diff options
author | aap <aap@papnet.eu> | 2020-05-24 10:47:17 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-24 10:47:17 +0200 |
commit | 19a0c8b462a6aa6858f8447b171b53a80106ea22 (patch) | |
tree | 40ac418dc725d9d17fd22d7b445029977e0ef7c5 | |
parent | Merge pull request #582 from Nick007J/miami (diff) | |
parent | Menu borders and weapon fixes (diff) | |
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-rw-r--r-- | src/core/Cam.cpp | 4 | ||||
-rw-r--r-- | src/core/Camera.cpp | 14 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 407 | ||||
-rw-r--r-- | src/core/Frontend.h | 50 | ||||
-rw-r--r-- | src/core/Game.cpp | 19 | ||||
-rw-r--r-- | src/core/main.cpp | 28 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 29 | ||||
-rw-r--r-- | src/render/Draw.cpp | 29 | ||||
-rw-r--r-- | src/render/Draw.h | 6 | ||||
-rw-r--r-- | src/render/Font.h | 2 | ||||
-rw-r--r-- | src/render/Sprite2d.cpp | 15 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 2 |
13 files changed, 383 insertions, 224 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 24d32511..d465fb5d 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -1596,7 +1596,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient CWorld::pIgnoreEntity = nil; float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); - float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV; float Near = RwCameraGetNearClipPlane(Scene.camera); float radius = ViewPlaneWidth*Near; entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); @@ -4574,7 +4574,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient CWorld::pIgnoreEntity = nil; float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); - float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV; float Near = RwCameraGetNearClipPlane(Scene.camera); float radius = ViewPlaneWidth*Near; entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 486c2c9e..3b7bdbaf 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -3117,15 +3117,6 @@ CCamera::Fade(float timeout, int16 direction) m_iMusicFadingDirection = direction; m_fTimeToFadeMusic = timeout; m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds(); -// Not on PS2 - if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){ - unknown++; - if(unknown >= 2){ - m_bJustJumpedOutOf1stPersonBecauseOfTarget = true; - unknown = 0; - }else - m_bMoveCamToAvoidGeom = true; - } } } @@ -3314,8 +3305,9 @@ CCamera::CalculateDerivedValues(void) // left plane m_vecFrustumNormals[1] = CVector(-c, -s, 0.0f); - c /= CDraw::FindAspectRatio(); - s /= CDraw::FindAspectRatio(); + CDraw::CalculateAspectRatio(); + c /= SCREEN_ASPECT_RATIO; + s /= SCREEN_ASPECT_RATIO; // bottom plane m_vecFrustumNormals[2] = CVector(0.0f, -s, -c); // top plane diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index a9229c1c..60a17aee 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -37,6 +37,9 @@ #include "Messages.h" #include "FileLoader.h" +// TODO(Miami): This is -3 on VC but still -1 on AudioManager?!? What the hell? +#define INVALID_AUDIO_PROVIDER -1 + // Similar story to Hud.cpp: // Game has colors inlined in code. // For easier modification we collect them here: @@ -178,43 +181,6 @@ ScaleAndCenterX(float x) #define MENU_Y(y) StretchY(y) #endif -#ifdef PS2_LIKE_MENU -#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \ - do { \ - if (reverseAlpha) { \ - m_nPrevScreen = m_nCurrScreen; \ - m_nCurrScreen = pendingScreen; \ - m_nCurrOption = pendingOption; \ - reverseAlpha = false; \ - if (updateDelay) \ - m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); \ - } \ - if (withReverseAlpha) { \ - pendingOption = option; \ - pendingScreen = screen; \ - reverseAlpha = true; \ - } else { \ - m_nPrevScreen = m_nCurrScreen; \ - m_nCurrScreen = screen; \ - m_nCurrOption = option; \ - if (updateDelay) \ - m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); \ - } \ - m_nMenuFadeAlpha = 255; \ - } while(0) -#else -#define ChangeScreen(screen, option, updateDelay, clearAlpha) \ - do { \ - m_nPrevScreen = m_nCurrScreen; \ - m_nCurrScreen = screen; \ - m_nCurrOption = option; \ - if(updateDelay) \ - m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); \ - if(clearAlpha) \ - m_nMenuFadeAlpha = 0; \ - } while(0) -#endif - #define PREPARE_MENU_HEADER \ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \ CFont::SetRightJustifyOn(); \ @@ -248,6 +214,76 @@ ScaleAndCenterX(float x) // --- Functions not in the game/inlined starts +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); + +#ifdef PS2_LIKE_MENU +void +CMenuManager::SwitchToNewScreen(int8 