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#pragma once
class CEntity;
enum eWeaponType;
class CShotInfo
{
public:
eWeaponType m_weapon;
CVector m_startPos;
CVector m_areaAffected;
float m_radius;
CEntity *m_sourceEntity;
float m_timeout;
bool m_inUse;
static float ms_afRandTable[20];
static void Initialise(void);
static bool AddShot(CEntity*, eWeaponType, CVector, CVector);
static void Shutdown(void);
static void Update(void);
};
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