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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-30 10:27:18 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-30 10:27:18 +0200 |
commit | 6df0cb1ddbcc15017a699400007bb2da62a18c58 (patch) | |
tree | 07137642260a312ea09730744a986d5d163e8395 | |
parent | Fix yet another DirectlyEnqueueSample (diff) | |
parent | Audio: ps2 code ifdef (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.cpp | 14 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 4 |
2 files changed, 11 insertions, 7 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index c3466b59..fc7d1bac 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1390,18 +1390,20 @@ cAudioManager::ClearActiveSamples() } void -cAudioManager::LoadBankIfNecessary(uint8 bank) +cAudioManager::GenerateIntegerRandomNumberTable() { - if(!SampleManager.IsSampleBankLoaded(bank)) - SampleManager.LoadSampleBank(bank); + for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) + m_anRandomTable[i] = myrand(); } +#ifdef GTA_PS2 void -cAudioManager::GenerateIntegerRandomNumberTable() +cAudioManager::LoadBankIfNecessary(uint8 bank) { - for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) - m_anRandomTable[i] = myrand(); + if(!SampleManager.IsSampleBankLoaded(bank)) + SampleManager.LoadSampleBank(bank); } +#endif void cAudioManager::DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo) diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index c5436cc0..fcf80c5a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -359,7 +359,9 @@ public: void ClearRequestedQueue(); // inlined in vc void ClearActiveSamples(); void GenerateIntegerRandomNumberTable(); - void LoadBankIfNecessary(uint8 bank); +#ifdef GTA_PS2 + void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code +#endif void DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo = 0); #ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well |