CHAR_AS_PLAYER_FRIEND: case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER: case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING: + assert(0); case COMMAND_ADD_SET_PIECE: + { + CollectParameters(&m_nIp, 13); + debug("ADD_SET_PIECE not implemented, skipping\n"); + return 0; + } case COMMAND_SET_EXTRA_COLOURS: + { + CollectParameters(&m_nIp, 2); + debug("SET_EXTRA_COLOURS not implemented, skipping\n"); + return 0; + } case COMMAND_CLEAR_EXTRA_COLOURS: + { + CollectParameters(&m_nIp, 1); + debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n"); + return 0; + } case COMMAND_CLOSE_CAR_BOOT: + assert(0); case COMMAND_GET_WHEELIE_STATS: + { + CollectParameters(&m_nIp, 1); + static bool bShowed = false; + if (!bShowed) { + debug("GET_WHEELIE_STATS not implemented\n"); + bShowed = true; + } + for (int i = 0; i < 6; i++) + ScriptParams[i] = 0; + StoreParameters(&m_nIp, 6); + return 0; + } case COMMAND_DISARM_CHAR: case COMMAND_BURST_CAR_TYRE: case COMMAND_IS_CHAR_OBJ_NO_OBJ: @@ -10035,7 +10430,12 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS: case COMMAND_IS_CAR_DROWNING_IN_WATER: case COMMAND_IS_CHAR_DROWNING_IN_WATER: + assert(0); case COMMAND_DISABLE_CUTSCENE_SHADOWS: + { + debug("DISABLE_CUTSCENE_SHADOWS not implemented, skipping\n"); + return 0; + } case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY: case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE: case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT: @@ -10070,15 +10470,33 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) case COMMAND_SET_PROPERTY_AS_OWNED: case COMMAND_ADD_BLOOD_RING_KILLS: case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING: + assert(0); case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE: + { + debug("REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE not implemented, skipping\n"); + return 0; + } case COMMAND_IS_PLAYER_TOUCHING_VEHICLE: case COMMAND_IS_CHAR_TOUCHING_VEHICLE: case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER: case COMMAND_CLEAR_CHAR_FOLLOW_PATH: case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE: case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE: + assert(0); case COMMAND_LOAD_MISSION_TEXT: + { + char key[8]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + TheText.LoadMissionText(key); + return 0; + } case COMMAND_SET_TONIGHTS_EVENT: + { + CollectParameters(&m_nIp, 1); + debug("skipping SET_TONIGHTS_EVENT\n"); + return 0; + } case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY: case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY: case COMMAND_FREEZE_OBJECT_POSITION: @@ -10092,13 +10510,102 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT: case COMMAND_GET_CLOSEST_WATER_NODE: case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH: + assert(0); case COMMAND_CREATE_CLOTHES_PICKUP: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, ScriptParams[3]); + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_CHANGE_BLIP_THRESHOLD: + assert(0); case COMMAND_MAKE_PLAYER_FIRE_PROOF: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_bFireproof = ScriptParams[1]; + return 0; + } case COMMAND_INCREASE_PLAYER_MAX_HEALTH: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_nMaxHealth += ScriptParams[1]; + pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth; + return 0; + } case COMMAND_INCREASE_PLAYER_MAX_ARMOUR: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_nMaxArmour += ScriptParams[1]; + pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour; + return 0; + } case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + CPed* pPed = CPopulation::AddPedInCar(pVehicle, true); + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + pPed->bAllowMedicsToReviveMe = false; + // TODO(MIAMI): two more flags and more stuff + pPed->SetPosition(pVehicle->GetPosition()); + pPed->SetOrientation(0.0f, 0.0f, 0.0f); + pPed->SetPedState(PED_DRIVING); + pPed->m_pMyVehicle = pVehicle; + pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); + pVehicle->pDriver = pPed; + pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver); + pPed->bInVehicle = true; + pVehicle->SetStatus(STATUS_PHYSICS); + if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT) + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->bEngineOn = true; + pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); + CPopulation::ms_nTotalMissionPeds++; + ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + CPed* pPed = CPopulation::AddPedInCar(pVehicle, false); + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + pPed->bAllowMedicsToReviveMe = false; + // TODO(MIAMI): two more flags and more stuff (ClearFollowPath) + pPed->SetPosition(pVehicle->GetPosition()); + pPed->SetOrientation(0.0f, 0.0f, 0.0f); + CPopulation::ms_nTotalMissionPeds++; + pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); + if (ScriptParams[1] >= 0) + pVehicle->AddPassenger(pPed, ScriptParams[1]); + else + pVehicle->AddPassenger(pPed); + + pPed->m_pMyVehicle = pVehicle; + pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); + pPed->bInVehicle = true; + // TODO + pPed->SetPedState(PED_DRIVING); + + ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS: case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON: case COMMAND_MAKE_HELI_COME_CRASHING_DOWN: @@ -10106,6 +10613,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) assert(0); case COMMAND_SET_OBJECT_AREA_VISIBLE: { + CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); pObject->m_area = ScriptParams[1]; @@ -10114,12 +10622,39 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) case COMMAND_WAS_VEHICLE_EVER_POLICE: case COMMAND_SET_CHAR_NEVER_TARGETTED: case COMMAND_LOAD_UNCOMPRESSED_ANIM: + assert(0); case COMMAND_WAS_CUTSCENE_SKIPPED: + { + static bool bShowed = false; + if (!bShowed) { + debug("COMMAND_WAS_CUTSCENE_SKIPPED not implemented, default to TRUE\n"); + bShowed = true; + } + UpdateCompareFlag(true); + return 0; + } case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + debug("SET_CHAR_CROUCH_WHEN_THREATENED not implemented, skipping\n"); + return 0; + } case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE: + { + CollectParameters(&m_nIp, 1); + static bool bShowed = false; + if (!bShowed) { + debug("IS_CHAR_IN_ANY_POLICE_VEHICLE not implemented, default to FALSE\n"); + bShowed = true; + } + UpdateCompareFlag(false); + return 0; + } case COMMAND_DOES_CHAR_EXIST: case COMMAND_DOES_VEHICLE_EXIST: case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT: + assert(0); case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT: { CollectParameters(&m_nIp, 4); @@ -10157,14 +10692,45 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]); break; case COMMAND_WANTED_STARS_ARE_FLASHING: + { + static bool bShowed = false; + if (!bShowed) { + debug("WANTED_STARS_ARE_FLASHING not implemented, default to FALSE\n"); + bShowed = true; + } + UpdateCompareFlag(false); + return 0; + } case COMMAND_SET_ALLOW_HURRICANES: + CollectParameters(&m_nIp, 1); + CStats::NoMoreHurricanes = ScriptParams[0]; + return 0; case COMMAND_PLAY_ANNOUNCEMENT: + { + CollectParameters(&m_nIp, 1); + debug("PLAY_ANNOUNCEMENT not implemented, skipping\n"); + return 0; + } case COMMAND_SET_PLAYER_IS_IN_STADIUM: case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER: case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM: case COMMAND_DISPLAY_RADAR: case COMMAND_REGISTER_BEST_POSITION: + assert(0); case COMMAND_IS_PLAYER_IN_INFO_ZONE: + { + CollectParameters(&m_nIp, 1); + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + static bool bShowed = false; + if (!bShowed) { + debug("IS_PLAYER_IN_INFO_ZONE not implemented, default to FALSE\n"); + bShowed = true; + } + UpdateCompareFlag(false); + return 0; + } case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE: case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED: case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR: @@ -10173,9 +10739,23 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG: case COMMAND_ADD_BIG_GUN_FLASH: case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM: + assert(0); case COMMAND_GET_PROGRESS_PERCENTAGE: + *(float*)&ScriptParams[0] = CStats::GetPercentageProgress(); + StoreParameters(&m_nIp, 1); + return 0; case COMMAND_SET_SHORTCUT_PICKUP_POINT: + { + CollectParameters(&m_nIp, 4); + debug("SET_SHORTCUT_PICKUP_POINT not implemented, skipping\n"); + return 0; + } case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION: + { + CollectParameters(&m_nIp, 4); + debug("SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION not implemented, skipping"); + return 0; + } case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA: case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE: case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA: @@ -10185,9 +10765,28 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]); return 0; case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR: + assert(0); case COMMAND_SET_VEHICLE_TO_FADE_IN: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]); + return 0; + } case COMMAND_REGISTER_ODDJOB_MISSION_PASSED: + assert(0); case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI: + { + CollectParameters(&m_nIp, 1); + static bool bShowed = false; + if (!bShowed) { + debug("IS_PLAYER_IN_SHORTCUT_TAXI not implemented, default to FALSE\n"); + bShowed = true; + } + UpdateCompareFlag(false); + return 0; + } case COMMAND_IS_CHAR_DUCKING: case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI: case COMMAND_REGISTER_FIRE_LEVEL: @@ -10199,6 +10798,19 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) return -1; } +bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami) +{ + switch (mi) + { + case MI_COP: if (cop) return true; + case MI_SWAT: if (swat) return true; + case MI_FBI: if (fbi) return true; + case MI_ARMY: if (army) return true; + default: + return miami && (mi >= MI_VICE1 && mi <= MI_VICE8); + } +} + int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index) { if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1) @@ -11563,29 +12175,6 @@ void CRunningScript::DoDeatharrestCheck() while (m_nStackPointer > 1) --m_nStackPointer; m_nIp = m_anStack[--m_nStackPointer]; - int16 messageId; - if (pPlayer->IsRestartingAfterDeath()) - messageId = 0; - else if (pPlayer->IsRestartingAfterArrest()) - messageId = 5; - else - messageId = 10; - messageId += CGeneral::GetRandomNumberInRange(0, 5); - bool found = false; - for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) { - int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact]; - if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) { - messageId += CTheScripts::BaseBriefIdForContact[contact]; - found = true; - } - } - if (!found) - messageId = 8001; - char tmp[16]; - sprintf(tmp, "%d", messageId); - CMessages::ClearSmallMessagesOnly(); - wchar* text = TheText.Get(tmp); - // ...and do nothing about it *(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0; m_bDeatharrestExecuted = true; m_nWakeTime = 0; @@ -11729,8 +12318,8 @@ void CTheScripts::RenderTheScriptDebugLines() RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0); } -#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\ - sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32) +#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) +\ + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32) void CTheScripts::SaveAllScripts(uint8* buf, uint32* size) { @@ -11750,12 +12339,6 @@ INITSAVEBUF uint32 script_data_size = SCRIPT_DATA_SIZE; WriteSaveBuf(buf, script_data_size); WriteSaveBuf(buf, OnAMissionFlag); - for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { - WriteSaveBuf(buf, OnAMissionForContactFlag[i]); - WriteSaveBuf(buf, BaseBriefIdForContact[i]); - } - for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) - WriteSaveBuf(buf, CollectiveArray[i]); WriteSaveBuf(buf, NextFreeCollectiveIndex); for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding; @@ -11828,12 +12411,6 @@ INITSAVEBUF ScriptSpace[i] = ReadSaveBuf<uint8>(buf); assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE); OnAMissionFlag = ReadSaveBuf<uint32>(buf); - for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { - OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf); - BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf); - } - for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) - CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf); NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf); for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { uint32 type = ReadSaveBuf<uint32>(buf); diff --git a/src/control/Script.h b/src/control/Script.h index 9931f13e..e84e76bf 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -221,19 +221,17 @@ enum { }; enum { - SIZE_MAIN_SCRIPT = 128 * 1024, - SIZE_MISSION_SCRIPT = 32 * 1024, + SIZE_MAIN_SCRIPT = 225512, + SIZE_MISSION_SCRIPT = 35000, SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT }; enum { MAX_NUM_SCRIPTS = 128, - MAX_NUM_CONTACTS = 16, MAX_NUM_INTRO_TEXT_LINES = 2, MAX_NUM_INTRO_RECTANGLES = 16, MAX_NUM_SCRIPT_SRPITES = 16, MAX_NUM_SCRIPT_SPHERES = 16, - MAX_NUM_COLLECTIVES = 32, MAX_NUM_USED_OBJECTS = 200, MAX_NUM_MISSION_SCRIPTS = 120, MAX_NUM_BUILDING_SWAPS = 25, @@ -245,13 +243,10 @@ class CTheScripts { static uint8 ScriptSpace[SIZE_SCRIPT_SPACE]; static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS]; - static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS]; - static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS]; static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; - static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES]; static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS]; static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; @@ -275,14 +270,17 @@ class CTheScripts static uint32 LargestMissionScriptSize; static uint32 MainScriptSize; static uint8 FailCurrentMission; - static uint8 CountdownToMakePlayerUnsafe; - static uint8 DelayMakingPlayerUnsafeThisTime; static uint16 NumScriptDebugLines; static uint16 NumberOfIntroRectanglesThisFrame; static uint16 NumberOfIntroTextLinesThisFrame; static uint8 UseTextCommands; static uint16 CommandsExecuted; static uint16 ScriptsUpdated; + static uint8 RiotIntensity; + static uint32 LastMissionPassedTime; + static uint16 NumberOfExclusiveMissionScripts; + static bool bPlayerIsInTheStatium; + static bool bPlayerHasMetDebbieHarry; public: static void Init(); @@ -306,9 +304,6 @@ public: static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; } - static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; } - static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; } - static int32 Read4BytesFromScript(uint32* pIp) { int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp]; *pIp += 4; @@ -371,6 +366,7 @@ private: static int32 AddScriptSphere(int32 id, CVector pos, float radius); static int32 GetNewUniqueScriptSphereIndex(int32 index); static void RemoveScriptSphere(int32 index); + static void RemoveScriptTextureDictionary(); friend class CRunningScript; friend class CHud; @@ -414,6 +410,7 @@ class CRunningScript uint32 m_anStack[MAX_STACK_DEPTH]; uint16 m_nStackPointer; int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS]; + bool m_bIsActive; bool m_bCondResult; bool m_bIsMissionScript; bool m_bSkipWakeTime; @@ -507,4 +504,6 @@ private: return false; } } + + static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami); }; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 623b2ea9..1efe6bae 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -61,6 +61,8 @@ enum CCamera TheCamera; bool CCamera::m_bUseMouse3rdPerson = true; bool bDidWeProcessAnyCinemaCam; +float CCamera::m_f3rdPersonCHairMultX; +float CCamera::m_f3rdPersonCHairMultY; #ifdef IMPROVED_CAMERA #define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) diff --git a/src/core/Camera.h b/src/core/Camera.h index 80fc878e..8f2b6c51 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -472,8 +472,8 @@ public: // not static yet float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls - float m_f3rdPersonCHairMultX; - float m_f3rdPersonCHairMultY; + static float m_f3rdPersonCHairMultX; + static float m_f3rdPersonCHairMultY; CCam Cams[3]; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 612851fb..1463b4a5 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -1,4 +1,5 @@ #include "common.h" +#include <ctype.h> #include "main.h" #include "Quaternion.h" @@ -26,6 +27,9 @@ #include "FileLoader.h" #include "Streaming.h" #include "ColStore.h" +#include "Occlusion.h" + +//--MIAMI: file done char CFileLoader::ms_line[256]; @@ -159,7 +163,6 @@ struct ColHeader uint32 size; }; -//--MIAMI: done void CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot) { @@ -196,7 +199,6 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot) } -//--MIAMI: done bool CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot) { @@ -298,13 +300,15 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) model.numLines = *(int16*)buf; buf += 4; if(model.numLines > 0){ - model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine)); + //model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine)); for(i = 0; i < model.numLines; i++){ - model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12)); + //model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12)); buf += 24; } }else model.lines = nil; + model.numLines = 0; + model.lines = nil; model.numBoxes = *(int16*)buf; buf += 4; @@ -323,10 +327,12 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector)); for(i = 0; i < numVertices; i++){ model.vertices[i] = *(CVector*)buf; +#if 0 if(Abs(model.vertices[i].x) >= 256.0f || Abs(model.vertices[i].y) >= 256.0f || Abs(model.vertices[i].z) >= 256.0f) printf("%s:Collision volume too big\n", modelname); +#endif buf += 12; } }else @@ -349,7 +355,7 @@ GetNameAndLOD(char *nodename, char *name, int *n) { char *underscore = nil; for(char *s = nodename; *s != '\0'; s++){ - if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L')) + if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L') && isdigit(s[2])) underscore = s; } if(underscore){ @@ -1093,7 +1099,7 @@ CFileLoader::LoadScene(const char *filename) LoadCullZone(line); break; case OCCL: - // TODO(MIAMI): occlusion + LoadOcclusionVolume(line); break; case PICK: // unused @@ -1187,7 +1193,9 @@ CFileLoader::LoadObjectInstance(const char *line) CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect()); }else entity->bUsesCollision = false; - // TODO(MIAMI): set some flag here if col min is below 6 + + if(entity->GetPosition().z + col->boundingBox.min.z < 6.0f) + entity->bUnderwater = true; }else{ entity = new CDummyObject; entity->SetModelIndexNoCreate(id); @@ -1241,6 +1249,21 @@ CFileLoader::LoadPickup(const char *line) sscanf(line, "%d %f %f %f", &id, &x, &y, &z); } +void +CFileLoader::LoadOcclusionVolume(const char *line) +{ + float x, y, z; + float width, length, height; + float angle; + + sscanf(line, "%f %f %f %f %f %f %f", + &x, &y, &z, + &width, &length, &height, + &angle); + COcclusion::AddOne(x, y, z, width, length, z + height/2.0f, angle); +} + + //--MIAMI: unused void CFileLoader::ReloadPaths(const char *filename) diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h index 584a2312..077e7bdd 100644 --- a/src/core/FileLoader.h +++ b/src/core/FileLoader.h @@ -39,6 +39,7 @@ public: static void LoadZone(const char *line); static void LoadCullZone(const char *line); static void LoadPickup(const char *line); + static void LoadOcclusionVolume(const char *line); static void ReloadPaths(const char *filename); static void ReloadObjectTypes(const char *filename); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 56c83337..dd840bdc 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -37,6 +37,18 @@ #include "Messages.h" #include "FileLoader.h" +// Similar story to Hud.cpp: +// Game has colors inlined in code. +// For easier modification we collect them here: +CRGBA LABEL_COLOR(255, 150, 225, 255); +CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255); +CRGBA MENUOPTION_COLOR(255, 150, 225, 255); +CRGBA SELECTEDMENUOPTION_COLOR(255, 150, 225, 255); +CRGBA HEADER_COLOR(255, 150, 255, 255); +CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255); +CRGBA SLIDERON_COLOR(97, 194, 247, 255); +CRGBA SLIDEROFF_COLOR(27, 89, 130, 255); + #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 #define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result @@ -149,53 +161,7 @@ bool CMenuManager::m_PrefsMarketing = false; bool CMenuManager::m_PrefsDisableTutorials = false; #endif // !MASTER -// 0x5F311C -const char* FrontendFilenames[][2] = { - {"fe2_mainpanel_ul", "" }, - {"fe2_mainpanel_ur", "" }, - {"fe2_mainpanel_dl", "" }, - {"fe2_mainpanel_dr", "" }, - {"fe2_mainpanel_dr2", "" }, - {"fe2_tabactive", "" }, - {"fe_iconbrief", "" }, - {"fe_iconstats", "" }, - {"fe_iconcontrols", "" }, - {"fe_iconsave", "" }, - {"fe_iconaudio", "" }, - {"fe_icondisplay", "" }, - {"fe_iconlanguage", "" }, - {"fe_controller", "" }, - {"fe_controllersh", "" }, - {"fe_arrows1", "" }, - {"fe_arrows2", "" }, - {"fe_arrows3", "" }, - {"fe_arrows4", "" }, - {"fe_radio1", "" }, - {"fe_radio2", "" }, - {"fe_radio3", "" }, - {"fe_radio4", "" }, - {"fe_radio5", "" }, - {"fe_radio6", "" }, - {"fe_radio7", "" }, - {"fe_radio8", "" }, - {"fe_radio9", "" }, -}; - -#ifdef MENU_MAP -const char* MapFilenames[][2] = { - {"mapMid01", "mapMid01A"}, - {"mapMid02", "mapMid02A"}, - {"mapMid03", "mapMid03A"}, - {"mapBot01", "mapBot01A"}, - {"mapBot02", "mapBot02A"}, - {"mapBot03", "mapBot03A"}, - {"mapTop01", "mapTop01A"}, - {"mapTop02", "mapTop02A"}, - {"mapTop03", "mapTop03A"}, -}; -CSprite2d CMenuManager::m_aMapSprites[NUM_MAP_SPRITES]; -#endif - +/* // 0x5F3344 const char* MenuFilenames[][2] = { {"connection24", ""}, @@ -219,6 +185,37 @@ const char* MenuFilenames[][2] = { {"gta3logo256", "gta3logo256m"}, { nil, nil } }; +*/ + +// 0x68C144 +const char* FrontendFilenames[][2] = { + {"background", ""}, + {"vc_logo", "vc_logom"}, + {"mouse", "mousea"}, + {"mapTop01", "mapTop01A"}, + {"mapTop02", "mapTop02A"}, + {"mapTop03", "mapTop03A"}, + {"mapMid01", "mapMid01A"}, + {"mapMid02", "mapMid02A"}, + {"mapMid03", "mapMid03A"}, + {"mapBot01", "mapBot01A"}, + {"mapBot02", "mapBot02A"}, + {"mapBot03", "mapBot03A"}, + {"wildstyle", "wildstyleA"}, + {"flash", "flashA"}, + {"kchat", "kchatA"}, + {"fever", "feverA"}, + {"vrock", "vrockA"}, + {"vcpr", "vcprA"}, + {"espantoso", "espantosoA"}, + {"emotion", "emotionA"}, + {"wave103", "wave103A"}, + {"mp3", "mp3A"}, + {"downOff", "buttonA"}, + {"downOn", "buttonA"}, + {"upOff", "buttonA"}, + {"upOn", "buttonA"} +}; #ifdef ASPECT_RATIO_SCALE // All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X. @@ -284,7 +281,7 @@ ScaleAndCenterX(float x) #endif #define PREPARE_MENU_HEADER \ - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \ + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \ CFont::SetRightJustifyOn(); \ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); @@ -306,9 +303,10 @@ ScaleAndCenterX(float x) m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ } while(0) +// TODO: this is COMPLETELY different in VC #define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \ do { \ - sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \ + sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(255, 255, 255, 100)); \ if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \ m_nHoverOption = hoverOpt; \ } while (0) @@ -651,15 +649,15 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR int lastActiveBarX = 0; float curBarX = 0.0f; - float spacing = SCREEN_SCALE_X(10.0f); + float spacing = SCREEN_SCALE_X(4.0f); // TODO: find actual numbers used in the game for (int i = 0; i < 16; i++) { - curBarX = i * rectSize/16.0f + x; + curBarX = i * rectSize/32.0f + x; if (i / 16.0f + 1 / 32.0f < progress) { - color = CRGBA(255, 217, 106, FadeIn(255)); + color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255)); lastActiveBarX = curBarX; } else - color = CRGBA(185, 120, 0, FadeIn(255)); + color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255)); maxBarHeight = Max(mostLeftBarSize, mostRightBarSize); @@ -700,8 +698,10 @@ CMenuManager::Draw() CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); -#ifdef GTA3_1_1_PATCH - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + + // no V1.1 text in vc obv +#if 0 //def GTA3_1_1_PATCH + CFont::SetColor(CRGBA(255, 150, 225, FadeIn(255))); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f)); @@ -711,6 +711,7 @@ CMenuManager::Draw() AsciiToUnicode(gString, gUString); CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString); #endif + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); @@ -736,9 +737,13 @@ CMenuManager::Draw() if(!m_bRenderGameInMenu) #endif if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { - + PREPARE_MENU_HEADER - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + + PREPARE_MENU_HEADER + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); // Weird place to put that. nextYToUse += 24.0f + 10.0f; @@ -747,7 +752,7 @@ CMenuManager::Draw() CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y)); CFont::SetRightJustifyOff(); - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); // Label wchar *str; @@ -845,7 +850,7 @@ CMenuManager::Draw() break; case MENUPAGE_START_MENU: columnWidth = 320; - headerHeight = 140; + headerHeight = 110; lineHeight = 24; CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); @@ -898,7 +903,7 @@ CMenuManager::Draw() } float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider - float smallestSliderBar = lineHeight * 0.1f; + float smallestSliderBar = lineHeight * 0.25f; // TODO: find actual number bool foundTheHoveringItem = false; wchar unicodeTemp[64]; char asciiTemp[32]; @@ -1226,7 +1231,7 @@ CMenuManager::Draw() // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY), SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)), - CRGBA(100, 200, 50, FadeIn(50))); + CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); } CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); @@ -1245,14 +1250,14 @@ CMenuManager::Draw() if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES") && !m_bGameNotLoaded && textLayer == 1) { - CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255))); + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText); } if (i == m_nCurrOption && itemsAreSelectable){ - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } else { - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); } } @@ -1321,18 +1326,18 @@ CMenuManager::Draw() // Radio icons if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) { - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO1], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO2], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO5], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO7], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO8], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO3], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO4], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO6], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO9], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WILDSTYLE], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FLASH], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_KCHAT], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FEVER], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VROCK], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VCPR], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_ESPANTOSO], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_EMOTION], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WAVE], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8); if (DMAudio.IsMP3RadioChannelAvailable()) - ProcessRadioIcon(m_aMenuSprites[MENUSPRITE_MP3LOGO], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9); + ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_MP3], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9); nextYToUse += 70.0f; } @@ -1813,11 +1818,21 @@ CMenuManager::DrawControllerSetupScreen() switch (m_ControlMethod) { case CONTROL_STANDARD: - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), + CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), + TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + + PREPARE_MENU_HEADER + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); break; case CONTROL_CLASSIC: - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), + CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), + TheText.Get("FET_CTI")); + + PREPARE_MENU_HEADER + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI")); break; default: @@ -2079,13 +2094,13 @@ CMenuManager::DrawFrontEndSaveZone() mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); if(field_518 == 4){ - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); }else{ - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } } @@ -2273,13 +2288,13 @@ CMenuManager::DrawFrontEndNormal() mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); if(field_518 == 4){ - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); + m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); }else{ - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } } @@ -2293,65 +2308,24 @@ CMenuManager::DrawFrontEndNormal() LoadSplash(nil); - eMenuSprites previousSprite; + eMenuSprites previousSprite = MENUSPRITE_BACKGROUND; + if (m_nMenuFadeAlpha < 255) { - switch (m_nPrevScreen) { - case MENUPAGE_STATS: - case MENUPAGE_START_MENU: - case MENUPAGE_PAUSE_MENU: - previousSprite = MENUSPRITE_MAINMENU; - break; - case MENUPAGE_NEW_GAME: - case MENUPAGE_CHOOSE_LOAD_SLOT: - case MENUPAGE_CHOOSE_DELETE_SLOT: - case MENUPAGE_NEW_GAME_RELOAD: - case MENUPAGE_LOAD_SLOT_CONFIRM: - case MENUPAGE_DELETE_SLOT_CONFIRM: - case MENUPAGE_EXIT: - previousSprite = MENUSPRITE_SINGLEPLAYER; - break; - case MENUPAGE_MULTIPLAYER_MAIN: - previousSprite = MENUSPRITE_MULTIPLAYER; - break; - case MENUPAGE_MULTIPLAYER_MAP: - case MENUPAGE_MULTIPLAYER_FIND_GAME: - case MENUPAGE_SKIN_SELECT: - case MENUPAGE_KEYBOARD_CONTROLS: - case MENUPAGE_MOUSE_CONTROLS: - previousSprite = MENUSPRITE_FINDGAME; - break; - case MENUPAGE_MULTIPLAYER_CONNECTION: - case MENUPAGE_MULTIPLAYER_MODE: - previousSprite = MENUSPRITE_CONNECTION; - break; - case MENUPAGE_MULTIPLAYER_CREATE: - previousSprite = MENUSPRITE_HOSTGAME; - break; - case MENUPAGE_SKIN_SELECT_OLD: - case MENUPAGE_OPTIONS: - previousSprite = MENUSPRITE_PLAYERSET; - break; - default: - previousSprite = MENUSPRITE_MAINMENU; - break; - } - if (m_nPrevScreen == m_nCurrScreen) CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha)); else - m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha)); + m_aFrontEndSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha)); } RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized + eMenuSprites currentSprite = MENUSPRITE_BACKGROUND; // actually uninitialized + switch (m_nCurrScreen) { case MENUPAGE_STATS: case MENUPAGE_START_MENU: case MENUPAGE_PAUSE_MENU: - currentSprite = MENUSPRITE_MAINMENU; - break; case MENUPAGE_NEW_GAME: case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: @@ -2359,28 +2333,18 @@ CMenuManager::DrawFrontEndNormal() case MENUPAGE_LOAD_SLOT_CONFIRM: case MENUPAGE_DELETE_SLOT_CONFIRM: case MENUPAGE_EXIT: - currentSprite = MENUSPRITE_SINGLEPLAYER; - break; case MENUPAGE_MULTIPLAYER_MAIN: - currentSprite = MENUSPRITE_MULTIPLAYER; - break; case MENUPAGE_MULTIPLAYER_MAP: case MENUPAGE_MULTIPLAYER_FIND_GAME: case MENUPAGE_SKIN_SELECT: case MENUPAGE_KEYBOARD_CONTROLS: case MENUPAGE_MOUSE_CONTROLS: - currentSprite = MENUSPRITE_FINDGAME; - break; case MENUPAGE_MULTIPLAYER_CONNECTION: case MENUPAGE_MULTIPLAYER_MODE: - currentSprite = MENUSPRITE_CONNECTION; - break; case MENUPAGE_MULTIPLAYER_CREATE: - currentSprite = MENUSPRITE_HOSTGAME; - break; case MENUPAGE_SKIN_SELECT_OLD: case MENUPAGE_OPTIONS: - currentSprite = MENUSPRITE_PLAYERSET; + currentSprite = MENUSPRITE_BACKGROUND; break; } @@ -2404,13 +2368,13 @@ CMenuManager::DrawFrontEndNormal() #endif if (m_nMenuFadeAlpha > 255){ - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); } else { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); + m_aFrontEndSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); } } else { - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); // TODO: what is this? waiting mouse? if(field_518 == 4){ if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || @@ -2422,15 +2386,20 @@ CMenuManager::DrawFrontEndNormal() } } + m_aFrontEndSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + // GTA LOGO RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + /* if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) { if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) - m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255))); + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255))); else - m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255))); + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255))); } + */ + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_SCALE_X(27.0f), MENU_Y(8.0f), SCREEN_SCALE_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); @@ -2457,19 +2426,19 @@ CMenuManager::DrawFrontEndNormal() RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); - CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); + CRect mouse(0.0f, 0.0f, MENU_X(40.0f), MENU_Y(40.0f)); + CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(55.0f), MENU_Y(43.0f)); mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); if(field_518 == 4){ - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); }else{ - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } } @@ -2711,21 +2680,21 @@ CMenuManager::DrawPlayerSetupScreen() // 2 - leaves gap between button and scrollbar if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP) { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(-20.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), CRGBA(255, 255, 255, FadeIn(255))); #endif } else { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(-21.