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authorSergeanur <s.anureev@yandex.ua>2021-02-16 17:08:19 +0100
committerSergeanur <s.anureev@yandex.ua>2021-02-16 17:08:19 +0100
commite38467ef3affef25b83daf0c0c3b8a61f04e8a65 (patch)
tree3628aed1314f21147e7a46f3095fa341088d8044 /.github
parentfix mailbox particle (diff)
parentPR rules (diff)
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Diffstat (limited to '.github')
-rw-r--r--.github/pull_request_template.md13
-rw-r--r--.github/workflows/reLCS_msvc_amd64.yml16
-rw-r--r--.github/workflows/reLCS_msvc_x86.yml17
3 files changed, 38 insertions, 8 deletions
diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md
new file mode 100644
index 00000000..f458bd43
--- /dev/null
+++ b/.github/pull_request_template.md
@@ -0,0 +1,13 @@
+As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries.
+
+We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer.
+
+We accept only these kinds of PRs;
+
+- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation)
+- Game, UI or UX bug fixes (if it's a fix to R* code, it should be behind FIX_BUGS)
+- Platform-specific and/or unused code that's not been reversed yet
+- Makes reversed code more understandable/accurate, as in "which code would produce this assembly".
+- A new cross-platform skeleton/compatibility layer, or improvements to them
+- Translation fixes, for languages R* supported/outsourced
+- Code that increase maintainability
diff --git a/.github/workflows/reLCS_msvc_amd64.yml b/.github/workflows/reLCS_msvc_amd64.yml
index f79df578..35623005 100644
--- a/.github/workflows/reLCS_msvc_amd64.yml
+++ b/.github/workflows/reLCS_msvc_amd64.yml
@@ -20,7 +20,7 @@ jobs:
strategy:
matrix:
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
- buildtype: [Debug, Release]
+ buildtype: [Debug, Release, Vanilla]
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
@@ -48,14 +48,22 @@ jobs:
- name: Build
run: |
msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
- - name: Pack artifacts
+ # - name: Pack artifacts
+ # run: |
+ # 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
+ - name: Move binaries to gamefiles
run: |
- 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.exe ./gamefiles/
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.pdb ./gamefiles/
+ - name: Move dynamic dependencies to gamefiles
+ run: |
+ mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/
+ mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/
- name: Upload artifact to actions
uses: actions/upload-artifact@v2
with:
name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
- path: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
+ path: ./gamefiles/*
# - name: Upload artifact to Bintray
# uses: hpcsc/upload-bintray-docker-action@v1
# with:
diff --git a/.github/workflows/reLCS_msvc_x86.yml b/.github/workflows/reLCS_msvc_x86.yml
index 324f0754..37293bdc 100644
--- a/.github/workflows/reLCS_msvc_x86.yml
+++ b/.github/workflows/reLCS_msvc_x86.yml
@@ -20,7 +20,7 @@ jobs:
strategy:
matrix:
platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal]
- buildtype: [Debug, Release]
+ buildtype: [Debug, Release, Vanilla]
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
@@ -48,14 +48,23 @@ jobs:
- name: Build
run: |
msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
- - name: Pack artifacts
+ # - name: Pack artifacts
+ # run: |
+ # 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
+ - name: Move binaries to gamefiles
run: |
- 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.exe ./gamefiles/
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.pdb ./gamefiles/
+ - if: contains(matrix.platform, 'oal')
+ name: Move dynamic dependencies to gamefiles
+ run: |
+ mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/
+ mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/
- name: Upload artifact to actions
uses: actions/upload-artifact@v2
with:
name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
- path: reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip
+ path: ./gamefiles/*
# - name: Upload artifact to Bintray
# uses: hpcsc/upload-bintray-docker-action@v1
# with: