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author | Sergeanur <s.anureev@yandex.ua> | 2021-06-05 12:19:39 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:45:48 +0200 |
commit | 7a351f18ba7315e5e80b09de053a7589ac872e8a (patch) | |
tree | 57e9fcc3a9d1e673bc0dbd26a85e3cde2bfc4e0a | |
parent | Fix some timer calls (diff) | |
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-rw-r--r-- | src/render/WaterLevel.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index c9990bfa..759a3595 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -1287,7 +1287,7 @@ CWaterLevel::RenderTransparentWater(void) if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE))) ) + if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE)) ) { if ( fHugeSectorDistToCamSqr >= SQR(500.0f) ) { |