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authorNikolay Korolev <nickvnuk@gmail.com>2021-01-18 21:58:26 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2021-01-18 21:58:26 +0100
commit47c697fecafbf5b9d2aa30c271a744e41568670f (patch)
treebe94d1bcc04a2e1981bfad703d64e27d71f5a4cc
parentMerge branch 'lcs' into lcs-dev (diff)
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-rw-r--r--src/control/Script.cpp20
-rw-r--r--src/control/Script4.cpp2
-rw-r--r--src/core/re3.cpp42
3 files changed, 33 insertions, 31 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 1efcbc9d..c6c13c50 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -5246,23 +5246,19 @@ CTheScripts::SwitchToMission(int32 mission)
CStats::LastMissionPassedName[0] = '\0';
#endif
CTimer::Suspend();
- int offset = CTheScripts::MultiScriptArray[mission];
-#ifdef USE_DEBUG_SCRIPT_LOADER
- CFileMgr::ChangeDir("\\data\\");
- int handle = CFileMgr::OpenFile(scriptfile, "rb");
- CFileMgr::ChangeDir("\\");
-#else
- CFileMgr::ChangeDir("\\");
- int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
-#endif
- CFileMgr::Seek(handle, offset, 0);
- CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[CTheScripts::MainScriptSize], CTheScripts::MainScriptSize);
- CFileMgr::CloseFile(handle);
+ int offset = CTheScripts::MultiScriptArray[mission] + 8;
+ int size = CTheScripts::MultiScriptArray[mission + 1] - CTheScripts::MultiScriptArray[mission];
+ if (size <= 0)
+ size = CTheScripts::LargestMissionScriptSize;
+ CFileMgr::Seek(gScriptsFile, offset, 0);
+ CFileMgr::Read(gScriptsFile, (const char*)&CTheScripts::ScriptSpace[CTheScripts::MainScriptSize], size);
CRunningScript* pMissionScript = CTheScripts::StartNewScript(CTheScripts::MainScriptSize);
CTimer::Resume();
pMissionScript->m_bIsMissionScript = true;
pMissionScript->m_bMissionFlag = true;
CTheScripts::bAlreadyRunningAMissionScript = true;
+ memset(&CTheScripts::ScriptSpace[CTheScripts::NumTrueGlobals * 4 + 8], 0, CTheScripts::MostGlobals * 4);
CGameLogic::ClearShortCut();
+ pMissionScript->Process();
}
#endif
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index 2fbe527c..20e041da 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -1495,7 +1495,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
const CVector& pos = pVehicle->GetPosition();
- float heading = CGeneral::GetATanOfXY(pos.y - GET_FLOAT_PARAM(2), pos.x - GET_FLOAT_PARAM(1)) + HALFPI;
+ float heading = CGeneral::GetATanOfXY(pos.x - GET_FLOAT_PARAM(1), pos.y - GET_FLOAT_PARAM(2)) + HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
pVehicle->SetHeading(heading);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index efb6ec3b..4bf9b588 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -739,24 +739,30 @@ extern bool gbRenderDebugEnvMap;
#ifdef MISSION_SWITCHER
DebugMenuEntry *missionEntry;
static const char* missions[] = {
- "Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot",
- "Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!",
- "The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row",
- "Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver",
- "The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot",
- "G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier",
- "Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy",
- "Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy",
- "Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy",
- "Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...",
- "Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder",
- "Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice",
- "Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide",
- "Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER",