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), CRGBA(255, 255, 255, FadeIn(255))); #endif @@ -2733,21 +2702,21 @@ CMenuManager::DrawPlayerSetupScreen() if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN) { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), + m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f), + m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f), MENU_X_RIGHT_ALIGNED(-20.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), CRGBA(255, 255, 255, FadeIn(255))); #endif } else { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), + m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f), + m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f), MENU_X_RIGHT_ALIGNED(-21.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), CRGBA(255, 255, 255, FadeIn(255))); #endif @@ -3021,51 +2990,59 @@ CMenuManager::LoadAllTextures() CStreaming::ImGonnaUseStreamingMemory(); CGame::TidyUpMemory(false, true); CTxdStore::PushCurrentTxd(); - int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend"); + int frontendTxdSlot1 = CTxdStore::FindTxdSlot("frontend1"); - if(frontendTxdSlot == -1) - frontendTxdSlot = CTxdStore::AddTxdSlot("frontend"); + if(frontendTxdSlot1 == -1) + frontendTxdSlot1 = CTxdStore::AddTxdSlot("frontend1"); - printf("LOAD frontend\n"); - CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD"); - CTxdStore::AddRef(frontendTxdSlot); - CTxdStore::SetCurrentTxd(frontendTxdSlot); -#ifndef GTA3_1_1_PATCH - CStreaming::IHaveUsedStreamingMemory(); - CTimer::Update(); -#endif + printf("LOAD frontend1\n"); + CTxdStore::LoadTxd(frontendTxdSlot1, "MODELS/FRONTEN1.TXD"); + CTxdStore::AddRef(frontendTxdSlot1); + CTxdStore::SetCurrentTxd(frontendTxdSlot1); - for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) { + for (int i = 0; i < 3; i++) { m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } - int menuTxdSlot = CTxdStore::FindTxdSlot("menu"); + CTxdStore::PopCurrentTxd(); + CStreaming::IHaveUsedStreamingMemory(); + + + // if ( !*(_BYTE *)(v1 + 124) ) - if (menuTxdSlot == -1) - menuTxdSlot = CTxdStore::AddTxdSlot("menu"); + CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile + CStreaming::ImGonnaUseStreamingMemory(); + CTxdStore::PushCurrentTxd(); + + int frontendTxdSlot2 = CTxdStore::FindTxdSlot("frontend2"); - printf("LOAD sprite\n"); - CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD"); - CTxdStore::AddRef(menuTxdSlot); - CTxdStore::SetCurrentTxd(menuTxdSlot); + if (frontendTxdSlot2 == -1) + frontendTxdSlot2 = CTxdStore::AddTxdSlot("frontend2"); - for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) { - m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]); - m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); + printf("LOAD frontend2\n"); + CTxdStore::LoadTxd(frontendTxdSlot2, "MODELS/FRONTEN2.TXD"); + CTxdStore::AddRef(frontendTxdSlot2); + CTxdStore::SetCurrentTxd(frontendTxdSlot2); + + for (int i = 3; i < NUM_MENU_SPRITES; i++) { + m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); + m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } -#ifdef MENU_MAP + + CTxdStore::PopCurrentTxd(); + CStreaming::IHaveUsedStreamingMemory(); + + +#if 0 //MENU_MAP for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) { m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]); m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } #endif -#ifdef GTA3_1_1_PATCH - CStreaming::IHaveUsedStreamingMemory(); - CTimer::Update(); -#endif + m_bSpritesLoaded = true; - CTxdStore::PopCurrentTxd(); + CTimer::Update(); } void @@ -5147,18 +5124,16 @@ CMenuManager::UnloadTextures() for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i) m_aFrontEndSprites[i].Delete(); - int frontend = CTxdStore::FindTxdSlot("frontend"); + int frontend = CTxdStore::FindTxdSlot("frontend1"); CTxdStore::RemoveTxd(frontend); - printf("REMOVE menu textures\n"); - for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i) - m_aMenuSprites[i].Delete(); -#ifdef MENU_MAP + int frontend2 = CTxdStore::FindTxdSlot("frontend2"); + CTxdStore::RemoveTxd(frontend2); + +#ifdef false //MENU_MAP for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i) m_aMapSprites[i].Delete(); #endif - int menu = CTxdStore::FindTxdSlot("menu"); - CTxdStore::RemoveTxd(menu); m_bSpritesLoaded = false; } @@ -5197,6 +5172,9 @@ CMenuManager::PrintController(void) // FIX: Originally this function doesn't have StretchX/Y, everything had constant pixel size (due to screen was abandoned early?) // Also texts and their alignment were very bad, so I tried to make them readable (commented out the original code, and marked the ones I added with X) + // sorry! + + /* m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(240.0f), MENU_Y(180.0f), CRGBA(0, 0, 0, 255)); m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); if (m_DisplayControllerOnFoot) { @@ -5210,6 +5188,7 @@ CMenuManager::PrintController(void) else m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); } + */ CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // X @@ -5468,47 +5447,47 @@ CMenuManager::PrintMap(void) RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { - m_aMapSprites[MAPTOP1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - fMapSize, + m_aFrontEndSprites[MENUSPRITE_MAPTOP01].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - fMapSize, fMapCenterX - halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { - m_aMapSprites[MAPTOP2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - fMapSize, + m_aFrontEndSprites[MENUSPRITE_MAPTOP02].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - fMapSize, fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { - m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize, + m_aFrontEndSprites[MENUSPRITE_MAPTOP03].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize, fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) { - m_aMapSprites[MAPMID1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - halfTile, + m_aFrontEndSprites[MENUSPRITE_MAPMID01].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - halfTile, fMapCenterX - halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { - m_aMapSprites[MAPMID2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - halfTile, + m_aFrontEndSprites[MENUSPRITE_MAPMID02].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - halfTile, fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { - m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile, + m_aFrontEndSprites[MENUSPRITE_MAPMID03].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile, fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY + halfTile) { - m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile, + m_aFrontEndSprites[MENUSPRITE_MAPBOT01].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile, fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { - m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile, + m_aFrontEndSprites[MENUSPRITE_MAPBOT02].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile, fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { - m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile, + m_aFrontEndSprites[MENUSPRITE_MAPBOT03].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile, fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 16da5cb1..114ea6ba 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -7,8 +7,8 @@ #define MENUHEADER_POS_Y 75.0f #define MENUHEADER_HEIGHT 1.3f #else -#define MENUHEADER_POS_X 35.0f -#define MENUHEADER_POS_Y 93.0f +#define MENUHEADER_POS_X 10.0f +#define MENUHEADER_POS_Y 10.0f #define MENUHEADER_HEIGHT 1.6f #endif #define MENUHEADER_WIDTH 0.84f @@ -20,7 +20,7 @@ #define MENURADIO_ICON_SCALE 60.0f -#define MENUSLIDER_X 256.0f +#define MENUSLIDER_X 128.0f #define MENUSLIDER_UNK 256.0f #define BIGTEXT_X_SCALE 0.75f @@ -95,6 +95,7 @@ enum eLanguages #endif }; +/* enum eFrontendSprites { FE2_MAINPANEL_UL, @@ -128,29 +129,36 @@ enum eFrontendSprites NUM_FE_SPRITES }; +*/ enum eMenuSprites { - MENUSPRITE_CONNECTION, - MENUSPRITE_FINDGAME, - MENUSPRITE_HOSTGAME, - MENUSPRITE_MAINMENU, - MENUSPRITE_PLAYERSET, - MENUSPRITE_SINGLEPLAYER, - MENUSPRITE_MULTIPLAYER, - MENUSPRITE_DMALOGO, - MENUSPRITE_GTALOGO, - MENUSPRITE_RSTARLOGO, - MENUSPRITE_GAMESPY, + MENUSPRITE_BACKGROUND, + MENUSPRITE_VCLOGO, MENUSPRITE_MOUSE, - MENUSPRITE_MOUSET, - MENUSPRITE_MP3LOGO, + MENUSPRITE_MAPTOP01, + MENUSPRITE_MAPTOP02, + MENUSPRITE_MAPTOP03, + MENUSPRITE_MAPMID01, + MENUSPRITE_MAPMID02, + MENUSPRITE_MAPMID03, + MENUSPRITE_MAPBOT01, + MENUSPRITE_MAPBOT02, + MENUSPRITE_MAPBOT03, + MENUSPRITE_WILDSTYLE, + MENUSPRITE_FLASH, + MENUSPRITE_KCHAT, + MENUSPRITE_FEVER, + MENUSPRITE_VROCK, + MENUSPRITE_VCPR, + MENUSPRITE_ESPANTOSO, + MENUSPRITE_EMOTION, + MENUSPRITE_WAVE, + MENUSPRITE_MP3, MENUSPRITE_DOWNOFF, MENUSPRITE_DOWNON, MENUSPRITE_UPOFF, MENUSPRITE_UPON, - MENUSPRITE_GTA3LOGO, - MENUSPRITE_UNUSED, NUM_MENU_SPRITES }; @@ -509,8 +517,9 @@ public: char field_455; bool m_bStartWaitingForKeyBind; bool m_bSpritesLoaded; - CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES]; - CSprite2d m_aMenuSprites[NUM_MENU_SPRITES]; + //CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES]; + //CSprite2d m_aMenuSprites[NUM_MENU_SPRITES]; + CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES]; int32 field_518; int32 m_nMenuFadeAlpha; bool m_bPressedPgUpOnList; diff --git a/src/core/Game.cpp b/src/core/Game.cpp index b96c8988..3f4a3217 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -84,6 +84,7 @@ #include "World.h" #include "ZoneCull.h" #include "Zones.h" +#include "Occlusion.h" #include "debugmenu.h" @@ -272,6 +273,7 @@ bool CGame::Initialise(const char* datFile) ThePaths.AllocatePathFindInfoMem(4500); CWeather::Init(); CCullZones::Init(); + COcclusion::Init(); CCollision::Init(); CTheZones::Init(); CUserDisplay::Init(); diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index a40366ad..ae7fcdb4 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -100,7 +100,7 @@ void WeaponCheat() void HealthCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT3"), true); - FindPlayerPed()->m_fHealth = 100.0f; + FindPlayerPed()->m_fHealth = CWorld::Players[0].m_nMaxHealth; if (FindPlayerVehicle()) { FindPlayerVehicle()->m_fHealth = 1000.0f; if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR) @@ -224,7 +224,7 @@ void MoneyCheat() void ArmourCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT4"), true); - FindPlayerPed()->m_fArmour = 100.0f; + FindPlayerPed()->m_fArmour = CWorld::Players[0].m_nMaxArmour; } void WantedLevelUpCheat() diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index adf98701..37a62adf 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -140,6 +140,7 @@ CPlayerInfo::Clear(void) m_nUpsideDownCounter = 0; m_bInfiniteSprint = false; m_bFastReload = false; + m_nMaxHealth = m_nMaxArmour = 100; m_bGetOutOfJailFree = false; m_bGetOutOfHospitalFree = false; m_bDriveByAllowed = true; @@ -172,7 +173,6 @@ void CPlayerInfo::MakePlayerSafe(bool toggle) { if (toggle) { - CTheScripts::ResetCountdownToMakePlayerUnsafe(); m_pPed->m_pWanted->m_bIgnoredByEveryone = true; CWorld::StopAllLawEnforcersInTheirTracks(); CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20; @@ -193,7 +193,8 @@ CPlayerInfo::MakePlayerSafe(bool toggle) CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); CReplay::DisableReplays(); - } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) { + } + else { m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20; m_pPed->bBulletProof = false; diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index d72d6cfe..ea9d563a 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -52,6 +52,9 @@ public: int32 field_272; bool m_bInfiniteSprint; bool m_bFastReload; + bool m_bFireproof; + uint8 m_nMaxHealth; + uint8 m_nMaxArmour; bool m_bGetOutOfJailFree; bool m_bGetOutOfHospitalFree; bool m_bDriveByAllowed; diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index ed3943c9..32148476 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -61,6 +61,7 @@ int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES]; int32 CStats::Sprayings; float CStats::AutoPaintingBudget; int32 CStats::NoMoreHurricanes; +float CStats::FashionBudget; void CStats::Init() { @@ -257,6 +258,11 @@ float CStats::GetPercentageProgress() return Min(percentCompleted, 100.0f); } +void CStats::MoneySpentOnFashion(int32 money) +{ + FashionBudget += money; +} + void CStats::SaveStats(uint8 *buf, uint32 *size) { CheckPointReachedSuccessfully(); diff --git a/src/core/Stats.h b/src/core/Stats.h index bf5450aa..67ee86f7 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -65,6 +65,7 @@ public: static int32 Sprayings; static float AutoPaintingBudget; static int32 NoMoreHurricanes; + static float FashionBudget; public: static void Init(void); @@ -91,4 +92,6 @@ public: static void SaveStats(uint8 *buf, uint32 *size); static void LoadStats(uint8 *buf, uint32 size); static float GetPercentageProgress(); + + static void MoneySpentOnFashion(int32); }; diff --git a/src/core/config.h b/src/core/config.h index 30f6b898..548092f7 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -66,7 +66,7 @@ enum Config { // Cull zones NUMATTRIBZONES = 704, - NUMHANDLINGS = 106, + NUMOCCLUSIONVOLUMES = 350, PATHNODESIZE = 4500, @@ -194,7 +194,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more #define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things -#define MORE_LANGUAGES // Add more translations to the game +//#define MORE_LANGUAGES // Add more translations to the game #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number diff --git a/src/entities/Building.cpp b/src/entities/Building.cpp index 3c096636..3217e684 100644 --- a/src/entities/Building.cpp +++ b/src/entities/Building.cpp @@ -20,3 +20,25 @@ CBuilding::ReplaceWithNewModel(int32 id) if(m_level == LEVEL_NONE || m_level == CGame::currLevel) CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE); } + +bool +IsBuildingPointerValid(CBuilding* pBuilding) +{ + if (!pBuilding) + return false; + if (pBuilding->GetIsATreadable()) { + int index = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding); +#ifdef FIX_BUGS + return index >= 0 && index < CPools::GetTreadablePool()->GetSize(); +#else + return index >= 0 && index <= CPools::GetTreadablePool()->GetSize(); +#endif + } else { + int index = CPools::GetBuildingPool()->GetJustIndex(pBuilding); +#ifdef FIX_BUGS + return index >= 0 && index < CPools::GetBuildingPool()->GetSize(); +#else + return index >= 0 && index <= CPools::GetBuildingPool()->GetSize(); +#endif + } +} diff --git a/src/entities/Building.h b/src/entities/Building.h index 29608c10..2c2dfb1f 100644 --- a/src/entities/Building.h +++ b/src/entities/Building.h @@ -16,3 +16,5 @@ public: virtual bool GetIsATreadable(void) { return false; } }; + +bool IsBuildingPointerValid(CBuilding*); diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp index 8a4bfd5f..92b69761 100644 --- a/src/entities/Dummy.cpp +++ b/src/entities/Dummy.cpp @@ -50,3 +50,18 @@ CDummy::Remove(void) m_entryInfoList.DeleteNode(node); } } + +bool +IsDummyPointerValid(CDummy* pDummy) +{ + if (!pDummy) + return false; + int index = CPools::GetDummyPool()->GetJustIndex(pDummy); +#ifdef FIX_BUGS + if (index < 0 || index >= CPools::GetDummyPool()->GetSize()) +#else + if (index < 0 || index > CPools::GetDummyPool()->GetSize()) +#endif + return false; + return pDummy->m_entryInfoList.first; +} diff --git a/src/entities/Dummy.h b/src/entities/Dummy.h index 7998a748..84b1ce1a 100644 --- a/src/entities/Dummy.h +++ b/src/entities/Dummy.h @@ -15,3 +15,5 @@ public: static void *operator new(size_t); static void operator delete(void*, size_t); }; + +bool IsDummyPointerValid(CDummy* pDummy); diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index b35ddb25..e83df204 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -28,6 +28,8 @@ #include "Bones.h" #include "Debug.h" #include "Renderer.h" +#include "Ped.h" +#include "Dummy.h" int gBuildings; @@ -1028,3 +1030,18 @@ CEntity::LoadEntityFlags(uint8*& buf) } #endif + +bool IsEntityPointerValid(CEntity* pEntity) +{ + if (!pEntity) + return false; + switch (pEntity->GetType()) { + case ENTITY_TYPE_NOTHING: return false; + case ENTITY_TYPE_BUILDING: return IsBuildingPointerValid((CBuilding*)pEntity); + case ENTITY_TYPE_VEHICLE: return IsVehiclePointerValid((CVehicle*)pEntity); + case ENTITY_TYPE_PED: return IsPedPointerValid((CPed*)pEntity); + case ENTITY_TYPE_OBJECT: return IsObjectPointerValid((CObject*)pEntity); + case ENTITY_TYPE_DUMMY: return IsDummyPointerValid((CDummy*)pEntity); + } + return false; +} diff --git a/src/entities/Entity.h b/src/entities/Entity.h index fa57519e..dc5378a5 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -180,3 +180,5 @@ public: static void AddSteamsFromGround(CPtrList& list); }; + +bool IsEntityPointerValid(CEntity*); diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index 07d832f3..d9ffda4a 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -160,7 +160,9 @@ X("subplatform_sub", MI_SUBPLATFORM_SUB2, 0x5F5BC0) \ X("files", MI_FILES, 0x5F5BC4) \ X("property_locked", MI_PICKUP_PROPERTY, 0x0) \ - X("property_fsale", MI_PICKUP_PROPERTY_FORSALE, 0x0) + X("property_fsale", MI_PICKUP_PROPERTY_FORSALE, 0x0) \ + X("clothesp", MI_PICKUP_CLOTHES, 0x0) \ + X("bigdollar", MI_PICKUP_REVENUE, 0x0) #define X(name, var, addr) extern int16 var; MODELINDICES diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 0107c75c..4a45050c 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -396,3 +396,18 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) } } } + +bool +IsObjectPointerValid(CObject* pObject) +{ + if (!pObject) + return false; + int index = CPools::GetObjectPool()->GetJustIndex(pObject); +#ifdef FIX_BUGS + if (index < 0 || index >= CPools::GetObjectPool()->GetSize()) +#else + if (index < 0 || index > CPools::GetObjectPool()->GetSize()) +#endif + return false; + return pObject->bIsBIGBuilding || pObject->m_entryInfoList.first; +} diff --git a/src/objects/Object.h b/src/objects/Object.h index 20c99b1b..73f710f0 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -113,3 +113,5 @@ public: static void DeleteAllTempObjects(); static void DeleteAllTempObjectsInArea(CVector point, float fRadius); }; + +bool IsObjectPointerValid(CObject* pObject); diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index b68b96c0..48b1f6cd 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -325,7 +325,7 @@ CCivilianPed::ProcessControl(void) CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10); } - m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); + m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250) CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; } else { @@ -336,7 +336,7 @@ CCivilianPed::ProcessControl(void) } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; - m_pMyVehicle->pDriver->m_fHealth = 125.0f; + m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f; SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); } } else { diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 2e5898f6..15c72330 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -513,6 +513,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_fAirResistance = 0.4f / m_fMass; m_fElasticity = 0.05f; + m_ceaseAttackTimer = 0; + bIsStanding = false; bWasStanding = false; bIsAttacking = false; @@ -18604,4 +18606,29 @@ bool CPed::CanBeDamagedByThisGangMember(CPed* who) { return m_gangFlags & (1 << (uint8)(who->m_nPedType - PEDTYPE_GANG1)); +} + +bool +IsPedPointerValid_NotInWorld(CPed* pPed) +{ + if (!pPed) + return false; + int index = CPools::GetPedPool()->GetJustIndex(pPed); +#ifdef FIX_BUGS + if (index < 0 || index >= NUMPEDS) +#else + if (index < 0 || index > NUMPEDS) +#endif + return false; + return true; +} + +bool +IsPedPointerValid(CPed* pPed) +{ + if (!IsPedPointerValid_NotInWorld(pPed)) + return false; + if (pPed->bInVehicle && pPed->m_pMyVehicle) + return IsEntityPointerValid(pPed->m_pMyVehicle); + return pPed->m_entryInfoList.first || pPed == FindPlayerPed(); }
\ No newline at end of file diff --git a/src/peds/Ped.h b/src/peds/Ped.h index f1138722..bc61d170 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -220,7 +220,7 @@ enum eObjective : uint32 { OBJECTIVE_LEAVE_CAR_AND_DIE, OBJECTIVE_USE_SEAT_ATTRACTOR, OBJECTIVE_USE_ATM_ATTRACTOR, - OBJECTIVE_FLEE_CAR, // is it 41? + OBJECTIVE_FLEE_CAR, OBJ_42, OBJECTIVE_USE_STOP_ATTRACTOR, OBJECTIVE_USE_PIZZA_ATTRACTOR, @@ -563,7 +563,7 @@ public: uint32 m_duckAndCoverTimer; uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision uint32 m_shotTime; - uint32 m_shotTimeAdd; + uint32 m_ceaseAttackTimer; uint8 m_panicCounter; bool m_deadBleeding; int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't @@ -1026,3 +1026,6 @@ void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); #ifndef PED_SKIN VALIDATE_SIZE(CPed, 0x53C); #endif + +bool IsPedPointerValid(CPed*); +bool IsPedPointerValid_NotInWorld(CPed*); diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index 9cd3b5d2..05210c77 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -64,6 +64,13 @@ CClouds::Update(void) float s = Sin(TheCamera.Orientation - 0.85f); CloudRotation += CWeather::Wind*s*0.001f; IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f) * 60.0f; +#ifdef FIX_BUGS + CloudRotation += CWeather::Wind*s*0.001f*CTimer::GetTimeStepFix(); + IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f*CTimer::GetTimeStepFix()) * 60.0f; +#else + CloudRotation += CWeather::Wind*s*0.001f; + IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f) * 60.0f; +#endif } void diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 3844953a..7289d70c 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -593,15 +593,20 @@ void CHud::Draw() else CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); + CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f)); + CFont::SetSlant(0.15f); + CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint); CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f), m_ZoneToPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint); + + CFont::SetSlant(0.f); } } } @@ -687,15 +692,20 @@ void CHud::Draw() else CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f)); + CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f)); + CFont::SetSlant(0.15f); + CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(105.f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint); CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f), m_pVehicleNameToPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint); + + CFont::SetSlant(0.f); } } } diff --git a/src/render/Occlusion.cpp b/src/render/Occlusion.cpp index b33b1d01..1c4e4266 100644 --- a/src/render/Occlusion.cpp +++ b/src/render/Occlusion.cpp @@ -2,6 +2,42 @@ #include "Occlusion.h" +int32 COcclusion::NumOccludersOnMap; +int16 COcclusion::FarAwayList; +int16 COcclusion::NearbyList; +int16 COcclusion::ListWalkThroughFA; +int16 