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authormajestic <majesticcoding@gmail.com>2020-08-05 04:11:42 +0200
committermajestic <majesticcoding@gmail.com>2020-08-09 21:32:30 +0200
commitb73b6b8e130a545687aad4024465fc977e3f01ee (patch)
treecd760add299e13c801504becf7e59aa948eb22c3
parentMerge pull request #668 from majesticCoding/miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/Game.cpp2
-rw-r--r--src/peds/Ped.cpp72
-rw-r--r--src/render/WindModifiers.cpp44
-rw-r--r--src/render/WindModifiers.h7
4 files changed, 120 insertions, 5 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 7700d321..6573ac22 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -89,6 +89,7 @@
#include "Occlusion.h"
#include "debugmenu.h"
#include "Ropes.h"
+#include "WindModifiers.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@@ -693,6 +694,7 @@ void CGame::Process(void)
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
CStreaming::Update();
+ CWindModifiers::Number = 0;
if (!CTimer::GetIsPaused())
{
CTheZones::Update();
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 53c2b2c2..f6624c1f 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -63,6 +63,7 @@
#include "Debug.h"
#include "GameLogic.h"
#include "Bike.h"
+#include "WindModifiers.h"
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
@@ -16414,6 +16415,77 @@ CPed::PreRender(void)
}
#endif
+ bool bIsWindModifierTurnedOn = false;
+ float fAnyDirectionShift = 1.0f;
+ if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift)
+ && !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING)
+ bIsWindModifierTurnedOn = true;
+
+ bool bIsPlayerDrivingBikeOrOpenTopCar = false;
+ if (GetPedState() == PED_DRIVING && m_pMyVehicle) {
+ if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE
+ || (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar()))
+ bIsPlayerDrivingBikeOrOpenTopCar = true;
+ }
+
+ if (bIsWindModifierTurnedOn || bIsPlayerDrivingBikeOrOpenTopCar) {
+ float fWindMult = 0.0f;
+ if (bIsPlayerDrivingBikeOrOpenTopCar) {
+ fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward());
+ if (fWindMult > 0.4f) {
+ float volume = (fWindMult - 0.4f) / 0.6f;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SET_202, volume); //TODO(MIAMI): revise when audio is done
+ }
+ }
+
+ if (bIsWindModifierTurnedOn)
+ fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f));
+
+ RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int32 idx;
+ RwV3d scale;
+ float fScaleOffset;
+
+ fScaleOffset = fWindMult * 0.2f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK));
+ RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT);
+
+ fScaleOffset = fWindMult * 0.1f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL));
+ RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER));
+ RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID));
+ RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT);
+
+ fScaleOffset = fWindMult * 0.2f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML));
+ RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR));
+ RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT);
+ }
+
if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) {
CVector bloodDir(0.0f, 0.0f, 0.0f);
CVector bloodPos(0.0f, 0.0f, 0.0f);
diff --git a/src/render/WindModifiers.cpp b/src/render/WindModifiers.cpp
index 49e7c96a..2061df6a 100644
--- a/src/render/WindModifiers.cpp
+++ b/src/render/WindModifiers.cpp
@@ -1,13 +1,51 @@
#include "common.h"
#include "WindModifiers.h"
+#include "Camera.h"
+#include "General.h"
+
+#define MAX_HEIGHT_DIST 40.0f
+#define MIN_FADE_DIST 20.0f
+#define MAX_FADE_DIST 50.0f
+
+CWindModifiers Array[16];
+int32 CWindModifiers::Number;
void
-CWindModifiers::RegisterOne(CVector pos, int32 unk)
+CWindModifiers::RegisterOne(CVector pos, int32 type = 1)
{
+ if (CWindModifiers::Number < 16 && (pos - TheCamera.GetPosition()).Magnitude() < 100.0f) {
+ Array[Number].m_pos = pos;
+ Array[Number].m_type = type;
+ Number++;
+ }
}
-int32
+bool
CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
{
- return 0;
+ bool bWasWindModifierFound = false;
+ CVector2D dir;
+ for (int i = 0; i < Number; i++) {
+ if (Array[i].m_type == 1) {
+ float zDist = Abs(15.0f + pos.z - Array[i].m_pos.z);
+
+ if (zDist < MAX_HEIGHT_DIST) {
+ float dist = (pos - Array[i].m_pos).Magnitude();
+ if (dist < MAX_FADE_DIST) {
+ float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST);
+ float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST;
+ dir = (pos - Array[i].m_pos) * heightFade / dist;
+ bWasWindModifierFound = true;
+ }
+ }
+ }
+ }
+
+ if (bWasWindModifierFound) {
+ float directionMult = ((CGeneral::GetRandomNumber() & 0x1F) - 16) * 0.0035f + 1.0f;
+ *x += dir.x * directionMult;
+ *y += dir.y * directionMult;
+ }
+
+ return bWasWindModifierFound;
}
diff --git a/src/render/WindModifiers.h b/src/render/WindModifiers.h
index c42e185d..7c2e57bd 100644
--- a/src/render/WindModifiers.h
+++ b/src/render/WindModifiers.h
@@ -2,7 +2,10 @@
class CWindModifiers
{
+ CVector m_pos;
+ int32 m_type;
public:
- static void RegisterOne(CVector pos, int32 unk);
- static int32 FindWindModifier(CVector pos, float *x, float *y);
+ static int32 Number;
+ static void RegisterOne(CVector pos, int32 windSourceType);
+ static bool FindWindModifier(CVector pos, float *x, float *y);
};