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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-14 23:49:46 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-14 23:49:46 +0200 |
commit | 02c4ada807887975d5c61b510e05d2c689118282 (patch) | |
tree | ec1b29fd25cf0d9457c7e8251ae58083e161d5df | |
parent | Fix NearPed count going negative (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Fire.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index 8a6db0da..57315b15 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -457,7 +457,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt if (target) { if (target->IsPed()) { ped->m_pFire = fire; - if (target != (CVehicle *)FindPlayerPed()) { + if (target != FindPlayerPed()) { CVector2D pos = target->GetPosition(); ped->SetFlee(pos, 10000); ped->SetMoveAnim(); |