screen) +{ + if (reverseAlpha) { + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = pendingScreen; + m_nCurrOption = pendingOption; + reverseAlpha = false; + if (updateDelay) + m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); + } + if (withReverseAlpha) { + pendingOption = option; + pendingScreen = screen; + reverseAlpha = true; + } else { + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = screen; + m_nCurrOption = option; + if (updateDelay) + m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); + } + m_nMenuFadeAlpha = 255; +} +#else + +// --MIAMI: Done except using VC's gMenuPages +void +CMenuManager::SwitchToNewScreen(int8 screen) +{ + bMenuChangeOngoing = true; + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DrawBackground(true); + DoRWStuffEndOfFrame(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DrawBackground(true); + DoRWStuffEndOfFrame(); + m_nPrevScreen = m_nCurrScreen; + m_ShowEmptyBindingError = false; + ResetHelperText(); + + ThingsToDoBeforeLeavingPage(); + + if (screen == -2) { + int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; + int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : + (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry[0]))); + + m_nCurrOption = oldOption; + m_nCurrScreen = oldScreen; + } else if (screen == 0) { + m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu; + m_nCurrOption = 0; + } else { + m_nCurrOption = 0; + m_nCurrScreen = screen; + } + + if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) + m_nCurrOption = 8; + m_nMenuFadeAlpha = 0; + bOptionHighlightTransitionBlend = 0; + m_LastScreenSwitch = CTimer::GetTimeInMilliseconds(); +} +#endif + inline void CMenuManager::ScrollUpListByOne() { @@ -314,13 +350,14 @@ CMenuManager::PageDownList(bool playSoundOnSuccess) } } +// TODO(Miami) inline void CMenuManager::ThingsToDoBeforeLeavingPage() { if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - if (m_nPrefsAudio3DProviderIndex != -1) + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); #ifdef TIDY_UP_PBP DMAudio.StopFrontEndTrack(); @@ -381,7 +418,7 @@ CMenuManager::CMenuManager() OS_Language = LANG_ENGLISH; m_ControlMethod = CONTROL_STANDARD; CCamera::m_bUseMouse3rdPerson = true; - m_3DProviderOnLastSaveLoad = 0; + m_lastWorking3DAudioProvider = 0; m_nFirstVisibleRowOnList = 0; m_nScrollbarTopMargin = 0.0f; m_nSelectedListRow = 0; @@ -421,9 +458,6 @@ CMenuManager::SetFrontEndRenderStates(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); } -bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); -void DoRWStuffEndOfFrame(void); - void CMenuManager::Initialise(void) { @@ -762,11 +796,6 @@ CMenuManager::DrawStandardMenus() case MENUPAGE_BRIEFS: PrintBriefs(); break; -#ifdef MENU_MAP - case MENUPAGE_MAP: - PrintMap(); - break; -#endif } // Header height isn't accounted, we will add that later. @@ -1079,7 +1108,7 @@ CMenuManager::DrawStandardMenus() break; #endif case MENUACTION_AUDIOHW: - if (m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); else { char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); @@ -1094,7 +1123,7 @@ CMenuManager::DrawStandardMenus() } break; case MENUACTION_SPEAKERCONF: { - if (m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); else { switch (m_PrefsSpeakers) { @@ -1233,7 +1262,7 @@ CMenuManager::DrawStandardMenus() } if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 - && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) { + && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); SetHelperText(3); @@ -2005,10 +2034,7 @@ CMenuManager::DrawFrontEnd() if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255) bMenuChangeOngoing = false; - DrawBackground(); - - // TODO(Miami): Delete dis - PrintErrorMessage(); + DrawBackground(false); } #ifdef PS2_LIKE_MENU @@ -2204,8 +2230,10 @@ CMenuManager::DrawBackground() } } #else + +// --MIAMI: Done except commented things void -CMenuManager::DrawBackground() +CMenuManager::DrawBackground(bool transitionCall) { if (!m_bSpritesLoaded) return; @@ -2216,34 +2244,174 @@ CMenuManager::DrawBackground() CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); } + if (m_nMenuFadeAlpha != 0) { - if (m_nMenuFadeAlpha < 255) { + if (m_nMenuFadeAlpha < 255) { - // Famous transparent menu bug -#ifdef FIX_BUGS - static float fadeAlpha = 0.0f; - if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f; + menuBg.Translate(m_nMenuFadeAlpha); + SetFrontEndRenderStates(); + m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); + if (m_nCurrScreen == MENUPAGE_MAP) + PrintMap(); + + // Left