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authorNikolay Korolev <nickvnuk@gmail.com>2020-02-02 13:22:35 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2020-02-02 13:22:35 +0100
commit911f3360dee8888b619d84af02ffd0a10fc20361 (patch)
treee67f4fc16a93cbe6be527c87db3b1a41e3961173
parentMerge remote-tracking branch 'upstream/master' (diff)
parentfixed firetruck crash (diff)
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-rw-r--r--src/vehicles/Automobile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index ddb75d84..d6032457 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -4328,7 +4328,7 @@ CAutomobile::RemoveBonnetInPedCollision(void)
{
CObject *obj;
- if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING &&
+ if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING &&
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
// BUG? why not COMPGROUP_BONNET?
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);