COcclusion::PreviousListWalkThroughFA; +COccluder COcclusion::aOccluders[NUMOCCLUSIONVOLUMES]; + +void +COcclusion::Init(void) +{ + NumOccludersOnMap = 0; + FarAwayList = -1; + NearbyList = -1; + ListWalkThroughFA = -1; + PreviousListWalkThroughFA = -1; +} + +void +COcclusion::AddOne(float x, float y, float z, float width, float length, float height, float angle) +{ + if(NumOccludersOnMap >= NUMOCCLUSIONVOLUMES) + return; + + aOccluders[NumOccludersOnMap].x = x; + aOccluders[NumOccludersOnMap].y = y; + aOccluders[NumOccludersOnMap].z = z; + aOccluders[NumOccludersOnMap].width = width; + aOccluders[NumOccludersOnMap].length = length; + aOccluders[NumOccludersOnMap].height = height; + while(angle < 0.0f) angle += 360.0f; + while(angle > 360.0f) angle -= 360.0f; + aOccluders[NumOccludersOnMap].angle = angle * UINT16_MAX/360.0f; + aOccluders[NumOccludersOnMap].listIndex = FarAwayList; + FarAwayList = NumOccludersOnMap++; +} + void COcclusion::ProcessBeforeRendering(void) { diff --git a/src/render/Occlusion.h b/src/render/Occlusion.h index 977649b8..ac0ede5e 100644 --- a/src/render/Occlusion.h +++ b/src/render/Occlusion.h @@ -1,7 +1,26 @@ #pragma once +class COccluder +{ +public: + int16 width, length, height; + int16 x, y, z; + uint16 angle; + int16 listIndex; +}; + class COcclusion { public: + static int32 NumOccludersOnMap; + static int16 FarAwayList; + static int16 NearbyList; + static int16 ListWalkThroughFA; + static int16 PreviousListWalkThroughFA; + + static COccluder aOccluders[NUMOCCLUSIONVOLUMES]; + + static void Init(void); + static void AddOne(float x, float y, float z, float width, float length, float height, float angle); static void ProcessBeforeRendering(void); }; diff --git a/src/text/Text.cpp b/src/text/Text.cpp index 1e58fcd1..74f53f80 100644 --- a/src/text/Text.cpp +++ b/src/text/Text.cpp @@ -7,27 +7,36 @@ #include "Frontend.h" #include "Messages.h" #include "Text.h" +#include "Timer.h" static wchar WideErrorString[25]; CText TheText; +//--MIAMI: DONE CText::CText(void) { encoding = 'e'; + bHasMissionTextOffsets = false; + bIsMissionTextLoaded = false; + memset(szMissionTableName, 0, sizeof(szMissionTableName)); memset(WideErrorString, 0, sizeof(WideErrorString)); } +//--MIAMI: DONE void CText::Load(void) { - uint8 *filedata; - char filename[32], type[4]; - int length; - int offset, sectlen; + char filename[32]; + uint32 offset; + int file; + bool tkey_loaded = false, tdat_loaded = false; + ChunkHeader m_ChunkHeader; + + bIsMissionTextLoaded = false; + bHasMissionTextOffsets = false; Unload(); - filedata = new uint8[0x40000]; CFileMgr::SetDir("TEXT"); switch(CMenuManager::m_PrefsLanguage){ @@ -59,49 +68,64 @@ CText::Load(void) #endif } - length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb"); - CFileMgr::SetDir(""); + file = CFileMgr::OpenFile(filename, "rb"); offset = 0; - while(offset < length){ - type[0] = filedata[offset++]; - type[1] = filedata[offset++]; - type[2] = filedata[offset++]; - type[3] = filedata[offset++]; - sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 | - (int)filedata[offset+1]<<8 | (int)filedata[offset+0]; - offset += 4; - if(sectlen != 0){ - if(strncmp(type, "TKEY", 4) == 0) - keyArray.Load(sectlen, filedata, &offset); - else if(strncmp(type, "TDAT", 4) == 0) - data.Load(sectlen, filedata, &offset); - else - offset += sectlen; + while (!tkey_loaded || !tdat_loaded) { + ReadChunkHeader(&m_ChunkHeader, file, &offset); + if (m_ChunkHeader.size != 0) { + if (strncmp(m_ChunkHeader.magic, "TABL", 4) == 0) { + MissionTextOffsets.Load(m_ChunkHeader.size, file, &offset, 0x58000); + bHasMissionTextOffsets = true; + } else if (strncmp(m_ChunkHeader.magic, "TKEY", 4) == 0) { + this->keyArray.Load(m_ChunkHeader.size, file, &offset); + tkey_loaded = true; + } else if (strncmp(m_ChunkHeader.magic, "TDAT", 4) == 0) { + this->data.Load(m_ChunkHeader.size, file, &offset); + tdat_loaded = true; + } else { + CFileMgr::Seek(file, m_ChunkHeader.size, SEEK_CUR); + offset += m_ChunkHeader.size; + } } } keyArray.Update(data.chars); - - delete[] filedata; + CFileMgr::CloseFile(file); + CFileMgr::SetDir(""); } +//--MIAMI: DONE void CText::Unload(void) { CMessages::ClearAllMessagesDisplayedByGame(); - data.Unload(); keyArray.Unload(); + data.Unload(); + mission_keyArray.Unload(); + mission_data.Unload(); + bIsMissionTextLoaded = false; + memset(szMissionTableName, 0, sizeof(szMissionTableName)); } +//--MIAMI: DONE wchar* CText::Get(const char *key) { + uint8 result = false; +#ifdef FIX_BUGS + wchar *outstr = keyArray.Search(key, data.chars, &result); +#else + wchar *outstr = keyArray.Search(key, &result); +#endif + + if (!result && bHasMissionTextOffsets && bIsMissionTextLoaded) #ifdef FIX_BUGS - return keyArray.Search(key, data.chars); + outstr = mission_keyArray.Search(key, mission_data.chars, &result); #else - return keyArray.Search(key); + outstr = mission_keyArray.Search(key, &result); #endif + return outstr; } wchar UpperCaseTable[128] = { @@ -134,6 +158,7 @@ wchar FrenchUpperCaseTable[128] = { 253, 254, 255 }; +//--MIAMI: TODO (check tables) wchar CText::GetUpperCase(wchar c) { @@ -165,6 +190,7 @@ CText::GetUpperCase(wchar c) return c; } +//--MIAMI: DONE void CText::UpperCase(wchar *s) { @@ -174,21 +200,131 @@ CText::UpperCase(wchar *s) } } +//--MIAMI: DONE +void +CText::GetNameOfLoadedMissionText(char *outName) +{ + strcpy(outName, szMissionTableName); +} + +//--MIAMI: DONE +void +CText::ReadChunkHeader(ChunkHeader *buf, int32 file, uint32 *offset) +{ + // original code loops 8 times to read 1 byte with CFileMgr::Read, that's retarded + CFileMgr::Read(file, (char*)buf, sizeof(ChunkHeader)); + *offset += sizeof(ChunkHeader); +} + +//--MIAMI: DONE +void +CText::LoadMissionText(char *MissionTableName) +{ + char filename[32]; + + mission_keyArray.Unload(); + mission_data.Unload(); + + bool search_result = false; + int missionTableId = 0; + + for (missionTableId = 0; missionTableId < MissionTextOffsets.size; missionTableId++) { + if (strncmp(MissionTextOffsets.data[missionTableId].szMissionName, MissionTableName, strlen(MissionTextOffsets.data[missionTableId].szMissionName)) == 0) { + search_result = true; + break; + } + } + + if (!search_result) { + printf("CText::LoadMissionText - couldn't find %s", MissionTableName); + return; + } + + CFileMgr::SetDir("TEXT"); + switch (CMenuManager::m_PrefsLanguage) { + case LANGUAGE_AMERICAN: + sprintf(filename, "AMERICAN.GXT"); + break; + case LANGUAGE_FRENCH: + sprintf(filename, "FRENCH.GXT"); + break; + case LANGUAGE_GERMAN: + sprintf(filename, "GERMAN.GXT"); + break; + case LANGUAGE_ITALIAN: + sprintf(filename, "ITALIAN.GXT"); + break; + case LANGUAGE_SPANISH: + sprintf(filename, "SPANISH.GXT"); + break; +#ifdef MORE_LANGUAGES + case LANGUAGE_POLISH: + sprintf(filename, "POLISH.GXT"); + break; + case LANGUAGE_RUSSIAN: + sprintf(filename, "RUSSIAN.GXT"); + break; + case LANGUAGE_JAPANESE: + sprintf(filename, "JAPANESE.GXT"); + break; +#endif + } + CTimer::Suspend(); + int file = CFileMgr::OpenFile(filename, "rb"); + CFileMgr::Seek(file, MissionTextOffsets.data[missionTableId].offset, SEEK_SET); + + char TableCheck[8]; + CFileMgr::Read(file, TableCheck, 8); + if (strncmp(TableCheck, MissionTableName, 8) != 0) + printf("CText::LoadMissionText - expected to find %s in the text file", MissionTableName); + + bool tkey_loaded = false, tdat_loaded = false; + ChunkHeader m_ChunkHeader; + while (!tkey_loaded || !tdat_loaded) { + uint32 bytes_read = 0; + ReadChunkHeader(&m_ChunkHeader, file, &bytes_read); + if (m_ChunkHeader.size != 0) { + if (strncmp(m_ChunkHeader.magic, "TKEY", 4) == 0) { + uint32 bytes_read = 0; + mission_keyArray.Load(m_ChunkHeader.size, file, &bytes_read); + tkey_loaded = true; + } else if (strncmp(m_ChunkHeader.magic, "TDAT", 4) == 0) { + uint32 bytes_read = 0; + mission_data.Load(m_ChunkHeader.size, file, &bytes_read); + tdat_loaded = true; + } else + CFileMgr::Seek(file, m_ChunkHeader.size, SEEK_CUR); + } + } + + mission_keyArray.Update(mission_data.chars); + CFileMgr::CloseFile(file); + CTimer::Resume(); + CFileMgr::SetDir(""); + strcpy(szMissionTableName, MissionTableName); + bIsMissionTextLoaded = true; +} + +//--MIAMI: DONE void -CKeyArray::Load(uint32 length, uint8 *data, int *offset) +CKeyArray::Load(uint32 length, int file, uint32 *offset) { - uint32 i; - uint8 *rawbytes; + char *rawbytes; numEntries = length / sizeof(CKeyEntry); entries = new CKeyEntry[numEntries]; - rawbytes = (uint8*)entries; + rawbytes = (char*)entries; - for(i = 0; i < length; i++) - rawbytes[i] = data[(*offset)++]; +#if DUMB + for (uint32 i = 0; i < length; i++) + CFileMgr::Read(file, &rawbytes[i], 1); +#else + CFileMgr::Read(file, rawbytes, length); +#endif } +//--MIAMI: DONE void CKeyArray::Unload(void) { @@ -197,6 +333,7 @@ CKeyArray::Unload(void) numEntries = 0; } +//--MIAMI: DONE void CKeyArray::Update(wchar *chars) { @@ -207,6 +344,7 @@ CKeyArray::Update(wchar *chars) #endif } +//--MIAMI: DONE CKeyEntry* CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high) { @@ -227,11 +365,12 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi return nil; } +//--MIAMI: DONE wchar* #ifdef FIX_BUGS -CKeyArray::Search(const char *key, wchar *data) +CKeyArray::Search(const char *key, wchar *data, uint8 *result) #else -CKeyArray::Search(const char *key) +CKeyArray::Search(const char *key, uint8 *result) #endif { CKeyEntry *found; @@ -240,34 +379,47 @@ CKeyArray::Search(const char *key) #ifdef FIX_BUGS found = BinarySearch(key, entries, 0, numEntries-1); - if(found) + if (found) { + *result = true; return (wchar*)((uint8*)data + found->valueOffset); + } #else found = BinarySearch(key, entries, 0, numEntries-1); - if(found) + if (found) { + *result = true; return found->value; + } #endif + *result = false; +#ifdef MASTER + sprintf(errstr, "%"); +#else sprintf(errstr, "%s missing", key); +#endif // MASTER for(i = 0; i < 25; i++) WideErrorString[i] = errstr[i]; return WideErrorString; } - +//--MIAMI: DONE void -CData::Load(uint32 length, uint8 *data, int *offset) +CData::Load(uint32 length, int file, uint32 *offset) { - uint32 i; - uint8 *rawbytes; + char *rawbytes; numChars = length / sizeof(wchar); chars = new wchar[numChars]; - rawbytes = (uint8*)chars; + rawbytes = (char*)chars; - for(i = 0; i < length; i++) - rawbytes[i] = data[(*offset)++]; +#if DUMB + for(uint32 i = 0; i < length; i++) + CFileMgr::Read(file, &rawbytes[i], 1); +#else + CFileMgr::Read(file, rawbytes, length); +#endif } +//--MIAMI: DONE void CData::Unload(void) { @@ -276,6 +428,16 @@ CData::Unload(void) numChars = 0; } +//--MIAMI: DONE +void +CMissionTextOffsets::Load(uint32 table_size, int file, uint32 *offset, int) +{ + // not exact VC code but smaller and better :P + size = table_size / sizeof(CMissionTextOffsets::Entry); + CFileMgr::Read(file, (char*)data, sizeof(CMissionTextOffsets::Entry) * size); + *offset += sizeof(CMissionTextOffsets::Entry) * size; +} + void AsciiToUnicode(const char *src, wchar *dst) { diff --git a/src/text/Text.h b/src/text/Text.h index 18a904bc..dcffccbf 100644 --- a/src/text/Text.h +++ b/src/text/Text.h @@ -28,14 +28,14 @@ public: CKeyArray(void) : entries(nil), numEntries(0) {} ~CKeyArray(void) { Unload(); } - void Load(uint32 length, uint8 *data, int *offset); + void Load(uint32 length, int file, uint32 *offset); void Unload(void); void Update(wchar *chars); CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high); #ifdef FIX_BUGS - wchar *Search(const char *key, wchar *data); + wchar *Search(const char *key, wchar *data, uint8 *result); #else - wchar *Search(const char *key); + wchar *Search(const char *key, uint8* result); #endif }; @@ -47,15 +47,45 @@ public: CData(void) : chars(nil), numChars(0) {} ~CData(void) { Unload(); } - void Load(uint32 length, uint8 *data, int *offset); + void Load(uint32 length, int file, uint32 *offset); void Unload(void); }; +class CMissionTextOffsets +{ +public: + struct Entry + { + char szMissionName[8]; + uint32 offset; + }; + + enum {MAX_MISSION_TEXTS = 90}; // beware that LCS has more + + Entry data[MAX_MISSION_TEXTS]; + uint16 size; + + CMissionTextOffsets(void) : size(0) {} + void Load(uint32 table_size, int file, uint32* bytes_read, int); +}; + +struct ChunkHeader +{ + char magic[4]; + int size; +}; + class CText { CKeyArray keyArray; CData data; + CKeyArray mission_keyArray; + CData mission_data; char encoding; + bool bHasMissionTextOffsets; + bool bIsMissionTextLoaded; + char szMissionTableName[8]; + CMissionTextOffsets MissionTextOffsets; public: CText(void); void Load(void); @@ -63,6 +93,9 @@ public: wchar *Get(const char *key); wchar GetUpperCase(wchar c); void UpperCase(wchar *s); + void GetNameOfLoadedMissionText(char *outName); + void ReadChunkHeader(ChunkHeader *buf, int32 file, uint32 *bytes_read); + void LoadMissionText(char *MissionTableName); }; extern CText TheText; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 5f78e2a9..e0ee0296 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -72,6 +72,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) bFixedColour = false; bBigWheels = false; bWaterTight = false; + bTankDetonateCars = true; SetModelIndex(id); @@ -332,7 +333,7 @@ CAutomobile::ProcessControl(void) bool playerRemote = false; switch(GetStatus()){ case STATUS_PLAYER_REMOTE: - if(CPad::GetPad(0)->WeaponJustDown()){ + if(CPad::GetPad(0)->WeaponJustDown() && !bDisableRemoteDetonation){ BlowUpCar(FindPlayerPed()); CRemote::TakeRemoteControlledCarFromPlayer(); } @@ -864,8 +865,14 @@ CAutomobile::ProcessControl(void) CVector wheelFwd = GetForward(); CVector wheelRight = GetRight(); +#ifdef FIX_BUGS + // Not sure if this is needed, but brake usually has timestep as a factor + if(bIsHandbrakeOn) + brake = 20000.0f * CTimer::GetTimeStepFix(); +#else if(bIsHandbrakeOn) brake = 20000.0f; +#endif if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) @@ -4148,7 +4155,7 @@ CAutomobile::BlowUpCarsInPath(void) { int i; - if(m_vecMoveSpeed.Magnitude() > 0.1f) + if(m_vecMoveSpeed.Magnitude() > 0.1f && bTankDetonateCars) for(i = 0; i < m_nCollisionRecords; i++) if(m_aCollisionRecords[i] && m_aCollisionRecords[i]->IsVehicle() && @@ -4610,6 +4617,18 @@ CAutomobile::SetAllTaxiLights(bool set) m_sAllTaxiLights = set; } +void +CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed) +{ + AutoPilot.m_nCarMission = MISSION_HELI_FLYTOCOORS; + AutoPilot.m_vecDestinationCoors.x = x; + AutoPilot.m_vecDestinationCoors.y = y; + AutoPilot.m_vecDestinationCoors.z = z; + AutoPilot.m_nCruiseSpeed = speed; + SetStatus(STATUS_PHYSICS); + //TODO(MIAMI) +} + #ifdef COMPATIBLE_SAVES void CAutomobile::Save(uint8*& buf) diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 8c5c8f8e..e096465e 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -91,6 +91,7 @@ public: uint8 bWaterTight : 1; // no damage for non-player peds uint8 bNotDamagedUpsideDown : 1; uint8 bMoreResistantToDamage : 1; + uint8 bTankDetonateCars : 1; int16 field_4E0; uint16 m_hydraulicState; uint32 m_nBusDoorTimerEnd; @@ -178,6 +179,8 @@ public: void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false); void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); + void TellHeliToGoToCoors(float x, float y, float z, uint8 speed); + void Fix(void); void SetComponentVisibility(RwFrame *frame, uint32 flags); void SetupModelNodes(void); diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index cc6428e1..51e2604c 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -127,7 +127,7 @@ cHandlingDataMgr::Initialise(void) { LoadHandlingData(); field_0 = 0.1f; - field_4 = 0.9f; + fWheelFriction = 0.9f; field_8 = 1.0f; field_C = 0.8f; field_10 = 0.98f; @@ -143,6 +143,9 @@ cHandlingDataMgr::LoadHandlingData(void) int field, handlingId; int keepGoing; tHandlingData *handling; + tFlyingHandlingData *flyingHandling; + tBoatHandlingData *boatHandling; + tBikeHandlingData *bikeHandling; CFileMgr::SetDir("DATA"); CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r"); @@ -151,6 +154,9 @@ cHandlingDataMgr::LoadHandlingData(void) start = (char*)work_buff; end = start+1; handling = nil; + flyingHandling = nil; + boatHandling = nil; + bikeHandling = nil; keepGoing = 1; while(keepGoing){ @@ -166,61 +172,158 @@ cHandlingDataMgr::LoadHandlingData(void) // yeah, this is kinda crappy if(strncmp(line, ";the end", 9) == 0) keepGoing = 0; -// else if(line[0] != ';'){ -// TODO(MIAMI): read boat, bike, flying values - else if(line[0] != ';' && line[0] != '%' && line[0] != '!' && line[0] != '$'){ - field = 0; - strcpy(delim, " \t"); - // FIX: game seems to use a do-while loop here - for(word = strtok(line, delim); word; word = strtok(nil, delim)){ - switch(field){ - case 0: - handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); - assert(handlingId >= 0 && handlingId < NUMHANDLINGS); - handling = &HandlingData[handlingId]; - handling->nIdentifier = (eHandlingId)handlingId; - break; - case 1: handling->fMass = strtod(word, nil); break; - case 2: handling->Dimension.x = strtod(word, nil); break; - case 3: handling->Dimension.y = strtod(word, nil); break; - case 4: handling->Dimension.z = strtod(word, nil); break; - case 5: handling->CentreOfMass.x = strtod(word, nil); break; - case 6: handling->CentreOfMass.y = strtod(word, nil); break; - case 7: handling->CentreOfMass.z = strtod(word, nil); break; - case 8: handling->nPercentSubmerged = atoi(word); break; - case 9: handling->fTractionMultiplier = strtod(word, nil); break; - case 10: handling->fTractionLoss = strtod(word, nil); break; - case 11: handling->fTractionBias = strtod(word, nil); break; - case 12: handling->Transmission.nNumberOfGears = atoi(word); break; - case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break; - case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break; - case 15: handling->Transmission.nDriveType = word[0]; break; - case 16: handling->Transmission.nEngineType = word[0]; break; - case 17: handling->fBrakeDeceleration = strtod(word, nil); break; - case 18: handling->fBrakeBias = strtod(word, nil); break; - case 19: handling->bABS = !!atoi(word); break; - case 20: handling->fSteeringLock = strtod(word, nil); break; - case 21: handling->fSuspensionForceLevel = strtod(word, nil); break; - case 22: handling->fSuspensionDampingLevel = strtod(word, nil); break; - case 23: handling->fSeatOffsetDistance = strtod(word, nil); break; - case 24: handling->fCollisionDamageMultiplier = strtod(word, nil); break; - case 25: handling->nMonetaryValue = atoi(word); break; - case 26: handling->fSuspensionUpperLimit = strtod(word, nil); break; - case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break; - case 28: handling->fSuspensionBias = strtod(word, nil); break; - case 29: - // TODO(MIAMI): suspension anti-dive multiplier - break; - case 30: - sscanf(word, "%x", &handling->Flags); - handling->Transmission.Flags = handling->Flags; - break; - case 31: handling->FrontLights = atoi(word); break; - case 32: handling->RearLights = atoi(word); break; + else if(line[0] != ';'){ + if(line[0] == '!'){ + // Bike data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + bikeHandling = GetBikePointer(handlingId); + bikeHandling->nIdentifier = (eHandlingId)handlingId; + break; + case 2: bikeHandling->fLeanFwdCOM = atof(word); break; + case 3: bikeHandling->fLeanFwdForce = atof(word); break; + case 4: bikeHandling->fLeanBakCOM = atof(word); break; + case 5: bikeHandling->fLeanBackForce = atof(word); break; + case 6: bikeHandling->fMaxLean = atof(word); break; + case 7: bikeHandling->fFullAnimLean = atof(word); break; + case 8: bikeHandling->fDesLean = atof(word); break; + case 9: bikeHandling->fSpeedSteer = atof(word); break; + case 10: bikeHandling->fSlipSteer = atof(word); break; + case 11: bikeHandling->fNoPlayerCOMz = atof(word); break; + case 12: bikeHandling->fWheelieAng = atof(word); break; + case 13: bikeHandling->fStoppieAng = atof(word); break; + case 14: bikeHandling->fWheelieSteer = atof(word); break; + case 15: bikeHandling->fWheelieStabMult = atof(word); break; + case 16: bikeHandling->fStoppieStabMult = atof(word); break; + } + field++; } - field++; + ConvertBikeDataToGameUnits(bikeHandling); + }else if(line[0] == '$'){ + // Flying data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + flyingHandling = GetFlyingPointer(handlingId); + flyingHandling->nIdentifier = (eHandlingId)handlingId; + break; + case 2: flyingHandling->fThrust = atof(word); break; + case 3: flyingHandling->fThrustFallOff = atof(word); break; + case 4: flyingHandling->fYaw = atof(word); break; + case 5: flyingHandling->fYawStab = atof(word); break; + case 6: flyingHandling->fSideSlip = atof(word); break; + case 7: flyingHandling->fRoll = atof(word); break; + case 8: flyingHandling->fRollStab = atof(word); break; + case 9: flyingHandling->fPitch = atof(word); break; + case 10: flyingHandling->fPitchStab = atof(word); break; + case 11: flyingHandling->fFormLift = atof(word); break; + case 12: flyingHandling->fAttackLift = atof(word); break; + case 13: flyingHandling->fMoveRes = atof(word); break; + case 14: flyingHandling->vecTurnRes.x = atof(word); break; + case 15: flyingHandling->vecTurnRes.y = atof(word); break; + case 16: flyingHandling->vecTurnRes.z = atof(word); break; + case 17: flyingHandling->vecSpeedRes.x = atof(word); break; + case 18: flyingHandling->vecSpeedRes.y = atof(word); break; + case 19: flyingHandling->vecSpeedRes.z = atof(word); break; + } + field++; + } + }else if(line[0] == '%'){ + // Boat data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + boatHandling = GetBoatPointer(handlingId); + boatHandling->nIdentifier = (eHandlingId)handlingId; + break; + case 2: boatHandling->fThrustY = atof(word); break; + case 3: boatHandling->fThrustZ = atof(word); break; + case 4: boatHandling->fThrustAppZ = atof(word); break; + case 5: boatHandling->fAqPlaneForce = atof(word); break; + case 6: boatHandling->fAqPlaneLimit = atof(word); break; + case 7: boatHandling->fAqPlaneOffset = atof(word); break; + case 8: boatHandling->fWaveAudioMult = atof(word); break; + case 9: boatHandling->vecMoveRes.x = atof(word); break; + case 10: boatHandling->vecMoveRes.y = atof(word); break; + case 11: boatHandling->vecMoveRes.z = atof(word); break; + case 12: boatHandling->vecTurnRes.x = atof(word); break; + case 13: boatHandling->vecTurnRes.y = atof(word); break; + case 14: boatHandling->vecTurnRes.z = atof(word); break; + case 15: boatHandling->fLook_L_R_BehindCamHeight = atof(word); break; + } + field++; + } + }else{ + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + handling = &HandlingData[handlingId]; + handling->nIdentifier = (eHandlingId)handlingId; + break; + case 1: handling->fMass = atof(word); break; + case 2: handling->Dimension.x = atof(word); break; + case 3: handling->Dimension.y = atof(word); break; + case 4: handling->Dimension.z = atof(word); break; + case 5: handling->CentreOfMass.x = atof(word); break; + case 6: handling->CentreOfMass.y = atof(word); break; + case 7: handling->CentreOfMass.z = atof(word); break; + case 8: handling->nPercentSubmerged = atoi(word); break; + case 9: handling->fTractionMultiplier = atof(word); break; + case 10: handling->fTractionLoss = atof(word); break; + case 11: handling->fTractionBias = atof(word); break; + case 12: handling->Transmission.nNumberOfGears = atoi(word); break; + case 13: handling->Transmission.fMaxVelocity = atof(word); break; + case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4f; break; + case 15: handling->Transmission.nDriveType = word[0]; break; + case 16: handling->Transmission.nEngineType = word[0]; break; + case 17: handling->fBrakeDeceleration = atof(word); break; + case 18: handling->fBrakeBias = atof(word); break; + case 19: handling->bABS = !!atoi(word); break; + case 20: handling->fSteeringLock = atof(word); break; + case 21: handling->fSuspensionForceLevel = atof(word); break; + case 22: handling->fSuspensionDampingLevel = atof(word); break; + case 23: handling->fSeatOffsetDistance = atof(word); break; + case 24: handling->fCollisionDamageMultiplier = atof(word); break; + case 25: handling->nMonetaryValue = atoi(word); break; + case 26: handling->fSuspensionUpperLimit = atof(word); break; + case 27: handling->fSuspensionLowerLimit = atof(word); break; + case 28: handling->fSuspensionBias = atof(word); break; + case 29: handling->fSuspensionAntidiveMultiplier = atof(word); break; + case 30: + sscanf(word, "%x", &handling->Flags); + handling->Transmission.Flags = handling->Flags; + break; + case 31: handling->FrontLights = atoi(word); break; + case 32: handling->RearLights = atoi(word); break; + } + field++; + } + ConvertDataToGameUnits(handling); } - ConvertDataToGameUnits(handling); } } } @@ -253,6 +356,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) if(handling->fTurnMass < 10.0f) handling->fTurnMass *= 5.0f; handling->fInvMass = 1.0f/handling->fMass; + handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass; handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass; // What the hell is going on here? @@ -268,11 +372,16 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) if(handling->nIdentifier == HANDLING_RCBANDIT){ handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity; + handling->Transmission.fMaxReverseVelocity = -handling->Transmission.fMaxVelocity; + }else if(handling->nIdentifier >= HANDLING_BIKE && handling->nIdentifier <= HANDLING_FREEWAY){ + handling->Transmission.fUnkMaxVelocity = velocity; + handling->Transmission.fMaxVelocity = velocity * 1.2f; + handling->Transmission.fMaxReverseVelocity = -0.05f; }else{ handling->Transmission.fUnkMaxVelocity = velocity; handling->Transmission.fMaxVelocity = velocity * 1.2f; + handling->Transmission.fMaxReverseVelocity = -0.2f; } - handling->Transmission.fMaxReverseVelocity = -0.2f; if(handling->Transmission.nDriveType == '4') handling->Transmission.fEngineAcceleration /= 4.0f; @@ -282,6 +391,15 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) handling->Transmission.InitGearRatios(); } +void +cHandlingDataMgr::ConvertBikeDataToGameUnits(tBikeHandlingData *handling) +{ + handling->fMaxLean = Sin(DEGTORAD(handling->fMaxLean)); + handling->fFullAnimLean = DEGTORAD(handling->fFullAnimLean); + handling->fWheelieAng = Sin(DEGTORAD(handling->fWheelieAng)); + handling->fStoppieAng = Sin(DEGTORAD(handling->fStoppieAng)); +} + int32 cHandlingDataMgr::GetHandlingId(const char *name) { @@ -291,3 +409,19 @@ cHandlingDataMgr::GetHandlingId(const char *name) break; return i; } + +tFlyingHandlingData* +cHandlingDataMgr::GetFlyingPointer(uint8 id) +{ + if(id >= HANDLING_SEAPLANE && id <= HANDLING_RCCOPTER) + return &FlyingHandlingData[id-HANDLING_SEAPLANE]; + return &FlyingHandlingData[0]; +} + +tBoatHandlingData* +cHandlingDataMgr::GetBoatPointer(uint8 id) +{ + if(id >= HANDLING_PREDATOR && id <= HANDLING_SEAPLANE) + return &BoatHandlingData[id-HANDLING_PREDATOR]; + return &BoatHandlingData[0]; +} diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h index e629d885..663a548a 100644 --- a/src/vehicles/HandlingMgr.h +++ b/src/vehicles/HandlingMgr.h @@ -85,11 +85,13 @@ enum eHandlingId HANDLING_LOVEFIST, HANDLING_BLOODRA, HANDLING_BLOODRB, + HANDLING_BIKE, HANDLING_MOPED, HANDLING_DIRTBIKE, HANDLING_ANGEL, HANDLING_FREEWAY, + HANDLING_PREDATOR, HANDLING_SPEEDER, HANDLING_REEFER, @@ -100,7 +102,7 @@ enum eHandlingId HANDLING_DINGHY, HANDLING_MARQUIS, HANDLING_CUPBOAT, - HANDLING_SEAPLANE, + HANDLING_SEAPLANE, // both boat and plane! HANDLING_SPARROW, HANDLING_SEASPAR, HANDLING_MAVERICK, @@ -109,7 +111,13 @@ enum eHandlingId HANDLING_HUNTER, HANDLING_RCBARON, HANDLING_RCGOBLIN, - HANDLING_RCCOPTER + HANDLING_RCCOPTER, + + NUMHANDLINGS, + + NUMBIKEHANDLINGS = HANDLING_FREEWAY+1 - HANDLING_BIKE, + NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_SEAPLANE, + NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR, }; enum @@ -168,6 +176,7 @@ struct tHandlingData float fSuspensionUpperLimit; float fSuspensionLowerLimit; float fSuspensionBias; + float fSuspensionAntidiveMultiplier; float fCollisionDamageMultiplier; uint32 Flags; float fSeatOffsetDistance; @@ -175,19 +184,74 @@ struct tHandlingData int8 FrontLights; int8 RearLights; }; -VALIDATE_SIZE(tHandlingData, 0xD8); + +struct tBikeHandlingData +{ + eHandlingId nIdentifier; + float fLeanFwdCOM; + float fLeanFwdForce; + float fLeanBakCOM; + float fLeanBackForce; + float fMaxLean; + float fFullAnimLean; + float fDesLean; + float fSpeedSteer; + float fSlipSteer; + float fNoPlayerCOMz; + float fWheelieAng; + float fStoppieAng; + float fWheelieSteer; + float fWheelieStabMult; + float fStoppieStabMult; +}; + +struct tBoatHandlingData +{ + eHandlingId nIdentifier; + float fThrustY; + float fThrustZ; + float fThrustAppZ; + float fAqPlaneForce; + float fAqPlaneLimit; + float fAqPlaneOffset; + float fWaveAudioMult; + float fLook_L_R_BehindCamHeight; + CVector vecMoveRes; + CVector vecTurnRes; +}; + +struct tFlyingHandlingData +{ + eHandlingId nIdentifier; + float fThrust; + float fThrustFallOff; + float fYaw; + float fYawStab; + float fSideSlip; + float fRoll; + float fRollStab; + float fPitch; + float fPitchStab; + float fFormLift; + float fAttackLift; + float fMoveRes; + CVector vecTurnRes; + CVector vecSpeedRes; +}; class cHandlingDataMgr { float field_0; // unused it seems public: - float field_4; // wheel related + float fWheelFriction; private: float field_8; // float field_C; // unused it seems float field_10; // tHandlingData HandlingData[NUMHANDLINGS]; - uint32 field_302C; // unused it seems + tBikeHandlingData BikeHandlingData[NUMBIKEHANDLINGS]; + tFlyingHandlingData FlyingHandlingData[NUMFLYINGHANDLINGS]; + tBoatHandlingData BoatHandlingData[NUMBOATHANDLINGS]; public: cHandlingDataMgr(void); @@ -195,8 +259,12 @@ public: void LoadHandlingData(void); int FindExactWord(const char *word, const char *words, int wordLen, int numWords); void ConvertDataToGameUnits(tHandlingData *handling); + void ConvertBikeDataToGameUnits(tBikeHandlingData *handling); int32 GetHandlingId(const char *name); tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; } + tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; } + tFlyingHandlingData *GetFlyingPointer(uint8 id); + tBoatHandlingData *GetBoatPointer(uint8 id); bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; } bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; } }; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index a4c6f3f3..c90370f6 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -29,6 +29,7 @@ bool CVehicle::bCheat5; bool CVehicle::bAltDodoCheat; #endif bool CVehicle::m_bDisableMouseSteering = true; +bool CVehicle::bDisableRemoteDetonation; void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); } void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); } @@ -493,6 +494,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon if(contactSpeedRight != 0.0f){ // exert opposing force right = -contactSpeedRight/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedRight is independent of framerate but right has timestep as a factor + // so we probably have to fix this + right *= CTimer::GetTimeStepFix(); +#endif if(wheelStatus == WHEEL_STATUS_BURST){ float fwdspeed = Min(contactSpeedFwd, 0.3f); @@ -513,13 +519,21 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon } }else if(contactSpeedFwd != 0.0f){ fwd = -contactSpeedFwd/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedFwd is independent of framerate but fwd has timestep as a factor + // so we probably have to fix this + fwd *= CTimer::GetTimeStepFix(); +#endif if(!bBraking){ if(m_fGasPedal < 0.01f){ if(GetModelIndex() == MI_RCBANDIT) - brake = 0.2f * mod_HandlingManager.field_4 / m_fMass; + brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass; else - brake = mod_HandlingManager.field_4 / m_fMass; + brake = mod_HandlingManager.fWheelFriction / m_fMass; +#ifdef FIX_BUGS + brake *= CTimer::GetTimeStepFix(); +#endif } } @@ -1080,14 +1094,14 @@ CVehicle::SetDriver(CPed *driver) if(bFreebies && driver == FindPlayerPed()){ if(GetModelIndex() == MI_AMBULAN) - FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); + FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, CWorld::Players[0].m_nMaxHealth); else if(GetModelIndex() == MI_TAXI) CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; else if (GetModelIndex() == MI_POLICE) { CStreaming::RequestModel(WEAPONTYPE_SHOTGUN, STREAMFLAGS_DONT_REMOVE); driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5); } else if (GetModelIndex() == MI_ENFORCER) - driver->m_fArmour = Max(driver->m_fArmour, 100.0f); + driver->m_fArmour = Max(driver->m_fArmour, CWorld::Players[0].m_nMaxArmour); else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA) // TODO(MIAMI): check zebra CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; bFreebies = false; @@ -1353,14 +1367,29 @@ eVehicleAppearance CVehicle::GetVehicleAppearance(void) { if (IsCar()) - return VEHICLE_CAR; + return VEHICLE_APPEARANCE_CAR; if (IsBoat()) - return VEHICLE_BOAT; + return VEHICLE_APPEARANCE_BOAT; if (IsBike()) - return VEHICLE_BIKE; + return VEHICLE_APPEARANCE_BIKE; if (IsPlane()) - return VEHICLE_PLANE; + return VEHICLE_APPEARANCE_PLANE; if (IsHeli()) - return VEHICLE_HELI; - return VEHICLE_NONE; + return VEHICLE_APPEARANCE_HELI; + return VEHICLE_APPEARANCE_NONE; +} + +bool +IsVehiclePointerValid(CVehicle* pVehicle) +{ + if (!pVehicle) + return false; + int index = CPools::GetVehiclePool()->GetJustIndex(pVehicle); +#ifdef FIX_BUGS + if (index < 0 || index >= NUMVEHICLES) +#else + if (index < 0 || index > NUMVEHICLES) +#endif + return false; + return pVehicle->m_vehType == VEHICLE_TYPE_PLANE || pVehicle->m_entryInfoList.first; } diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 65a31117..bbf15c00 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -112,12 +112,12 @@ enum eFlightModel enum eVehicleAppearance { - VEHICLE_NONE, - VEHICLE_CAR, - VEHICLE_BIKE, - VEHICLE_HELI, - VEHICLE_BOAT, - VEHICLE_PLANE, + VEHICLE_APPEARANCE_NONE, + VEHICLE_APPEARANCE_CAR, + VEHICLE_APPEARANCE_BIKE, + VEHICLE_APPEARANCE_HELI, + VEHICLE_APPEARANCE_BOAT, + VEHICLE_APPEARANCE_PLANE, }; // Or Weapon.h? @@ -311,6 +311,8 @@ public: static bool bAltDodoCheat; #endif static bool m_bDisableMouseSteering; + static bool bDisableRemoteDetonation; }; void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle); +bool IsVehiclePointerValid(CVehicle* pVehicle); |