border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT, + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Top border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Bottom border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255)); - // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) - fadeAlpha += (frameTime) * 20.f / 33.f; - m_nMenuFadeAlpha = fadeAlpha; - m_menuTransitionProgress = clamp(fadeAlpha, 0, 255); + // Right border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255)); + } else { + m_nMenuFadeAlpha = 255; + m_menuTransitionProgress = 255; + m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); + if (m_nCurrScreen == MENUPAGE_MAP) + PrintMap(); + + // Left border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT, + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Top border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Bottom border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255)); + + // Right border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255)); + } + } else { + menuBg.SaveCurrentCoors(); + switch (m_nCurrScreen) { + case MENUPAGE_STATS: + menuBg.topLeft_x = 70.0f; + menuBg.topLeft_y = 75.0f; + menuBg.topRight_x = 550.0f; + menuBg.topRight_y = 16.0f; + menuBg.bottomLeft_x = 74.0f; + menuBg.bottomLeft_y = 354.0f; + menuBg.bottomRight_x = 581.0f; + menuBg.bottomRight_y = 340.0f; + break; + case MENUPAGE_SOUND_SETTINGS: + menuBg.topLeft_x = 26.0f; + menuBg.topLeft_y = 59.0f; + menuBg.topRight_x = 629.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 438.0f; + menuBg.bottomRight_x = 610.0f; + menuBg.bottomRight_y = 410.0f; + break; + case MENUPAGE_SKIN_SELECT: + case MENUPAGE_KEYBOARD_CONTROLS: + menuBg.topLeft_x = 14.0f; + menuBg.topLeft_y = 39.0f; + menuBg.topRight_x = 636.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 426.0f; + menuBg.bottomRight_x = 630.0f; + menuBg.bottomRight_y = 398.0f; + break; + case MENUPAGE_BRIEFS: + case MENUPAGE_GRAPHICS_SETTINGS: + case MENUPAGE_MAP: + case MENUPAGE_CHOOSE_LOAD_SLOT: + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_CHOOSE_SAVE_SLOT: + case MENUPAGE_MOUSE_CONTROLS: + menuBg.topLeft_x = 26.0f; + menuBg.topLeft_y = 59.0f; + menuBg.topRight_x = 629.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 426.0f; + menuBg.bottomRight_x = 610.0f; + menuBg.bottomRight_y = 398.0f; + break; + default: + menuBg.topLeft_x = CGeneral::GetRandomNumber() % 40 + 65; + menuBg.topLeft_y = CGeneral::GetRandomNumber() % 40 + 21; + menuBg.topRight_x = CGeneral::GetRandomNumber() % 40 + 568; + menuBg.topRight_y = CGeneral::GetRandomNumber() % 40 + 44; + menuBg.bottomLeft_x = CGeneral::GetRandomNumber() % 40 + 36; + menuBg.bottomLeft_y = CGeneral::GetRandomNumber() % 40 + 382; + menuBg.bottomRight_x = CGeneral::GetRandomNumber() % 40 + 593; + menuBg.bottomRight_y = CGeneral::GetRandomNumber() % 40 + 342; + break; + } + + menuBg.UpdateMultipliers(); + if (m_menuTransitionProgress == 255) + bOptionHighlightTransitionBlend = 0; + } + + // Congrats R*, instead of solving the bug you just hacked your million dolar product. +#if 0 + + // This is how I fixed it in III, but I can't apply it here because "forceFadeInCounter > 30" gives it a unique effect. + static float fadeAlpha = 0.0f; + if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f; + + // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) + fadeAlpha += (frameTime) * 20.f / 33.f; + m_nMenuFadeAlpha = clamp(fadeAlpha, 0, 255); + m_menuTransitionProgress = clamp(fadeAlpha, 0, 255); #else - static uint32 LastFade = 0; + static uint32 LastFade = 0; + static uint8 forceFadeInCounter = 0; - if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){ + if (m_nMenuFadeAlpha >= 255) { + if (m_nMenuFadeAlpha > 255) + m_nMenuFadeAlpha = 255; + } else { + if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30 || forceFadeInCounter > 30) { m_nMenuFadeAlpha += 20; + m_menuTransitionProgress = Min(m_menuTransitionProgress + 20, 255); LastFade = CTimer::GetTimeInMillisecondsPauseMode(); } -#endif - } else { - m_nMenuFadeAlpha = 255; - m_menuTransitionProgress = 255; + forceFadeInCounter++; } +#endif - m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); - - SetFrontEndRenderStates(); + if (!transitionCall && m_menuTransitionProgress == 255) { + float oldAlpha = m_nMenuFadeAlpha; + if (oldAlpha < 255) { + int oldScreen = m_nCurrScreen; + SetFrontEndRenderStates(); + m_nCurrScreen = m_nPrevScreen; + m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha; + switch (m_nCurrScreen) { + case