- "PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races",
- "Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint",
- "Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy",
- "PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie"
+ "initial: objects", "initial: hidden packages", "initial: car generators", "initial: pickups", "initial: unique stunt jumps",
+ "initial: player", "initial: general info", "initial: lods", "initial: weapons", "Home Sweet Home", "Taxi-Driver Sub-Mission",
+ "Paramedic Sub-Mission", "Vigilante Sub-Mission", "Karmageddon", "Firefighter Sub-Mission", "Trash Dash", "RC Triad Take-Down",
+ "Thrashin' RC", "Ragin' RC", "Chasin' RC", "GO GO Faggio", "Noodleboy", "Pizzaboy", "Wong Side Of The Tracks", "Bumps and Grinds: Course 1",
+ "Bumps and Grinds: Course 2", "Bumps and Grinds: Course 3", "Bumps and Grinds: Course 4", "Bumps and Grinds: Course 5", "Bumps and Grinds: Course 6",
+ "Bumps and Grinds: Course 7", "Bumps and Grinds: Course 8", "Bumps and Grinds: Course 9", "Bumps and Grinds: Course 10", "Car Salesman", "Bike Salesman",
+ "RACE: Low-Rider Rumble", "RACE: Deimos Dash", "RACE: Wi-Cheetah Run", "RACE: Red Light Racing", "RACE: Torrington TT", "RACE: Gangsta GP",
+ "Scooter Shooter", "AWOL Angel", "9mm Mayhem", "Scrapyard Challenge", "See the Sight Before your Flight", "SlashTV", "Slacker (Vincenzo)",
+ "Dealing Revenge (Vincenzo)", "Snuff (Vincenzo)", "Smash and Grab (Vincenzo)", "Hot Wheels (Vincenzo)", "The Portland Chainsaw Masquerade (Vincenzo)",
+ "The Offer (Salvatore)", "Ho Selecta! (Salvatore)", "Frighteners (Salvatore)", "Rollercoaster Ride (Salvatore)", "Contra-Banned (Salvatore)",
+ "Sindacco Sabotage (Salvatore)", "The Trouble with Triads (Salvatore)", "Driving Mr Leone (Salvatore)", "conversation (JD)", "Bone Voyeur! (JD)",
+ "Don in 60 Seconds (JD)", "A Volatile Situation (JD)", "Blow up 'Dolls' (JD)", "Salvatore's Salvation (JD)", "The Guns of Leone (JD)",
+ "Calm before the Storm (JD)", "The Made Man (JD)", "Snappy Dresser (Ma Cipriani)", "Big Rumble in Little China (Ma Cipriani)", "Grease Sucho (Ma Cipriani)",
+ "Dead Meat (Ma Cipriani)", "No Son of Mine (Ma Cipriani)", "Shop 'til you Strop (Maria)", "Taken for a Ride (Maria)", "Booby Prize (Maria)",
+ "Biker Heat (Maria)", "Overdose of Trouble (Maria)", "Making Toni (Salvatore)", "A Walk In The Park (Salvatore)", "Caught In The Act (Salvatore)",
+ "Search And Rescue (Salvatore)", "Taking The Peace (Salvatore)", "Shoot The Messenger (Salvatore)", "Sayonara Sindaccos (Leon McAffrey)",
+ "The Whole 9 Yardies (Leon McAffrey)", "Crazy '69' (Leon McAffrey)", "Night Of The Livid Dreads (Leon McAffrey)", "Munitions Dump (Leon McAffrey)",
+ "The Morgue Party Candidate (Donald Love)", "Steering The Vote (Donald Love)", "Cam-Pain (Donald Love)", "Friggin' The Riggin' (Donald Love)",
+ "Love & Bullets (Donald Love)", "Counterfeit Count (Donald Love)", "Love On The Rocks (Donald Love)", "L.C. Confidential (Church Confessional)",
+ "The Passion Of The Heist (Church Confessional)", "Karmageddon (Church Confessional)", "False Idols (Church Confessional)", "Rough Justice (Salvatore)",
+ "Dead Reckoning (Salvatore)", "Shogun Showdown (Salvatore)", "The Shoreside Redemption (Salvatore)", "The Sicilian Gambit (Salvatore)",
+ "Panlantic Land Grab (Donald Love)", "Stop the Press (Donald Love)", "Morgue Party Resurrection (Donald Love)", "No Money, Mo' Problems (Donald Love)",
+ "Bringing the House Down (Donald Love)", "Love on the Run (Donald Love)", "More Deadly than the Male (Toshiko Kasen)", "Cash Clash (Toshiko Kasen)",
+ "A Date with Death (Toshiko Kasen)", "Cash in Kazuki's Chips (Toshiko Kasen)"
};
missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 96, missions);