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author | majestic <majesticcoding@gmail.com> | 2020-12-01 08:52:35 +0100 |
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committer | majestic <majesticcoding@gmail.com> | 2020-12-01 08:52:35 +0100 |
commit | cd23695116cf7c2f778514e3731859337ca8b4ce (patch) | |
tree | c2a5a175762125777ed16992ca07125742601b24 | |
parent | Make texture conversion work a bit faster (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Boat.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 14abbfc6..feaa80de 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -26,6 +26,7 @@ #include "AnimBlendAssociation.h" #include "RpAnimBlend.h" #include "Record.h" +#include "Shadows.h" //--MIAMI: file done @@ -1006,7 +1007,7 @@ CBoat::PreRender(void) if(atomic) SetComponentAtomicAlpha(atomic, Max(150-alpha, 0)); } - //CShadows::StoreShadowForVehicle(this); + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_SEAPLANE); }else if(GetModelIndex() == MI_COASTG || GetModelIndex() == MI_DINGHY || GetModelIndex() == MI_RIO || GetModelIndex() == MI_SQUALO || GetModelIndex() == MI_MARQUIS){ if(m_aBoatNodes[BOAT_RUDDER]){ |