MENUPAGE_SKIN_SELECT: + CMenuManager::DrawPlayerSetupScreen(); + break; + case MENUPAGE_KEYBOARD_CONTROLS: + CMenuManager::DrawControllerSetupScreen(); + break; + /* case MENUPAGE_OUTRO: + CMenuManager::DrawQuitGameScreen(); + break; */ // TODO(Miami) + default: + CMenuManager::DrawStandardMenus(); + break; + } + m_nCurrScreen = oldScreen; + m_nMenuFadeAlpha = oldAlpha; + } + } switch (m_nCurrScreen) { case MENUPAGE_SKIN_SELECT: @@ -2252,20 +2420,24 @@ CMenuManager::DrawBackground() case MENUPAGE_KEYBOARD_CONTROLS: DrawControllerSetupScreen(); break; + /* case MENUPAGE_OUTRO: + CMenuManager::DrawQuitGameScreen(); + break; */ // TODO(Miami) default: DrawStandardMenus(); break; } CFont::DrawFonts(); - SetFrontEndRenderStates(); - if (m_menuTransitionProgress == 255) { - m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255)); - } else { - m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); - } +// TODO(Miami) +// if (m_nCurrScreen != MENUPAGE_OUTRO) + if (m_menuTransitionProgress == 255) { + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255)); + } else { + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); + } if (m_bShowMouse) { CRect mouse(0.0f, 0.0f, MENU_X(40.0f), MENU_Y(40.0f)); @@ -2936,9 +3108,11 @@ CMenuManager::LoadSettings() m_PrefsVsync = m_PrefsVsyncDisp; CRenderer::ms_lodDistScale = m_PrefsLOD; - if (m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = -2; + m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; + if (m_PrefsLanguage == prevLang) m_bLanguageLoaded = false; else { @@ -3021,6 +3195,7 @@ CMenuManager::SaveSettings() CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1); #endif } + m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); @@ -3109,30 +3284,6 @@ CMenuManager::PrintBriefs() #endif } -// Not sure about name. Not to be confused with CPad::PrintErrorMessage -void -CMenuManager::PrintErrorMessage() -{ - if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage) - return; - - CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetBackgroundOff(); - CFont::SetPropOn(); - CFont::SetCentreOff(); - CFont::SetJustifyOn(); - CFont::SetRightJustifyOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f)); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); -#else - CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); -#endif - CFont::DrawFonts(); -} - void CMenuManager::PrintStats() { @@ -3224,6 +3375,7 @@ CMenuManager::PrintStats() CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); } +// --MIAMI: Done void CMenuManager::Process(void) { @@ -4022,10 +4174,7 @@ CMenuManager::ProcessButtonPresses(void) CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } else { - if (!m_bGameNotLoaded) - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true); - else - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true); + SwitchToNewScreen(-2); } } else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) { option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; @@ -4125,11 +4274,7 @@ CMenuManager::ProcessButtonPresses(void) if (changeMenu) { if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) { #ifndef TIDY_UP_PBP - ResetHelperText(); - if (!m_bGameNotLoaded) - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true); - else - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true); + RequestFrontEndShutDown(); #else goBack = true; break; @@ -4141,7 +4286,7 @@ CMenuManager::ProcessButtonPresses(void) } #endif - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); + SwitchToNewScreen(0); } } break; @@ -4153,7 +4298,7 @@ CMenuManager::ProcessButtonPresses(void) if (saveSlot >= 2 && saveSlot <= 9) { m_nCurrSaveSlot = saveSlot - 2; if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) { - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); + SwitchToNewScreen(0); } } break; @@ -4176,7 +4321,7 @@ CMenuManager::ProcessButtonPresses(void) RequestFrontEndShutDown(); break; case MENUACTION_REDEFCTRL: - ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true); + SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS); m_nSelectedListRow = 0; m_nCurrExLayer = HOVEROPTION_LIST; break; @@ -4202,7 +4347,7 @@ CMenuManager::ProcessButtonPresses(void) #endif break; case MENUACTION_DONTCANCEL: - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true); + SwitchToNewScreen(-2); break; case MENUACTION_SCREENRES: if (m_nDisplayVideoMode != m_nPrefsVideoMode) { @@ -4231,7 +4376,7 @@ CMenuManager::ProcessButtonPresses(void) case MENUACTION_AUDIOHW: { int selectedProvider = m_nPrefsAudio3DProviderIndex; - if (selectedProvider != -1) { + if (selectedProvider != INVALID_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); if (selectedProvider == m_nPrefsAudio3DProviderIndex) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); @@ -4246,7 +4391,7 @@ CMenuManager::ProcessButtonPresses(void) } case MENUACTION_SPEAKERCONF: #ifndef TIDY_UP_PBP - if (m_nPrefsAudio3DProviderIndex != -1) { + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { if (--m_PrefsSpeakers < 0) m_PrefsSpeakers = 2; DMAudio.SetSpeakerConfig(m_PrefsSpeakers); @@ -4258,7 +4403,7 @@ CMenuManager::ProcessButtonPresses(void) break; case MENUACTION_PLAYERSETUP: CPlayerSkin::BeginFrontendSkinEdit(); - ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true); + SwitchToNewScreen(MENUPAGE_SKIN_SELECT); m_nCurrExLayer = HOVEROPTION_LIST; m_bSkinsEnumerated = false; break; @@ -4339,7 +4484,7 @@ CMenuManager::ProcessButtonPresses(void) #endif break; case MENUACTION_LOADRADIO: - ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true); + SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); break; @@ -4384,7 +4529,6 @@ CMenuManager::ProcessButtonPresses(void) #endif int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; - int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0]; if (oldScreen != -1) { ThingsToDoBeforeLeavingPage(); @@ -4396,7 +4540,7 @@ CMenuManager::ProcessButtonPresses(void) } else #endif { - ChangeScreen(oldScreen, oldOption, true, true); + SwitchToNewScreen(-2); } // We will go back for sure at this point, why process other things?! @@ -4523,14 +4667,14 @@ CMenuManager::ProcessButtonPresses(void) break; #endif case MENUACTION_AUDIOHW: - if (m_nPrefsAudio3DProviderIndex != -1) { + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex += changeValueBy; m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); break; case MENUACTION_SPEAKERCONF: - if (m_nPrefsAudio3DProviderIndex != -1) { + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { m_PrefsSpeakers -= changeValueBy; m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); @@ -4679,20 +4823,20 @@ CMenuManager::SaveLoadFileError_SetUpErrorScreen() case SAVESTATUS_ERR_SAVE_CREATE: case SAVESTATUS_ERR_SAVE_WRITE: case SAVESTATUS_ERR_SAVE_CLOSE: - ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false); + SwitchToNewScreen(MENUPAGE_SAVE_FAILED); break; case SAVESTATUS_ERR_LOAD_OPEN: case SAVESTATUS_ERR_LOAD_READ: case SAVESTATUS_ERR_LOAD_CLOSE: - ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false); + SwitchToNewScreen(MENUPAGE_LOAD_FAILED); break; case SAVESTATUS_ERR_DATA_INVALID: - ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false); + SwitchToNewScreen(MENUPAGE_LOAD_FAILED_2); break; case SAVESTATUS_DELETEFAILED8: case SAVESTATUS_DELETEFAILED9: case SAVESTATUS_DELETEFAILED10: - ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false); + SwitchToNewScreen(MENUPAGE_DELETE_FAILED); break; default: break; } @@ -4736,7 +4880,7 @@ CMenuManager::ProcessFileActions() } if (SlotPopulated) - ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false); + SwitchToNewScreen(MENUPAGE_DELETE_SUCCESS); else SaveLoadFileError_SetUpErrorScreen(); } @@ -4744,7 +4888,7 @@ CMenuManager::ProcessFileActions() int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); PcSaveHelper.PopulateSlotInfo(); if (SaveSlot) - ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false); + SwitchToNewScreen(MENUPAGE_SAVE_SUCCESSFUL); else SaveLoadFileError_SetUpErrorScreen(); } @@ -4758,6 +4902,7 @@ CMenuManager::ProcessFileActions() } } +// --MIAMI: Done except DxInput things, are they even needed? void CMenuManager::SwitchMenuOnAndOff() { diff --git a/src/core/Frontend.h b/src/core/Frontend.h index ca77d448..e40efeea 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -433,10 +433,10 @@ struct CMenuScreen struct MenuTrapezoid { - float topRight_x; - float topRight_y; float topLeft_x; float topLeft_y; + float topRight_x; + float topRight_y; float bottomLeft_x; float bottomLeft_y; float bottomRight_x; @@ -459,15 +459,48 @@ struct MenuTrapezoid float mult_bottomRight_y; MenuTrapezoid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) { - topRight_x = x1; - topRight_y = y1; - topLeft_x = x2; - topLeft_y = y2; + topLeft_x = x1; + topLeft_y = y1; + topRight_x = x2; + topRight_y = y2; bottomLeft_x = x3; bottomLeft_y = y3; bottomRight_x = x4; bottomRight_y = y4; }; + + void SaveCurrentCoors() { + old_topLeft_x = topLeft_x; + old_topLeft_y = topLeft_y; + old_topRight_x = topRight_x; + old_topRight_y = topRight_y; + old_bottomLeft_x = bottomLeft_x; + old_bottomLeft_y = bottomLeft_y; + old_bottomRight_x = bottomRight_x; + old_bottomRight_y = bottomRight_y; + } + + void Translate(int delta) { + bottomRight_x = delta * mult_bottomRight_x + old_bottomRight_x; + bottomRight_y = delta * mult_bottomRight_y + old_bottomRight_y; + bottomLeft_x = delta * mult_bottomLeft_x + old_bottomLeft_x; + bottomLeft_y = delta * mult_bottomLeft_y + old_bottomLeft_y; + topRight_x = delta * mult_topRight_x + old_topRight_x; + topRight_y = delta * mult_topRight_y + old_topRight_y; + topLeft_x = delta * mult_topLeft_x + old_topLeft_x; + topLeft_y = delta * mult_topLeft_y + old_topLeft_y; + } + + void UpdateMultipliers() { + mult_bottomRight_x = (bottomRight_x - old_bottomRight_x) / 255.0f; + mult_bottomRight_y = (bottomRight_y - old_bottomRight_y) / 255.0f; + mult_bottomLeft_x = (bottomLeft_x - old_bottomLeft_x) / 255.0f; + mult_bottomLeft_y = (bottomLeft_y - old_bottomLeft_y) / 255.0f; + mult_topRight_x = (topRight_x - old_topRight_x) / 255.0f; + mult_topRight_y = (topRight_y - old_topRight_y) / 255.0f; + mult_topLeft_x = (topLeft_x - old_topLeft_x) / 255.0f; + mult_topLeft_y = (topLeft_y - old_topLeft_y) / 255.0f; + } }; class CMenuManager @@ -523,7 +556,7 @@ public: int32 m_nMouseTempPosX; int32 m_nMouseTempPosY; bool m_bGameNotLoaded; - int8 m_3DProviderOnLastSaveLoad; + int8 m_lastWorking3DAudioProvider; bool m_bFrontEnd_ReloadObrTxtGxt; int32 *pEditString; uint8 field_74[4]; @@ -625,7 +658,7 @@ public: void DrawControllerScreenExtraText(int, int, int); void DrawControllerSetupScreen(); void DrawFrontEnd(); - void DrawBackground(); + void DrawBackground(bool transitionCall); void DrawPlayerSetupScreen(); int FadeIn(int alpha); void FilterOutColorMarkersFromString(wchar*, CRGBA &); @@ -656,6 +689,7 @@ public: void WaitForUserCD(); int GetNumOptionsCntrlConfigScreens(); int ConstructStatLine(int); + void SwitchToNewScreen(int8); // New (not in function or inlined in the game) void ThingsToDoBeforeLeavingPage(); diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 02648b27..72b09feb 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -544,7 +544,14 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Initialise(); CSprite2d::SetRecipNearClip(); - + + if (b_FoundRecentSavedGameWantToLoad || FrontEndMenuManager.m_bWantToLoad) + { + LoadSplash("splash1"); + if (FrontEndMenuManager.m_bWantToLoad) + FrontEndMenuManager.MessageScreen("FELD_WR", true); + } + b_FoundRecentSavedGameWantToLoad = false; TheCamera.Init(); @@ -671,14 +678,8 @@ void CGame::Process(void) void CGame::InitAfterFocusLoss() { - /* - byte_869656 = byte_86969D; - result = cDMAudio::SetCurrent3DProvider(byte_86969D); - if ( !bGameStarted && !bMenuVisible ) - byte_869642 = 1; - */ - - //cDMAudio::SetCurrent3DProvider( ? ? ? ); + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider; + DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider); if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive) FrontEndMenuManager.m_bStartUpFrontEndRequested = true; diff --git a/src/core/main.cpp b/src/core/main.cpp index 28ce73b8..aefabfc7 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -137,9 +137,10 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha); CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha); + CDraw::CalculateAspectRatio(); CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); - RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); + RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ); if(!RsCameraBeginUpdate(Scene.camera)) return false; @@ -155,6 +156,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha) { + CDraw::CalculateAspectRatio(); CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); @@ -948,15 +950,12 @@ Render2dStuffAfterFade(void) CHud::DrawAfterFade(); CFont::DrawFonts(); + CCredits::Render(); } void Idle(void *arg) { -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif - CTimer::Update(); #ifdef TIMEBARS @@ -1062,6 +1061,7 @@ Idle(void *arg) tbEndTimer("Render2dStuff"); #endif }else{ + CDraw::CalculateAspectRatio(); #ifdef ASPECT_RATIO_SCALE CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); #else @@ -1090,7 +1090,7 @@ Idle(void *arg) #ifdef TIMEBARS tbEndTimer("Render2dStuff-Fade"); #endif - CCredits::Render(); + // CCredits::Render(); // They added it to function above and also forgot it here #ifdef TIMEBARS tbDisplay(); @@ -1105,10 +1105,7 @@ Idle(void *arg) void FrontendIdle(void) { -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif - + CDraw::CalculateAspectRatio(); CTimer::Update(); CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix CSprite2d::InitPerFrame(); @@ -1119,11 +1116,7 @@ FrontendIdle(void) if(RsGlobal.quit) return; -#ifdef ASPECT_RATIO_SCALE CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); -#else - CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); -#endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); if(!RsCameraBeginUpdate(Scene.camera)) @@ -1133,7 +1126,7 @@ FrontendIdle(void) RenderMenus(); DoFade(); Render2dStuffAfterFade(); -// CFont::DrawFonts(); // redundant + CFont::DrawFonts(); DoRWStuffEndOfFrame(); } @@ -1239,9 +1232,8 @@ TheModelViewer(void) #if (defined(GTA_PS2) || defined(GTA_XBOX)) //TODO #else -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif + + CDraw::CalculateAspectRatio(); CAnimViewer::Update(); CTimer::Update(); SetLightsWithTimeOfDayColour(Scene.world); diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index bbdf57ed..37a0b191 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -680,7 +680,7 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) spentAmmoCheck: if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_eWeaponFire != WEAPON_FIRE_MELEE - /*&& (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN) */) { + && (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN)) { if (GetWeapon()->m_nAmmoTotal <= 0) { if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER @@ -1019,8 +1019,8 @@ CPlayerPed::ProcessAnimGroups(void) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETLEFT; else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || - GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER - /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/ ) + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) groupToSet = ASSOCGRP_CHAINSAWLEFT; else groupToSet = ASSOCGRP_PLAYERLEFT; @@ -1028,8 +1028,8 @@ CPlayerPed::ProcessAnimGroups(void) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETRIGHT; else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || - GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER - /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/) + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) groupToSet = ASSOCGRP_CHAINSAWRIGHT; else groupToSet = ASSOCGRP_PLAYERRIGHT; @@ -1038,8 +1038,8 @@ CPlayerPed::ProcessAnimGroups(void) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETBACK; else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || - GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER - /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/) + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) groupToSet = ASSOCGRP_CHAINSAWBACK; else groupToSet = ASSOCGRP_PLAYERBACK; @@ -1052,16 +1052,15 @@ CPlayerPed::ProcessAnimGroups(void) || GetWeapon()->m_eWeaponType == WEAPONTYPE_MACHETE) groupToSet = ASSOCGRP_PLAYERBBBAT; else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || - GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER - /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/) + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) groupToSet = ASSOCGRP_PLAYERCHAINSAW; else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI - // I hope this was inlined... - /* - && GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON*/ && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9 + // I hope this is a inlined function... + && GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9 && GetWeapon()->m_eWeaponType != WEAPONTYPE_SILENCED_INGRAM && GetWeapon()->m_eWeaponType != WEAPONTYPE_MP5 && GetWeapon()->m_eWeaponType != WEAPONTYPE_GOLFCLUB && GetWeapon()->m_eWeaponType != WEAPONTYPE_KATANA - /* && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA */) { + && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA) { if (!GetWeapon()->IsType2Handed()) { groupToSet = ASSOCGRP_PLAYER; } else { @@ -1093,7 +1092,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M4 || GetWeapon()->m_eWeaponType == WEAPONTYPE_RUGER) { - if (padUsed->TargetJustDown() || TheCamera.m_bJustJumpedOutOf1stPersonBecauseOfTarget) { + if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) { // TODO(Miami): Cam SetStoredState(); m_nPedState = PED_SNIPER_MODE; #ifdef FREE_CAM @@ -1240,7 +1239,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #else else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) { #endif - if (padUsed->TargetJustDown()) + if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) // TODO(Miami): Cam FindWeaponLockOnTarget(); } } else if (m_pPointGunAt) { diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index