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author | shfil <filip.gawin@zoho.com> | 2020-07-29 18:25:27 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-29 18:25:27 +0200 |
commit | 8ceeb106ef10126e8e8429c096cadafc689f1ae0 (patch) | |
tree | b04ad13d164a6d3c5b3d50fb806a02d25c210955 | |
parent | more fix (diff) | |
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-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -31,7 +31,7 @@ such that we have a working game at all times. - **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) -> :information_source: **If you choose OpenAL(OAL) on Windows** You must read [Running OAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OAL-build-on-Windows). +> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). > :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. |