b31cc624..e2dfc8d9 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -19,24 +19,23 @@ uint8 CDraw::FadeGreen; uint8 CDraw::FadeBlue; float -CDraw::FindAspectRatio(void) +CDraw::CalculateAspectRatio(void) { -#ifndef ASPECT_RATIO_SCALE - if(FrontEndMenuManager.m_PrefsUseWideScreen) - return 16.0f/9.0f; - else - return 4.0f/3.0f; + if (FrontEndMenuManager.m_PrefsUseWideScreen) { + if (TheCamera.m_WideScreenOn) + CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki + else +#ifdef ASPECT_RATIO_SCALE + CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f; #else - switch (FrontEndMenuManager.m_PrefsUseWideScreen) { - case AR_AUTO: - return SCREEN_WIDTH / SCREEN_HEIGHT; - default: - case AR_4_3: - return 4.0f / 3.0f; - case AR_16_9: - return 16.0f / 9.0f; - }; + CDraw::ms_fAspectRatio = 16.f / 9.f; #endif + } else if (TheCamera.m_WideScreenOn) { + CDraw::ms_fAspectRatio = 5.f/4.f; + } else { + CDraw::ms_fAspectRatio = 4.f/3.f; + } + return CDraw::ms_fAspectRatio; } #ifdef ASPECT_RATIO_SCALE diff --git a/src/render/Draw.h b/src/render/Draw.h index 55958a2a..46e85e49 100644 --- a/src/render/Draw.h +++ b/src/render/Draw.h @@ -38,12 +38,10 @@ public: static void SetFOV(float fov); static float GetFOV(void) { return ms_fFOV; } - static float FindAspectRatio(void); + static float CalculateAspectRatio(void); #ifdef ASPECT_RATIO_SCALE static float ConvertFOV(float fov); +#endif static float GetAspectRatio(void) { return ms_fAspectRatio; } static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; } -#else - static float GetAspectRatio(void) { return FindAspectRatio(); } -#endif }; diff --git a/src/render/Font.h b/src/render/Font.h index 9b4e7132..48f5703d 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -68,8 +68,8 @@ class CFont static int16 Size[MAX_FONTS][193]; #endif static int16 NewLine; - static CSprite2d Sprite[MAX_FONTS]; public: + static CSprite2d Sprite[MAX_FONTS]; static CFontDetails Details; static void Initialise(void); diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index 189c9797..2675c95f 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -4,11 +4,11 @@ #include "Draw.h" #include "Camera.h" #include "Sprite2d.h" +#include "Font.h" RwIm2DVertex CSprite2d::maVertices[8]; float CSprite2d::RecipNearClip; int32 CSprite2d::mCurrentBank; -RwTexture *CSprite2d::mpBankTextures[10]; int32 CSprite2d::mCurrentSprite[10]; int32 CSprite2d::mBankStart[10]; RwIm2DVertex CSprite2d::maBankVertices[500]; @@ -16,7 +16,7 @@ RwIm2DVertex CSprite2d::maBankVertices[500]; void CSprite2d::SetRecipNearClip(void) { - RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera); + // Used but empty in VC, instead they set in InitPerFrame. Isn't that great? } void @@ -24,17 +24,15 @@ CSprite2d::InitPerFrame(void) { int i; + RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera); mCurrentBank = 0; for(i = 0; i < 10; i++) mCurrentSprite[i] = 0; - for(i = 0; i < 10; i++) - mpBankTextures[i] = nil; } int32 CSprite2d::GetBank(int32 n, RwTexture *tex) { - mpBankTextures[mCurrentBank] = tex; mCurrentSprite[mCurrentBank] = 0; mBankStart[mCurrentBank+1] = mBankStart[mCurrentBank] + n; return mCurrentBank++; @@ -59,13 +57,14 @@ CSprite2d::DrawBank(int32 bank) { if(mCurrentSprite[bank] == 0) return; - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, - mpBankTextures[bank] ? RwTextureGetRaster(mpBankTextures[bank]) : nil); + + // This is hacked III function to make it work with VC frontend. + CFont::Sprite[bank].SetRenderState(); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, &maBankVertices[6*mBankStart[bank]], 6*mCurrentSprite[bank]); mCurrentSprite[bank] = 0; - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + //RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); } diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index e260df93..dc406237 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -3030,7 +3030,7 @@ CAutomobile::ProcessBuoyancy(void) void CAutomobile::DoDriveByShootings(void) { - CAnimBlendAssociation *anim; + CAnimBlendAssociation *anim = nil; CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed(); if (playerInfo && !playerInfo->m_bDriveByAllowed) return; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 483aa562..b9d97716 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -930,7 +930,7 @@ CBoat::AddWakePoint(CVector point) void CBoat::DoDriveByShootings(void) { - CAnimBlendAssociation *anim; + CAnimBlendAssociation *anim = nil; CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed(); if (playerInfo && !playerInfo->m_bDriveByAllowed) return; |